Edited by David H. Ahl, published 1984
Table of Contents |
Preface by David H. Ahl
Cribbage - Interesting high-scoring card game by Sheppard Yarrow, Steve Williams
Dukedom - Challenging land management game by Rick Merrill, David Ahl, Lee Schneider, Todd Voros, Vince Talbot, Jamie Hanrahan, Richard Kaapke
Eliza - Your own psychotherapist by Joseph Weizenbaum, Jeff Shrager, Steve North
Lost & Forgotten Island - Cooperative survival game for one to three players by Ken Modesitt, Jeffery Yaun
Monster Combat - Try to get treasures from the monsters by Lee J. Chapel [view BASIC code]
Mu-Torere - Maori game from New Zealand by Sandy Greenfarb
Presidential Campaign - Simulation of the nine-month pre-election period by Ralph G. White
Star Merchant - Futuristic trading simulation by Lloyd Johnson
Streets of the City - Manage the transportation system of a small city by Kenneth R. Murray
Survival - Stranded on the moon with three hours of oxygen by Stewart F. Rush
Trucker - Drive your rig from Los Angeles to New York by Richard R. Galbraith
How To Write An Adventure Game - Techniques for writing and playing adventure games by Greg Hassett
Adventures in Videoland - Rollercoaster: A computer/videodisc adventure by David Lubar
Tips for Playing Adventure Games - You too can be a master explorer
Table of Contents |
You may be able to buy a pre-owned, printed copy of the book from amazon.com.
This site maintained by Kevin Savetz. Big Computer Games is copyright © 1984 by David H. Ahl, and is posted on www.atariarchives.org with permission. Do not redistribute, mirror, or copy this online book.