Triple Pack: Beach Head II, Beach Head, Raid Over Moscow / games / cm
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 04/21/92-07:44:23 PM Z
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From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: Triple Pack: Beach Head II, Beach Head, Raid Over Moscow / games / cm Date: Tue Apr 21 19:44:23 1992 Reprinted from the A.C.E.C. BBS (614)-471-8559 NOTICE: This article originally appeared in the December, 1988 issue of Michigan Atari Magazine (now called Atari Interface Magazine) and may be freely distributed or reprinted in non-profit User Group publications as long as the article's author and Atari Interface Magazine are credited AND this notice is reprinted with the article. All other publications must obtain written permission from Unicorn Publications, 3487 Braeburn Circle, Ann Arbor, MI 48108, Phone: (313) 973-8825 before using this article. Triple Pack by Tim Feenstra (GRASS) The evil Dictator is back, known now as "The Dragon," and he has taken several hostages. As Commander J. P. Stryker, you lead a commando paratroop group in an assault to free the captives. Jumping from a helicopter, your force is taken under fire from a machine gun. The advance causes loses, but once in range, the machine gun can be knocked out with a hand grenade, only to be replaced quickly with another one. Once past the machine gun and in the sanctuary, you must provide cover fire as the hostages cross the courtyard. With tanks, trucks, trapdoors, and a soldier throwing rocks from above, the captives break for their freedom across the court. Those that survive the courtyard are then flown off the island by copter, which must run the islands automatic defenses. Finally, you are left to face "The Dragon" alone in the ancient caves below, for the final showdown. Beach-Head II is a one or two player game in which you may play the allied commander or the dictator's evil forces in an animated commando scenario. It is the best of the three games that come in the Triple Pack package. The graphics are quite good, the movement of objects is pretty smooth and the action is nonstop. You can also skip to any of the four screens to practice before taking on the entire game. Most of the game layout is new, and the four screens are not repetitious of each other. Game control is good (if your joystick isn't worn out). The main complaint is with only four screens to work with the game does run out of surprises fast. Also included in the set is Beach Head and Raid Over Moscow. Beach Head also puts you in command of an assault force out to defeat the Dictator. This time you start with the task of destroying the enemy air force, and then the navel fleet. To achieve a surprise attack, you will also have to run your fleet through a narrow channel that is mined and has torpedoes shot at intervals. If you do not wish the advantage of surprise, you will be awarded more points to engage and defeat the enemies forces, which will be more prepared for you then if you had surprised them. Once ashore, you use tanks to assault the islands defenses and attempt to destroy the Dictators fortress. The five action screens of this game are very repetitious, with the shooting screens using the same action three times. The air and navel screens, being exactly the same, should have been combined to reduce the repetition and provide more of a challenge. The graphics aren't bad, but boredom sets in quickly. Easily mastered, this game will probably end up in the disk box with the cobwebs on it. Raid Over Moscow, the third game, can easily be described in one word. ZAXXON. Upon starting, the game (playing the Russians, of course) launches a nuclear strike against the United States. To stop the attack, your first task is to launch your stealth fighter from the orbiting space defense station. Though not too difficult, this screen seems a little silly, for if I were to park my stealth up there, I would park it facing the exit door, wouldn't you? Anyway, once launched, using the strategic world overview, you proceed to the missile site that launched the strike. Once near the launch site, the second action screen lets you blast your way ZAXXON style to the silos. There are five silos, but if time is running out, just blast the large one in the center and the missiles will be destroyed. Do this two more times for the other launch sites and then you can attack the main control site in Moscow, if you caught the other three sites before they hit. Let the strike hit the US before you destroy the silos, and you get to do it again for that site. Once in Moscow, you are put afoot to assault the defense center from behind a wall with a rocket launcher. Don't stay still for long or you get blasted by enemy troops or tanks. Blow the blue door in the defense center building and you're in the reactor room. The reactor will go critical mass and explode if you can destroy the maintenance robot that injects coolant into it. To do this, you use special discs, and you bounce them off the back wall to hit the robot from behind. Of course, the robot is going to defend himself, so don't stop in one place for long. Did I tell you each robot (yes, there are more than one) must be hit four times to be destroyed? Perhaps I mentioned you only have a limited number of discs? You can catch discs that don't hit the robots, but once they're gone, you go backwards a screen to fight your way into the defense center again (if you have any surviving men that is). One more thing, the last robot will be very angry with you. He will not keep the reactor cool. You can only escape the upcoming explosion by destroying the last robot in time to get away. The graphics are ok, but playing brings on a desire to play the above mentioned game. In general, the box looked nice, but the instructions are the discount fanfold type, adequate to learn the games, but easily lost in any drawer that contains more than a few other instruction books. If you can find Triple Pack at a discount price, it should be money well-spent. I don't play arcade games much anymore, but I will keep my eyes open for a good deal on it to get Beach Head II. Use the other two games (and your old joysticks) when friends invite themselves over to play your new games. -- Michael Current, Cleveland Free-Net 8-bit Atari SIGOp -->> go atari8 <<-- The Cleveland Free-Net Atari SIG is the Central Atari Information Network Internet: currentm@carleton.edu / UUCP: ...!umn-cs!ccnfld!currentm BITNET: currentm%carleton.edu@{interbit} / Cleveland Free-Net: aa700
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