Game Link II sample code
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 11/15/97-05:43:29 PM Z
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From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: Game Link II sample code Date: Sat Nov 15 17:43:29 1997 From: Jeff Potter <jdpotter@worldnet.att.net> Date: Mon, 29 Sep 1997 21:30:16 -0400 Okay. It took a while to remember some of the little tricks in writing SIO bus interrupt handlers (like remember your interrupt routine is called *after* a PHA instruction has been performed). Here is actual Action source code for a really simple application. It reads the joystick and sends out a word which affects the color of the other's screen. As a check, it shows the color it sent as the background color on its own screen. If two Ataris aren't connected, the program loops slowly, and speeds up when a connection occurs (using the already mentioned GameLink II hardware available from your local authorized AGDA distributor :^) BTW: if you wait too long after you've launched the program, attract mode sets in. Even though you are resetting the color registers, attract mode XORs your values with other ones. Press any key to stop this annoying behavior (actual fix is left to the student as an exercise). This source will compile to binary executable directly (no need to include the Action library routines, I didn't use any). So after compiling, the program will run without the Action cartridge. You must press RESET after running this program to restore the default interrupt vectors. Warning: this program only does what I set out to do, so modifications you make are likely to cause you a lot of grief. I can be of some help. Jeff Potter ===================================================================== ; ; GameLink II demo program ; coded to *not* use Action library routines ; created 9/21/97 J.D.Potter ; modified 9/29/97 J.D.Potter ; BYTE stick0=$0278, ;joystick 0 color0=$02C4, ;playfield 0 color2=$02C6, ;background color color4=$02C8, ;border color sskctl=$0232, ;skctl shadow audf3=$D204, ;Channel 3 frequency audf4=$D206, ;Channel 4 frequency audctl=$D208, ;pokey control skres=$D20A, ;serial port reset serin=$D20D, ;serial port input serout=$D20D, ;serial port output irqen=$D20E, ;irq interrupt enable skctl=$D20F ;serial port control BYTE pokmsk=$0010, ;pokey irq mask rtclok=$0014, ;jiffy clock LSB status=$0030, ;sio status recvdn=$0039, ;sio receive done xmtdon=$003A ;sio xmit done CARD vserin=$020A, ;receive int vector vseror=$020C, ;xmit ready int vector vseroc=$020E ;xmit complete int vector DEFINE PHA="$48" DEFINE TXA="$8A" DEFINE TYA="$98" DEFINE PLA="$68" DEFINE TAX="$AA" DEFINE TAY="$A8" DEFINE RTI="$40" DEFINE SEI="$78" DEFINE CLI="$58" DEFINE pushregs="[$8A $48 $98 $48]" DEFINE pullrti="[$68 $A8 $68 $AA $68 $40]" ; ; setup receive interrupt ; PROC rxen() skres=$CF sskctl=(sskctl&$07)%$13 skctl=sskctl pokmsk=(pokmsk&$C7)%$20 irqen=pokmsk RETURN ; ; setup transmit interrupt ; PROC txen() skres=$CF sskctl=(sskctl&$07)%$23 skctl=sskctl pokmsk=(pokmsk&$C7)%$10 irqen=pokmsk RETURN ; ; setup output complete interrupt ; PROC ocen() skres=$CF skctl=sskctl pokmsk=(pokmsk&$C7)%$08 irqen=pokmsk RETURN ; ; setup null interrupt ; PROC nxen() skres=$FF sskctl=(sskctl&$07)%$23 skctl=sskctl pokmsk=(pokmsk&$C7) irqen=pokmsk RETURN ; ; Output complete handler; setup to receive ; PROC ocr() pushregs rxen() xmtdon=1 recvdn=0 status=1 pullrti RETURN ; ; Receive complete handler (one byte) ; PROC rxr() BYTE i pushregs i = skctl ;read status skres=$FF ;clear IF i&$80 THEN status = $8C ;input frame error ELSEIF i&$20 THEN status = $8E ;overrun error ELSE status = 1 FI color2 = serin ;set color recvdn = 1 pullrti RETURN ; ; Transmit ready handler (one byte) ; replace with real routines to handle things like ; multi-byte count-down, etc. ; PROC txr() pushregs ocen() pullrti RETURN ; ; sets up serial bus speed, interrupt vectors ; (press RESET to undo this) ; PROC setup() audf4 = $00 ;19kbps audf3 = $28 audctl = $28 recvdn = 0 xmtdon = 0 [SEI] vserin = rxr ;point the 3 int vectors vseror = txr ;to the right routines vseroc = ocr [CLI] RETURN ; ; Main Program ; PROC main() BYTE i, x, colorx setup() colorx = 0 DO recvdn = 0 ; wait for a jiffy i = rtclok DO x = stick0 ;read joystick UNTIL i # rtclok OD ; update internal colorx variable IF (x & $01)=0 THEN colorx ==+$10 ELSEIF (x & $02)=0 THEN colorx ==-$10 FI IF (x & $04)=0 THEN colorx ==-$01 ELSEIF (x & $08)=0 THEN colorx ==+$01 FI ; send colorx to other node txen() ;enable transmit Int serout = colorx ;send color color4 = colorx ;set own border color ; wait for xmit done DO UNTIL xmtdon OD xmtdon = 0 ; receiving is automatic ; (controlled by interrupt routine) ; other colorx gets written to us rtclok = $F0 DO UNTIL (recvdn=1) OR (rtclok=0) OD OD RETURN -- Michael Current, mailto:mcurrent@carleton.edu 8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/ Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari) St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/
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