PROGRAM LISTING 0010 REM- HUNT THE WUMPUS 0015 REM: BY GREGORY YOB 0020 PRINT "INSTRUCTIONS (Y-N)"; 0030 INPUT I$ 0040 IF I$="N" THEN 52 0050 GOSUB 1000 0052 REM- ANNOUNCE WUMPUSII FOR ALL AFICIONADOS ... ADDED BY DAVE 0054 PRINT 0056 PRINT " ATTENTION ALL WUMPUS LOVERS!!!" 0058 PRINT " THERE ARE NOW TWO ADDITIONS TO THE WUMPUS FAMILY"; 0060 PRINT " OF PROGRAMS." 0062 PRINT 0064 PRINT " WUMP2: SOME DIFFERENT CAVE ARRANGEMENTS" 0066 PRINT " WUMP3: DIFFERENT HAZARDS" 0067 PRINT 0068 REM- SET UP CAVE (DODECAHEDRAL NODE LIST) 0070 DIM S(20,3) 0080 FOR J=1 TO 20 0090 FOR K=1 TO 3 0100 READ S(J,K) 0110 NEXT K 0120 NEXT J 0130 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6 0140 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11 0150 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16 0160 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19 0170 DEF FNA(X)=INT(20*RND(0))+1 0180 DEF FNB(X)=INT(3*RND(0))+1 0190 DEF FNC(X)=INT(4*RND(0))+1 0200 REM-LOCATE L ARRAY ITEMS 0210 REM-1-YOU,2-WUMPUS,3&4-PITS,5&6-BATS 0220 DIM L(6) 0230 DIM M(6) 0240 FOR J=1 TO 6 0250 L(J)=FNA(0) 0260 M(J)=L(J) 0270 NEXT J 0280 REM-CHECK FOR CROSSOVERS (IE L(1)=L(2),ETC) 0290 FOR J=1 TO 6 0300 FOR K=J TO 6 0310 IF J=K THEN 330 0320 IF L(J)=L(K) THEN 240 0330 NEXT K 0340 NEXT J 0350 REM-SET# ARROWS 0360 A=5 0365 L=L(1) 0370 REM-RUN THE GAME 0375 PRINT "HUNT THE WUMPUS" 0380 REM-HAZARD WARNINGS & LOCATION 0390 GOSUB 2000 0400 REM-MOVE OR SHOOT 0410 GOSUB 2500 0420 GOTO O OF 440,480 0430 REM-SHOOT 0440 GOSUB 3000 0450 IF F=0 THEN 390 0460 GOTO 500 0470 REM-MOVE 0480 GOSUB 4000 0490 IF F=0 THEN 390 0500 IF F>0 THEN 550 0510 REM-LOSE 0520 PRINT "HA HA HA - YOU LOSE!" 0530 GOTO 560 0540 REM-WIN 0550 PRINT "HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!!" 0560 FOR J=1 TO 6 0570 L(J)=M(J) 0580 NEXT J 0590 PRINT "SAME SET-UP (Y-N)"; 0600 INPUT I$ 0610 IF I$#"Y" THEN 240 0620 GOTO 360 1000 REM-INSTRUCTIONS 1010 PRINT "WELCOME TO 'HUNT THE WUMPUS'" 1020 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM" 1030 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A" 1040 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW" 1050 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)" 1060 PRINT 1070 PRINT " HAZARDS:" 1080 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM" 1090 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)" 1100 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU" 1110 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER" 1120 PRINT " ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)" 1130 PRINT 1140 PRINT " WUMPUS:" 1150 PRINT " THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER" 1160 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY" 1170 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOUR ENTERING" 1180 PRINT " HIS ROOM OR YOUR SHOOTING AN ARROW." 1190 PRINT " IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM" 1200 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU" 1210 PRINT " ARE, HE EATS YOU UP (& YOU LOSE!)" 1220 PRINT 1230 PRINT " YOU:" 1240 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW" 1250 PRINT " MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)" 1260 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT." 1270 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING" 1280 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO." 1290 PRINT " IF THE ARROW CAN'T GO THAT WAY (IE NO TUNNEL) IT MOVES" 1300 PRINT " AT RAMDOM TO THE NEXT ROOM." 1310 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN." 1320 PRINT " IF THE ARROW HITS YOU, YOU LOSE." 1330 PRINT 1340 PRINT " WARNINGS:" 1350 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD," 1360 PRINT " THE COMPUTER SAYS:" 1370 PRINT " WUMPUS- 'I SMELL A WUMPUS'" 1380 PRINT " BAT - 'BATS NEARBY'" 1390 PRINT " PIT - 'I FEEL A DRAFT'" 1400 PRINT "" 1410 RETURN 2000 REM-PRINT LOCATION & HAZARD WARNINGS 2010 PRINT 2020 FOR J=2 TO 6 2030 FOR K=1 TO 3 2040 IF S(L(1),K)#L(J) THEN 2110 2050 GOTO J-1 OF 2060,2080,2080,2100,2100 2060 PRINT "I SMELL A WUMPUS!" 2070 GOTO 2110 2080 PRINT "I FEEL A DRAFT" 2090 GOTO 2110 2100 PRINT "BATS NEARBY!" 2110 NEXT K 2120 NEXT J 2130 PRINT "YOU ARE IN ROOM "L(1) 2140 PRINT "TUNNELS LEAD TO "S(L,1);S(L,2);S(L,3) 2150 PRINT 2160 RETURN 2500 REM-CHOOSE OPTION 2510 PRINT "SHOOT OR MOVE (S-M)"; 2520 INPUT I$ 2530 IF I$#"S" THEN 2560 2540 O=1 2550 RETURN 2560 IF I$#"M" THEN 2510 2570 O=2 2580 RETURN 3000 REM-ARROW ROUTINE 3010 F=0 3020 REM-PATH OF ARROW 3030 DIM P(5) 3040 PRINT "NO. OF ROOMS(1-5)"; 3050 INPUT J9 3060 IF J9<1 OR J9>5 THEN 3040 3070 FOR K=1 TO J9 3080 PRINT "ROOM #"; 3090 INPUT P(K) 3095 IF K <= 2 THEN 3115 3100 IF P(K) <> P(K-2) THEN 3115 3105 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM" 3110 GOTO 3080 3115 NEXT K 3120 REM-SHOOT ARROW 3130 L=L(1) 3140 FOR K=1 TO J9 3150 FOR K1=1 TO 3 3160 IF S(L,K1)=P(K) THEN 3295 3170 NEXT K1 3180 REM-NO TUNNEL FOR ARROW 3190 L=S(L,FNB(1)) 3200 GOTO 3300 3210 NEXT K 3220 PRINT "MISSED" 3225 L=L(1) 3230 REM-MOVE WUMPUS 3240 GOSUB 3370 3250 REM-AMMO CHECK 3255 A=A-1 3260 IF A>0 THEN 3280 3270 F=-1 3280 RETURN 3290 REM-SEE IF ARROW IS AT L(1) OR L(2) 3295 L=P(K) 3300 IF L#L(2) THEN 3340 3310 PRINT "AHA! YOU GOT THE WUMPUS!" 3320 F=1 3330 RETURN! 3340 IF L#L(1) THEN 3210 3350 PRINT "OUCH! ARROW GOT YOU!" 3360 GOTO 3270 3370 REM-MOVE WUMPUS ROUTINE 3380 K=FNC(0) 3390 IF K=4 THEN 3410 3400 L(2)=S(L(2),K) 3410 IF L(2)#L THEN 3440 3420 PRINT "TSK TSK TSK- WUMPUS GOT YOU!" 3430 F=-1 3440 RETURN 4000 REM- MOVE ROUTINE 4010 F=0 4020 PRINT "WHERE TO"; 4030 INPUT L 4040 IF L<1 OR L>20 THEN 4020 4050 FOR K=1 TO 3 4060 REM- CHECK IF LEGAL MOVE 4070 IF S(L(1),K)=L THEN 4130 4080 NEXT K 4090 IF L=L(1) THEN 4130 4100 PRINT "NOT POSSIBLE -"; 4110 GOTO 4020 4120 REM-CHECK FOR HAZARDS 4130 L(1)=L 4140 REM-WUMPUS 4150 IF L#L(2) THEN 4220 4160 PRINT "...OOPS! BUMPED A WUMPUS!" 4170 REM-MOVE WUMPUS 4180 GOSUB 3380 4190 IF F=0 THEN 4220 4200 RETURN 4210 REM-PIT 4220 IF L#L(3) AND L#L(4) THEN 4270 4230 PRINT "YYYIIIIEEEE . . . FELL IN PIT" 4240 F=-1 4250 RETURN 4260 REM-BATS 4270 IF L#L(5) AND L#L(6) THEN 4310 4280 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!" 4290 L=FNA(1) 4300 GOTO 4130 4310 RETURN 5000 END 250