ST Report: 11-Aug-95 #1132

From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 08/13/95-06:39:00 PM Z


From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: ST Report: 11-Aug-95 #1132
Date: Sun Aug 13 18:39:00 1995




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 STR INDUSTRY REPORT                     LATE BREAKING INDUSTRY-WIDE NEWS 
   



                    Computer Products Update - CPU Report

                   Weekly Happenings in the Computer World
                                       
                                  Issue #32

                      Compiled by: Lloyd E. Pulley, Sr.



                            General Computer News



                          Compaq Takes Monitor Lead
  
 Compaq Computer Corp., which has led the PC market in shipments for the
 past six quarters, has also taken the lead in the PC monitor market, finds
 an industry study.  According to a Dataquest survey of the 1994 worldwide
 monitor market, Compaq increased its monitor shipments 55.4% from 1993 and
 captured the number one spot among the top 10 monitor vendors.  Surpassing
 IBM Corp., NEC Corp. and Apple Computer Inc., Compaq led with a 15% unit
 share of the top 10 monitor brands.
  
  
                       Pinnacle Sets CD-R Price Break
   
 Pinnacle Micro Inc. says it has become the first company to offer a
 recordable CD (CD-R) system for under $1,300.  Pinnacle's RCD-1000 will
 retail for $1,295, down from $1,695, for the internal PC version; and
 $1,495, down from $1,695, for the Macintosh model. Street prices are
 estimated to be between $1,100 to $1,200.
  
 System prices include both mastering software and a backup utility, as
 well as two blank compact discs. Each blank CD holds 650MB of data or 74
 minutes of audio. A multimedia CD with over 100 startup and 
 motivation videos will also be provided with the system.


                       Claris to Ship Graphics Program
  
 Claris Corp. reports that ClarisImpact 2.0, its charting and diagramming
 program for Windows and Macintosh computers, will begin shipping later
 this month.
  
 The software is designed to help users create a variety of business
 graphics, including connected diagrams such as organizational charts, 
 flow charts, computer diagrams, brainstorm charts and total quality
 management charts. The program also permits the creation of project time
 lines, calendars, data charts and free-form graphics.
  
 Claris, the software subsidiary of Apple Computer Inc., notes that
 ClarisImpact 2.0 is both a native Power Macintosh application and a 32-
 bit application ready for Windows 95.  ClarisImpact 2.0 is scheduled to
 ship by the end of August for $129.  ClarisImpact 1.0 users will be able
 to upgrade for $59. A trade-up from a competing graphics product, such as
 FileMaker Pro or ClarisWorks, will cost $69.
  
  
                       Feds Won't Block Win95 Release
  
 Antitrust regulators with the U.S. Justice Department say they won't take
 action on the Microsoft Network or Microsoft Corp.'s new Windows 95
 software before the new products' release in two weeks.
  
 Justice Department officials this week released a two-sentence statement
 saying a probe of the Microsoft Network "and other issues associated with
 possible anti-competitive practices relating to Windows 95 is ongoing,
 (but that) the department does not expect to complete its investigation or
 reach a decision on possible enforcement action" before the Aug. 24
 release.
  
  
                        Microsoft Network Sets Limit
  
 Microsoft Corp. says it will limit initial membership to its new Microsoft
 Network online service to 500,000 subscribers, because it is concerned too
 many people could sign on before the network and billing structure are
 ready to handle a heavy load. "Microsoft doesn't want to alienate those
 first visitors to its service," said editor Dwight Davis of the Windows
 Watcher newsletter.
  
 The 500,000 charter members will be charged $39.95 per year for three
 hours of use per month, with each additional hour billed at $2.50. 
 (Various other membership plans range in price from $4.95 per month for
 three hours of online time, plus $2.50 for additional hours, to $19.95 a
 month for 20 hours.)  MSN is to debut with the company's Aug. 24 release
 of its new operating system, Windows 95.
    
  
                         MCI, Delphi to Marry Online
  
 Rumors say that MCI Communications Corp. is set to merge its online
 business with News Corp.'s Delphi system.  Reports quote executives
 familiar with the negotiations as saying British Telecommunications Plc is
 holding talks to buy a stake in the joint venture.  The joint venture will
 include 250 employees of MCI and 450 from Delphi Internet Services Co. and
 its online game unit Kesmai Corp. and combine the more than 200,000
 MCIMail customers with the 100,000 Delphi subscribers.
  
  
                             NEC Unveils Big LCD
  
 NEC Electronics has introduced a 11.3-inch color SVGA LCD, the largest
 flat panel display that can fit into a notebook computer.  NEC notes that
 the new active-matrix thin film transistor (TFT) panel offers a 6-bit per
 color (18-bit) display with a palette of 262,000 colors.
  
 Samples of the 11.3-inch display are expected to become available this
 month, with production shipping estimated to begin in this fall.  Pricing
 is slated to start at $2,200 each in single-unit quantities.  "Most
 desktop computers have 14- or 15-inch color monitors, which have a display
 area that is only two or three inches larger than the 11.3-inch TFT LCDs,"
 says Omid Milani, senior marketing manager at NEC Electronics. "NEC's
 11.3-inch LCD displays applications at nearly the same size as people are
 used to seeing on their desktop system."
  
  
                          Games for Her Changes Name
  
 American Laser Games' nine- month-old Games for Her division, which
 creates interactive software products for girls and women, has switched
 its name to Her Interactive.  The unit provides CD-ROM games for girls;
 Her On-Line, an on-line service for girls that's slated for a fall launch;
 and informational and educational CD-ROM products. Other projects under
 development include book properties and retail showcase CD-ROMs.
  
 "When we started this new division in November, 1994, the name Games For
 Her was a logical extension of American Laser Games' entertainment
 orientation," explains Robert Grebe, president of American Laser Games, 
 which is headquartered in Albuquerque, New Mexico. "Her Interactive'
 reflects the growing scope of projects under development, including
 interactive products other than games." 
  
  
                        Apple Drops Power Mac Prices
  
 Seen as an attempt to close the gap with its IBM-compatible rivals, Apple
 Computer Inc. is cutting prices of its flagship Power Macintosh PCs,
 offering reconfigured machines with different components and
 microprocessor speeds in three lines.  Reporting in The Wall Street
 Journal this week, writer Jim Carlton says new low-end Power Macs and
 medium-priced models are roughly 35% to 40% cheaper than slightly faster
 predecessor models. The high-end models have been reduced in price by
 about 25%.

 "The low-end models, which compete in the most price-sensitive segment of
 the market, are now comparable in price to those of most competitors using
 Intel Corp.'s microprocessors and Microsoft's operating systems, the
 so-called Wintel standard," Carlton said. 
  
 He added, "The cuts trail by 17 months Apple's introduction of its Power
 Mac line, when the company promised that its computers would be
 consistently priced below those of rivals. Instead, Apple kept its prices
 high in an attempt to maximize profits, and because a lack of components
 restricted production. As a result, its share of the world-wide market
 dwindled last year to 8% from 15% or more in the late 1980s."
  
 All this leads some to say the price cuts are too little, too late, noting
 only two of the three lines are priced close to the competition, the
 Journal says.
  
 "A Dataquest analysis forecasts that Apple's market share will drop to
 about 5% over the next five years, under an assault from Windows 95," the
 paper adds, "and Apple concedes it is still struggling with component
 shortages that will constrain production for at least the next two
 months."  Still, some industry experts think that if Apple can eventually
 deliver enough machines, the new Power Macs "are enticing enough to give
 the company a chance of at least holding on to its existing share of the
 global PC market," Carlton comments.
  
 Also, "Apple can now brag that it has high-speed computers in the low
 range that are less expensive than most of the competition," the paper
 reported. "The low-end Power Mac 7200 model, equipped with a 75-megahertz
 PowerPC chip and multimedia gear, is priced at $1,699, about $100 to $300
 below comparably configured computers from International Business Machines
 Corp. and Hewlett-Packard Co. It is just slightly more 
 expensive than models offered by the most aggressive price cutters, such
 as Packard Bell Electronics Inc. and AST Research Inc., when comparisons
 are adjusted to include a color monitor and bigger hard drives."
  
  
                       Toshiba Combines Modem, Camera
  
    A digital still camera equipped with a modem and communications
 software for sending recorded images via standard phone lines is to be
 introduced on the Japanese market next month by Toshiba Corp.
  
 Toshiba officials in Tokyo say the new Proshot is the world's first still
 camera with built-in communications functions. It incorporates a
 16-megabit NAND flash memory and 2MB of data storage and has a microphone
 that will allow users to record audio signals.  The camera, which is 15.2
 cm wide and 3.55 cm high, also features 
 fully automated focusing and a built-in automatic flash.
  
 It can be connected with equipment such as liquid crystal displays,
 printers and television monitors, allowing instant monitoring and
 production of images.  The Proshot's memory capacity of 40 digital images
 can be enhanced more than tenfold by inserting an optional computer memory
 card in the camera's built-in slot."  Toshiba officials said the firm
 expects to sell 12,000 units per year in Japan and will market similar
 models overseas in future.
  
  
                      Sharp Offers New Flat-Screen TVs
  
 Japan's Sharp Corp., world biggest maker of liquid crystal displays, is
 building on its LCD technology by bringing out four flat, panel-display
 televisions to the Japanese market next month.  Reports from Tokyo say
 Sharp will launch 43-inch and 36-inch rear projection TV sets that use a
 four-inch panel of thin film transistor 
 LCD to project images on the screen, and are about half the weight of
 conventional models. Sharp also will introduce smaller 10.4-inch and
 8.4-inch TVs.
  
 Major Japanese electronics companies are focusing on development of
 large-screen flat TV sets before the start of full-scale broadcasting of 
 high-definition television programs, expected about 1997 in Japan. 
 Meanwhile, NEC Corp. and Fujitsu Ltd. are developing flat-panel displays
 based on plasma display panel technology, while Sony Corp. is developing
 flat displays based on plasma addressed liquid crystal technology, a
 mixture of PDP and LCD technologies.
  
  
                     Dataquest Says Compaq Is Top Vendor
  
 Compaq Computer Corp. remained in first place among PC vendors during the
 second quarter this year, where it has been since the first quarter of
 1994.  That is the finding of Dataquest Inc. analysts who also say IBM
 ranked second, followed sequentially by Apple Computer Inc., NEC Corp.,
 Packard Bell and Hewlett-Packard Co.

 Dataquest found Compaq out-paced all rivals by nearly 400,000 shipments in
 the second quarter "and is well positioned to lead the market at year-end
 for the second consecutive year."
  
 Findings included:
 -:- Compaq shipped 1.45 million units in the second quarter, up 25% from
     the previous second quarter.
 -:- IBM shipped 1.06 million units, up 24.7%, and Apple shipped 1.01
     million units, up 19.5%.
 -:- NEC shipped 645,000 units, up 38.7%.
 -:- Packard Bell shipped 585,000 units, up 31.5%.
 -:- Hewlett-Packard shipped 520,000 units, up 55.2%.
  
  
                         Fujitsu Targets 3-D Market
  
 Fujitsu Microelectronics Inc. plans to aggressively develop products that
 will bring high- quality 3-D graphics to the mainstream PC market.  The
 company says it will develop several 3-D product lines for PC systems. The
 firm will target all segments of the 3-D marketplace from CAD engineers
 and multimedia developers to players of 3-D- based games such as Doom and
 Myst. Fujitsu believes that as performance, price and memory barriers are
 overcome, demand for powerful and affordable tools to support
 3-D-intensive applications and game software will increase dramatically.
  
 "Continued growth in 3-D acceleration for the PC will be driven by the
 entertainment and games markets," says Mark Kirstein, senior analyst at
 the industry research firm In-Stat. "Performance improvements provided by
 hardware acceleration solutions will drive the state-of-the-art in
 visualization, high-quality imaging and interaction."
  
 "In this emerging market, users will be looking for 3-D graphics
 performance at the right price," adds Jim Evert, vice president of 
 Fujitsu's graphics unit. "The release of Windows 95 and further support
 for the Plug and Play standards will attract more of the mainstream market
 to 3-D graphics applications." 
  
  
                       Sybex to Publish New Game Books
  
 Interactive Magic, the multimedia simulation and strategy game company,
 has reached a publishing agreement with Sybex Computer Books.  Sybex, a
 leading publisher of computer strategy guides, will publish companion
 books for a number of Interactive Magic's upcoming titles. The first
 Strategies & Secrets book published under the agreement will be a guide to
 Apache, Interactive Magic's new helicopter simulation. Sybex will later
 publish guides for Interactive Magic's Capitalism and Star Rangers titles,
 as well as additional releases in 1996.
  
 Sybex works with leading computer game companies and has produced guides
 for such titles as Doom and Myst. The Strategies & Secrets guides will
 feature a "Walkaround" format, allowing readers to gain an understanding
 of the game without giving away vital secrets.
  
  
                         Robotics Unit Ships PC Card
  
 The new CruiseCard PC Card modems specifically designed for Power-Books
 made by Apple Computer Inc. has been introduced by Megahertz Corp., a
 subsidiary of U.S. Robotics Corp.  Reports quote Megahertz officials as
 saying two versions of the CruiseCard PC Card modem will be available the
 week of Aug. 28. The 14.4Kbps CruiseCard has a suggested retail price of
 $249 and the 28.8Kbps CruiseCard has a suggested retail price of $399.
  


 Frankie's Corner STR Feature



                       Is Christmas Around the Corner?


 The Kids' Computing Corner

 by Frank Sereno

 Sitting here in Illinois with the temperatures above the 90-degree mark
 again, my thoughts turn to Christmas.  It's never too early to plan ahead
 for your holiday gift-giving and the kind folks at Sanctuary Woods have
 provided a list of tips for Christmas software purchases.

                     Santa's CD-ROM Software Buying Tips

 1)  Look for products that are easy to install.  Most software products    
                                                            
     are purchased by computer novices.  Santa always recommends CD-ROM     
  
     based software and research shows that CD-ROM software is the  
     easiest to install and run.  Check the software system requirements
     and make sure the product is compatible with your computer.

 2)  Purchase sequels of popular disk-based products.  The installed base 
     of computer-based CD-ROMs has more than double, from 5.4 million in   
     1993 to 10.5 million in 1994 and projections for 1995 have the     
     installed base reaching over 15.0 million.  (Source:  The Market 
     Intelligence Report, April 1995)  CD-ROM's offer enhanced graphics
     and sound.  Many popular disk-based products have been upgraded to 
     the CD-ROM format, including Oregon Trail II and Kid Pix Studio.

 3)  Find out what's new.  Ask your child's teacher to recommend both 
     educational and entertainment software appropriate for your child.
     Find out what software they are using in the classroom, both
     educational and reference, and ask for recommendations.  If school
     is out holiday recess, ask family members and neighbors for their
     favorite software.  (Frank's note:  Or continue to read this
     column!)

 4)  Search for interactive products.  Many educational and reference
     software comes bundled with almanacs or read-along books that
     reinforce what kids learn on the computer while off the computer.
     Seek out products that foster creativity with options that let
     children print out and color their own stories, compose and record
     their own music, or read a book about a character in the game.

 5)  Evaluate products by their teaching methods.  Concept-based learning
     is a very popular teaching method that uses real-life situations to
     teach math, science, and English.  One product that incorporates
     this teaching principle along with the popular sports genre is
     Sanctuary Woods' NFL Math.  Kids use their math skills to calculate
     Troy Aikman's average yards gained per pass or identify the greatest
     attendance at an NFL game.

 6)  Look for product incentives and promotions.  During the holidays
     many publishers offer two products for the price of one or dollars
     off coupons through local retailers.  Check out Sanctuary Woods'
     year-round Buy One, Give One program; where you buy any educational
     product and give a free copy to the school of your choice.

 7)  Check out the return policy.  Find out the publisher's return policy
     so you're not stuck with a product your child won't use.  Some
     publishers offer a 30-Day money-back guarantee.  This allows you and
     your child to try the product and determine if the product is
     appropriate for your child's development.

 8)  Software based on popular licensed characters.  Products based on
     award-winning books and PBS programs from Scholastic Inc., such as
     Franklin's Reading World and The Magic School Bus or from Disney
     movies are sure favorites.

 9)  Read holiday buying guides.  For an idea of the latest products on
     the market, check out holiday buying guides and round-ups.  Most
     computer magazines review and recommend software for every member of
     your family in their November and December issues.

 10)  Look for products the whole family can use.  Some products offer
      different levels of game play that range from novice to expert that
      the whole family can enjoy.

                            Did you know that...

 From The Market Intelligence Report, 5/95

 The largest growth in the home PC market is attributable to CD-ROM usage,
 either upgrades of existing machines or replacements of older PCs with new
 CD-ROM computers.  Nearly 4 in 10 PC households today own a CD-ROM-
 equipped PC.

 From The New York Times, 5/8/94

 65% of households in America with family incomes over $100,000 have a
 personal computer.

 From The Role of Technology in American Life, 5/94

 Approximately 40% of all households with children have a personal
 computer.

 From Anderson, Computers in American Schools 1992:  An Overview

 Over 90% of all children at least occasionally use a computer.  Whether
 that be in their or a friend's home, in a relative's home or in an office.

 From EIA 9/11/94

 33% of U.S. households own at least one PC.
      18% have more than one.
      10% of all U.S. households plan to buy a PC by the end of 1995.

  People who purchased computers with the past year...
      a.  47% upgraded for speed and power
      b.  33% were first time buyers


 As Christmas nears, I plan to highlight several of the titles I have
 reviewed in the past that I feel will be excellent Christmas presents.  If
 you have any recommendations you would like to make for such an article,
 please send them to fsereno@matrix.uti.com and I'll be glad to include
 them in this column.


                            Travelrama USA Deluxe
           available on separate CD-ROMs for Windows and Macintosh
                               for ages 7 & up
                                MRSP $29.95 
                            from Sanctuary Woods
                              1825 S. Grant St.
                             San Mateo, CA 94402
                                415-286-6000

                            Program Requirements

                 IBM                     Macintosh
 CPU:           386DX-40            CPU:      LC III
 RAM:      4 megs                   RAM:      4 megs
 OS:       Windows 3.1              OS:       System 7.0
 Hdisk:    6 megs                   Hdisk:    6 megs
 Video:    SVGA, 640 by 480, 256 colors  Video:    256 colors, 13" mon.
 CD-ROM:   Double-speed             CD-ROM:   Double-speed
 Misc.:    Sound card, speakers, mouse   Misc.:         Mouse

 Travelrama USA Deluxe is a multimedia gaming experience for your entire
 family.  You and your children will enjoy collecting postcards and
 learning geography as you drive and fly across the U.S.A.  The game has
 three difficulty levels which allow players of differing abilities to play
 on relatively equal footing.

 The object of the game is to collect the five postcards which the program
 assigns to you.  You must locate the city or state which associated with
 that landmark.  For players designated as Student or Learner's Permit
 Drivers, they can learn the location of the needed postcards by clicking
 on their list.  Licensed Drivers can't peek.

 In a multiplayer game, each player starts with 500 miles.  The player's
 turn will end when he either takes a postcard or runs out of travel miles. 
 Upon his next turn, he will spin for up to 750 travel miles or airplane
 tickets.  The destinations for the airplane tickets are chosen randomly. 
 At times none of the destinations will be to the player's advantage.  In
 these cases, he can choose no destination but he will lose his ticket.

 Along the way, the player's travels will bring him to rest areas denoted
 by yellow triangles.  All rest stops have an associated game card.  These
 cards have artwork reminiscent of those found in Monopoly.  Most of the
 cards carry good consequences such as free miles, but some times they call
 for the loss of all your travel miles or allowing another player to steal
 one of your postcards.

 Players can use many strategies to win the game.  First, they must use the
 least mileage between cities and use the most direct route possible.  Game
 cards are not hidden for the other player's views, so each player can plot
 strategy against his opponents.  They can land on the same city as an
 opponent and force a trade.   It's a good idea to carry an unwanted card
 to trade for a card you do need.  You can also force a trade on a player
 who already has his five postcards but hasn't returned to his point of
 origin.  As you play the game, you will develop new strategies.

 The game also has a solo mode in which a player is given 5000 miles.  He
 will then be given a score based on postcards collected and leftover miles
 after he has collected the five postcards.  This will allow a player to
 familiarize himself with the more than 600 different postcards.

 Travelrama is a bit weak on educational content.  Players do get to learn
 a little bit about each state, but only enough to whet their interest in
 geography.  Some of the postcards are of sites that most people would not
 be familiar so it is difficult to play as a Licensed Driver.  It would
 have been better if the program included a small encyclopedia-type study
 of each state complete with topographical maps, state history, famous
 citizens, points of interest, population data and more.  Creating an
 interest in geography and travel is good, but children will have to use
 another product to learn more.

 The program is graphically pleasing.  The audio portion is done well.  The
 host has an amiable and pleasant voice making the gaming experience
 enjoyable.  The program features fifty toe-tapping theme songs.  The
 interface is user-friendly and easy.  Included is an audible help section
 and a guided tour of the program.

 Play value is excellent.  The game is different each time it is played as
 the program automatically rotates the postcards in each state and assigns
 new postcards to each player.  The entire family from the first-grader to
 great-grandma can enjoy a game of Travelrama.

 Travelrama USA Deluxe is backed by a 30-Day moneyback guarantee.  With its
 low price and high fun factor, it is an excellent choice for families
 looking an entertaining and educational diversion.

                                   Ratings

                          Graphics            8.0
                          Sounds              9.0
                          Interface           8.5
                          Play Value          9.5
                          Educational Value   6.5
                          Bang for the Buck   8.5
                          Average             8.33


                             New Magazine Debuts

 "Family Time Computing" is a new magazine dedicated to assisting parents
 in choosing the best software for their children.  It is published by
 Family Time Computing, Inc. and is edited by Marsha Lifter.  A paid
 subscription allows readers to ask up to five technical questions per
 month via e-mail which will be answered by the editor. 

 The first issue is professionally designed.  Eight programs are reviewed. 
 The reviews usually include a screenshot or box art graphic along with a
 very concise but detailed article.  At the end of the reviews section is
 "Software Report Card" which grades the programs on a checklist of
 important criteria for outstanding children's software.  Interspersed
 among the reviews are quick tips on hardware and software.  This issue's
 final article was an extensive listing of new software releases including
 target ages, pricing, publisher and telephone number.

 I am quite impressed with this debut offering.  But don't take my word for
 it!  Contact the publisher for your FREE copy by calling 1-309-664-1742 or
 write to:

                         Family Time Computing, Inc.
                                P.O. Box 1361
                         Bloomington, IL 61702-1361

 Please include your name and address along with a short note requesting
 the free premiere issue.  Paid subscriptions are $14.95 per year for ten
 issues.  Tell them that Frank at Silicon Times Report sent ya!

 That's all for this week.  Once again, I thank you for reading!



 Gateway News STR InfoFile



                Gateway 2000 Announces ISO 9002 Certification



 FOR IMMEDIATE RELEASE

 NORTH SIOUX CITY, S.D., August 2, 1995 -- Gateway 2000, Inc.  today
 announced that its desktop and portable computer  manufacturing
 headquarters in North Sioux City, South Dakota has  been assessed and
 certified as meeting the requirements of the  International Organization
 for Standardization (ISO)  9002/ANSI/ASQC Q9002. The ISO 9002 certificate
 insures the   company's compliance to standard requirements for quality 
 assurance. 

 Gateway's ISO 9002 certificate was issued by International  Certification
 Services, Inc. (SGS) which is accredited by the  ANSI-RAB (American
 National Standards Institute-Registrations  Accreditation Board).  The RAB
 certificate number is US95/0251. 

 ISO 9000 provides a foundation for continuous improvement through 
 consistent procedures, regular internal audits and corrective  action
 plans. said John d'Auguste, vice president of  manufacturing. Gateway 2000 
 implemented the ISO 9002-based  manufacturing management system to improve
 internal manufacturing  processes and to insure consistent quality within
 our entire  manufacturing facility. 

 Gateway's ISO 9002 certification applies to its entire  manufacturing
 division in North Sioux City, including its  production, quality,
 shipping, inventory, scheduling,  transportation, portables operations,
 and purchasing departments. 

 We recognized ISO as an opportunity to add more value to  Gateway's PCs,
 said Bill Shea vice president of corporate sales.   Many of our corporate
 customers are required to purchase PCs  built under an ISO 9002 certified
 system, so we are very pleased  to announce this certification to meet
 their needs and to  maintain our  strong customer satisfaction and
 loyalty. 

 A recent survey conducted by Computer Intelligence InfoCorp (CII) 
 reinforces this commitment to our customers and their loyalty to  us.  The
 study found that among the Intel/Windows PC  manufacturers, Gateway 2000
 was the clear-cut winner in repeat  purchases or brand loyalty ratings
 during 1994.  More than 82  percent of those purchasing Gateway 2000 PCs
 indicated that they  would purchase a Gateway again and  strong customer
 loyalty was  evident across all user segments--the home, self-employed,
 and  business environments. 

 About Gateway 2000

 Gateway 2000, a Fortune 500 company founded in 1985, currently  sells more
 PC-compatible systems through the direct market  channel in the United
 States than any other PC manufacturer. A  recent study by Computer
 Intelligence/InfoCorp shows that PCs  from Gateway 2000 led the PC
 industry in repeat purchase or brand  "loyalty" ratings during 1994.
 Gateway's rating far out-distanced  its nearest competitors. The company's
 1994 sales were $2.7  billion. Gateway 2000 is listed on the Nasdaq market
 as GATE. 


 MICROGRAFX STR Spotlight


           Micrografx Reports Fourth Quarter and Year End Results

 Richardson, Texas (August 8, 1995)  -  Micrografx(R), Inc. (NASDAQ: 
 MGXI), a leading graphics software developer, today reported income of
 $0.2 million, or $0.03 per share, on revenues of  $14.5 million for the
 fourth fiscal quarter ended June 30, 1995.  For the three months ended
 June 30, 1994, the company reported revenues of $13.6 million and a net
 loss of $1.4 million, or $0.15 per share.  

 For the year ended June 30, 1995, the company reported revenues of $60.4
 million and net income of $1.8 million, or $0.20 per share.  This compares
 to revenues of $60.7 million and a net loss of $4.8 million, or $0.56 per
 share, for the year ended June 30, 1994,  which included a one-time
 pre-tax restructuring charge of $3.8 
 million in December 1993.

 "Fiscal 1995 was a very good year for Micrografx," said J. Paul Grayson,
 Micrografx chairman and chief executive officer.  "We have improved our
 financial performance while transitioning to more value-oriented business
 and consumer product offerings."

 Revenues for the quarter ended June 30, 1995 included localized versions
 of new product offerings:  ABC FlowCharter(R) 4.0 in French; Micrografx
 Designer(TM) 4.1 in French, Spanish and Japanese;  Picture Publisher(R)
 5.0 in Japanese; and Designer Power Pack in French and Japanese.

 Chief Financial Officer Gregory A. Peters added, "We are pleased with the
 revenue growth experienced this quarter, particularly given the general
 softness in overall software sales resulting from the impending release of
 Microsoft(R) Windows(R) 95.  More importantly, we have seen substantial
 increases in unit shipments 
 following the availability of our two recent suite offerings, Designer
 Power Pack and ABC FlowCharter 4.0.  Unit shipments of the professional
 graphics products (Designer, Picture Publisher and Designer Power Pack)
 and the ABC Product Family were up 124% and 27%, respectively, from the
 same quarter last year."

 Geographically, for the quarter ended June 30, 1995, the Americas region
 contributed 41% of consolidated revenue.  Europe contributed 38%, and the
 Pacific Rim represented 21% of total revenues.  International revenue
 growth as a percentage was greatest in Japan, which showed a 39% increase
 over the quarter ended June 30, 1994.  For the year ended June 30, 1995,
 revenues from the Americas region comprised 42% of total revenues; 43%
 were from Europe, and 15% from the Pacific Rim.

 In connection with the company's ongoing common stock repurchase program,
 which was approved by the company's board of directors in May 1994, the
 company purchased 40,000 shares of the company's common stock during the
 quarter ended June 30,  1995.  As of June 30, 1995, approximately 235,000
 shares have 
 been repurchased under the plan.

 Subsequent to year-end, the company announced the Micrografx ABC Graphics
 Suite(TM) designed for the upcoming Windows 95 operating system.  The ABC
 Graphics Suite is an integrated offering of diagramming, flowcharting,
 clipart management,  painting, image editing, and drawing tools, with an
 interface designed for Microsoft Office for Windows 95.  Toolbars, dialog
 boxes and command lists are all designed to Office 95 
 specifications, allowing people to "use what they know" with Micrografx
 ABC Graphics Suite. The Micrografx ABC Graphics Suite is expected to be
 available 30 to 45 days after the scheduled August 24 release of Windows
 95.  

 "The launch of Windows 95 is an excellent vehicle for expanding the use of
 graphics by the PC business customer," said J. Paul Grayson.  "The ABC
 Graphics Suite is the first Office compatible graphics suite that has been
 designed to specifically fill the graphics needs of business users.  By
 combining best-of-breed applications and extensive content at an
 attractive price, we believe there is no better value in the graphics
 market."


          Micrografx Launches Creativity Software for Every PC User

 Value-Priced ABC Graphics Suite to Anchor Complete Line of Business and
 Home Software

 Richardson, Texas (August 8, 1995) - Micrografx(R), Inc. (NASDAQ:  MGXI)
 today announced its entire line of creativity-enhancing software for PC
 users worldwide.  Micrografx provides a full range of Windows 95 software
 applications to increase the graphics abilities of everyone from a three
 year-old experiencing a computer for the first time to a Fortune 100 CFO.  

 Experts Predict Tidal Wave of Windows 95 Opportunities

 According to the Wall Street Journal, Microsoft(R) could ship nearly 30
 million copies of Windows 95 during its first four months on the market,
 and by 1998 may be selling an additional 100 million copies every year. 
 In addition, Computerworld's IT Buying Trends newsletter summarized the
 Windows 95 market opportunity by saying: "According to IDC, the software
 industry will realize a $2 billion spike in U.S. software sales in 
 1996 as a direct result of Windows 95." 

 Value-Packed Creativity for the Office

 The Micrografx ABC Graphics Suite(TM) is the first integrated offering of
 award-winning diagramming, flowcharting, content management, painting,
 image editing, and drawing tools, with an interface designed 
 for Microsoft Office for Windows 95.  By giving every Windows 95 user
 instant access to the fullest range of graphics capabilities, Micrografx
 ABC Graphics Suite provides unlimited creative capabilities 
 to PC users worldwide.  

 The Micrografx ABC Graphics Suite integrates native Windows 95-based
 versions of Micrografx's best-of-breed graphics applications including:
 Micrografx Designer(TM)  6.0; ABC FlowCharter(R)  6.0; 
 Picture Publisher(R) 6.0; and ABC Media Manager(TM)  6.0.  All components
 are written to the full Win32 API, and provide performance up to 2 to 3
 times faster than 16-bit applications in operations such as 
 file open, graphic importation/creation, and filter application.

 In addition to leading-edge Windows 95 technology, ABC Graphics Suite is
 the premier value in the graphics suite market. ABC Graphics Suite's
 street price will be $299.95 (USD), and will be available on CD-ROM only. 
 The upgrade price will be $149.95 (USD), and will be available to current
 Micrografx customers, Microsoft Office customers, and customers of
 competing graphics applications such as CorelDraw and Adobe Photoshop.

"The Micrografx ABC Graphics Suite is an ideal addition to Microsoft
 Office for Windows 95," said Chris Peters, vice president, Microsoft
 Office Business Unit.  "Micrografx's support for Office 95 compatibility 
 will provide Microsoft Office 95 customers with a wide range of
 leading-edge graphics functionality in a familiar Office look and feel. We
 are enthusiastic that Micrografx is fully supporting Office 95."

 Value-Packed Creativity for the Home

 Also a leader in home creativity software, Micrografx is preparing new
 versions of its top-selling Windows Draw(R)  and Crayola(TM)   Art
 Studio(TM)   applications, and a new application called Hallmark
 Connections(TM)   Card Studio(TM)  .  Windows Draw alone enjoys
 considerable success in both U.S. and international markets with an active
 user base of more than 400,000 people worldwide.  Similar to the 
 company's value orientation in office software, Micrografx will offer
 premier home applications at compelling prices.

 Windows Draw 4.0 is an integrated graphics software product for the home
 computer user, and is based extensively on templates oriented to the most
 common home graphics projects such as newsletters, deck 
 design, banners, maps and flyers.

 Crayola Art Studio 2.0 is a single CD-ROM integrating both the
 award-winning Crayola Amazing Adventure (ages 3 to 6) and Crayola Art
 Studio (ages 6 to 12) for multiple operating systems including Windows 95,
 Windows 3.1 and Macintosh.

 Hallmark Connections Card Studio is a CD-ROM offering an easy and
 enjoyable way to create high quality, uniquely personal greeting cards,
 announcements, invitations, signs and certificates.

 Pricing, features and availability for all products will be available
 during the coming months, with all products scheduled to ship in time for
 the holiday season.

 "Micrografx's mission is to enhance the creativity of anyone using a
 personal computer, regardless of their age or skill level," said J. Paul
 Grayson, chairman and CEO of Micrografx.  "With a balanced mix of
 leading-edge Windows 95 technology and strong brand names such as Crayola
 and Hallmark, Micrografx is uniquely positioned to deliver the most
 comprehensive, strongest value in creativity software to PC users 
 worldwide."

 Value-Packed Creativity for Windows 3.1

 In addition to the leading-edge 32-bit solutions offered by Micrografx,
 customers can also purchase the company's award-winning, top-selling
 Designer Power Pack and ABC FlowCharter 4.0.  The applications, 
 which have garnered awards and strong sales throughout the world, will
 continue to be available including current user and competitive upgrades. 
 Designer Power Pack was recently awarded Japan's DOS/V 
 Magazine "Tester's Choice" and "Observer's Choice" awards, while ABC
 FlowCharter 4.0 is No. 9 on the Computer 2000 German reseller list.

 Micrografx  develops  and  markets  graphics software to meet the creative
 needs  of  everyone  who  uses  a  personal  computer.  Founded  in  1982,
 Micrografx  has  become a leading software publisher by responding quickly
 to customer and worldwide market needs.  The company's U.S. operations are
 based  in  Richardson,  Texas  with a development office in San Francisco.
 International  subsidiaries  include  Canada,  the United Kingdom, France,
 Germany, Italy, the Netherlands, Australia and Japan.

  Microsoft and Windows are either registered trademarks or trademarks of 
        Microsoft Corp. in the United States and/or other countries.

    Crayola Art Studio is a trademark of Binney & Smith Properties, Inc.

      Hallmark, Connections and Card Studio are trademarks of Hallmark
                               Licensing, Inc.

         Additional information can be accessed via the Internet at
                         http://www.micrografx.com.



 OS/2 WARP  STR FOCUS!



                          GETTING TO KNOW OS/2 WARP


 by Micheal Restivo

 One of my favorite features that OS/2 Warp offers is it's very flexible
 interface configuration. Almost everything, from the background picture to
 the window frame's border width, can be changed to suit your needs. 

 Getting Started

 A good place to begin is with the appearance of your desktop. If you
 installed the optional bitmaps, take a quick run through them to see if
 any of them interest you. (Right-click on the desktop, select Settings,
 tab or choose the Background page, deselect the "Color Only" option, and
 then browse the bitmaps.) If you find one that you like, half the work is
 done already.

 But you think that those bitmaps are all pretty cheesy, and for the most
 part, you're right. At this point, you decide that you'd like a solid
 background color. Simply select the "Color Only" option, click on "Change
 Color", and then pick whatever color you like. 

 Now that you've changed your background, you notice that the dark blue
 color you have chosen makes it difficult to read the text below your
 icons. Not a problem! Choose the first page, View, which gives you a
 number of options. From this page, you can change the size, color, and
 font of your icon's text.

 (To keep this article smaller than Webster's Unabridged Dictionary, I
 won't go into detail on how to use each option. For the most part, though,
 OS/2 remains consistent: once you learn how to change the color of
 something once, the same procedure works for all other options which
 allows you to change the color.)

 While you're on the View page, try the options for Icon View Format and
 Display size. These change the way your icons are positioned and displayed
 on your desktop.

 Advanced Features

 Try the Solid Color Palette (OS/2 System-->System Setup folder), which
 allows you to change the color of a large number of parts of any OS/2
 window.

 Practice on the Solid Color Palette window! It's easy: Simply drag (hold
 the right mouse-button) any color to any location within the window. (When
 you drag a color, the icon changes to a paint bucket.) The obvious parts
 of the window (the background, title bar, scroll bars) can be colored, as
 well as other parts. In fact, you can even change the colors of any
 buttons!

 Now, if you find a combination that you like, it's simple to change the
 colors of every window in OS/2, all at once! Simply hold down the Alt key
 while dragging a color to a part of the window. By doing this, OS/2 will
 change the color in not only the one window, but the entire system. 

 More Advanced Features

 The Launchpad lets you start programs with one simple click. In addition
 to this, there are drawers which can hold program icons as well. (I have
 to admit, it took me quite a while to figure out that you can put more
 than one icon in each drawer.)

 To add any program to the Launchpad, simply drag the icon to the empty
 space next to an icon already on the Launchpad. When you see a vertical
 black bar appear on the Launchpad, as well as a thin black line between
 the icon's previous location and the Launchpad, you're ready to drop the
 icon (just release the
 button) and voila!  

 Adding programs to the drawers is a little different, but if you
 successfully add programs to the Launchpad, it is not a problem.  Drag an
 icon to the small button above a Launchpad icon; you'll know it's "going
 in the drawer" if you see a the button surrounded by heavy black lines. By
 dropping the icon there, it enters the drawer. 

 You can also delete programs from the Launchpad. Simply drag any icon
 (from directly on the Launchpad or in a drawer) to the Shredder. Don't
 worry, your original program icon will not be deleted; this will just
 delete the icon from your Launchpad.

 If you like a clean desktop, it is possible to set up the Launchpad to
 replace the icons on your desktop. First of all, before you do this, make
 sure you have all the programs and folders that you need either on the
 Launchpad or in Launchpad drawers.

 Once your Launchpad is set up, it's time to clean up the desktop. Open the
 Settings for your desktop (right-click on an empty part of the desktop;
 select Settings.) Once you have done this, select the page Include. 

 What this page does is determine what icons are going to be displayed on
 your desktop. For instance, you could set it so that only icons with the
 word "OS/2" in the description text will be displayed.

 Highlight the default criteria, and then select "Change". The only value
 on this next menu that you have to alter is "Use of  Criteria"; change
 this to Exclude (the bottom option) instead of Include. Then, click on
 "Change", and there you have it. None of your icons will be displayed on
 your desktop.  To change back, simply click on "Default" and all your
 original options will be back. 

 Really Advanced Options -- Only Proceed If You Are Very Brave

 This is one last, more dramatic way to change the way OS/2 works for you.
 Be careful, though, because this of these don't have a "Default" button,
 and could dramatically change the way your OS/2 system looks and
 feels...and it doesn't always work the way you like.

 Now that I've scared everyone away, here it is:

 The Scheme Palette (found in the same folder as the Solid Color Palette)
 will let you change a large number of options all at once. There are a
 bunch of schemes already set for you (again, try them on the Scheme
 Palette window before choosing to using them to change all the system
 defaults.) If you didn't see anything you like, there are a number of
 schemes which let you configure them the way you like; I won't go through
 all the details, but these options are very powerful.  Selecting a scheme
 to change the system defaults will wipe out
 anything you have done previously with the Solid Color Palette and other
 options, so be careful!

 There are many other ways to configure OS/2, but hey, I need to save some
 stuff for next week, don't I?

 That's it for this issue. As always, please direct any feedback to our
 editor, Ralph Mariano (whose e-mail addresses can be found near the
 beginning of Silicon Times Report), or directly to me at
 mike.restivo@np.newpower.com



 VISIO NEWS STR InfoFile




            VISIO DESIGNS 5-FOR-95 PRODUCT BUNDLE TO BENEFIT USE

              Partnership With Industry Leaders Provides Users
                  With Essential Windows 95-Based Products

 SEATTLE, Aug. 8 /PRNewswire/ -- Visio Corp. today announced 5-for- 95(TM),
 a unique multibrand product bundle including four essential applications
 for Microsoft(R) Windows(R) 95 users and a highly useful book focusing on
 critical information about Windows 95.  This high-value bundle, containing
 approximately $450 worth of category-leading products, will be available
 for an estimated street price of $195.

 "Visio's reputation as a leading-edge developer for Windows and our
 ability to deliver Visio 4.0 on the launch day of Windows 95 have enabled
 us to drive this high-value retail promotion and successfully partner with
 other industry leaders," said Gary Gigot, vice president of marketing at
 Visio.  "The 5-for-95 bundle is a great win for customers seeking out
 `must-have' products for Windows 95."  The 5-for- 95 products include the
 following:

     -- Visio(R) 4.0, from Visio Corp., is the industry-leading business
 diagramming program, designed to provide users with the ability to easily
 create, edit and share organizational charts, flowcharts, office layouts,
 timelines, block diagrams and more.  Unrivaled consistency with Windows 95
 and other Windows(R)-based applications, such as Microsoft Office for
 Windows 95, makes Visio 4.0 a highly usable, core desktop application.

     -- Norton Navigator(TM), from Symantec Corp., is a robust set of
 32-bit file-management tools and time-saving desktop enhancements for
 Windows 95 that make it easier and faster to manage files and get around
 the new desktop metaphor in Windows 95.  Tightly integrated with Windows
 95, Norton Navigator is a natural 
 extension of the new operating system, designed for users who demand more
 speed, functionality and operating convenience.

     -- Remove-IT(R) 2, from Vertisoft Systems, provides expert online
 guides and automatic features that help users increase available hard-
 disk space and enhance system performance by removing unneeded
 applications, files, drivers, fonts and more.  Upgrade Assistant for
 Windows 95, a unique feature of Remove-IT 2, enables 
 users to prepare their systems for Windows 95, configures applications
 into Windows 95, and cleans up after the Windows 95 upgrade.

     -- SimCity 2000(R), from Maxis Inc., takes urban planning into the
 next century with a new level of realism and sophisticated game play that
 takes full advantage of today's high-powered computers.  Users can work
 with new features -- such as underground water and transportation systems,
 elevated landscapes, comprehensive 
 city services, stunning three-dimensional 256-color graphics, and
 realistic sound -- to design and build cities.

     -- "Using Windows 95," from Que Corp., the leading computer-book
 publisher, is written by industry expert Ed Bott to help users get the
 most out of Windows 95.  The book addresses the needs of both casual and
 experienced users who want fast access to the best way to accomplish tasks
 with Windows 95.  Tips, cautions, notes and troubleshooting Q&As
 throughout the book help readers take advantage of Windows 95, including
 managing fonts, using multimedia, accessing the Internet, managing
 networks and systems, and more.

 "The 5-for-95 bundle complements Windows 95 with an impressive offering of
 quality applications that are ideal for users of Windows 95," said Brad
 Chase, general manager of the personal systems division, at Microsoft
 Corp.  "This bundle is an excellent example of how software companies can
 partner together to take advantage of the industrywide impact of Windows
 95."

 "We believe the 5-for-95 bundle will have a high customer demand because
 it contains some of the best-selling products in the industry," said Marc
 Chouaniere, buyer at Egghead Software.  "At the retail level, we're
 excited about the 5-for-95 offer and anticipate it will help us take
 advantage of the rush-to-retail phenomenon we expect with Windows 95 by
 generating incremental sales."

 Pricing and Availability

 The 5-for-95 bundle will begin shipping on Aug. 22, 1995 (appearing in
 retail stores approximately one to two weeks later).  This bundle is a
 limited-time offer that will be available from leading national
 distributors and retail channels through early 1996.  The U.S. estimated
 street price of 5-for-95 is $195.  Each 5-for-95 product includes a
 complete set of disks and documentation.

 Customers can contact Visio at 800-24-VISIO1/8248-4746 3/8, ext. 93W, to
 obtain more information on 5-for-95, the location of a 5-for-95 reseller
 or information on any Visio product.

 About Visio Corp.

 Visio  Corp.,  the leading drawing and diagramming software developer, was
 founded  in October 1990.  The Seattle-based company pioneered the drawing
 the  drawing  and  diagramming  market  with  the  release of Visio 1.0 in
 November  1992.   Since then, Visio has released additional Windows- based
 drawing  and  diagramming  products  designed  for business, technical and
 consumer  users.  The company markets the Visio product line in the United
 States, North America, Europe and Asia.

 Visio is a registered trademark and 5-for-95 is a trademark of Visio Corp.
 Microsoft  and  Windows  are either registered trademarks or trademarks of
 Microsoft  Corp.  in  the  United  States  and/or other countries.  Norton
 Navigator  is  a  trademark  of  Symantec Corp.  Remove-IT is a registered
 trademark of Vertisoft Systems.  SimCity 2000 is a registered trademark of
 Maxis Inc.
   

           A T T E N T I O N--A T T E N T I O N--A T T E N T I O N

                  FARGO PRIMERA PRO COLOR PRINTERS - 600DPI

 For  a  limited time only; If you wish to have a FREE sample printout sent
 to  you  that  demonstrates  FARGO  Primera & Primera Pro SUPERIOR QUALITY
 600dpi  24  bit Photo Realistic Color Output, please send a Self Addressed
 Stamped Envelope [SASE] (business sized envelope please) to:

                       STReport's Fargo Printout Offer
                                P.O. Box 6672
                      Jacksonville, Florida 32205-6155

 Folks, the FARGO Primera Pro has GOT to be the best yet.  Its far superior
 to the newest of Color Laser Printers selling for more than three times as
 much.  Its said that ONE Picture is worth a thousand words.  Send for this
 sample now.  Guaranteed you will be amazed at the superb quality. (please,
 allow at least a one week turn-around)

           A T T E N T I O N--A T T E N T I O N--A T T E N T I O N


                            ___   ___    _____     _______
                           /___| /___|  /_____|  /_______/
                          /____|/____| /__/|__| /__/           
                         /_____|_____|/__/_|__|/__/
                        /__/|____/|__|________|__/
                       /__/ |___/ |__|_/   |__|_/_____
                      /__/  |__/  |__|/    |__|______/
                  ________________________________________
                 /_______________________________________/


 MAC/APPLE SECTION                            John Deegan, Editor (Temp)



 Photoshop Update STR InfoFile

                         UPDATE FOR ADOBE PHOTOSHOP
                                     FOR
                            MACINTOSH AND WINDOWS
                                VERSION 3.0.4


 Adobe Systems Incorporated announced the immediate availability of an
 update for Adobe Photoshop for Macintosh and Windows. The Version 3.0.4
 update provides both enhancements for Windows 95 and new
 604-based Power Macintosh systems. Other enhancements for both platforms
 include:

 * Added Scratch Disk Efficiency indicator that lets users know amount of
 time Adobe Photoshop spends hitting
     their scratch disk
 * Added Float Controls feature
 * Improved import of Adobe Illustrator files
 * Added support for TWAIN 36/48-bit scanners
 * Added support for on-line registration

 Windows Update
 * Improved performance on Windows 3.1 in regard to Win32s issues
 * Improved optimization for Windows 95, including:
      - Right mouse button configuration to Adobe Photoshop Commands
 palette
      - Support for long file names (up to 256 characters)
      - Registry of application and file icons
      - Support for Universal Naming Convention (UNC) pathnames
      - Improved support for many 16-bit plug-ins and the HP 16-bit TWAIN
        scanning module

 Although the current version of Adobe Photoshop 3.0 for Windows runs on
 Windows 95 without modification and is a 32-bit application, the update is
 specifically designed to take fuller advantage of the power and
 ease-of-use built into Windows 95. In addition, Adobe is developing a
 version that will meet the Windows 95 logo certification requirements to
 become available within 90 days of the final release of Windows 95.

 Macintosh Update
 * Improved support for the new Power Macintosh computers using the
   Motorola 604 processor. When Adobe Photoshop 3.0.4 is run on a 604-based
   Power Macintosh machines, several functions including Skew, Rotate,
   Gaussian Blur and various Path functions will execute much faster than
   version 3.0.

 * Added support to allow moving of Adobe Photoshop preferences files 
   among systems
 * Inclusion of HSB/HSL plug-in, new fat Kodak PhotoCD plug-in and fat
   version of ATM
 * New fat DirectBits plug-in to improve speed of editing paths on Power
   Macintosh
 * Added support for Edit Graphic Object (EGO) AppleEvent, allowing users
   to embed Adobe Photoshop images in compliant word processing documents

 Availability

 The Adobe Photoshop Version 3.0.4 update available now is being sent
 automatically on CD-ROM to registered users of Adobe Photoshop 3.0 for
 Windows or Macintosh free of charge. The update is also available on
 floppy disk for $19.95. Unregistered users of Version 3.0 can also receive
 the update free of charge until October 15, 1995, by sending in their
 version 3.0 registration card or calling 1-800-87-ADOBE to  register.



 Linux Line STR Feature


                                 LINUX LINE

 by Scott Dowdle

 Welcome back to the Linux Operating System column here in STR.  Due to
 family medical problems, it's been a little hard for me to get this column
 written but I hope to keep it going in a timely fashion from now on. :)

 Errata

 I need to make a few corrections from my first column.  First of all, my
 email address is dowdle@mcn.net... NOT dowdle@mcn.com.  Secondly, I
 accidentally left out the address for LINUX JOURNAL, as I quoted their
 definition of Linux with the condition that I include their subscription
 address.  Opps!  I subscribe to Linux Journal and it's a great magazine. 
 For those with Internet access check out www.ssc.com for more info. 
 Anyways, without further ado... the address to Linux Journal is:  7723
 24th NW, Seattle, WA 98117, (206)782-7733 voice, (206)782-7191 fax... or
 send email to subs@ssc.com.

 This week, I'd like to discuss the Free Software Foundation and their GNU
 software.  Why?  Well, as I mentioned in the last column, the GNU tools
 make up a very substancial portion of most Unix OS implimentations
 including Linux. As in the past, I'm going to quote direct sources
 whenever I can find them. :)

 Origins of the Free Software Foundation

 Check out this posting from the usenet newsgroup
 net.unix-wizards,net.usoft from 1983!

 From: RMS%MIT-OZ@mit-eddie
 Newsgroups: net.unix-wizards,net.usoft
 Subject: new UNIX implementation
 Date: Tue, 27-Sep-83 12:35:59 EST
 Organization: MIT AI Lab, Cambridge, MA

                                 Free Unix!

 Starting this Thanksgiving, I am going to write a complete Unix-compatible
 software system called GNU (for Gnu's Not Unix), and give it away free to
 everyone who can use it.  Contributions of time, money, programs and
 equipment are greatly needed.

 To begin with, GNU will be a kernel plus all the utilities needed to write
 and run C programs: editor, shell, C compiler, linker, assembler, and a
 few other things.  After this we will add a text formatter, a YACC, an
 Empire game, a spreadsheet, and hundreds of other things.  We hope to
 supply, eventually, everything useful that normally comes with a Unix
 system, and anything else useful, including on-line and hardcopy
 documentation.

 GNU will be able to run Unix programs, but will not be identical to Unix. 
 We will make all improvements that are convenient, based on our experience
 with other operating systems.  In particular, we plan to have longer
 filenames, file version numbers, a crashproof file system, filename
 completion perhaps, terminal-independent display support, and eventually a
 Lisp-based window system through which several Lisp programs and ordinary
 Unix programs can share a screen.

 Both C and Lisp will be available as system programming languages.  We
 will have network software based on MIT's chaosnet protocol, far superior
 to UUCP.  We may also have something compatible with UUCP.

 Who Am I?

 I am Richard Stallman, inventor of the original much-imitated EMACS
 editor, now at the Artificial Intelligence Lab at MIT.  I have worked
 extensively on compilers, editors, debuggers, command interpreters, the
 Incompatible Timesharing System and the Lisp Machine operating system.  I
 pioneered terminal-independent display support in ITS.  In addition I have
 implemented one crashproof file system and two window systems for Lisp
 machines.

 Why I Must Write GNU

 I consider that the golden rule requires that if I like a program I must
 share it with other people who like it.  I cannot in good conscience sign
 a nondisclosure agreement or a software license agreement.

 So that I can continue to use computers without violating my principles, I
 have decided to put together a sufficient body of free software so that I
 will be able to get along without any software that is not free.

 How You Can Contribute

 I am asking computer manufacturers for donations of machines and money. 
 I'm asking individuals for donations of programs and work.

 One computer manufacturer has already offered to provide a machine.  But
 we could use more.  One consequence you can expect if you donate machines
 is that GNU will run on them at an early date.  The machine had better be
 able to operate in a residential area, and not require sophisticated
 cooling or power.

 Individual programmers can contribute by writing a compatible duplicate of
 some Unix utility and giving it to me.  For most projects, such part-time
 distributed work would be very hard to coordinate; the independently
 written parts would not work together.  But for the particular task of
 replacing Unix, this problem is absent.  Most interface specifications are
 fixed by Unix compatibility.  If each contribution works with the rest of
 Unix, it will probably work with the rest of GNU.

 If I get donations of money, I may be able to hire a few people full or
 part time.  The salary won't be high, but I'm looking for people for whom
 knowing they are helping humanity is as important as money.  I view this
 as a way of enabling dedicated people to devote their full energies to
 working on GNU by sparing them the need to make a living in another way.


 For more information, contact me.
 Arpanet mail:
   RMS@MIT-MC.ARPA

 Usenet:
   ...!mit-eddie!RMS@OZ
   ...!mit-vax!RMS@OZ

 US Snail:
   Richard Stallman
   166 Prospect St
   Cambridge, MA 02139


 Sortly thereafter, the Free Software Foundation was incorporated by Mr.
 Stallman.  Here is an explaination on what the Free Software Foundation is
 directly from their latest newsletter...

 What Is the FSF?

 The Free Software Foundation is dedicated to eliminating restrictions on
 people's right to use, copy, modify and redistribute computer programs. 
 We do this by promoting the development and use of free software. 
 Specifically, we are putting together a complete, integrated software
 system named "GNU" (pronounced "guh-new", "GNU's Not Unix") that will be
 upwardly compatible with Unix.  Most parts of this system are already
 being used and distributed.

 The word "free" in our name refers to freedom, not price.  You may or may
 not pay money to get GNU software, but either way you have two specific
 freedoms once you get it: first, the freedom to copy a program and give it
 away to your friends and co-workers; and second, the freedom to change a
 program as you wish, by having full access to source code.  You can study
 the source and learn how such programs are written.  You may then be able
 to port it, improve it and share your changes with others.  If you
 redistribute GNU software you may charge a distribution fee or give it
 away, so long as you include the source code and the GPL; see ``What Is
 Copyleft'', for details.

 Other organizations distribute whatever free software happens to be
 available.  By contrast, the Free Software Foundation concentrates on the
 development of new free software, working towards a GNU system complete
 enough to eliminate the need to use a proprietary system.

 Besides developing GNU, the FSF distributes GNU software and manuals for a
 distribution fee and accepts gifts (tax-deductible in the U.S.) to support
 GNU development.  Most of the FSF's funds come from its distribution
 service.

       The Board of the Foundation is: Richard M. Stallman, President;
     Robert J. Chassell, Secretary/Treasurer; Gerald J. Sussman, Harold
                                  Abelson,
                    and Leonard H. Tower Jr., Directors.

 What Is Copyleft?

 The simplest way to make a program free is to put it in the public domain,
 uncopyrighted.  But this permits proprietary modified versions, which deny
 others the freedom to redistribute and modify; such versions undermine the
 goal of giving freedom to *all* users.  To prevent this, "copyleft" uses
 copyrights in a novel manner.  Typically copyrights take away freedoms;
 copyleft preserves them.  It is a legal instrument that requires those who
 pass on a program to include the rights to use, modify, and redistribute
 the code; the code and the freedoms become legally inseparable.

 The copyleft used by the GNU Project is made from the combination of a
 regular copyright notice and the "GNU General Public License" (GPL).  The
 GPL is a copying license which basically says that you have the
 aforementioned freedoms.  An alternate form, the "GNU Library General
 Public License" (LGPL), applies to a few GNU libraries.  This license
 permits linking the libraries into proprietary executables under certain
 conditions.  The appropriate license is included in each GNU source code
 distribution and in many manuals.  Printed copies are available upon
 request.

 We strongly encourage you to copyleft your programs and documentation, and
 we have made it as simple as possible for you to do so.  The details on
 how to apply either form of public license appear at the end of each
 license.

                                     ***

 To date, all of the software offered by the Free Software Foundation has
 been ported to just about every computer operating system known to man...
 and the public availability of the source code for all of their tools is
 what has made this possible.  The list of software available from the FSF
 is a very long one including such things as a multiplayer flight
 simulator, Optical Character Recognition, a multitude of programming
 languages including GNU C, C++, and Objective C.  About the only thing
 that the FSF hasn't gotten completely accomplished is their GNU Operating
 System.  Today it's called the HURD, and it is currently in the later
 stages of development.  I'll not bother to go into the status of Hurd but
 I'll be happy to send more information via email for those that are
 interested.  At the same time they are working on Hurd, the FSF is also
 working on their official Linux distribution called the Debian

 Linux Distribution.

 WIRED magazine had an article about Richard Stallman and his Free Software
 Foundation which I can't reprint (it can be found on WIRED's WWW page
 www.wired.com) but it basically said that donations to the Free Software
 Foundation have declined over the past few years, and that they have had
 to layoff a few full time employees.  The FSF is still going strong today,
 and once the Hurd OS is released, it can officially fold having
 accomplished everything it set out to do.  Many commercial flavors of Unix
 have adopted most of the GNU software as part of their system software...
 and have donated heavily to the FSF... including IBM, Hewlett Packard, and
 other well known Unix vendors... because the GNU software is better than
 most everything out there in the commercial market.  Weird, huh?

 The FSF has created copylefted clones of many very popular application
 programs including a World Wide Web brower module for their GNU Emacs text
 editor.  

 There is also a clone of Adobe's PostScripting language called GNU
 Ghostscript.  GNU Emacs has to be the FSF's most prolific software title. 
 It is so popular and feature filled that it is jokingly said that there is
 an Emacs Religion.  Emacs has so many extensions or modules that it's
 almost on the order of a computer operating system in its own right.

 In closing this discussion of the FSF, I'd like to say that it is obvious
 that the Linux Operating System wouldn't be a complete system without the
 aid of all of the GNU tools provided by the Free Software Foundation.

 Changing gears for the closing of this edition of the Linux column, I'd
 like to present the list of credits for the Linux Operating System.  Why? 
 Well, because most people, upon first hearing that Linux is a freeware
 Unix clone operating system, they assume that it's written by one person
 or a small handful of people... and they aren't as impressed by it because
 it isn't a commercial offering by some big company with some huge group of
 factory programmers.  Take a look at the credits for Linux and change your
 mind about the number of professionals who have contributed to the birth
 and continuing development of the Linux OS.  Sorry for the length of this
 list, but what can I say? :)


                    Linux Contributors: The CREDITS File
                          (Available upon request)




 ATARI/JAG SECTION                                 Dana Jacobson, Editor



  From the Atari Editor's Desk              "Saying it like it is!"

      Y'know, I find it difficult, after having three week's worth of
 vacations this summer already, that I need another one real bad!  It's
 tough getting back into the swing of things at work after a relaxing
 week here and there.  But, I'm dragging to make it to my next (and last)
 one this summer.  Hey, I deserve it!  I'm looking forward to some more R &
 R.

      You may have noticed that last week's issue of STReport had a
 different look to it (unless you "stayed" with the ASCII version like I
 did).  STReport is catching up with the times, finally.  I took the
 "enhanced" version to work this past week to load onto my PC there to see
 what all of the hullabaloo was all about.  It looked nice, and
 promises to look even better with time.

      So what happens to us, some of you may be saying, that still want the
 plain ol' "vanilla wrapping".  Well, we haven't forgot you, trust me! 
 We're still working to provide an ASCII version to those of you on the
 Internet mailing list, as well as those of you (us!) that don't want to,
 or can't, use a PC or Mac.  And, there is, at least, an Atari reader
 program in the works so that Atari (and hopefully others) can take
 advantage of the new look.  That's still another couple of months away
 yet, but it will be available, and FREE!

      I recently installed a CD-ROM in my system, but I'm still waiting for
 software to arrive so that I can enjoy it.  So, since we really haven't
 seen too much in the way of reviews of CDs on the Atari line, we hope to
 be able to fill you in on what's available.  We'll be working with It's
 All Relative and others (hopefully) to bring you some
 information and reviews of existing and future CDROM offerings.  So, we
 hope that you'll stay tuned for that and other news as it happens!

      Until next time...


                          Delphi's Atari Advantage
                         TOP TEN DOWNLOADS (8/9/95)
                                                                            
           (1) MEMWATCH 4           (6) DIAMOND EDGE PATCH -> V2.03
           (2) EASY MONEY 1.0       (7) CD_LIST UPDATE - JULY 1995
           (3) IN-TOUCH 1.52        (8) ATARI COMMUNITY EMAIL LIST
           (4) MARIANT 1.0          (9) CALENDAR TEMPLATE*
           (5) HCOPY 1.6S           (10) FLASH II 2.23 UPGRADE
                                                                            
                               * = New on list

                               HONORARY TOP 10
   The following on-line magazines are always top downloads, frequently   
   out-performing every other file in the databases.                      
                                                                           
                   STReport (Current issue: STREPORT 11.31
        ATARI EXPLORER ONLINE (Current issue: AEO: VOLUME 4, ISSUE 5)
          Look for the above files in the RECENT ARRIVALS database


 It's All Relative WWW! STR InfoFile!         IAR's Correct Web Page URL!


 From IAR's Greg Kopchak:

 On our announced Web Page yesterday, we published an incorrect URL:
 It should be:

 http://www.charm.net/~toad/iar/iar_home.htm

 We apologize to all who failed in their connect attempts and invite you
 back using the correct URL.

 It's All Relative


 Lexicor News! STR NewsFile!            Lexicor Announces Summer Sale!


                             Medusa Summer Sale

 The Medusa, a powerful system running on a 68040 at 32Mhz speed (64)
 advertised by Medusa Systeme in germany) is selling for around 5-7000 U$D
 around the world (Lexicor USA price used to be 3,600 for
 a basic system no monitor).

 Now Lexicor is offering a sale on this powerful system:

 68040
 8 Megs of FastRAM (expandable to 128)
 TOS 3.06
 Starter's Animation Pack and Drawing Program
 Medusa Utilities
 Digital Arts Render Utilities
 ST Input Output Board

 It comes in a tower (baby size) and has built in graphics of an
 ET-4000 Tseng that can go as high as 1024x768 in 256 colors.

 A 1 Gigabyte hard drive is included

 ONLY 2,800 U$D Brand new

 with a 14" Monitor: 3,000 U$D
 with a 17" Monitor: ONLY 3,200 U$D

 Lexicor Software offers special deal on high-end Monitors
 $559 for brand new 17" Monitors
 $1400 for new 21" monitors
 $100 dollars off for NOVA Users!!
 21", EPA compliant Digital Monitors (up to 1600x1280 24-82Hkz) 3 Year
 warranty costs now ONLY 1,400 U$D.
 17", EPA compliant Digital Monitors (up to 1280x1024 24-82Khz) 3 year
 warranty costs now ONLY 559 U$D.

 I forgot to mention that *existing* NOVA Users can get a 100 dollar rebate
 on the 17" Monitor with one free Raystart as well. This one is a .28"
 monitor and can do 1280x1024 no problem and is digital.

 Cheers

 Yat @ Lexicor


 STR NewsPlus

                         MCI, Delphi to Marry Online


      Word on Wall Street is that MCI Communications Corp. is set to merge
 its online business with News Corp.'s Delphi system in Cambridge,
 Massachusetts.  Reporter Jared Sandberg of The Wall Street Journal this
 morning
 quotes executives familiar with the negotiations as saying British
 Telecommunications Plc is holding talks to buy a stake in the joint
 venture.

      The paper says the joint venture will include 250 employees of MCI
 and 450 from Delphi Internet Services Co. and its online game unit Kesmai
 Corp. and combine the more than 200,000 MCIMail customers with
 the 100,000 Delphi subscribers.  The Journal also reports Scott Kurnit,
 who recently left the IBM/Sears Prodigy system to join MCI, becomes CEO of
 the venture to create online services for businesses and consumers that
 will exist wholly on the Internet's World Wide Web rather than providing
 customers with separate access.

      Sandberg calls this, "The first major outgrowth of MCI's planned $2
 billion investment in the media company," adding British
 Telecommunications is said to be in negotiations to purchase a stake in
 the yet-unnamed venture. BT, which already owns a 20 percent stake in MCI,
 "could provide the venture with additional capital as well as access to
 overseas markets," Sandberg comments.  As reported, media czar Rupert
 Murdoch's News Corp. bought Delphi in October 1993 with highly publicized
 plans to revamp the service and
 infuse it with News Corp. "content," such as guest appearances by
 characters from shows on News Corp.'s Fox television network, "but," says
 Sandberg, "the plans haven't turned out as News Corp. expected and
 Delphi's executive suite was reshuffled as News Corp. looked for a fix.
 (The) media company appears to be putting Delphi in MCI's hands and
 letting MCI take the lead."

      On the management front, the Journal says:

      -:- Anthea Disney, who recently left as editor of News Corp.'s TV
 Guide magazine to join Delphi in the new post of editor in chief, now will
 report to Kurnit.

      -:- Delphi CEO Alan Baratz is stepping aside to become president of
 News Technology Ventures, a new post at News Corp., though he also will
 sit on the board of the new joint venture.  Sandberg says the idea in
 setting up the new service entirely on the Internet is that it may enable
 it "to hook subscribers who are meandering about the Web, even though they
 got there via rivals."


                           Diamond Acquiring Supra

 Diamond Multimedia Systems Inc. is acquiring Supra Corp., the Vancouver,
 Washington-based modem maker. Supra shareholders will receive a
 combination of cash and stock with a value of approximately $54 million. 
 Combined sales for both companies topped $255 million in fiscal year 1994,
 and was over $200 million (unaudited) for the first six months of 1995.

 In addition to his role as Supra's president, John Wiley will also become
 a vice president of Diamond Multimedia, heading the firm's new
 communications division, and will join Diamond's board of directors.
 The Supra product line will continue to be sold under the Supra brand
 name.

 "Supra's strength in delivering state-of-the-art, high-speed fax modem
 technology positions Diamond to take advantage to the expanding personal
 computer connectivity market, which is growing due to users' desire to
 access the Internet and other online electronic services," says William
 Schroeder, president and CEO of Diamond Multimedia. The company,
 headquartered in San Jose, California, is a multimedia products developer.


                        IBM Considered Apple Buyout 

      An unidentified IBM executive says his employer was close to buying
 Apple Computer Inc. last summer, but dropped the idea after "we decided we
 already have a Number 2 operating system so why buy another Number 2
 system."  Writer Susan Moran of the Reuter News Service, reporting from
 Palo Alto, California, also quotes an unidentified industry analyst
 familiar with Apple's operations as confirming the discussions. 
  
 "Yes, that's true, they did hold talks," he told her, "and the pattern of
 activity in Apple's stock recently once again suggests somebody knows
 something" about a possible business combination.

      Moran notes IBM's OS/2 and Apple's Macintosh operating systems face
 stiffening competition from Microsoft Corp., whose operating systems
 together run about 80 percent of PCs sold worldwide. And of
 course, Microsoft is expected to tighten its grip on the market with
 release of its Windows 95 operating system upgrade Aug. 24.      

 "IBM has spent up to $2 billion to develop OS/2 but it has never made the
 huge market penetration once hoped for," Moran comments. "And while
 Apple's Macintosh software is still widely revered as the best in the
 industry, it has failed to help Apple gain market share in a PC world that
 is increasingly centered around Microsoft's software and Intel Corp.'s
 microprocessors."

      As reported, rumors circulated last October that IBM and Apple had
 held merger talks, though both companies have refused to comment on
 speculation at the time. Rumors persist that IBM, as well as other
 companies, might be pursuing Apple have been circulating for months. 
 Other companies analysts have cited over the past several months as
 potential bidders for Apple include AT&T Corp., Oracle Corp. and Japan's
 Canon Inc.

      Meanwhile, Moran notes that in a rare interview with a few reporters
 recently, Apple CEO Michael Spindler said Apple never held talks with
 Oracle executives.  Asked if Apple had even considered a merger with IBM,
 Spindler said, "I don't want to talk about acquisitions... I want to say
 this company is not for sale. But can anything be sold? You just have to
 look at the movie 'Indecent Proposal.'" (In that film, a wealthy older man
 pays $1 million to sleep with another man's beautiful young wife, played
 by Demi Moore.)


                        House Accepts Cox-Wyden Plan

      The U.S. House of Representatives has approved a rewrite of U.S.
 telecommunications laws that includes an amendment to shield online
 computer system operators from liability should they take steps to limit
 objectionable content on the Internet.  House acceptance of the proposal
 by Rep. Chris Cox, R-California, and Ron Wyden, D-Oregon -- which also
 prohibits the FCC from setting decency guidelines for cyberspace, leaving
 the computer industry and parents to deal with the problem as they saw fit
 -- immediately drew praise from online executives.

      "The online community is just coming into its own as a vast resource
 for people around the world," said CompuServe President/CEO Robert J.
 Massey. "By taking steps to empower parents and to encourage
 the marketplace to address issues such as child safety online, Reps.
 Christopher Cox and Ron Wyden, along with the U.S. House of
 Representatives, have taken a leadership role in addressing challenging
 Issues associated with this emerging technology."

      Massey added the Cox-Wyden amendment "helps enable us to expand the
 quality and character of our service. And, it allows us to continue to
 deploy technologies that will empower parents -- without compromising the
 rights of our members or being forced into the impossible task of
 controlling or censoring content."     The House package also includes
 wording requiring TV manufacturers to install a computer chip that screens
 out objectionable programs.  The bill, which Ian Christopher McCaleb of
 United Press International describes as "the most sweeping revision of
 U.S. communications law since enactment of the Communications Act of
 1934," passed the House by a final vote of 305-117, more than enough to
 override a threatened presidential veto.

      The measure is similar to a version the Senate passed in June, except
 that the Senate proposal calls for regulation of content on the Internet. 
 McCaleb notes a bipartisan group of lawmakers rode "an openly
 emotional legislative roller coaster" yesterday afternoon in their
 attempts to have the violence chip or "V-chip" language inserted into the
 bill.

      The initial amendment, sponsored by Rep. Edward Markey,
 D-Massachusetts, would have required TV makers who sell sets in the U.S.
 to install a V-chip into every new set as soon as the bill is signed into
 law. (The chip is designed to allow parents the ability to block out
 programming they deem objectionable, making it inaccessible to children
 who do not know how to override the chip's programming.)

      However, House Republican Leader Dick Armey, speaking against the
 amendment, said, "Kids are kids. They will figure out how to override that
 chip, and they will probably use it to hack into the Pentagon's computers
 by the time their parents come home."  At one point, the measure was
 replaced by a softer amendment that only recommended the use of blocking
 devices, and called on the FCC to conduct studies into their
 effectiveness.

      "But," reports UPI, "Markey and his co-sponsors, using a bit of
 parliamentary trickery, managed to insert their language by 'recommitting
 the bill with instructions,' effectively using a legislative back-door to
 include the chip proposal in the bill."  The bill, officially known as the
 Communications Act of 1995, aims to deregulate local telephone and cable
 television service, while repealing certain broadcast ownership
 restrictions.


                      Some Urge No Halt to  Windows 95

      Executives of three software firms -- Symantec Corp., Egghead
 Software Inc. and Corel Corp. -- are urging the U.S. Justice Department
 not to block the scheduled release of Microsoft Corp.'s Windows 95
 operating system later this month.  The Associated Press says that in
 letters to Assistant U.S. Attorney Anne K. Bingaman last week concerning
 her department's antitrust investigation of Windows 95, the three said
 they have
 millions of dollars at stake in the program's timely release.

      As reported, Bingaman is investigating whether Microsoft has violated
 federal antitrust laws by combining software for its proposed online
 service, Microsoft Network, with the new version of Windows.  AP reports
 the executives say they anticipate the Aug. 24 release of the program will
 serve as a major boost to software programs they've developed.

      Symantec President/CEO Gordon E. Eubanks Jr. warned Bingaman of "the
 extraordinary market disruption that would follow a delay in the
 commercial release of Windows 95 and the products designed to run on
 it."  Noting his firm has developed new versions of its popular Norton
 Utilities software to run under Windows 95, Eubanks added, "The expense
 and effort will be largely wasted if Windows 95 is not available on
 August 24th, and the competitive effort we put in, to be timely in our own
 product release, will be squandered."  Egghead Software, the large
 software retail outlet, said it has "incurred millions of dollars in
 front-end costs," including building up inventories, preparing for release
 of Windows 95.


                       Feds Won't Block Win95 Release

      Antitrust regulators with the U.S. Justice Department say they won't
 take action on the Microsoft Network or Microsoft Corp.'s new Windows 95
 software before the new products' release in two weeks.  Justice
 Department officials late yesterday released a two-sentence statement
 saying a probe of the Microsoft Network "and other issues associated with
 possible anti-competitive practices relating to Windows 95 is ongoing,
 (but that) the department does not expect to complete its investigation or
 reach a decision on possible enforcement action" before the Aug. 24
 release.

      Business writer Rob Wells of The Associated Press said the Justice
 Department "gave few hints when the large-scale investigation will
 conclude."  Microsoft spokesman Greg Shaw told Wells, "We are pleased the
 Justice Department decided not to challenge the August 24 launch" and the
 company is proceeding "full speed ahead."

      As noted, the federal regulators are examining whether combining
 Microsoft Network access software with Windows 95 will give the company an
 unfair advantage over other online services.  Says Wells, "There's been
 abundant speculation within the computer industry that the department
 would have to decide before the Aug. 24 launch of Windows 95 whether to
 bring a case against Microsoft.  Industry experts say it would be easier
 and less expensive for Microsoft to rewrite the software code and separate
 the online service from Windows 95 prior to the program's public release.
 However, Microsoft went into final production of Windows 95 last month,
 making such a rewrite less likely."

      CompuServe attorney Steve Heaton told AP the Justice Department
 statement is evidence the government has decided to prepare a "thoughtful
 and well-prepared case."   Heaton, who is providing material to Justice
 investigators, said he has received no indication the government is
 backing off its investigation, adding, "The activity we have had with the
 Department of Justice investigators has expanded into activities
 concerning Internet access, the role of Windows 95 and how it affects
 other Internet providers."  In the Wall Street Journal this morning,
 reporter Don Clark notes the Justice Department doesn't ordinarily provide
 guidance on the status of a pending antitrust investigation, "but an
 agency spokeswoman explained that after being bombarded by inquiries from
 the computer industry, the press and the public, department officials felt
 it would be appropriate to clarify that the Aug. 24 date wasn't a critical
 deadline for the decision on what action the government bill take, if
 any."

      Said Clark, "The move underscores the complexity of the agency's
 investigation," which has included subpoenas to PC makers, software
 publishers and competing online services. As reported, the department
 also recently asked competitors about Microsoft's plans to include
 software for navigating a portion of the Internet called the World Wide
 Web.

      Analyst David Readerman of Montgomery Securities in San Francisco
 told the paper, "Had they chosen to delay Windows 95, it would have
 created disruption through the entire PC industry food chain, not to
 mention the carnage that would have taken place in the tech stock sector."
 He predicts Microsoft's cost to recall Windows 95 before Aug. 24 at up to
 $315 million, and says a delay until October could have cost $900 million.

      Meanwhile, CompuServe spokesman Pierce Reid is quoted in this
 morning's Journal as saying the company is confidence the investigators
 still will take action after further investigation. "It would seem to
 indicate that they want to make sure they have all their ducks in a row
 before they file suit," Reid said. "This doesn't change our
 position that we consider Microsoft's practices anti-competitive."


                       BBS Users Challenge Government

      In what is believed the first courtroom challenge to government
 seizure of computer hardware and software, seven bulletin board system
 subscribers have filed a class action suit in federal court in Cincinnati. 
 The suit, filed yesterday, was brought against Sheriff Simon Leis on
 behalf of several thousand subscribers to the Cincinnati Computer
 Connection BBS, according to United Press International.

      As reported earlier, the county Computer Crimes Task Force -- formed
 by Leis -- raided CCC's offices on June 16 and seized the entire computer
 system, including private electronic mail belonging to subscribers.  UPI
 says, "A search warrant justifying the raid gave the task force
 investigators permission to search hundreds of thousands of public and
 private electronic messages to locate 45 allegedly obscene computer
 images."

      However, plaintiffs' attorney Scott Greenwood told the wire service,
 "Whether the sheriff and the computer 'net police' like it or not, the
 Bill of Rights is not optional just because they don't like it or
 understand it. Shutting down a computer system and seizing people's
 private communications makes a mockery of the First Amendment."

      The suit, which seeks actual statutory and punitive damages, contends
 Leis and the task force violated the free speech provision of the First
 Amendment, the Fourth Amendment, several provisions of the federal
 Electronic Communications Privacy Act of 1986 and Ohio common privacy
 rights.  Says the suit, "The faces of the CCC subscribers were the faces
 of Greater Cincinnati -- working men and women, retirees, mothers,
 fathers, grandparents and children, Republicans, Democrats and
 independents."  Greenwood characterized the task force's actions as a move
 to "shut down a constitutionally protected forum for speech and
 association."


 Editor's Note...
 Although I never considered myself a "Dead Head", I have a number of fond
 memories of Jerry Garcia and the Grateful Dead.  The concerts, the albums
 (yes - albums!), Dead concert tour shirts, and other memorabilia.  The
 Grateful Dead influenced an age of more gentleness, a kind of inner peace. 
 The world is a little smaller with his passing.  Even cyberspace users
 mourn his passing:


                        Cyberspace Mourns Jerry Garcia

      Plugged-in America is mourning the loss of rock legend Jerry Garcia,
 founder of the Grateful Dead who passed away this week of a heart attack
 at 53.  The Dead always has been hugely popular on the Net, where fans
 have used computers to find tickets, discuss songs, line up places to
 sleep while following the band on the road. Now they are using the same
 data links for electronic memorials.  A message at the electronic front
 door of The Well, the hometown system in Garcia homebase San Francisco,
 said the system was experiencing a slowdown because of an influx of users
 to discuss the passing.

      "It's a very busy day on The Well," spokeswoman Melissa Walia told
 entertainment editor Valerie Kuklenski of United Press International
 yesterday morning. "It peaked midmorning as the news got out and people
 learned that it was not just a rumor."  On CompuServe, a special page of
 features (GO GARCIA) was established by yesterday afternoon, linking to
 news and commentary around the system, including Rolling Stone Online,
 People Online, Rock Online, RockNet and the Fan Club Forum.  Meanwhile,
 Associated Press writer Elizabeth Weise quotes one message on the Well
 with this tribute:
      
   "There's a helluva jam goin' on right now! Janis, Pigpen, Brent, Zappa,
  Jerry, Hendrix ... Dancin' in the streets, jammin' at the Pearly Gates! I
         hear Bach and Garcia are gonna blow the roof off tonight."

      Weiss also notes RockWeb Interactive set up a Jerry Garcia Tribute
 page with text, graphics, songs and photos on the World Wide Web within
 hours of getting the news. It included artwork by Stanley Mouse, who
 designed the original skull and roses icon that appeared on many Grateful
 Dead album covers and has become a symbol for Deadheads everywhere. The
 Web address is http://www.shore.net/~aiko.


                           Jerry Garcia Remembered

      Members of the RockNet Forum's Message Section 7, "The Dead," are
 remembering the life and music of Grateful Dead co-founder and lead
 guitarist Jerry Garcia, who died Wednesday at 53.  Shortly after word of
 Garcia's death was reported by the news media, members gathered in the
 forum to share their memories, provide
 support and look toward the future.

      Member Susan York stated that she's been a fan since the early 1970s.
 "Thanks to Jerry for the music and the memories," she wrote.  "I'm going
 to miss new music evolving, but I'm going to enjoy the legacy he's left
 us."
      Member Kirsten M. Beck said Garcia's death taught her a lesson. "I
 realized upon learning this that I have so many regrets -- never took my
 son to see a show, didn't get to see the last show with my very best
 deadhead friend because she had other -- not so important -- plans. We
 just kept saying there will always be next time. Another lesson in life:
 "sometimes there is no next time."

      Member Eric Thompson stated that writing about Garcia's death brought
 tears to his eyes. "It was in '78 that I was introduced to the band in
 Syracuse -- while attending school at SUNY/Cortland -- by my roommate. We
 saw the band at the Palace in Michigan last year and now, I am beginning
 to realize, for the last time -- that we will never be able to experience
 it in the same way again." Thompson added, "It was my friend that told me
 (about Garcia's death), and now he has introduced me, once again, to a new
 set of feelings."

      Member Bill Savage recalled his days working with the Dead.  "Having
 worked for Bill Graham from 1986 up until his death, I was caught without
 a net into the Dead lifestyle," he remembered. "Those days of Dead at
 Henry J. Kaiser, Oakland Coliseum, The Shoreline and others will live with
 me forever. I shall cherish my passes that I have kept through the years."

      "I'll miss Jerry and the boys very much," commented member Robert
 Armstrong. "The band may keep on playing, but the music won't be the same.
 Jerry, we'll see you on the other side."

      "Thus passes another great soul," stated member Dennis M. Williams. 
 "The light that was his will never be matched. The memory lives on. Let
 the light shine on me!"  To participate in the discussion in the RockNet
 Forum, GO ROCKNET.  Jerry, even up there at the pearly gates....Keep on
 Truckin'!



                               Jaguar Section
  CATnips - Squared!  Flashback!
  Rayman Hits Production!  Feedback!
  Tips and Cheats!  And much more!




 From the Editor's Controller                           Playin' it like it
 is!
   
      Rayman, the long-awaited and touted platform game from UbiSoft, has
 landed in production.  Scheduled release is for September 9th. White Men
 Can't Jump and Super Burnout are still getting a lot of activity online! 
 I'm looking forward to getting my bike out on the tracks next week and
 test out SBO!  And, I want to hear some trash talkin' and play some hoops
 with WMCJ!  I can tell that there's going to be a lot of gaming this next
 week  I'm in the mood!

      We have another winner!!  Yes folks, we held another drawing from all
 of our STReport Internet mailing list subscribers.  The prize is a copy of
 the newly published "The Jaguar Gamers Guide", published by Sandwich
 Island Publishing.  The winner....drum roll please......

                               brupert@mci.net

 [We'll have that "translated" for you into english in next week's issue!
 <g>]

      Let's get to the news and information for this week.  It appears that
 we're in a "semi-calm before the storm" this week.  And remember, JaguarCD
 arrives in two weeks!

      Until next time...

  Jaguar Catalog STR InfoFile     What's currently available, what's coming
 out.

     Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE                         MSRP      DEVELOPER/PUBLISHER

      J9000  Cybermorph             $59.99         Atari Corp.
      J9006  Evolution:Dino Dudes   $29.99         Atari Corp.
      J9005  Raiden                 $29.99         FABTEK, Inc/Atari Corp.
      J9001  T McFur/Cresc Galaxy   $29.99         Atari Corp.
      J9010  Tempest 2000           $59.95         Llamasoft/Atari Corp.
      J9028  Wolfenstein 3D         $69.95         id/Atari Corp.
      JA100  Brutal Sports FtBall   $69.95         Telegames
      J9008  Alien vs. Predator     $69.99         Rebellion/Atari Corp.
      J9029  Doom                   $69.99         id/Atari Corp.
      J9036  Dragon: Bruce Lee      $39.99         Atari Corp.
      J9003  Club Drive             $59.99         Atari Corp.
      J9007  Checkered Flag         $39.99         Atari Corp.
      J9012  Kasumi Ninja           $69.99         Atari Corp.
      J9042  Zool 2                 $59.99         Atari Corp
      J9020  Bubsy                  $49.99         Atari Corp
      J9026  Iron Soldier           $59.99         Atari Corp
      J9060  Val D'Isere Skiing     $59.99         Atari Corp.
      
             Cannon Fodder          $49.99         Virgin/C-West
             Syndicate              $69.99         Ocean
             Troy Aikman Ftball     $69.99         Williams
             Theme Park             $69.99         Ocean
             Sensible Soccer                                  Telegames
             Double Dragon V        $59.99         Williams
      
      J9009E Hover Strike           $59.99         Atari Corp.
      J0144E Pinball Fantasies      $59.99         C-West
      J9052E Super Burnout          $59.99         Atari
             White Men Can't Jump   $69.99         Atari
             Flashback              $59.99         U.S. Gold


      Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      CAT #   TITLE                      MSRP         DEVELOPER/PUBLISHER

              Ultra Vortek               $69.99         Atari
              Flip-Out                   TBD            Atari
              Rayman                     TBD            UBI Soft
              Power Drive Rally          TBD            TWI
              Jaguar CD-ROM              $149.99        Atari
      
      Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      CAT #   TITLE                      MSRP          MANUFACTURER
      J8001  Jaguar (complete)      $189.99             Atari Corp.
      J8001  Jaguar (no cart)       $159.99             Atari Corp.
      J8904  Composite Cable        $  19.95      
      J8901  Controller/Joypad      $  24.95            Atari Corp.
      J8905  S-Video Cable          $  19.95
             CatBox                 $  69.95            ICD
      

 Jaguar Developers STR InfoFile    Current Developer Lists & Titles
  
 Game Title               Date      Game Type           MSRP Publisher

 Air Cars                 TBA       Racing/Combat       $59.99MidNite Ent.
 Alien vs Predator        NOW       Role Play/Adventure $69.99Atari
 Alien vs Predator CD     2/96      Role Play/Adventure TBD  Atari
 Arena Football           10/95     Sports              TBD  V Reel
 Assault                  2Q/95     Action/Combat       $59.99MidNite Ent.
 Atari Kart               11/95     TBD                 TBD  Atari
 Att. of Mut. Penguins    10/95     Arcade              TBD  Atari
 Baldies (CD)             09/95     Action/Simulation   TBD  Atari
 Batman Forever (CD)      04/96     Action/Adventure    TBD  Atari
 Battlemorph (CD)         09/95     Flying/Action       $59.99Atari
 Battlesphere             09/95     Space/Combat        TBD  4-Play
 Battlestar               11/95     Space/Combat        TBD  ?
 Battle Wheels            2Q/95     Racing/Combat       TBD  Beyond Games
 Black ICE/White Noise    12/95     Action/Adventure    TBD  Atari
 Blue Lightning (CD)      08/95     Flying/Action       $59.99Atari
 Braindead 13 (CD)        10/95     Action/Adventure    TBD  ReadySoft
 Breakout 2000            11/95     Puzzle              TBD  Atari
 Brett Hull Hockey (CD)   11/95     Sports              TBD  Atari
 Brutal Sports Football   NOW       Sports/Combat       $69.99Telegames
 Bubsy                    NOW       Action/Adventure    $49.99Atari
 Cannon Fodder            NOW       Action/Adventure    $49.99Virgin
 Chas Barkley Basketball  09/95     Sports              TBD  Atari
 Checkered Flag           NOW       Racing              $69.99Atari
 Club Drive               NOW       Racing              $59.99Atari
 Commando (CD)            11/95     Action (3D)         TBD  Atari
 Commander Blood (CD)     11/95     RPG                 TBD  Atari
 Creature Shock (CD)      08/95     Adventure/Sci-Fi    TBD  Atari/Virgin
 Cybermorph               NOW       Flying/Action       $59.99    Atari
 Dactyl Joust             11/95     Action              TBD  Atari
 Dante (CD)               06/96     Action              TBD  Atari
 Deathwatch               11/95     Arcade              TBD  Atari
 Defender 2000            10/95     Arcade              TBD  Atari
 Demolition Man (CD)      09/95     Action/Combat       $59.99    Atari
 Doom                     NOW       Action/Combat       $69.99    Atari
 Double Dragon V          NOW       Action/Adventure    $59.99    Williams
 Dragon:Bruce Lee Story   NOW       Combat              $59.99    Atari
 Dragon's Lair (CD)       08/95     Adventure           TBD  Ready Soft
 Dragon's Lair 2 (CD)     10/95     Adventure           TBD  ReadySoft
 Dreadnought (CD)         2Q/95     Adventure           TBD  Atari
 Dune Racer (CD)          01/96     Racing              TBD  Atari
 Dungeon Depths           2Q/95     Action/Adventure    $59.99MidNite Ent.
 Evolution: Dino Dudes    NOW       Puzzle/Adventure    $49.99    Atari
 Fight For Life           TBA       Combat              TBD  Atari
 Flashback                NOW       Action/Adventure    $59.99    US Gold
 Flip-Out                 08/95     Puzzle              TBD  Atari
 Formula Racing (CD)      12/95     Racing              TBD  Atari
 Frank Thomas Baseball    04/96     Sports              TBD  Atari
 Gotcha!                  01/95     Challenge           TBD  Unknown
 Hardball Baseball        2Q/95     Sports              TBD  Atari
 Highlander I (CD)        11/95     Action/Adventure    $59.99    Atari
 Highlander II (CD)       02/96     Action/Adventure    TBD  Atari
 Highlander III (CD)      04/96     Action/Adventure    TBD  Atari
 Horrorscope              2Q/95     Combat              TBD  V Reel
 Hover Strike             NOW       Action/Combat       $59.99    Atari
 Hover Strike CD          09/95     Action/Combat       TBD  Atari
 Hyper Force              TBA       Unknown             TBD  Comp. West
 Ironman/XO-Manowar       04/96     Action              TBD  Atari
 Iron Soldier             NOW       Action/Strategy     $59.99    Atari
 Iron Soldier II (CD)     01/96     Action/Strategy          TBD  Atari
 Jack Nicklaus Golf(CD)   2Q/95     Sports              TBD  Atari
 Kasumi Ninja             NOW       Combat              $69.99    Atari
 Magic Carpet (CD)        12/95     Action/RPG          TBD  Atari
 Max Force                09/95     Action              TBD  Atari
 Mindripper (CD)          02/96     Adventure           TBD  Atari
 Mortal Kombat 3          04/96     Fighting            TBD  Atari
 Myst (CD)                08/95     Interactive Novel   TBD  Atari
 NBA Jam T.E.             12/95     Sports              TBD  Atari
 Phase Zero               10/95     Action/Arcade       TBD  Atari
 Pinball Fantasies        NOW       Arcade              $59.95Comp. West
 Pitfall                  09/95     Arcade              TBD  Activision
 Power Drive Rally        08/95     Driving             TBD  TWI
 Primal Rage (CD)         12/95     Fighting            TBD  TWI
 Rage Rally               2Q/95     Racing              TBD  Atari
 Raiden                   NOW       Action/Adventure    $49.99    Atari
 Rayman                   09/95     Action/Adventure    TBD  UBI Soft
 Redemption (CD)          11/95     Action/Adventure    TBD  Atari      
 Rise of the Robots (CD)  11/95     Action/Arcade       TBD  TWI
 Robinson's Requiem (CD   09/95     Adventure           TBD  Atari
 Rocky Horror Inter.(CD)  04/96     Adventure           TBD  Atari
 Ruiner Pinball           09/95     Arcade              TBD  Atari
 Sensible Soccer                    NOW  Sports         TBD  Telegames
 Sky Hammer (CD)          12/95     Flying/Action       TBD  Atari
 Soccer Kid               2Q/95     Sports              TBD  Ocean
 Soul Star (CD)           09/95     Action/Sci-Fi       TBD  Atari
 Space Ace (CD)           09/95     Space/Combat        TBD  ReadySoft
 Space War                09/95     Action/Adventure    $59.99    Atari
 Starlight BowlaRama CD   10/95     Simulation/Sports   TBD  Atari
 Star Raiders             2Q/95     Space Simulation    TBD  Atari
 Sudden Impact            12/95     Action              TBD  Atari
 Super Burnout            NOW       Racing              $59.99Atari
 Supercross 3D            09/95     Sports              TBD  Atari
 Syndicate                NOW       Simulation          $69.99    Ocean
 Tempest 2000             NOW       Action/Adventure    $59.99    Atari
 Thea Relm Fighters (CD)  10/95     Action/Fighting     TBD  Atari
 Theme Park               NOW       Simulation          $69.99    Ocean
 Tiny Toon Adventures     2Q/95     Action/Adventure    $59.99    Atari
 Towers II                12/95     RPG                 TBD  JV Enter.
 Trevor McFur             NOW       Action/Adventure    $49.99    Atari
 Troy Aikman NFL Ftball   NOW       Sports              $69.99    Williams
 Ultimate Brain Games     2Q/95     Puzzle              TBD  Telegames
 Ultra Vortek             09/95     Action/Adventure    $69.99Beyond Games
 Val D'Isere Skiing..     NOW       Sports              $59.99    Atari
 Varuna's Forces (CD)     11/95     Action/Adventure    TBD  Atari
 VidGrid (CD)             08/95     Puzzle/Music Video  TBD  Atari
 Wayne Gretzky NHL (CD)   12/95     Sports              TBD  TWI
 White Men Can't Jump     NOW       Sports (w/Team Tap) $69.99    TriMark
 Wolfenstein 3D           NOW       Combat/Action       $59.99    Atari
 Zero 5                   01/96     Unknown             TBD  Unknown
 Zool2                    NOW       Action/Adventure    $59.99    Atari

 Titles, scheduled release dates, and prices are verified from Atari 
 - all are subject to change


 Jaguar Easter Eggs/Cheats & Hints STR InfoFile    Solving Those Riddles!  


 From CompuServe's Atari Gaming Forum, Doug M. Atkins provides us with the
 level codes to Flashback:

 Just finished Flashback for the Jag.  Here are the level codes if anyone
 is interested.

 L1:  Rising
 L2:  Ordo
 L3:  Profit
 L4:  Prize
 L5:  Shaeps
 L6:  Hitter
 L7:  Twin

 We've seen a number of messages, public and private, asking for some help
 with the special Super Dunks.  Well, there are a number of them, but we're
 not going to give them all away.  After all, the game is still new!! 
 Since we're all gentlemen here, let's talk about the female players of
 WMCJ and how they do their Super Dunks!

      All of the female characters possess the same Super Dunks.  They are
 described here, along with the proper button presses to activate them. 
 Remember that the button presses must be done quickly, and while the "B"
 action button is held down.  When the "B" action button is released, the
 player will perform the Super Dunk.  Timing is critical to getting off the
 more complex Super Dunks.

      The following Super Dunks are for all female characters.

 A.   To perform the OVERHAND slam, press the D-PAD RIGHT.
 B.   To perform the TWISTER-SPIN slam, press the D-PAD LEFT TWICE.
 C.   To perform the BEHIND-THE-BACK slam, press the D-PAD LEFT, THEN
        RIGHT.
 D.   To perform the FLIP slam, press the D-PAD DOWN, THEN UP.
 E.   To perform the SPASTIC-SPIN slam, press the D-PAD DOWN, THEN
       RIGHT, THEN UP.

 We had some e-mail published in last week's issue looking for the
 invincibility code for Hover Strike.  Well, here it is:

 The Hover Strike development team does not recommend using this cheat. 
 They feel being invincible does not allow you to enjoy the full spectrum
 of game situations, or its many challenges.  However, enter this code at
 the mission select screen for unlimited missile weapons, unlimited energy,
 and unlimited shields.

                   Press 3+4+6+7+DOWN simultaneously.


 Jaguar Online STR InfoFile         Online Users Growl & Purr!
   

       CATnips... Jaguar Tidbits from Don Thomas        (95.08.03)

 I thought you might all like this story.
  
 As Director of Customer Service, my staff may sometimes refer me to
 specific callers which have unusual viewpoints, exceptional praise or
 simply wish to register a comment (so to speak). <g> I take such calls
 as frequently as possible and I enjoy absorbing what a lot of people have
 to say.
  
 One such call came in this afternoon. I shouldn't tell you the caller's
 name, but I'll share that it was a "he" and that his initials were J.B.
 (no relationship to lunch hour in the department <g>). J.B. told me that
 he was in our mailing list because he had purchased a Jaguar a long while
 back and also owned quite a few Jaguar games. Understandably, J.B. has
 gaming in his blood and he loved our system, but ultimately decided to
 trade it in for another system to see what they had to offer.
  
 Over the past two weeks, J.B. has received post cards from Atari and he
 has heard from friends how "cool" the new games coming out for the Jaguar
 really are. Consequently, J.B. felt compelled to register a complaint that
 we (Atari) were forcing him to buy a Jaguar all over again. The postcards
 were just too much for him to handle.
  
 Of course I empathized with J.B. and reminded him where in New Jersey he
 could buy a new system.
  
 I hate it when we disappoint a customer. <g>
  
 I know I miss these predictions frequently, but Travis has promised me a
 new issue of Atari Explorer Online this coming weekend (probably Monday).
 Look for an exclusive Ted Hoff interview as well as an early look at VLM
 on the Jaguar CD-ROM.
  
 In case you've been in a cave <g>, "White Men Can't Jump" *IS* in stores!
 Here's a comment from Prodigy...
  
  Service: PRODIGY
  Board: VIDEO GAMES BB
  Topic: ATARI JAGUAR
  Subject: GAME DEVELOPMENT
  Time: 07/28     9:41 PM
  
  To: CHRIS ALLEN    (QDAP95B)
  From: RICHARD CATTERALL    (DCPX77A)
  
  White Men Can't Jump is now shipping, here is a comment.

  >We have just had a look at White Men Can't Jump.  I think
  >Atari has another winner. The game has the look, feel and
  >AI of a 64 bit title. There is no way this game could have
  >been done on any of the 16-bit platforms.
  >
  >Dave  Bits of Fun
  
  Richard
  
 Remember, for a limited time, "White Men Can't Jump" is  pre-packaged with
 a FREE Team Tap peripheral.
  

 A special mailing of the new Jaguar Strategy Guide has shipped today to
 Atari's internal list of Rep Firms and Distributors. I spoke to the
 publisher, Sandwich Islands Publishing, and they tell me that the chains
 are already submitting sizable reorders. Ask your retailer to show you a
 copy. It is very well done.
  

       CATnips... Jaguar tidbits from Don Thomas        (95.08.07)
      

 "White Men Can't Jump" seems to be the talk of the town and well it should
 be. It's the first "trash-talkin" game of two on two basketball of it's
 kind and, for a limited time, comes with a FREE Team Tap(tm) peripheral
 exclusively for the Atari Jaguar 64.
  
 So you say what is that I'm talkin' 'bout? We'll let's see what Frans
 Keylard says off the Internet. Frans is a regular Atari Explorer Online
 contributor and has sent this review to me to supplement another review
 running in the next issue of AEO.
  
 Title:              White Men Can't Jump
 Publisher:          Atari 1995
 Programmers:        High Voltage
 Players:            1 to 4
                                     
                                Introduction
  
 WMCJ is loosely based on the movie with Wesley Snipes and Woody Harrelson,
 neither of which appear in this adaptation.  Of course it's Rosie Perez
 that I really miss!  Just about everyone has seen multiple copies of the
 mailing announcements for both Super Burnout and  WMCJ.  These mailings
 are tied to your mailed-in warranty cards, and since I diligently filled
 out those, I received about nine pairs of cards. This is okay, since it
 gives me the chance to hand out the excess at my next Atari club meeting.
 I do think that the buffoon who wrote the excruciatingly annoying
 "trash-talking" wannabe text on the WMCJ flyer and in the manual, should
 be exposed to it in a Clockwork Orangesque fashion. Let the punishment fit
 the crime! I guess it just doesn't work when it's watered down. I wish
 there were a parental lockout feature on the cart so actual phrases from
 the movie could be used.  Trash-talking only works effectively when it's
 not cleaned up for the "Barney the Dinosaur" audience. As it stands, there
 are quite a few phrases being bantered about during gameplay.
  
 Like a good boy I read the manual first before playing the game, it just
 happens to be that my nearest Jaguar dealer is 30 miles away and someone
 else was driving!  As it turns out, this gave me a tremendous advantage
 over some not so thorough and vociferous internet peers.  It sure helps to
 turn on the arrow above your own players so you can keep track of them
 more easily.   The court is three dimensional and the camera has a
 swooping and zooming viewpoint. This initially is quite bewildering, but
 after a while it becomes predictable.
  
 The characters all have humorous names, backgrounds and motivations for
 winning the $5000.  There are fourteen pairs to choose from, twenty of
 which are black players, but the rest seriously need to lay off the
 embalming fluids!  They are a curious shade of death-gray which makes it
 kind of hard to call them white. Nevertheless, they could be purple and it
 would probably also be politically correct - who am I to judge?
  
 There are four courts to choose from in VS. Mode, and Tournament mode
 cycles through these until you reach the Slam City Tournament. The object
 is to earn the tournament entry fee of five thousand dollars by hustling
 other teams.  You borrowed the initial money from your friendly local
 financiers, Tangle and Cash, aka the Breakleg Brothers.  These gentlemen
 want their money back as soon as possible with an absurd interest rate.
 They, in turn, want to start their own credit card business. If you
 threaten to deter them from this lofty entrepreneurial goal, they will
 personally demonstrate their knowledge of anatomy. Okay, so I made the
 credit card bit up, the fact remains that it's "game over" when you lose
 their cash.
  
 The game moves at 15 to 18 fps and is adequate enough, but the background
 crowds (when applicable) are stationary cardboard figures.  Perhaps this
 is a trade-off, but I probably would not have noticed this were it not for
 the spectators with their arms stuck up in the air.  That would get very
 tiring after a while. Overall the graphics are very good, there are lots
 of in between game digitizations and renderings.
  
  Pros
  
 TEAM TAP!!! The ability to hook up four joypads and play against three
 other friends is what gives this game it's "keeper" status. The device has
 four joypad slots and connects to the player two plug-in.  The first three
 plug-in will be used by WMCJ along with the player one joypad. The fifth
 plug-in is not supported by this particular game since WMCJ is two-on-two,
 and everybody knows that adds to three.  If you hook up two team taps, one
 to each joypad plug-in, you can hook up eight joypads in total, which
 should be more than enough for any forthcoming game.   The Team Tap is a
 freebie, a "WMCJ special promo." The package retails for $69.95 or less. I
 have always been a fan of multiplayer games, because as fun as solo games
 might be, they do not improve your social life, or give you a chance to
 beat up on your friends. When these meat-for-the-slaughter friends come
 over, WMCJ is now THE game to play.  Hey, I want to show my Jag off, and
 what better way then by being able to show something that allows
 multiplayer mayhem?  Alien vs. Predator only goes so far.  There are
 plenty of options to choose from. The speech, music, and effects can be
 independently controlled.  The graphics are somewhat oddly colored, but
 very good nevertheless.
  
  Cons
  
 The moving camera is a technical show-off, but the option to have a fixed
 camera angle at about 45-60 degrees behind the top of the key would
 definitely have been welcome.  I guess I still love the old game
 One-on-One, featuring Dr. J. and Larry Bird. However, if that were
 allowed, people wouldn't turn on the roving camera and there goes the
 show-off factor.  Dilemma's galore!   The odd zombie-like colors of the
 non-black players (I don't know what else to call them!) could have been
 better. The super-dunk sequence is not very easy to execute, and
 it being player specific is worse.  It just figures that you also have to
 have adequate energy to perform a super-dunk.  However, I have a feeling
 that this game has not surrendered its secrets yet, not by a long shot! 
 The Artificial Intelligence (AI) is fair, but easy to beat, even without
 super-dunks. I say fair, because in NBA Jam, the computer cheats like
 crazy when it's behind. WMCJ does not do such things, and comes out the
 moral victor in the process. At any rate, the multiplayer aspect is what
 this game is all about. However, this game is not about the computer as an
 opponent.  The computer is an excellent team-mate because it always marks
 your opponent.

 Tips

 Playing against the computer is easy if you dribble the ball up to the top
 left or right hand side and shoot from three-point range. Wait for your
 team mate to get close to the basket for rebound purposes.
  
 Conclusion

 WMCJ is obviously the first game to offer more than two player
 simultaneous play and in that respect it ushers in a new era for the
 Jaguar.  It is a total blast to play with multiple players.  Its pros far
 outweigh the cons, and I like this game, I like it a lot! Some people will
 love this game like I do, and others won't. This game certainly
 draws its strength from the ability to invite a bunch of friends over to
 play.   Noteworthy is that the lead programmer, Adisak Pochanayon, will
 probably never want to hear the word "basketball" again after he gets done
 with his next project; NBA Jam, Tournament Edition.
  
    Graphics    ****
    Sound       ****
    Control     ***
    Fun Factor  *****
    Overall     **** (a very solid 4 stars!)
  
    Explanation: 
      *****     Excellent!
      ****      Very Good
      ***       Good
      **        Sub par
      *         Forget It!


 Let's see what our friends on Delphi say about "White Men Can't Jump"...
  
 To: 75300.1267@compuserve.com
 From: XMILLAR@delphi.com
 Date: Fri, 4 Aug 95 23:22 PDT
 Subject: WMCJ
  
 Well, I finally managed to get back to Babbages and ... after several
 hours of play, here is my preliminary review:
  
 Graphics

 All four areas of play are very pleasing to the eye. Be it the burned out,
 graffiti strewn court of Compton to the NBA style of the Inglewood Forum,
 the ground, backboard, and courtside textures are all very well done. The
 several layers of scrolling, raytraced, bitmap backgrounds are also very
 nice, albeit an interesting stylistic change from the real look of the
 rest of the court.  All of the players are nicely digitized, but have a
 washed out look to them, most likely due to heavy compression. The number
 of frames per move is adequate and the frame rate is roughly 15fps, akin
 to JagDoom. Definitely one of the prettiest games for the Jag in recent
 memory.
  
 Music

 Great music, IMO.  The theme tune absolutely _sucks_, but the in-game
 music is really, really cool.  Obviously not of Tempest quality (although
 I like the style better) but superior to Val D'Isere and Iron Soldier. 
 The style fits very well with the game.
  
 Control

 Controls seem very responsive, although I have had some trouble pulling
 off the "SuperDunks"...it just doesn't seem to be an intuitive movement to
 me and I can only seem to perform one in every 5 tries or so. This is
 probably due to my own cluelessness, however. :) Also, I don't know if it
 is just my copy or not, but it seems that whenever I get into a
 punch-fest, randomly throwing my dukes out in a vain attempt to level my
 opponents, the pause feature gets activated. I _know_ I am not
 inadvertently hitting pause, and as the pause feature shows off a nice
 transparency effect and keeps the music going, it isn't the big of a deal,
 but mildly irritating, nonetheless.
  
 Gameplay

 In my opinion, WMCJ is a blast to play! Lots of frantic action and subtle
 strategy in this game. The problem is that the computer just isn't very
 tough. After only two hours of play, I've already won the "Slam City
 Tournament" and beaten half  the other teams in versus mode on the highest
 skill level. Obviously, this game will shine as a multiplayer game. Having
 up to four friends together will _make_ this game.
  
 Misc


 I feel that the onscreen text is best left turned off - thank god for this
 feature. It distracts from what is going on on-court, and I often found
 myself just reading the text instead of paying attention to what was going
 on on the court. :) The in-game chatter is very humorous, and although it
 does get somewhat repetitive, spices the game up.
 Granted, there are only two voices and a limited number of phrases, but
 cart space is at a premium, so anyone who freaks out over this needs to
 RELAX. And you can zero the volume on the chatter if it bothers you
 that much. I think the chatter will be especially nice in multiplayer
 games, as it seems like it will elicit all sorts of accompanying
 commentary from the crowd. :) Although this will sound lame, I hope there
 is a hidden profanity code..."Get off me bitch!"  just would seem more
 appropriate than "Get off me chump!" Maybe it's just me. :)
 Finally, it would have been nice if the backgrounds were animated with
 people running around, jumping up and down, etc.  But it doesn't matter
 that much...I'm always too damn busy trying to drain a three or knock
 "Egghead" on his ass to pay much attention to the backgrounds.  :)

 As far as the Team Tap goes, this is one quality peripheral. It's a very
 sturdy construction and looks like they chopped a slice out of the Jag
 casing, added the ventilation grill things onto the back and strung a
 controller extension out the back. :)  And, it works _great_ as a
 controller extension.
  
 To sum things up, WMCJ is an excellent new title for the Jaguar. Buy it,
 chumps!
  
 - Chris Millar

 To: 75300.1267@compuserve.com From: Sal Manfredonia
 Subject: White Men Can't Jump first impressions
 Date: Fri,4 Au g 95 18:45 PDT
  
 I bought WMCJ a few hours ago, and I've been playing it almost non-stop
 ever since.
  
 The game is really fun to play. The graphics are great, with large,
 detailed players and beautifully rendered courts. The camera views are
 sensible and do a nice job of following the action. Besides the scaling
 of the court, there is also a bit of rotation. The only real complaints
 are that the animation is somewhat choppy, and some of the skin tones seem
 to have a grayish, washed-out look, but it's not really that bad and IMHO
 the other graphical flairs more than make up for these few deficiencies.
  
 One of the coolest features is the inclusion of "trash talking." The
 characters comment on baskets being made or missed, stolen balls, blocked
 shots, and the like. The voice samples are not only crystal clear, but
 also very numerous. Someone guessed that there were about ten samples, but
 he couldn't be more wrong. I think I heard more than ten samples in my
 first MINUTE on the court. The phrases are also very cool, and coordinate
 nicely with the action.
  
 The gameplay is great. It's kind of like a 3-D half court NBA Jam on the
 streets. The controls are similar to NBA Jam, and the buttons can be
 reconfigured. A double-tap on the "turbo" button allows you to switch to
 your computer-controlled teammate at any time. This is cool, because if
 you're not good at passing (and the computer WILL get in your
 face...OFTEN), you can switch control of the man with the ball to the
 computer, and let him pass to you. Another nice feature is the inclusion
 of "super dunks," which are performed by holding down the
 "shoot" button and doing motions similar to fighting games like Primal
 Rage. Each character has one super dunk listed in the manual, but can have
 additional super dunks for players to discover. It's a great way
 to show off!
  
 Oh yeah, in case you haven't heard, the game also includes the Team Tap,
 which looks like it was designed well and seems to have a cord of good
 length (though I haven't taken off the twist-tie yet).

 I would certainly recommend WMCJ. It's a fun game, and one which appears
 to have long-term playability as well. "Rockin'!"
  
    --Sal Manfredonia  (hysteria@gti.net)
      "It's hard work being this good!"
                     -- White Men Can't Jump for Atari Jaguar

  Even CATscan members love "White Men Can't Jump"...
  
  Message: = Open Discussion =  #204 of 204 [8 Lines]
  Sent On: August 6, 1995 at 7:01pm
  Sent By: Brian Mccleary - Loyal Jaguarian
  Sent To: All
  Replies: None
  Subject: Flashback and White Men Can't Jump
  
 Well, Flashback is cool, it's a good game on any system.

 I've noticed a few differences with items etc. than the Sega or Snes
 version. Speed of the controls is definitely better on my kitty.  White
 Men can't jump the super slams have really got me stumped, I think
 practice will help.  The "Urban Angels" are my favorite. Does anybody have
 a "secret bike" code for Super Burnout?  Let me know and keep playing
 Jaguar, it's coming on strong!


 Here's three WMCJ comments from the dudes on GEnie.
   
 SVC: GEnie
 Category 40,  Topic 21,  Message 13
 DATE: Thu Aug 03, 1995
 FROM: S.SLUK  at 05:03 PDT
  
 Just got WMCJ and after playing it with a friend for 5 hours I found it to
 be a lot of fun. The rotation takes some time to  get used to but after a
 small learning curve, the game becomes really fun. As a matter of fact, it
 is one of the most addicting games that are available for the Jaguar. I
 recommend the game to anyone that has been waiting for a basketball game
 that is truly unique.... the team tap is just a bonus...

 SVC: GEnie
 Category 40,  Topic 21,  Message 16
 DATE: Fri Aug 04, 1995
 FROM: P.FLETCHER4 [STumped]  at 11:16 EDT
  
 I also bought WMCJ and the game is really fun. It has a very unusual
 floating camera view that is a bit weird to get used to, but it is a real
 neat effect once you get used to it.
  
 I still have a problem pulling off the Jams when I want to. It requires
 quite a bit of timing. The game also has hidden Jams that your players can
 learn, but I'm having too much trouble with the one assigned to the
 players to worry about finding new ones at this time.
  
 Four player play is a real blast. If Atari can continue to produce quality
 games like this you won't hear me complaining  very often. I'm sure the
 magazines will hate it and thus I've stopped even looking at the damn
 things. Atari....good job.
  
    Pete 
      
 SVC: GEnie
 Category 40,  Topic 21,  Message 24
 DATE: Sun Aug 06, 1995
 FROM: R.JONES82 [Bob Jones] at 23:37 CDT
  
 Purchased WMCJ today. This is a really fun game, I agree with others that
 it takes 30 minutes or so to get the hang of the controls.  Once past the
 initial learning curve the game starts to rock. I like all the digitized
 voices of the players, some pretty funny comments are made.  As for the
 frame rate, it is on par with AVP, its easy to look beyond it. I don't
 agree that it makes the game unplayable, a few frames more and this game
 would be perfect, but its great as is.
  
 Bob J.
      
 Hey, our buddies on Prodigy say...
  
 SVC: PRODIGY(R) interactive personal service
 Date: 08/08 Time:  0:44 AM
 Board: VIDEO GAMES BB
 Topic: ATARI JAGUAR
 Subject: WHITE MEN CAN'T JUMP
 To: RYAN BULLOCK    (PBCR91B)
 From: JERY DRANZIG    (PSFT55A)
 Time: 08/05     1:24 PM
  
 WMCJ rocks; player and camera moves are very realistic.  It does take a
 little getting used to view and controls, but you get the hang of both
 with a little practice. This game looks like it would be a blast playing
 against up to three friends with Team Tap adapter included. Check it out!
      
 Here's the buzz on CompuServe...
  
 SVC: CompuServe
 FRM: Craig Harris  73733,231
 DAT: Tuesday, August 01, 1995
  
 Since I received so much positive feedback on my feedback to Super
 Burnout, I've decided to do the same thing for White Men Can't Jump.  This
 is my first impression based on about an hour of play and about 2 mm of
 sweat scooped off of the controller. <g>
  
 I just want to say, this is probably one of the first "polished" Jaguar
 games I've played since Tempest. A decent menuing system, tight controls,
 tons of speech samples and animation frames, and nice, gritty music.  The
 game itself is a cross between NBA Jam, Barkley: Shut up and Jam, and
 Jammit. (get the connection?) But instead of the side-scrolling view most
 video streetball players are used to, you get a free-floating, halfcourt
 camera view from behind the midcourt line.
  
 The constant zooming out, in, around, and through is more gimmicky than
 helpful; but it does put to rest the debate whether or not the Jaguar can
 do realtime texture mapping at a decent, playable clip...almost.  Because
 the graphic detail is so high, with multiple background layers, 4 hi-res
 players, and a 3-dimensional rim on a backboard, the Jaguar flinches a
 bit, trying to keep everything moving smoothly. I was afraid that the
 slightly low frame-rate was going to hinder the  gameplay... initially, it
 does, but only until you get your eyes adjusted to the
 speed of play. I'd say give it about 10 minutes of hard play before you
 throw your controller away in frustration.
  
 Now, about the gameplay: Basically, you just punch and maul and shove your
 way to two or three-point baskets. Oh, as a secondary option you can pass
 the ball, too. So *that's* what that other player's for...  You can also
 perform Super Dunks (tm) by pushing a Street Fighter/Mortal Kombat-ish
 motion on the pad while shooting the ball.  These aren't easy to do, but
 they *are* possible...and kind of cool to watch, because the camera zooms
 in as tight as possible to display your ego-ness. Each player has one (or
 two, or three...) and the manual assist in helping you perform one for
 each team.
  
 My only gripe about the gameplay itself is the fact that you absolutely
 CANNOT perform a standard, under-the-basket dunk or lay-up. All non-Super
 Dunk baskets must be jumpshots, which can get annoying when 
 the two opponents trap you under the basket.
  
 One thing I *absolutely* had to do was eighty-six the annoying text that
 pops up every half-second during the game. Luckily, I wasn't the only one
 that found it distracting, so the programmers offer the ability to disable
 them in the OPTIONS menu. Yes, you heard correctly...an options menu in a
 Jaguar game. Who would've thunk it?
  
 But...all-in-all, this is a great street-ball game. And the best part?
 They give you the multi-player Team Tap for free. (But if it's a 4 player
 game, why does it state on the box "1 or 2 player game"?  hmmm...)  Oh,
 and Manual error alert! In the graphic representation of the Team Tap
 hooked up to the Jaguar, the 2nd player controller is labeled "3" and the
 3rd player is labeled "2." Whoops...
  
 Great game, great indication of greatness from High Voltage. And aren't
 they doing a TON of Jaguar releases? Better fill up your wallet, boys and
 girls...
  
    -Craig-
     

 SVC: CompuServe
 FRM: Edward Mazmanian  102211,2662
 DAT: Wednesday, August 02, 1995
  
 Well Well Well...It's about time.
  
 Ever since Iron Soldier I've been waiting for a solid Jag title. Sure Val
 D'Isere and Super Burnout are fun, but they are also pretty much straight
 forward. It's only weakness seems to be that you want to move the players
 faster but you can't, unless of course you are always pressing the speed
 button. However, WMCJ makes up for this totally with great Voice Overs,
 Excellent Graphics (The players move so realistically, you just have to
 watch them and you won't believe it), and exciting gameplay. The Zooming
 feature which you might think would be annoying is anything but. It adds
 to the gameplay and keeps you glued to the screen. My favorite part is
 playing for money and trying to work your way up to the big contest,
 otherwise you are dead meat.  Anyway, I'm really enjoying it. I've played
 it for about 3 hours straight getting the hang of the dunks and getting
 used to the 3rd perspective, which takes a while, as well as getting used
 to the speed at which the players move.
  
 Overall I'd give it a B-.
  
 I'd recommend this to anyone who is looking for a Basketball game that
 isn't an NBA Jam Clone. I'm really looking forward to Thea Realm Fighters
 and Dactyl Joust now. Go High Voltage. For a first game I'll
 give you guys an A.
      

 Here is another WMCJ impression from AOL
  
 SVC: America OnLine
 Subject: WMCJ,  we have a winner
 From: thom21@aol.com (Thom21)
 Date: 2 Aug 1995 12:07:31 -0400
 Message-ID: <3vo7s3$ckk@newsbf02.news.aol.com>
  
 Here are my impressions after 2 hours of playing WMCJ. This game is one of
 the few but growing list of titles for Jaguar in which one does not ask
 the question, could my SNES of Genesis do this just as easy (a la Double
 Dragon V, Flashback, etc, etc). WMCJ is a visual feast. The graphics are
 extremely detailed and the game zooms in and out very smoothly. I have not
 been able to play with others, but the Jag AI is a very worth opponent. I
 recommend that you go to the options screen and set turn on the option
 that constantly marks your player with a blue arrow. It makes it easy to
 follow your players around the court. This game is a must have for Jaguar
 owners thirsting for quality sports action.
  
 Graphics       9
 Playability    7
 Sound/music    8
 Overall        8   (A very worthy effort !!)
  

 From the Internet, concerning Rayman:

 Well According to the Folks at UBI soft...Sept 9th, ON STORE SHELVES.
 Sweet :> I can hardly wait (good thing this is LESS THAN 1 MONTH!) here's
 the message

 Hi Scott,
 Rayman just got approved by Atari last week.  So production is in full
 steam and we expect it on store shelves on 9 September.  Thanks for
 checking out the site.
 - James



 ONLINE WEEKLY STReport OnLine          The wires are a hummin'!

         
          
              
                            PEOPLE... ARE TALKING
             
              
 On CompuServe

 compiled by
 Joe Mirando
 CIS ID: 73637,2262


 Hidi ho friends and neighbors.  Jeez, do I feel dumb!  For the last two
 weeks, I've been venting steam about online services that require you to
 use a special terminal program to access their service.  If you've been
 paying attention, you know that I'm against it.  I've been hearing
 rumblings that my three favorite services were considering changing their
 format to remove ASCII support for generic terminal programs (including
 support for ANSI, TTY (ASCII), and the whole "VT" family).  It was my hope
 that, by voicing my opinions, I would force some of these folks to at
 least take another look at we "non-mainstream" users.

 Little did I know then that our publisher was considering using a format
 that would give us the ability to apply all the bells and whistles to our
 humble offering.  As you probably know by now, our primary format is
 MicroSoft Word.  Or should I say "our Editor's" primary format is MS Word. 
 You see, I don't have a DOS machine.  That's by choice.  My trusty Atari
 ST serves me in good stead.  Because I don't have a DOS machine (or a
 Mac), I have no way to generate "Word" code.  Neither do I have any way to
 read it.  I was as surprised as you were last week when I downloaded
 STReport and found all those nasty little control codes in the file.
  
 But no, STReport will not leave our loyal Atari users out in the cold.  I
 can't say too much about this yet (perhaps one of the other editors can),
 but suffice it to say that before too long, we Atari users will be able to
 view STReport (and anything else in Word format) without having to bug a
 friend or relative to use their DOS machine.  It's still WAY too early to
 mention anything about this viewer such as who's coding it (although it is
 someone well known in the Atari world), what it will be able to do,
 whether it will have font support, how much memory it will require, as
 these things all remain uncertain.  The one thing that is fairly certain
 is that it will be freeware.
  
 I know that many of you are thinking the same things that I was when I
 first got this rude awakening:  It'll add to the size of the file... It'll
 make it harder to "cut" articles out... It'll reduce my flexibility...
 It'll change the course of civilization!

 All true.  Including the last one.  Imagine being able to download news
 from your favorite online service or BBS and being able to see pictures,
 captions, headlines, graphs, and pie charts all right there... and some of
 it perhaps only HOURS old.  Yes my friends, this IS the future of online
 publication.

 But until the viewer is ready, we will continue to provide STReport in the
 ASCII format that you are used to.  There's and old Chinese curse that
 goes: "May you live in interesting times".  Well folks, we've all been
 cursed! <grin>

 Now let's get on with the reason for this column:  All the great news,
 hints, tips, and information available every week right here on
 CompuServe.

 From the Atari Computing Forums

 CompuServe recently announced price reductions.  Peter Joseph asks:

      "RE: CIS' new pricing.  Although it's wonderful news, it kind of
 scares me.  The only reason I can see for CIS to do such a thing is to
 retain the market, but this seems almost a drastic move.  Can you shed
 some light on this?  Is CIS slipping or what?  How can they survive with
 this kind of pricing.  Or is it really that they've been ripping us off
 big time and now they've decided to stop it. <grin>"

 Sysop Jim Ness tells Peter:

      "Well, they HAVE claimed record profits for the last couple of
      reporting periods.  And, AOL recently went ahead in overall      
 membership numbers, so the sleeping giant has awakened.  Stockholder
      info indicates that several million $$ have been earmarked for   
 "marketing" purposes.
      
      The new pricing "just happens" to match that of AOL."

 Peter tells Jim:

      "...I never realized AOL was that popular (it's no wonder with them
      blanketing the nation with free disks; I've gotten three just in the
      last few months).  I don't know what it is but I have never found AOL
      to be as user friendly as CIS.  Maybe I'm just so used to CIS that it
      seems weird.

 Our own editor-in-chief, Ralph Mariano tells Peter:

      "Its not weird.... I feel the same way.  AOL is far too structured.
      Its like you're on a tramway with no _real_ control.  Besides IMHO,
      AOL is the "Teenage Network" and Steve Case seems to promote a self
      destructive, elitist attitude over there. Spend some time reading the
      messages there... they have no real content.  All noise.  <g>
      
      I like CIS... At one time I was elsewhere in a big way but that soon
      ended at the hands of a coupla .... in any case, I am here since.
      Those two did me and about a dozen others the biggest favor.  CIS is
      where its at, where it will be in the future, and where I will be. 
      The plans for this network in the near and distant future are simply
      amazing.  No... crushing is a better word. Especially to and for the
      competition.  One service cannot seem to get their Front End working
      right.  Its like a "sooner" dog, sooner _crash_ than work correctly.
      Yet they brazenly continue to tout the trash.  Oh well, at the rate
      they're going.... they'll soon follow NVN."

 Mark Szamrej posts:

      "I'm looking for technical information on Atari's TOS operating  
 system.
      
      I'm interested in anything I can find on the subject but would be
      especially interested in:
      
              OS Roots - Is TOS based on DOS, CP/M, etc.
              OS Type - 16 or 32-bit. What about multitasking capability
              Memory - Maximum memory TOS could support
              GUI - Gem I know. Did TOS support anything else?
      
      Anything would be helpful!!"

 Albert Dayes tells Mark:

      "I will give it a try:
      
      OS roots ... CP/M-68K ... the filesystem is almost like exactly like
      MS-DOS GEM is based on DRI (now part of Novell) GEM on the PC.

      OS - it does support single tasking ... with other 3rd party
      multi-tasking products available for it.

      The cpu is based on the Motorola 680x0 family of processors

      Max memory depends on model (most of the older ones had 4 meg limit)
      some of the later models could go to 128 megs (using some 3rd party
      memory expansion boards)

      There are some other filesystems supported like Minix for example.
      There is also the ability to run X-windows on the Atari as well.

      There was an Atari version of Unix System v Release 4 but it was
      never released to the public."

 Mark tells Albert:

      "Looks good to me! I appreciate the response. A friend has a Atari
      (520?) that he is looking to get rid of. He doesn't know much about
      it (was left to him) and I was wondering if it would be a good
      machine for me."

 Mark asks Albert:

      "I was reading over your TOS info again and I had a couple of
      questions:
      
      Was TOS a 16-bit or 32-bit OS?
      
      Have you ever heard of something called 'msh' (read mesh)
      (micro-shell)?  Is it some kind of Unix-like shell??"

 Albert tells Mark:

      "16 or 32-bit OS ... I guess it depends the way you look at it. If
      looking at it from the cpu one could say it is a 32-bit or 16-bit os.
      Atari did have multi-tasking version called Multi-TOS (uses a Mint
      kernal) which provided in general the same type of services that
      similar 32-bit OSes (on other platforms) provided.
      
      Micro C-shell .... is a Unix shell which gives one a standard Unix C
      shell.  There is also a multi-tasking version called MT-C shell. 
      There is one in the library (pd/shareware unix shell) called Gulam.
      There is also the GNU one called bash. The first two Unix C shells 
      listed above are commercial products while the later are freeware, 
      pd, or shareware type."

 Mark asks:

      "You said that the file system is almost identical to DOS.
      
      Does this mean that it has the same limitations as DOS in respect to
      8.3 filenames and such??"

 Albert replies:

      "The filesystem (on floppies) is 99% the same as MSDOS. If you format
      a 720K disk on the PC one can use it to move files back and forth
      between both systems (Atari & PC). Quite a few of the GEMDOS calls
      are very similar to their DOS function calls as well.
      
      The filesystem on hard drives is similar in the directory and fat
      area but the partitioning is different. But one can use a Syquest to
      move files between both systems provided one has the right software
      and limits partitions to 32 megabytes. I believe ICD software is the 
      one with this capability. There might be some others that provide 
      similar functionality.
      
      The DOS 8.3 filename is a common sight on the Atari also."

 Ralph Kalatucka asks for help:

      "I have just purchased an HP 540 Deskjet printer, and I have
      downloaded a few Compuserve printer drivers, found in Atari File
      Finder. I used keywords >Deskjet< and >Deskjet,Printer,Driver<.
   
      When I went to download the files, some that sounded really good said
      >File not found<. I double-checked my syntax carefully. (I love
      writing things down on paper while I look through CIS. Isn't that why
      I bought a computer in the first place?)

      Anyway, I could not download 2COLMS.LZH, PAMFLT.LZH, PRHP14.LZH and 
      one other, I forget the name. Do I have these names correct, or  
 should I be in another forum or something?
      
      Another question...is there any file to download to drive EZDRAW with
      G+PLUS? Migraph is on vacation for August and won't answer the phone.
      
      And is there a commercially available package to run my Deskjet 540
      that is better than the CIS files? It seems absolutely silly for HP
      to think that ONLY IBM? Compatable computer owners would be using
      their printers, so they provide IBM driver software with it. When I
      finally got a human at HP on the phone and asked if they had printer
      driver info so I could tailor my own drivers, the line goes very
      quiet until they figure out who I should call next?"

 Sysop Bob Retelle tells Ralph:

      "All three of the files you mentioned by name are in Library #4 here.
      Possibly you had chosen a different library when you tried to find 
      them before...
      
      If you select Library 4, then issue a DOWNLOAD command for each of 
      the files you should find them."

 Ralph tells Sysop Bob:

      "Do I have to be in each individual library to download the file?
      Sorry, when I would write down a filename, I didn't write down the
      library number. I thought I only needed the file name. Oops.
      
      PS. BTW, the file named HPDRVR.ARC does NOT work with with my HP 540
      and STWRITER Elite or 1stWord. With 1stWord, I just get a couple of
      "dingbats" then a page eject, and STWRITER Elite doesn't use an
      XYZZ-data file.  And PRTALL.LZH (Print All) does NOT print all; No
      Monochrome monitor support and no .GEM (Easy Draw) files.  ENVELO.ARC
      won't work with the HP 540, because HP decided that envelopes were
      too wide, and they want your envelopes rotated 90 degrees for    
 inserting into the printer. Frustrated? No, not me! an hour of   searches
 and downloads with nothing that works. grrr"

 Greg Kopchak of It's All Relative Software tells Ralph:

      "We just hooked up a 540 last week too. So far it has worked with
      everything we tried using our old DeskJet 500 Plus drivers. Haven't
      attempted color yet. All you need to convert the 540 to a color  
 printer is the color cartridge. So far we have been happy with it."

 Ralph replies:

      "So glad that the HP 540 works with HP 500 drivers. I don't have any
      of those either, so I'm still stuck. I am going to ask Jim Ness a few
      questions, so perhaps you may be able to offer some further input if 
      he doesn't already answer it."

 Jim Ness tells Ralph:

      "As BobR[etelle] indicated, the files are in Library #4 here.  We've
      moved things around a bit, and the File Finder may not have been
      updated in awhile."

 Ralph tells Jim:

      "Thank you for the help. However, I'm still stuck. I have not yet
      downloaded the files you directed me to library 4 in order to get 
      them, but the ones that I did download don't work, either with my HP 
      540 or my software.
      
      So, what would you recommend, if anything, to drive the HP 540
      Deskjet, whether it be a Compuserve-available or commercial program,
      for the following programs (Yes, they are oldies, but goodies! They
      work fine so I still use'em!)

        * ST Writer Elite
        * 1st Word (I don't think it's a "plus")
        * EZ Draw (.GEM extenders with G+PLUS)
      
      And a screen dump utility.
      
      I don't care if there are pull-down or pop-up menus or if its
      something that I have to configure myself. If the instructions are
      clear enough, I can usually figure it out, but some software authors
      think I'm a full time programmer, so they think I know what they're
      talking about.
      
      Or should I chuck it all in and get new software? I am saving to buy 
      a FalconST, but I feel more and more alone in the IBM/MAC universe, 
      and this HP 540 printer makes me feel even more so.
      
      But Mr. Ness, you have been around as long as the ST, so I respect 
      your judgement and welcome your help. Thank you for your years of 
      support."

 Simon Churchill tells Ralph:

      "I use a HP 520 and have had little problems with drivers,  If I
      remember you can write your own drivers for ST Writer Elite and 1st
      Word.
      
      I had to do this when I owned an 8 Pin (Yes you do see EIGHT written
      there) printer and got both programs working fine.  As for Easy Draw,
      that uses GDOS if I'm not mistaken, doesnt it?  I take it G+PLUS is a
      replacement? Have you tried a normal GDOS setup instead.  Anyway you
      should find most Deskjet or Laserjet II drivers will work.    I have
      found a good Laserjet driver from within FontGDOS and use it with
      timeworks, I get TWICE the print speed.
      
      What's the screen dump util?
      
      If your thinking of new software how about Paparus for a Document
      editor? It's one of the latest and is very good.
      
      Hope this helps,  I know your app's quite well (used them myself when
      money was tight!!)."

 Ralph tells Simon:

      "I guess I lost some of the README docs that came with ST WRITER
      ELITE, when I transferred it to my hard drive when I finally got one.
      But Version 4.1 uses no XYZZ.DAT file like the earlier versions, 
      which I do recall could configure printers quite easily. I have used 
      the CONFIG.TXT that I have on the same drive as my ST WRITER ELITE, 
      and have changed some of the printer codes, but boy, all I get is 
      that stupid typewriter-looking font called "courier", named after the
      old typewriter itself.
      
      I'll look into the CIS Atari libraries and see if there is a more
      recent version of ST WRITER in there, that I can configure.
      
      And yes, G+PLUS is a faster and more memory efficient replacement to
      GDOS, and I left a message on Codehead's answering machine, and we'll
      see if they get back to me someday.
      
      And a screen-dump utility is the ALT-HELP function on the Atari ST 
      that whatever is on the CRT Monitor in front of you gets printed to 
      the paper. The HP 540 gets that command and prints a few dingbats 
      then page-ejects, and repeats the process perhaps forever, or at 
      least until I turn off the printer."

 Meanwhile, Jerry Coppess posts:

      "Last week at the MIST show I bought a Wizztronics memory board for 
      the Falcon . It says to use:
      
           low profile
           non-composite
      
      simms. The local dealer I tried to buy the 16M simm from had never
      heard of this. The low profile is no problem, it just has to fit in 
      the board. The non-composite(non-carbon fiber?) is another matter. Is
      this something I am lilely to run into?  How do you tell the     
 difference?"

 Sysop Bob Retelle, who's probably got more experience than any two or
 three of us put together, tells Jerry:

      "I've never heard that term (non-composite) either, as applied to
      SIMMs.
      
      As a guess though, I'd say that it probably means you need to get
      9chip SIMMs, where each bit is assigned to a separate physical chip,
      instead of 3chip SIMMs where the bits share one of three physical
      chips.
      
      Occasionally it makes a difference in the PC world, so it may apply 
      in the Atari world too.
      
      Probably the best thing would be to try to call Wizztronics directly
      and check for sure though..."

 Jerry tells Bob:

      "I called Wizztronics.  I couldn't keep up with his explantion. It 
      does have something to do with the size and number of chips. I think 
      it was 4-4meg chips instead of 16 one meg chips.The main thing being 
      that all of the chips have to be on one side of the SIMM board.  
      Otherwise it will not fit into the expansion board."

 Ken Goodwin asks for help:

      "I just installed AdSpeed St in my Mega 4.  My St dowsn't want to 
      boot cold. I have to let it run for about 5-10 minutes before it will
      come on. Anyone had this problem or know of a solution?"

 Jerry Coppess gives Ken...

      "...a few ideas. Do you have the shielding back on? The
      monitor(especially a color monitor) could be reacking havoc with it.
      Cold solder joints. Where in the boot process is it failing? Is the
      screen blank or scrambled? Do you get errors? Can you put 8MHZ.PRG in
      the AUTO folder so it boots up at that speed. I have never had a
      problem with my Adspeed, but when I put a TEC board under it, it 
      would not boot at 16mhz. It would crash when the A: drive was    
      accessed at 16mhz. Wrapping the TEC bpards ribbon cable with aluminum 
      foil cured this. Interference that wasn't a problem at 8mhz may be at
      16. If you have switche(s) for the speed settings set hem for 8mhz, 
      and/or try disconnecting or shielding them. If you have a hard drive 
      try removing power to the A: drive.

 Ralph Mariano gives Ken another possibility:

      "[Perhaps] the power supply is "tired"..  no joke.  Call Best and get
      one of their "beefed up" supplies for your machine.  It fits right in
      and is almost twice as potent.
      
   Of course, this is only my opinion, I could be wrong."

 Ralph? Wrong?? Nah.  Meanwhile, Bob Waxer asks for help:

      "I have an old 1040ST that I want to connnect to some SCSI periperals
      I have (sysquest, bernoulli, etc) - I vaguely remember there used to 
      be a way to do this  - any help out there?"

 Simon Churchill tells Bob:

      "If you have an STFM or E then you will need a DMA cable from the ST 
      to a suitable interface module (Eg The Link II or The Translator etc)
      A box to put the items in, if there is not a PSU in it then you need 
      one with suitable drive power connect's.  A small PC case can be used
      to house the items and has a PSU built in.
      
      A 50 way ribbon cable to connect from the Interface module to each 
      item in a daisy chain fashion with the last item on the cable having
      termination resistors fitted.  NO other item should have these   
      resistor blocks fitted.
      
      How they look (Appox):
      
             /------------------------------------------------------\
             |                                                      |
             |                                                      |
             |                                                      |
             \------------------------------------------------------/
                ||    ||    ||      \         \   ||     ||     ||
                ||    ||    ||      /---------/   ||     ||     ||
                ||    ||    ||      \   PINS  \   ||     ||     ||
                \/    \/    \/                    \/     \/     \/
      
     There are normaly three blocks and they are positioned just behind the
     50 way connector on the item (Normaly).   There are a number of pins on
     each resistor block but I have not counted them so don't know how many
     there are!
      
     Each item connect on the chain MUST have it's own ID number, this is
     normaly set by jumpers on the items PCB.  The first should be set to ID
     0 and the next ID 1 etc until you reach the last unit which has the
     termination resistors in it.
      
      Phew!  Did you get all that?
      
      Hope this answers your question..."


 Well folks, there's lots more stuff that I could add, but space is getting
 short and you're eyes are probably as red as mine right now, so I'll stop
 here and promise to continue on next week in true ASCII fashion.  Be sure
 to tune in again next week and be ready to listen to what they are saying
 when...


                             PEOPLE ARE TALKING



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