PERSONAL COMPUTERS Personal computers may now prove to be less expensive and more efficient that time-sharing. Once upon a time, when computer technology first evolved, users had intimate contact with their machines on a one to one basis. Turnaround was fast, response predictable, and debugging immediate. But unfortunately there was too little computing power to go around, and what was available was too costly for many to afford. When a resource is scarce, it makes sense to share it, even in the face of extra administrative cost. Thus, the concept of time-sharing was introduced. Time sharing is an idea which has dominated interactive computing for more than a decade. But because of system complexity and integrity considerations, most time-sharing systems offer only very limited access to the capabilities inherent in the machines on which they operate. A time-sharing system's performance deteriorates rapidly with the number of users, and the overhead due to frequent and careful task switching and memory management makes time-shared computing relatively expensive. As the number of users increases, so too does the amount of time the machine spends debugging rather than executing complicated programs. Overall, the step-wise growth in system complexity made sense while hardware was expensive and software could be cheaply extracted from enthusiastic young people willing to learn. But today software costs are up and hardware costs are plummeting downward. The new computer economy seems to have come full circle. Personal computers may now prove to be less expensive and more efficient than time-sharing. A personal computer is a non-shared system containing sufficient processing power and storage capabilities to satisfy the needs of an individual user. The most advanced of the new personal systems include mass-produced memory and processing modules which can be adapted to a user's specialized needs. Several modules may also be joined and modified to reflect user need, and a group of personal computer modules might even be used somewhat like a secretarial pool, in which each is totally dedicated to a user's need at one particular time, while it resides in a central pool otherwise. Personal computers, such as the ones being developed now to handle very large programs or to provide educationally-oriented systems, are quite expensive, but after the heavy initial investment in design, turning them out should become much like cutting cookies out of dough. Just as time-sharing originated out of economic necessity, personal computers which can be easily adopted to individual user needs begin to make sense today. It is certainly superior to have 30 systems that give excellent service for 33 thousand dollars each than to have one time-sharing system that cannot adequately support thirty users (doing serious, sophisticated computing) and costs one million dollars. Or for that matter, for specialized tasks how about 200 microprocessor-based systems for $500 each instead of an overloaded 32-user minicomputer time-sharing system costing $100,000? With the new systems, software costs are greatly reduced, and speed and efficiency will prove cheaper and more reliable. Conceivably, as hardware costs continue to decrease, these machines may eventually be distributed like pocket calculators or pencils. [Adapted from "Personal Computers" by B. Horn and P. Winston, Datamation, May 1975.] *** HOW THE VIDEODISC PLAYERS WORK [image] Philips-MCA Discovision player 1 Laser High-intensity light beam 1,800 rpm 12-in. aluminum-coated plastic disc 4 Microscopic pits in plastic modulate reflected light 3 Microscope objective lens focuses laser beam 2 5 Photodetector and signal converter OPTICAL PICKUP: A laser (1) generates a light beam aimed by a prism (2) and focused by a lens (3) on a disc (4) coded for picture and sound. Reflected light strikes a photodetector (5) that converts it to signals that are processed and fed to a tv set. [image] RCA videodisc player Electronic signal converter 3 Sapphire stylus glides over spiral groove Thin metal electrode 2 Groove half the width of a human hair 12-in. vinyl disc 1 450 rpm Metal Oil film Styrene ELECTRICAL PICKUP: The picture and sound code on a spinning disc (1) is picked up electrically by a stylus (2) that transfers signals to a converter (3). The converter processes the signals into electronic form accepted by a tv set. 11