Theme Park
From: Fred Horvat (aa778@cleveland.Freenet.Edu)
Date: 09/07/96-06:37:49 PM Z
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From: aa778@cleveland.Freenet.Edu (Fred Horvat) Subject: Theme Park Date: Sat Sep 7 18:37:49 1996 THE INCOMPLETE GUIDE TO THEME PARK FOR THE ATARI JAGUAR Ver. 1.02 10/21/95 by David Jacksch (102226,3602) david.jacksch@swsbbs.com This cheat sheet is for people who have read the manual, and have played the game. If you need more research, better rides, or more funds, this file is for you. WARNING: There are cheats and spoilers in this guide, which may make the game too easy. If you'd rather figure things out for yourself, read the Game Manual instead. Set up your game with the Sim Level "SIM", Opponents "None". Everything else can be at the default setting. Click the Check Mark. Click on Great Britain, Buy Land, Check Mark, Check Mark. Press Option, hold the joypad Left, to set -20 on Game Speed. Press 3, or C/B (C then B), to get your Paths Tool, and lay out your walkways. Press 7, or C/DOWN/B, for ride selection, then press 8, or C/DOWN/RIGHT/B, for shops. Set up a couple of rides and shops, then press 1, to Open The Park. Put at least one mechanic for every 3 rides, one handyman for every 3 shops, a couple of entertainers, and a couple of toilets. Set Game Speed back to "0" (normal), and you're in business! And shut off that Advisor. Anytime you're changing things, set Game Speed back to -20. If you have game speed cranked way up, press and HOLD your selections, or the game may just ignore you! You'll spend a lot of time "Tuning Up" rides & shops. Go to the Entrance of the ride or shop, and press 3, then click "?", to set the price (shops have more items to adjust). Press 3 on a ride, to turn it ON (some rides shut OFF when you work on them!) Tune Up Menu for Rides: Green/Red Dot: Turn ride on/off Question Mark: Set Price & see info Person Icon: Set % of occupancy (if set halfway, a 4- person ride holds 2 people). A=decrease, B=increase. Wrench Icon: Shows you when a ride will break (Fills with Red) Pocket Watch: Ride time. Set this with A & B. Thrill Meter: Set how exciting a ride is. Use A/B. Point signs to rides & shops, to get the crowd moving. Press 4/RIGHT/RIGHT/B for a "Sign Post". Click the sign on the CENTER of a ride or shop (it will turn RED for a Shop, WHITE for a Ride), then click on the PATH where you want to put the sign. Super Tip: Click the sign at the BASE of the left or right entry shack, and the sign will turn blue; place a few of these INSIDE the park, and they point to the exit. This gets Unhappy people out faster! Thug Tips: Put 2 entertainers just inside the park, at the entrance, one on the left, one on the right. Put one guard next to each entertainer. The Thugs can't resist beating up the entertainers, and the guard will catch them at it. Then fire the entertainer, and hire a new one. Fire employees with 3/RIGHT/B/UP/UP/UP/B. Hire a new one with 0/B/B. Potty Time: Put the pointer on the outhouse, and press 3, then click the "?" to see how many people have used it. Pick up a handyman, and drop him on the outhouse, to get it cleaned. Entertainers give out umbrellas when it's raining. At least Teddy Man, Shark Man, and Squid Man do. Shops fit outside the park! Even the Flight Simulator can be placed outside the wall. Shops have backdoors! Run your path around back, as CLOSE as you can get to the back of a shop. People will buy things at both entrances. You'll see them pop to the front door, facing the wrong way, when they're using the back door. Theme Park is full of bugs... graphic bugs, lockup bugs, bugs that make the kids go nuts... or it rains forever... or... you get the idea. Okay, YOU DO have a little desk fan cooling the vents on your Jag, RIGHT?! And, the bottom vents aren't blocked by your shag carpet? Good; the system can get HOT, running a long game like this one. Keep it cool, and it works better. Big Tip: Never, ever put a Coffee Shop in your park (unless, of course, you're trying to make Theme Park go LOONEY). Who cares about bugs, when you've got: "ALL THE MONEY YOU'LL NEED TO PLAY THEME PARK!!" Here's how to have all the money you need to start & run a park in any country you choose: Start a theme park, using the money from your best saved game. Operate the park for 11 months (stay small). You can leave it idle, and speed-up time. In December, SLOW time as much as you can. Delete anything in the park. Now, buy Ghost Houses, and pack the place with them. You can easily fit 160, if you plan ahead. At the end of the year, SELL the park, and SAVE your game. If you filled the park, you just made 6 million or so. Repeat this process, until you have 30 million in a saved game, and you could start a park in Japan! The money is great for times when Theme Park gets weird; you can get up & running quickly. Sure this takes a while to do, but it's worth it! Intruducing... "MY ALL-TIME FAVORITE CHEAT!!" You can MAX-OUT research. Press 9/UP/B, for the Research Department. Click the left end of the Research Pump to fill it (to 9999), then click on the Staff Training research vat, and set it to 9999. You may want to set game speed to +20. After about 3 years, Staff Training is complete (all the dots below the vat are filled in with white). One month later... EVERY SHOP is available for your selection!! Oh, you say you want ALL THE RIDES?! Instead of full Staff Training, max-out the New Shop Designs research vat. One month after research is full, you have all rides available! Here's the keypad layout: 1 2 3 open/close quit tune-up 4 5 6 paths lines bank 7 8 9 rides shops status * 0 # features staff map Let me know if you have more tips & cheats on this, or other Jag games. I plan to build on this file, to make it less "incomplete" :) -- Novell DOS 7.0 and IBM OS/2 user Fred Horvat Atari TT030 / MagiC 4.0 + Ease 4.0 Free-Net Atari Portfolio Sigop Atari Classic/LYNX/Jaguar gamer
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