Spelunker / game / commercial
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 08/25/92-08:26:44 PM Z
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From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: Spelunker / game / commercial Date: Tue Aug 25 20:26:44 1992 Reprinted from Atari Interface, Vol. 4, June 1992 Spelunker from Broderbund --------- Revisiting a 1983 Atari 8-bit Game Dale Wooster (NWPAC) Webster's Dictionary says a Spelunker is "one who explores caves." Well, you can try to find the treasure at the bottom of this cave and not even get dirty. Of the thousands of games that have come along for the Atari 8-bit over the past 10 years or so, only a few can truly be called _classics._ Spelunker from Broderbund is one of those near the top of the list. It is a tough and challenging game for one player, with super scrolling graphics, some unique sound and positive crisp play action. Listen to the patter of the Spelunker's feet as he/she scurries throughout the cave picking up all the flares, picks, keys, dynamite and a couple items I'm not too sure about--but get them anyway as their point values count towards your point total. You learn where to use the items you find as you get farther down into the cave, so _never leave anything behind!_ You can use the elevator to start at any level you wish, but I found it's best to start from the top and _never go back up the elevator._ Spelunker requires a _good_ joystick. There are also a few keyboard commands you will need to use. The spacebar, for instance, is used to kill the Ghost. You will hear the eerie sounds of the ghost approaching. It can come from _any_ direction, so don't get caught on a rope or near the screen edge. Turn to face the ghost while standing on the dirt floor, and when he is a few inches away, hit the spacebar. A blast from your air tank will blow him away. Use this sparingly as it reduces your air supply faster. Another key fires a flare above your head. You use this when you hear and see the vampire bats flying above you. They live in the dark and hide from the flares. I think they are dropping "acid bat guano" on you because if it touches you, _you are dead._ Sending off a flare gives you enough time to run safely under them. If you feel _daring_ you can run under most of them without a flare. You set off dynamite charges by pressing yet another key. Get close to one of the mounds you can't jump over, set your charge, and then _turn_ and _run like heck_ the other way! If you place the charge in the right place, the mound will be gone and you can continue along that passage. The lower left corner of the screen shows the items you have picked up along the way. At the bottom of the screen, a red "thermometer" gauge shows how much air you have left. There are plenty "air pump bellows" throughout the cave, but you will have to watch the gauge and move about carefully to avoid running out of air. As you play, you will learn where the dead end tunnels are. Sometimes, you can pass by one of the pumps if you have plenty of air and you know you are coming back that same way, anyway. You also must watch our for the smaller mounds that shoot out puffs of steam that can kill you. Some of the small holes will also kill you if you step in them. In Spelunker, you earn extra lives by scoring points. As you get deeper into the _Ropes,_ and then the _Falls,_ the points you earn increase. This game is so challenging that you will keep coming back to it as you learn all the twists and turns. I suppose you think I am going to tell you how to get through the Ropes and the Falls? Guess what! You're wrong. Have fun with this one. Oh, one more thing. The disk will run a demo if you just let it load and go (boot without BASIC). -- Michael Current, Cleveland Free-Net 8-bit Atari SIGOp -->> go atari <<-- The Cleveland Free-Net Atari SIG is the Central Atari Information Network Internet: currentm@carleton.edu / UUCP: ...!umn-cs!ccnfld!currentm BITNET: currentm%carleton.edu@{interbit} / Cleveland Free-Net: aa700
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