M.U.L.E. / game / commercial
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 04/21/92-07:38:57 PM Z
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From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: M.U.L.E. / game / commercial Date: Tue Apr 21 19:38:57 1992 Reprinted from the A.C.E.C. BBS (614)-471-8559 NOTICE: This article originally appeared in the December, 1989 issue of Atari Interface Magazine and may be freely distributed or reprinted in non-profit User Group publications as long as the article's author and Atari Interface Magazine are credited AND this notice is reprinted with the article. All other publications must obtain written permission from Unicorn Publications, 3487 Braeburn Circle, Ann Arbor, MI 48108, Phone: (313) 973-8825 before using this article. M.U.L.E. A Look at an 8bit Classic by David Brzezinski Imagine the joys of colonizing a new world. Then imagine the problems of producing food, energy and materials and competing with other pioneers for prime land and scarce supplies. This is the basic concept of the game M.U.L.E. presented by Electronic Arts. This isn't a new game (it is copyrighted 1983), but I've found it to be one of my all-time favorites. So what does M.U.L.E. offer? You are colonizing the planet Irata with three other characters. If you play alone, the computer plays the other three. If you use two joysticks, you and a friend can play against two computer characters. With a joystick and a set of paddles, three people can play. This is the best I can do with my 130XE. A friend who originally showed me this software has an Atari 800 with four joystick ports. With that, people can play all four characters, eliminating the computer from play, which prevents the all too common disappointment of having the computer win. Play goes from six (beginner) to twelve (tournament) rounds. A lot happens in a round, so be sure to leave enough time to play it through. A land grant beginning each round allows players to choose a plot of land from a rectangular area to be developed. M.U.L.E.s (Multiple Use Labor Elements) are bought at the store and outfitted to perform specific tasks such as farming, mining and energy production and placed on a piece of land. Since the colony must be self sufficient, food and energy become important as the store runs out. Smithore, produced by mining, is used to make more M.U.L.E.s. Once every round, the players go to market with whatever they have produced. In this market, players are allowed to buy and sell to each other at any acceptable price, or sell to the store at a fixed price. If the store does not have a particular product, players are forced to purchase from their fellow players at whatever price is asked. This market portion, cleverly done with graphics, takes up most of the time in the game, but offers the real opportunities for strategy. It is possible to corner the market in certain essential products and drive the price up to ridiculous levels before you sell. If you really get stuck or pull too far ahead of the pack, there is a whole range of good and bad things that occur to level things out again -- from pirates to packages from home. There are natural disasters to shake things up too. And, to pick up a few extra bucks, you can always go Wampus hunting, if you can spare the time allowed during your round. The point of the game is to become "First Founder," the wealthiest member of a successful colony. Surprisingly, the computer does very well, although I can usually beat it. My son, 10 years old, likes the game nearly as much as I do and doesn't seem to have any problems with the market aspects of the game. The graphics and sounds are amusing and entertaining and the joystick manipulations are not overly trying. Don't try to play on a monochrome monitor, since just about everything is color coded. All in all, I recommend this game to any 8-bit owner, especially you Atari 800 owners that can play all four characters. I really like the idea that the whole family can participate at once. I would hope that someone is working on Return of M.U.L.E. or something similar. I imagine it could even be a best-seller on the ST, if Electronic Arts would make an ST version. Anyone at EA listening? -- Michael Current, Cleveland Free-Net 8-bit Atari SIGOp -->> go atari8 <<-- The Cleveland Free-Net Atari SIG is the Central Atari Information Network Internet: currentm@carleton.edu / UUCP: ...!umn-cs!ccnfld!currentm BITNET: currentm%carleton.edu@{interbit} / Cleveland Free-Net: aa700
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