The most fascinating place to be is at the podium, not in the audience; this is a tremendously important point. **** I believe that an important sub-goal of educational setting being recommended would be to invent techniques that transmit certain major ideas almost instantaneously. For example, we once wrote (with great difficulty) a rather long, cleverly illustrated explanation of what time-sharing really meant to a computer user. Now all we have to do is let these users hear music played as one job on our time-sharing system, and they immediately know more about both the qualitative and quantitative aspects of time-sharing than we were ever able to describe in writing. By linking this demonstration to remembered ideas about the regularity and timing of music, we have made the new idea of time sharing completely transparent. A meta-goal that comes out of this sub-goal is to involve the students in creating similarly radical "teaching" techniques. On a more general level, this meta-goal translates into a concern for, and analysis of, learning itself, but by the students as well as educators. **** Education as an Advanced Art; Relation to Technology In setting the advanced goals that have just been described, I have tried to combine imagination with insights that come out of laboratory experience. I have also tried to set goals that are theoretically realizable. Now I must address the question of what overall architecture is needed to support this realization. The model proposed is not describable with formulas or flowcharts. Its Structure is suggested much more by words like "culture" and "community," while its realization is dependent on the ideas of "orchestration" and "adaptability." Its inner workings spring from a concern for honesty, discipline, and responsibility, while the dominant character it seeks is one of enthusiasm, friendliness, and humor. This list of descriptors is not as Utopian as it may seem. It suggests in fact the kind of total image we attach to the workings of serious art. For this reason I suggest that the process of developing and refining an architecture for education be viewed as an advanced art, rather than a science, business, or social service. Let me further illustrate the power of viewing education as an advanced art by focusing on one of these descriptors ("orchestration"), and then applying it to the specific problem of selecting and using technology in education. The diversity of views on how to use technology (computers in particular) for education can be very confusing. These views range from single-minded advocacy of computers as automated drill, practice, and "tutoring" systems, to the belief that the real payoff will come when every child has a personal computer to be used as a kind of "supertoy." The idea of orchestration helps sort things out by reminding us of the advantages in a rich palette of tonal colors. lt suggests that new textures can be created, and new dimensions explored, by exploiting differences, not sameness. (It also says that the most fascinating place to be is at the podium, not in the audience; this is a tremendously important point.) To introduce a somewhat more abstract but (at least for mathematicians) more extensible terminology, we can say that the power of the orchestration concept flows from the idea of orthogonality of components. ln a way this is an unexpected result; it says that global unity comes out of local diversity. It argues that new dimensions are possible precisely because our new technological tools do not all point in the same direction, and because they are not all hardware oriented. It is a result with implications as profound for education as was the discovery of the role of independent but rich basis elements in structuring extraordinarily imaginative spaces for mathematics. This abstract idea translates nicely into practice, At one level, we have found it useful to think of three orthogonal classes of tools described by the words transmittal, experiential, and creative (recall our phonograph experiment). For example, a CAI lesson belongs in the first class,an interactive simulation in the second, and a debugging session or synthesis project in the third. It is also useful to distinguish orthogonalities within classes. For example, exploiting the contrasts between transmittal elements such as CAI sessions, books, films, and lectures is much more effective than trying to make them equivalent, pointing all in the same direction. There is much more payoff in building multi-dimensional systems from elements that contain different intrinsic perspectives. Past educational systems have been denied such hyperdimensionality. What the recent developments of computer technology (and computer science) now present to us is a large set of non-trivial orthogonal basis elements. We must of course continue to enrich this set. But we are also ready to begin work on another enterprise, namely the art of creating new and complex "forms" that generate imaginative educational systems from this growing basis. It is **** [Image] [Image] [Image]