
Another new game from Creative Computing…. CIVIL WAR GENERAL DESCRIPTION The CIVIL program simulates 14 battles of the Civil War. For each battle, it specifies the number of men and amount of money available to each side and the rate of inflation affecting the value of money at that time. The program also determines the state of morale for the Confederate troops and whether they are on offense or defense. The user of the program is always the Confederate Commander. He decides how much of the available money is to be spent on food, salaries and ammunition, and the strategy to be employed. The CIVIL simulation makes a 'win or lose' determination based on the user's decisions, calculates the casualties and desertions for each side, and compares the casualties of the simulated battle with those of the actual battle. Whether you win or lose is a function of the simulated casualties for both sides and the morale factor. FACTOR R E LATIONSHIPS The CIVIL program was developed by L. Cram, L. Goodie, and D. Hibbard, students at Lexington High School, Lexington, Massachusetts. Their description of some of the important features of the game follows: 1. Men - These amounts are based on actual figures from each battle in the Civil War. The number of troops the South has can vary greatly according to how well the operator of the computer plays. The two primary factors determining the number of men are morale and the amount of success you had from the last battle. If all of your men either die or desert, and this can happen, your army will be drastically diminished for the next battle. <image> 2. Money - These amounts are not based on actual figures. They are probably nowhere near the actual figures but this does not make any difference since everything is relative in the program. Money is to be spent for food, salaries for your men, and ammunition and equipment, and can be saved from one battle for another. 3. Inflation - The percent of inflation fluctuates with your success in the previous battles. It determines the present value of your money and is used in calculating the effectiveness of your money. 4. Morale - The morale factor is determined from the amount of money spent on food and salaries and varies with your success. 5. Strategy - There are two sets of strategies, one for offense and one for defense. The computer will tell you which situation you are in, as determined from the actual Civil War battles. The computer, playing the part of the North, makes a random guess at your strategy and compares its guess to your actual strategy. Your success will depend upon how close the computer comes in its guess. Hence, the same decisions on two different runs of the same battle may have different results. 6. Casualties - Casualties are based on actual figures but vary according to how well the Southern army is managed. They tend to be very high if not enough money is spent on ammunition and equipment. 7. Desertions - Desertions tend to be very large if the morale factor is low. 8. Percent of Casualties - This is a comparison of your casualties and the casualties in the actual Civil War battles. It indicates how well you are waging your part of the war. 254