Pondering About Max's / game / commercial
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 12/02/91-03:33:48 PM Z
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From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: Pondering About Max's / game / commercial Date: Mon Dec 2 15:33:48 1991 Reprinted from Current Notes, Vol. 11, No. 8, October 1991 Pondering About Max's --------------------- Review by Ed Hall In the October and December 1990 issues of _ANTIC_ magazine there appeared a couple of ads for a new game. These ads tugged at my subconscious for some reason, and it took me awhile to figure out why. They weren't huge (1/3 of a page), and by today's standards they weren't flashy (no color). Nevertheless, they were simply the best ads for an 8-bit product in nearly two years of _ANTIC_. They were also nearly the only 8-bit ads, but they had a nice blend of humour and creativity. I got out my wallet and took a chance. _Pondering About Max's_ turned out to be a double-sided disk with two programs on each side. On side one we have a climbing/jumping contest in two installments--_The Dream_ and _P.A.M._--both with many screens to navigate through. On side two is _Barroom Brawl_, a punch-up which you can enjoy in a number of different bars; and _Finis_, a concluding routine which explains why you're going through all this jumping and punching. The play in all three games is challenging but not especially innovative. However, the graphics are very good. On side one the screens are pretty to look at and embellished with many humorous touches. Assembling them must have required not only skillful programming but also considerable artistic talent. You can get a peak at these screens by waiting until the demo routines kick in. Altogether, 12 are shown; there might be more. Side two offers you the chance to be a Burt Reynolds clone. Tangle with "bearded stuntmen" in a number of bars. Throw bottles, break chairs, smash TV sets. Whoopee! Finally, in the most original part of _Pondering About Max's_, you'll choose a song on the jukebox and look for a dance partner. Or maybe it's the gorgeous Barb Vidal waiting to congratulate the winner of these contests. Barb Vidal? Yes, _Pondering About Max's_ does have a story line of sorts, and _Finis_, a short routine which employs an amusing cinematic technique, is an attempt to wrap things up. The disk is packaged like a tiny record album and the liner notes set the game's premise. The writing style is reminiscent of _National Lampoon_, dishing out lots of inflated hyperbole and self-mockery. The disk itself is enclosed in a custom jacket the likes of which I've never seen before. Finally, in my copy at least, there was a folder sheet of hints signed by the game's designer, Mark Peters. _Pondering About Max's_ doesn't come from a big company. It's the sort of quirky, offbeat product that could only come from a small operation, one that could take the time to allow its artistic vision to include not just the programs themselves, but also the packaging and the advertising. The game costs $22.95. Like the ad says, you could rent 10 Fellini flicks for the same price. Or you could send a check or money order for _Pondering About Max's_ to: Change In Heat, 12 Bella Vista Pl., Iowa City, IA 52245 -- Michael Current, Cleveland Free-Net 8-bit Atari SIGOp -->> go atari8 <<-- The Cleveland Free-Net Atari SIG is the Central Atari Information Network Internet: currentm@carleton.edu / UUCP: ...!umn-cs!ccnfld!currentm BITNET: currentm%carleton.edu@interbit / Cleveland Free-Net: aa700
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