Drag / game / commercial
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 09/13/92-06:46:11 PM Z
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From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: Drag / game / commercial Date: Sun Sep 13 18:46:11 1992 Reprinted from Atari Interface, Vol. 4, July 1992 Drag ---- Ed Hall (AAAUA) Drag is a clone of BoulderDash, one of the best games ever written for Atari 8-bits. The original was released by First Star Software and becamse popular enough to generate a sequel, BoulderDash II. Later, Electronic Arts repackaged both under the name Super BoulderDash. There was also BoulderDash Construction Kit from Epyx, and an English variant by Mastertronic called Rockford. And, if you couldn't afford the commercial products, there were PD versions of both the game and the editor. Imitating a classic may seem like a formula for success, but it is actually a risky proposition. First of all, there is the danger that the original may have lost its appeal. If it hasn't, the way is still not clear, for the clone obviously cannot be a carbon-copy. It must be similar enough to cash in on the original's appeal, yet different enough to induce people to shell out for it. Finally, a clone always invites comparison with the original. Comparing Boulders and Frogs Drag is a multi-level digging game whose protagonist, Drag the frog, excavates gems. Obstacles consist of impenetrable walls, stationary mines and two kinds of falling objects--boulders and bombs. But, where BoulderDash was primarily an arcade game with strategic elements, Drag is almost entirely a puzzler. There are 4 reasons for this: 1. Instead of a time limit, Drag has a "move" limit. (This, in turn, has generated a new game element: oxygen canisters, which reset the move counter.) 2. There are no pursuing insects--in fact, there are no organic enemies of any kind. 3. Where BoulderDash utilizes four screens to make up one level, Drag uses only one. This gives Drag a more compact look and feel. 4. The "physics" are slightly different. In Drag, objects do not fall as soon as they are excavated; there is a delay of several moves before they drop. During that extended "hang time," falls can be triggered with a press of the joystick button. The overall effect of these differences makes Drag a more thoughful game than its progenitor. Each screen is like a chess problem, and many are devilishly constructed, requiring lots of careful study and experimentation. You'll have to plan each move carefully, then execute perfectly. Finally, a word about graphics. BoulderDash was a success not only because of its compulsive gameplay, but also its wonderful graphics. Even today, those graphics remain as fresh and attractive as when the game first appeared. Happily, Drag's graphics do not suffer in comparison; they are simply gorgeous. However, Drag himself is not as cute as the impatient, toe-tapping Rockford. Now Dig This BoulderDash and BoulderDash II each came with 16 "caves" to explore. Drag has 50 levels plus an editor--an exceptional value at the asking price of $10.50. I love game editors--designing your own screens can be as much fun as playing them. Drag's editor is a self-booting program on the back of the game disk, where there is planty of room to store your own creations. It's so simple to use that a single paragraph of instructions covers all its features. For those suffering from terminal frustration, the editor also offers a handy way to cheat. This means Drag will never be one of those games whose higher levels cannot be glimpsed without investing months of play in reaching them. I like that. Drag is another product from the prolific KE-Soft. It's a professionally programmed piece of software that's fun to play, and whose game editor and large number of pre-rolled screens offer unlimited playability. Order your copy from: Software Infinity 642 East Waring Avenue State College, PA 16801 Shipping and handling is an additional $3 (regardless of quantity ordered). Software Infinity also has a 24-hour telephone order line (814) 238-7967. VISA and MasterCard are accepted. -- Michael Current, Cleveland Free-Net 8-bit Atari SIGOp -->> go atari <<-- The Cleveland Free-Net Atari SIG is the Central Atari Information Network Internet: currentm@carleton.edu / UUCP: ...!umn-cs!ccnfld!currentm BITNET: currentm%carleton.edu@{interbit} / Cleveland Free-Net: aa700
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