ST Report: 20-Mar-98 #1411
From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 04/14/98-12:16:22 PM Z
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From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson) Subject: ST Report: 20-Mar-98 #1411 Date: Tue Apr 14 12:16:22 1998 Silicon Times Report "The Original Independent Online Magazine" (Since 1987 - Our 11th Year) [Image] Silicon Times Report International Magazine Post Office Box 6672 Jacksonville, Florida 32236-6672 R.F. Mariano, Editor STR Publishing, Inc. Voice: 1-904-292-9222 10am-5pm EST FAX: 904-268-2237 24hrs STReport WebSite http://www.streport.com STR Publishing's FTP Support Server 14gb * Back Issues * Patches * Support Files (Continually Updated) ftp.streport.com Anonymous Login ok * Use your Email Address as a Password Check out STReport's NEWS SERVER news.streport.com Have you tried Microsoft's Powerful and Easy to Use Internet Explorer 4.01? Internet Explorer 4.01 is STReport's Official Internet Web Browser. STReport is prepared and published Using MS Office Pro 97, FrontPage 98, Homesite 3.0 Featuring a Full Service Web Site http://www.streport.com Voted TOP TEN Ultimate WebSite Join STReport's Subscriber List receive STReport Via Email on The Internet Toad Hall BBS 1-978-670-5896 03/20/98 STR 1411 "Often Imitated, Never Surpassed!" CPU Industry Report Linux Advocate Blue Ribbon Awards No Decision on MS YET STReport MailCall INET Codes = Trouble Case Named to Big Board Auto Gadgets Examined STReport Confidential Hasbro - Atari Purchase People Talking Classics & Gaming NSF KILLS FUNDING FOR INTERNET DEVELOPMENT WINDOWS 98 TO SHIP BY JUNE 25 LESSIG & JACKSON BOTH MUST GO! STReport International Magazine Featured Weekly "Accurate UP-TO-THE-MINUTE News and Information" Current Events, Original Articles, Tips, Rumors, Gossip and Information Hardware - Software - Corporate - R & D - Imports Please obtain the latest issue from our Auto Subscription, Web Site or FTP Site. Or, read STReport Online in HTML at our Website. Enjoy the wonder and excitement of exchanging all types of useful information relative to all computer types, worldwide, through the use of the Internet. All computer enthusiasts, hobbyist or commercial, on all platforms and BBS systems are invited to participate. IMPORTANT NOTICE STReport, with its policy of not accepting any input relative to content from paid advertisers, has over the years developed the reputation of "saying it like it really is". When it comes to our editorials, product evaluations, reviews and over-views, we shall always keep our readers interests first and foremost. With the user in mind, STReport further pledges to maintain the reader confidence that has been developed over the years and to continue "living up to such". All we ask is that our readers make certain the manufacturers, publishers etc., know exactly where the information about their products appeared. In closing, we shall arduously endeavor to meet and further develop the high standards of straight forwardness our readers have come to expect in each and every issue. The Publisher, Staff & Editors Florida Lotto - LottoMan v1.35 Results: 03/14/98: two of six numbers with no matches [Image] From the Editor's Desk... Today is the FIRST DAY of SPRING! It never ceases to amaze me. What am I talking about? Here's the scoop... How can we as mature adults expect our children to be of fine character, upstanding and trustworthy when our own politicos are of shallow character and do not keep their word? First, the State of Florida guided by Lawton Chiles and now, the State of Texas under George Bush Jr... have reneged on agreements they made with two different Trial Attorney Teams willing to take up the fight with Big Tobacco at their own expense. When Big Tobacco lost... and the BIG money was awarded, both States began to welsh out on their agreements with the lawyers who won the cases for each respective State. The bottom line is the Lawyers took on the cases with the understanding that they would bear the cost of all litigation in return for a percentage of the award if they won. That translates into roughly a couple of million per case was spent before the awards were made by the juries. So, the Lawyers invested their own heavy money to try the cases and won! Now, one can only wonder if the jelly backs in both governor's offices would have come forward and said to the lawyers if they had lost... "We'll reimburse a large percentage of the monies spent to bring these cases to trial." I'm willing to bet neither the Bush nor the Chiles administration would've been so gallant. Once again, the crumball politicians set a fine, upstanding example for our young people. "You don't have to keep your word, back out and screw over those who deliver positive results and keep their word." Chiles can't run this year for re-election but another of the "Bush Clan" is running here in Florida... presumably an old buddy of Keaton's (remember that name?) I'll NOT vote for him. I'll not even consider "Jeb Bush" a viable candidate. Not after the "Bushwhacking" the Nation withstood under Daddy, George Bush Sr. (Can You say; Panama's Noriega and mass murder, Grenada, Iran-Contra, CIA Crack Coke in CA.?? ((George Bush Sr. ran the CIA at one time!))) and now Texas, under his Brother George. Sorry, I've seen far too many "Bushwhackings" to feel comfy with yet another Bush running Florida as governor. "Jeb Bush... Go back to Texas"..... And we all wonder why the crime rate in schools across the nation are on the rise.... This past week, the sealed documents sent to Judge Jackson by Lawrence Lessig were unsealed and disclosed by an Appeals Court in Washington DC. Would you believe, that "True To Form" the "Unbiased" Yale "Perfesser" had already told Judge Penfield Jackson that he felt (in so many words) that Microsoft had overstepped its bounds and should be decided against. This is unbiased??? After all, Lessig has had nothing to do since being removed from the case temporarily. These comments were part of his (Lessig's) original statements to Jackson. Both Jackson and Lessig should be permanently removed from having anything to do with this case. Besides, it's a known fact Lessig uses a MAC and not a Windows Machine and has on several occasions vehemently expressed his dislike of Microsoft and everything they represent. Nothing fair and unbiased here! [Image] http://www.streport.com ftp.streport.com news.streport.com ICQ#:1170279 STReport is now ready to offer much more in the way of serving the Networks, Online Services and Internet's vast, fast growing site list and userbase. We now have our very own WEB, FTP and NewsGroup Sites, do stop by and have a look see. Since We've received numerous requests to receive STReport from a wide variety of Internet addressees, we were compelled to put together an Internet distribution/mailing list for those who wished to receive STReport on a regular basis, the file is ZIPPED, then UUENCODED. Unfortunately, we've also received a number of opinions that the UUENCODING was a real pain to deal with. You'll be pleased to know you are able to download STReport directly from our very own FTP SERVER or WEB Site. While there, be sure to join our STR AutoMailer list which allows a choice of either ASCII or Graphics Rich HTML. STReport's managing editors DEDICATED TO SERVING YOU! Ralph F. Mariano, Publisher - Publisher, Editor Dana P. Jacobson, Editor, Current Affairs Section Editors PC Section Mac Section Shareware Listings R.F. Mariano Help Wanted Help Wanted Classics & Gaming Kid's Computing Corner Dana P. Jacobson Frank Sereno STReport Staff Editors Michael R. Burkley Joseph Mirando Victor Mariano Vincent P. O'Hara Glenwood Drake Contributing Correspondent Staff Jason Sereno Jeremy Sereno David H. Mann Angelo Marasco Donna Lines Brian Boucher Leonard Worzala Scott Dowdle Please submit ALL letters, rebuttals, articles, reviews, etc., via E-Mail w/attachment to: Internet: rmariano@streport.com STR FTP: ftp.streport.com WebSite: http://www.streport.com STReport Headline News LATE BREAKING INDUSTRY-WIDE NEWS Weekly Happenings in the Computer World Compiled by: Dana P. Jacobson Antitrust Enforcer Says No Decision On Microsoft WASHINGTON - The U.S. Justice Department's top antitrust enforcer said his agency had not yet decided how to proceed against Microsoft. Assistant Attorney General Joel Klein said the agency was still gathering facts in its wide-ranging investigation of the Microsoft. "We have made no determination what, if any, action we will take and no determination if we were to take action as to what remedy," Klein told reporters after a speech to an investor conference in Washington sponsored by Legg Mason Wood Walker. Asked about a report in the Wall Street Journal that the department was unlikely to block the release of Microsoft's Windows 98 product, Klein said, "From our point of view, that story was way ahead of where we are." The Justice Department took Microsoft to court last year charging that the world's leading software company was using its dominant position in computer operating systems to break into the market for Internet browsers in violation of a 1995 consent decree. Under a preliminary ruling in that proceeding, Microsoft was required to offer personal computer manufacturers versions of its Windows 95 software with and without its Internet Explorer browser. At the same time, the Justice Department has opened a broad investigation into a host of Microsoft business practices that may violate U.S. antitrust laws. The company intends to fully integrate its Internet Explorer product into Windows 98, expected to be released in May or June. Those plans could be put at risk if the Justice Department sought to force Microsoft to offer a version of Windows 98 without the browser. The Journal, citing unnamed people close to the case, reported that the department "probably won't" stop Microsoft from releasing a version of Windows 98 that includes the browser. The newspaper said the department was considering requiring Microsoft to release two versions of Windows 98, one with the browser and one without. Microsoft has repeatedly denied any wrongdoing and has appealed the preliminary injunction that required it to offer a version of Windows 95 without a browser included. Microsoft has steadily gained ground in the so-called browser wars, capturing significant market share in the last year from Netscape Communications. But the company has recently backed away from some of its most aggressive tactics by removing restrictive clauses in contracts with Internet service providers that want to offer Microsoft's browser product. U.S. Expands Microsoft investigation The U.S. Justice Department has expanded its antitrust probe of Microsoft Corp. to include issues related to Sun Microsystems Inc.'s Java software, the Wall Street Journal reported Tuesday in its electronic edition. The Journal said Sun confirmed the company had received a civil subpoena regarding Microsoft from the Justice Department. Sun also has received separate subpoenas from several states also investigating the software giant. The move expands the government's probe beyond Microsoft's practices in the web-browser market, the paper said. Sun's Java software is seen as a potential competitor to the Microsoft Windows operating system, and Sun's chief executive Scott McNealy is an ardent Microsoft critic. Sun has filed a civil suit against Microsoft alleging violations of its licence to use Java, the Journal said. Microsoft Ramps Up Washington Lobbying Microsoft Corp. dramatically ramped up efforts to influence the federal government in the past year as it became enmeshed in a fierce legal battle with antitrust regulators, newly disclosed reports to the government show. Microsoft spent $1.2 million trying to nfluence Congress and the Clinton administration in the second half of 1997 alone, nearly double the $660,000 the software giant spent during the first six months of the year. Microsoft's total spending on lobbying efforts in Washington last year was $1.9 million, up 67% from 1996. Microsoft's Gates Sees Windows 98 Mid-year SYDNEY - Microsoft chief executive Bill Gates said today that he expected the Seattle- based software giant would launch its Windows 98 computer operating system around the middle of the year. "This year we will be launching Windows 98...midway through the year," Gates told reporters in Sydney. The U.S. Department of Justice is in court proceedings against Microsoft, charging the leading software developer violated a 1995 consent decree aimed at increasing competition in the industry. At one point the Justice Department asked to be able to review new versions of Windows, saying Microsoft was in contempt of a judge's order to offer Windows 95 to computer makers without bundling in its Web browsing software. That request was dropped when Microsoft and the Justice Department came to an agreement. Gates said Microsoft was in the final stages of beta testing for Windows 98 and its latest NT version. He said results in recent weeks had been encouraging and Microsoft was on target to launch the product in the middle of the year. "We are getting quite confident we will be able to do that, " he said. Gates said there was no prospect that legal action taken by the Justice Department would affect the product launch. Fujitsu Makes Life Tougher for U.S. Disk Makers PALO ALTO, Calif. - Fujitsu, long a has-been in the computer disk drive business, has been causing some real headaches lately for its rivals. By all accounts, Fujitsu Computer Products of America, the disk drive unit of the Japanese computer giant, has made a remarkable recovery in the past two years. It has been stealing business from competitors like Seagate Technology and Quantum and forcing disk drive prices down. The company has doubled unit shipments and doubled its market share in each of the past two years. It is now the world's fifth-biggest disk drive supplier. It also has managed to introduce bigger, faster and cheaper drives, winning business from key computer makers like Compaq Computer, Hewlett-Packard and Sun Microsystems. While the rest of the disk drive industry is reeling from huge losses and massive price cuts, Fujitsu's disk drive operation will double its revenue in 1998 to over $2 billion, said Larry Sanders, chief executive of the disk drive unit. "December of 1997 was the biggest month in revenue, unit shipments and profits in the history of this company," Sanders said in a recent interview. Fujitsu's biggest month was the same period when rivals Seagate and Quantum were warning investors that they would not meet Wall Street's earnings expectations because of a huge worldwide disk drive glut. A newly competitive Fujitsu was part of the reason, analysts said. "They are definitely in an aggressive growth mode," said James Porter, principle of market researcher Disk/Trend Inc. in Los Altos, Calif. "They've gained market share from the high end to the low end." Fujitsu, based in Tokyo, is the world's second-biggest computer maker after International Business Machines. In the early 1980s, it was a powerhouse in disk drives, the main storage devices in most computers. But in the early 1990s, it stumbled badly because of poor marketing and slow product development. It could not develop bigger and faster drives as quickly as its American rivals were and lost business to rivals who could keep up with the rapid product cycles of the PC industry. Enter Sanders, a 25-year veteran of the computer peripherals business, with stints at Connor Peripherals and IBM. In 1995, he took over Fujitsu Computer Products of America, based in San Jose, Calif. Sanders said that when he started, Fujitsu was focusing all its energy on quality and technology, but wasn't paying enough attention to reacting quickly to market demand. "The problem was, they measured everything in days and weeks," Sanders said. "But our industry measures things in hours. If Compaq has a problem they don't say get back to me in a couple of days. They say get back to me in a couple of hours." So Fujitsu brought more of its sales and marketing efforts from Japan to San Jose, closer to U.S. PC makers. Fujitsu also is doing more of its product design in the U.S. to keep breast of customers' needs. Sanders said he now has 20 engineers working for him here, up from just three 18 months ago. Meanwhile, Fujitsu makes most of its drives in Asian countries like the Philippines. So Fujitsu's manufacturing costs are dropping as Asian currencies collapse. The changes seem to be paying off. Sanders said he expects Fujitsu to become a second source of disk drives for EMC, a computer company that currently gets all of its drives from Seagate. He also expects bigger orders for Fujitsu's high-end drives at Compaq and Sun, other big Seagate accounts. "So far, Sanders seems to be doing a very good job," said Paul Fox, analyst at investment bank NationsBanc Montgomery Securities. "It's a combination of everything -- quality, manufacturing, yields, costs, time to market with product." Still, Fujitsu would not be immune if worldwide computer sales drop. Excess inventory at companies like Compaq could slow component purchases, hampering Fujitsu's growth, analysts said. Plus, the glut of disk drives is not expected to shrink until the second half of 1998. To make profit in the business this year, disk drive makers have to concentrate on higher- margin server and laptop drives. Seagate and IBM both are stepping up development in those areas. Yahoo!, MCI Offer New Internet Service Internet search engine Yahoo! Inc. expanded its online domain with the launch of an Internet service that will offer customers direct access to the Internet. The new service is a joint venture of Yahoo! and MCI Communications Corp., called "Yahoo! Online powered by MCI Internet." While Yahoo's Web site is already one of the most popular destinations on the Internet, online users previously had to use another Internet service provider, such as America Online to get there. Now they will be able to make their initial connection to the Internet through the Yahoo service. The companies are charging $14.95 per month for unlimited local access, which will go up to $19.95 after three months for all customers who are not MCI long-distance customers. New Internet Address Word Codes Spell Trouble LOS ANGELES - A new Internet product designed to simplify address codes backfired on its launch day with users landing on a pornography site when they punched in "Bambi" for material on the lovable Disney character. A start-up Silicon Valley company marketing the product said the reason for the malfunction was that the new system was not yet fully deployed and users needed to download software from its Web site first. When Keith Teare, president of centraal of Palo Alto, announced the product to Reuters on Wednesday, he said it would do away with the multiple dots and slashes that make many Internet addresses hard to get right, and replace them with Web site addresses that even a child can remember. He said that if a user wanted Disney's Bambi page, they could type in one word "Bambi" instead of having to type a long, complicated series of words. Disney's Jungle Book site, for example, is www.disney.com/DisneyVideos/masterpieces/shelves/theJungleBook/index.html The short-cut failed miserably and the result was a torrent of complaints from users who typed in the word and wound up on a porn site with whips and chains instead of the doe-eyed creature. "I tried just entering Bambi. Oooooops!," said one user, while another complained, "THIS AIN'T DISNEY BOYS!" "I was shocked to see a pornographic web page pop up instead of the Walt Disney Web page for Bambi as you stated in your article," one irate user complained to Reuters. The user added: "Given that you mention in your lead that these new addresses are something even a child can remember, I think the implications are not what you intended. I'd hate to see kids trying this out and being exposed to this filth." Teare said the system will work if users first downloaded the software from his Web site -- www.realnames.com , which alas was not working at all on Thursday due to technical problems. He added that he hopes to eventually make it available through all the major Internet browsers. "I think I might not use the Bambi example anymore," he said. Teare added that he was surprised that computers made the jump to a porn site with an incomplete address. Centraal says it has signed 150 customers, like Walt Disney, and gives them the right to use the simplified address in print and media advertising. The hope is that the new addresses will bring more people to Web sites that currently have long, unintelligible addresses. Teare said the system was designed to make the Internet more consumer- friendly, by replacing cumbersome addresses with easy-to-remember brand names. One of the company's slogans is: "No more www.dots/slashes/more slashes." It said its customers include Amazon.com, Federal Express, and Volkswagen. Internet Addresses Spark EU-U.S. Custody fight BRUSSELS - A U.S. proposal to reform the system for allocating Internet addresses has caused a transatlantic debate over who should guide the global computer network into the 21st century. The European Commission, mounting a custody battle of sorts, has accused the United States of not doing enough to involve other countries in its plans. But opinion is also divided in the country that gave birth to the Internet over how to regulate cyberspace now that it sprawls the globe. The immediate conflict involves the system of numbers and letters that allows users to send electronic mail or call up World Wide Web sites by typing in the right address. The U.S. government manages core parts of the system, reflecting the Net's origins as a U.S. defense intelligence tool. But in a "green paper" published last month, the Commerce Department laid out a plan for handing over to the private sector -- prompting a reproach from the European Union executive body. "The...proposals appear not to recognize the need to implement an international approach," the Commission said in a draft reply that it has asked the 15 EU countries to adopt. The main dispute involves who should register and administer "generic top-level domains" -- the popular Internet addresses that end in suffixes such as .com, .org and .net. Those domains -- for commercial users, non-profit bodies and network service providers -- are now registered solely by Network Solutions (NSI), a U.S. company under contract to the U. S. National Science Foundation. Washington's plan, spearheaded by Internet policy guru Ira Magaziner, would break NSI's monopoly and respond to the exploding demand for addresses by adding five new top-level domains, each with a new registry to manage the database. Companies would then compete, for profit, to register new Internet addresses with NSI and the new registries. The plan would also set up a U.S.-based non-profit corporation to manage the underlying numerical addresses that computers use to locate Internet sites when a user types in a domain name. The U.S. initiative has thrown a wrench into a competing plan drawn up by a global coalition of companies and groups that has set up a Council of Registrars (CORE) in Geneva and had hoped to start registering new Internet addresses this month. That coalition, which has more than 200 signatories ranging from France Telecom to Digital Equipment Corporation, adopted a scheme last year to add seven new top-level domains, with the databases managed by CORE. It would allow new addresses to end in .shop, .firm, .web, .arts, .rec, .info and .nom. CORE has signed up 88 registrars in 23 countries, including 35 in the EU, who have already accepted thousands of applications for Internet addresses. "All the software and hardware were created to handle all these registrations," said Siegfried Langenbach, a German member of the CORE executive committee. "A good many registrars were taking pre- registrations -- customers were calling them, saying we would like to have this name." The U.S. paper stopped the effort in its tracks, leading some CORE backers to feel betrayed. "We were encouraged by Magaziner and his services to go ahead," said Alan McCluskey, coordinator of the CORE secretariat. "It was only at the last minute, when they were preparing the green paper, that we started to realize they had other ideas in their heads." A U.S. official responded that the Clinton administration had always been ambivalent about the CORE proposal, although the green paper had built on its work. He said the Americans wanted a system that relied less on international bodies, citing CORE's close links to the U.N.'s International Telecommunications Union. "We want to see an Internet led by the private sector, self-regulatory and in terms of management structure a lean, mean machine," he said. The move has heightened fears in Europe that the United States wants to maintain a kind of hegemony over the Internet. The Commission complained that the plan could consolidate U.S. jurisdiction over trademark conflicts involving Internet addresses, ignoring dispute resolution procedures set up by the World Intellectual Property Organization. CORE officials criticized the effort for being too "U.S.- centric" and failing to fully break down NSI's monopoly. The U.S. Internet community is also divided over which way to go. CORE's approach has been endorsed by various "godfathers" of U.S. cyberspace, including Jon Postel, head of the Internet Assigned Numbers Authority, which runs cyberspace's numerical address system. But some industry groups have attacked it for attempting to hijack the address system and shift it overseas, away from the jurisdiction of U.S. law and U.S. courts. Andrew Sernovitz, president of the Association for Interactive Media, said in a statement last summer that CORE had been set up by "self-appointed autocrats" who favored a "world government over the Internet." AIM represents more than 300 new media companies and big Internet users. Sernovitz told Reuters the green paper was "one of the most fair, straightforward documents I've ever seen come out of a government." The U.S. official stressed that the paper was only a draft and likely to be changed on the basis of public comments, which are due by March 23. New Company Sendmail To Attack Internet Spam SAN FRANCISCO - Sendmail has released a new set of software tools to combat junk mail -- or spam -- on the Internet, the new startup company said. The privately held company based in Emeryville, Calif., was formed to commercialize the software developed by Eric Allman, a UNIX programmer who wrote the first version of the software 17 years ago while working at the University of California at Berkeley. Sendmail will continue Allman's practice of giving the software away for free over the Internet, but at the same time it will distribute commercial products for Internet service providers and corporate customers. "The Internet's infrastructure has to remain free for the good of the Net," Allman, who is the company's chief technology officer, said in a statement. Sendmail, which counts among its first investors Sun Microsystems co-founders Bill Joy and Andy Bechtolsheim, launched Sendmail 8.9 at a trade show in Baltimore. The newest version of Sendmail addresses one of the biggest problems on the Internet, junk mail, with a software tool set that it calls the most "most capable weapon available against the spread of spam." Allman created the initial version of Sendmail as a program to route messages between the UC Berkeley computer systems and the ARPAnet, one of the first government networks that preceded the Internet. Sendmail estimates that more than one million copies of its "freeware" have been installed, representing more than 75 percent of all Internet servers dedicated to hosting electronic mail. Earlier versions of Sendmail included features to attack spam, but a Sendmail spokesman said that the software's spam blocking features were difficult to configure for non- computer experts. "You had to be a computer guru to configure it," he said. Sendmail said it will begin to offer a commercial version this summer, for an estimated price of about $1,000 per server. Sendmail said it expects to reach about $40 million in annual sales within three years from server software sales, services, training and consulting revenues. To date, Sendmail has raised about $1.25 million in funding from its investors, including Joy and Bechtolsheim. The company declined to name its other investors at this time. Compaq To Offer Free Monitors With PCs NEW YORK - Compaq Computer plans to offer free monitors and other accessories with its desktop personal computers for businesses, in an effort to reduce inventory at its distributors, the Wall Street Journal said today. Compaq said it will give away 15-inch monitors, valued at about $300 each, with its commercial desktop PCs and extend the memory promotion, which had been limited to high-end servers, to other units, the paper reported, citing distributors and others close to Compaq. Compaq's consumer business isn't suffering an inventory backup and won't be affected by the new promotions, the paper said. Motorola-IBM Venture Offers New PowerPC Chip AUSTIN, Texas - Motorola and IBM today said they introduced a faster version of its high performance PowerPC 750 microprocessor. The new version of the PowerPC 750 chip, capable of running at 300 megahertz, will be priced at $495 per chip in quantities of 1,000, Motorola said in a statement. An IBM spokesman said they will also offer the chip at $495 per device. The PowerPC 750 was originally unveiled jointly by the two companies in August 1997 at speeds up to 266 megahertz, a standard measure of computer processing speed. PowerPC microprocessors were jointly developed by Apple Computer, IBM and Motorola. Apple and vendors that develop for the Mac OS, or operating system, remain the major consumers of PowerPC chips. Apple Computer has used the chips in its G3 line of Power Macintosh and PowerBook systems. Motorola said embedded systems design companies also are using PowerPC 750 microprocessors for applications such as networking infrastructure, industrial and medical imaging and array processing. Netscape To Expand Internet Service NEW YORK - Netscape Communications is planning to expand its on-line service into a major Internet gateway, the Wall Street Journal reported today in its electronic edition. The move to shift its recently launched Netcenter site to a broader "portal" site -- a combination of content, communications and community features plus Internet navigation tools -- could require Netscape to both compete and cooperate with other Internet companies, the paper said. It will bring Netscape into more direct competition with many major Internet players, including Yahoo!, Excite, America Online and a similar new site that will soon be launched by Microsoft called Start, the Journal said. But how Netscape configures such a site might also include a single partnership or series of partnerships with some of those same competitors, the paper said. The Mountain View, Calif., Internet software company is now in discussions with Yahoo, Excite, AOL, as well as search-engine companies such as Infoseek and Lycos, about a wide range of options that include everything from simply selling them premium placement on the popular site to large-scale programming deals, the Journal said. Worldnet Won't Enforce Limits NEW YORK, March 13 - Worldnet, the Internet service provider owned by AT&T, says it will not resort to session timers as a way of reducing problems which occur with heavy network use. Worldnet spokesman Mike Miller told Reuters the company does not consider terminating online sessions after a fixed period of time as a worthwhile method for reducing heavy traffic during peak hours. Miller says the company sampled customer's feedback through news groups and decided the session limits is not a solution for managing heavy usage. AT&T announced on Tuesday that Worldnet was testing the idea of imposing time limits, including automatic logoffs, for the small percentage of subscribers who remain online after a fixed amount of time, such as three hours or more. Gore Seeks to Put Earth Image on Internet Vice President Al Gore proposed Friday the U.S. government design and operate a satellite to make a live image of the Earth available on the Internet around the clock. "This new satellite, called Triana, will allow people around the globe to gaze at our planet as it travels in its orbit around the Sun for the first time in history," Gore said. He asked NASA to launch a new micro satellite offering live images of the Earth depicting changing cloud patterns, developing hurricanes and even large fires in oil fields or forests. He said the image of the full Earth would awaken a new generation to the environment and educate millions of children around the globe. Australia Turns to Internet to Prevent Suicide Australia launched an Internet site Wednesday to combat the country's shocking youth suicide rate - one of the world's worst. Family Services Minister Warwick Smith unveiled what could be the world's first Internet site to help potential suicides, their families, friends and health workers. Reach Out! is found on http://reachout.asn.au . Smith said the government wanted to turn a technology that sometimes isolated people into one which reached out and offered help, provided information and told young people and their families where to find assistance. An estimated 400 Australians aged between 15 and 24 kill themselves each year. AOL's Steve Case Named to the Big Board's Board In a sign cyberspace has truly arrived in America's business establishment, America Online Inc.'s Steve Case has been nominated to the board of the New York Stock Exchange. The 39-year-old CEO and co-founder of America Online joins such business luminaries as British Airways Chairman Sir Colin Marshall, Ford Motor Chairman Alex Trotman and the head of Time Warner, Gerald Levin, who also were nominated to two-year terms Friday. The Big Board's outside directorship is made up of a dozen of America's top corporate leaders. America Online's stock is listed on the New York Stock Exchange, bucking a trend by many high-tech giants which remain loyal to the Nasdaq market. 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A T T E N T I O N ** A T T E N T I O N ** A T T E N T I O N STReport's Editor's Choice [Image] Awarded for Excellence in Programming, Support and Innovation Spring 1998 - Blue Ribbon Awards [Image] Allaire's HOMESITE version 3.01 http://www.allaire.com [Image] WS_FTP PRO version 5.0 http://www.ipswitch.com EDUPAGE STR Focus Keeping the users informed [Image] Edupage Contents Congress Eyes Aid For Distance Netscape Plans To Boost RealNetworks Buys Vivo Learning Students Internet Service Software Amazon.Com Wants To Send You To Law Software Piracy Malaysian Crackdown On Net School Pornography Walking Tightrope Between U.S. DOE Says Cookies Aren't New Tool To Stop Junk Mail Censorship & Free Speech Bad For You NSF To End Funding For Internet ISPs Say Internet Demand Compaq Slashes Inventory with Development Exceeds Technology Free Monitor Offer Yahoo! And MCI To Compete Against Study Says NCs Are Replacing AOL PCs In Workplace Customers Ignored In High-Tech Crossing That Bridge To The Students Are Slow at Using Decisions Year 2000 Problem High-Speed Networks Distinction Fuzzy Between Feds Prosecute Teenager For Auto Society Addresses Mobile CyberWorld & Walk-Around World Computer Crime Gadget Concerns Principal Financial Opens Modem On The Desk Earns A Pink Video Gamers Use Their Heads Internet-Only Bank Slip At Sun CONGRESS EYES AID FOR DISTANCE LEARNING STUDENTS Congress is beginning work on extending the Higher Education Act, and is considering easing a provision in the current law that prohibits colleges from receiving federal aid if they offer more than 50% of their courses via distance education. The rule, which initially was introduced to prevent fraud following a 1992 scandal involving several correspondence schools, now poses problems for "virtual" universities and other participants in the distance learning boom. The Clinton Administration has proposed eliminating the "50% rule" and has asked accrediting agencies to develop standards for distance learning programs. At the same time, the Department of Education has urged officials to limit any changes to include only programs at two-year and four-year colleges that offer accredited associate, bachelor's or graduate degrees. "The accrediting agencies are perfectly capable of addressing those standards. We don't want the department regulating more than is absolutely necessary," says a senior VP at the American Council on Education. (Chronicle of Higher Education 13 Mar 98) NETSCAPE PLANS TO BOOST INTERNET SERVICE Netscape Communications is planning to expand its Netcenter site into a major Internet gateway, positioning it in direct competition with Yahoo!, Excite, America Online and Microsoft. The redesigned site will include more community features such as discussion groups, and Netscape is looking at ways to offer free e-mail service to users. The move signals the consolidation of Web traffic around a few major "hubs," which serve as the initial log-on point for Web users. Netscape already ranks No. 2 in visitors, with 23.1 million users in February, second only to Yahoo!. (Wall Street Journal 13 Mar 98) REALNETWORKS BUYS VIVO SOFTWARE RealNetworks, the dominant supplier of online multimedia streaming software, has acquired Vivo Software for $17 million in a stock swap deal. The merger will boost RealNetwork's market share to close to 90%, according to its estimates. The combined companies will now work on integrating Vivo's VivoActive 2.0 technology into RealNetwork's software, using Microsoft's open Active Streaming Format. Microsoft owns a 10% stake in RealNetworks. (Broadcasting & Cable 2 Mar 98) AMAZON.COM WANTS TO SEND YOU TO LAW SCHOOL Online bookseller Amazon.com has an unusual promotion going on, in an effort to publicize John Grisham's latest thriller, "The Street Lawyer." The winner of the contest can choose between $25,000 cash or the first year of law school tuition paid in full. Contestants must register at the www.amazon.com site, and, as always, should read the fine print first. Entries must be submitted by March 16. (Information Week 9 Mar 98) SOFTWARE PIRACY A Decima Research survey released by the Canadian Alliance Against Software Theft found that one in five Canadians pirates software, although fewer than 1% do so frequently. Only 20% of respondents said they would report someone for illegally copying software, and almost half view stealing a chocolate bar as worse than pirating software. The CAAST estimates piracy costs between $357- and $500-million annually, but courts have been unwilling to award damages unless software makers can prove exactly how much they lost, which is difficult to do since detailed records are rare at illegal software shops. Changes to the Copyright Act easing that burden of proof are expected to be proclaimed by the end of April, providing tougher civil penalties of up to $20,000 for each program illegally copied. (Toronto Globe & Mail 13 Mar 98) MALAYSIAN CRACKDOWN ON NET PORNOGRAPHY Malaysia's consumer affairs minister is calling for strict monitoring of Internet cafes to prevent young people "from poisoning their minds with filth" and leading them into crime and "immoral acts." In some places in the country, cybercafe owners will be required to give authorities $5,000 deposits that will be forfeited if the cafes are found to allow pornography on their screens. (AP 14 Mar 98) WALKING TIGHTROPE BETWEEN CENSORSHIP AND FREE SPEECH The Internet has given higher education institutions something new to worry about. Peter Burke, an attorney in the technology practice group of the Atlanta & Washington law firm Powell-Goldstein, says: "Universities are concerned about libel and slander. By operating e-mail systems, does the university become responsible for what gets posted there?" Burke says that universities and colleges are walking the tightrope between censorship and free speech, because what some may say is offensive, others argue is free speech. "Do we have people deciding what ideas are good or bad? 'Don't say that, it might offend somebody? We'd rather you speak good ideas so everyone is happy?'" (AP 14 Mar 98) U.S. DOE SAYS COOKIES AREN'T BAD FOR YOU The U.S. Department of Energy's Computer Incident Advisory Capability has issued an information bulletin stating that privacy advocates' fears over the use of cookies -- a popular technique for tracking Web site visitors - are unfounded. The claims that Web cookies may be used to gather information on "passwords, credit card numbers, and a list of the software on your computer" is not even "close to the truth," according to the bulletin. In fact, information that is gathered via cookies -- usually a user's numerical Internet address, browser type and operating system -- can also be recorded in a Web server's log files. "Cookies just make it easier. [A server] cannot find out your name or e-mail address, or anything about your computer using cookies," says the bulletin. (TechWeb 16 Mar 98) NEW TOOL TO STOP JUNK MAIL A new version Sendmail, the software used on about 75% of the message routing computers on the Internet, will offer a number of features to block "spamming" (the transmission of massive quantities of unsolicited commercial messages), including the ability to reject mail from known spam addresses and to force spammers to reveal their true Internet addresses. Eric Allman, who wrote the Sendmail program while working as a programmer at the University of California at Berkeley, is also creating a company (Sendmail Inc.) to sell software and support services to businesses, while continuing to develop new features for the free version of the software. (New York Times 17 Mar 98) NSF TO STOP FUNDING TRUST FOR INTERNET DEVELOPMENT The company that contracts with the National Science Foundation to manage the Internet address registration process will no longer be putting a portion ($15) of the fees it collects into a trust fund for network improvements. Network Solutions says it plans instead to reduce the fee it charges from $50 to $35, because the Internet Intellectual Infrastructure Fund, which now stands at $45.5 million, has "an appropriate amount of money," according to an NSF spokeswoman. The trust fund is the center of a lawsuit filed by a group of companies protesting the $50 fee, which they say is a tax that NSF lacks the authority to levy. Twenty-three million dollars of the fund, which is now frozen until the case is adjudicated, was to have been distributed to colleges and universities as part of the Administration's Next Generation Internet plan. (Academe Today 17 Mar 98) ISPs SAY INTERNET DEMAND EXCEEDS TECHNOLOGY Internet service providers and equipment vendors are warning that Internet bandwidth demands are growing much faster than the capacity of Internet backbones. For instance UUNet Technologies reports that Internet traffic used to double every year, but now its doubling every three to six months: "We have to radically alter our backbone very, very regularly," says a UUNet VP. "We and everybody else are going to have a difficult time keeping up with bandwidth demand." ISPs complain that new video applications are straining current technology, and that it's difficult to build up the backbone without knowing in advance which Internet applications are going to prove most popular: "We're being asked to build bandwidth for the future without really knowing what the traffic will be," says the chairman of Netcom On-Line Communications Services. And while all agree that eventually usage-based pricing will prevail, some are suggesting that the industry may also move to a distance-sensitive pricing scheme, similar to that used by long-distance telephone providers. (Information Week 16 Mar 98) COMPAQ SLASHES INVENTORIES WITH FREE MONITOR OFFER Compaq Computer will offer free 15-inch monitors, valued at about $300 apiece, with its commercial desktop PCs in an effort to reduce inventory at its distributor warehouses. Last month, it reduced prices sharply across its commercial line, cut the price of monitors in half, and offered to double the installed memory of some products. The company is hoping to streamline its manufacturing and distribution processes to make it more competitive with direct sellers like Gateway 2000 and Dell. The company's consumer business, which is not suffering from inventory overload, won't be included in the new promotions. (Wall Street Journal 16 Mar 98) YAHOO! AND MCI TO COMPETE AGAINST AOL Targeting the same kind of subscribers who are members of America Online, a new dialup online service created jointly by Yahoo! and MCI will offer Internet access plus premium content and all the features available from Yahoo!. The standard rate for MCI customers will be $14.95 a month for unlimited use, with $19.95 being the rate for non-MCI customers. Industry analyst Patrick Keane says he can see the new venture "being a pretty formidable competitor" but that cyberspace is "littered with the bodies of those who have tried to take on AOL." (USA Today 16 Mar 98) STUDY SAYS NCs ARE REPLACING PCs IN WORKPLACE A study by International Data Corp. indicates that about 73% of companies buying network computers say they are replacing PCs, rather than terminals. Eighty percent cited the lower cost of NCs in their decision. About 40% of the respondents indicated they own more than 100 Ncs, with IBM the most recognized brand name, followed by Sun Microsystems and Hewlett-Packard. (Investor's Business Daily 17 Mar 98) CUSTOMERS IGNORED IN HIGH-TECH DECISIONS The Deloitte Touche consulting firm says that high-technology manufacturers suffer from "customer phobia" when it comes to developing strategies to market and sell their products. A study by the company concludes that customer satisfaction with manufactured high-tech goods has steadily declined over the past five years despite a steady increase in product quantity, with the industry remaining largely technology-centered along the lines of a "build it and hope they will come" while keeping customers at a safe distance. (Ottawa Citizen 17 Mar 98) CROSSING THAT BRIDGE TO THE YEAR 2000 PROBLEM With $4.7 billion budgeted this year and next for solving the "Year 2000" problem (when many computers will be unable to distinguish in which century they are crunching numbers), the current progress report from federal agencies is: only 35% of computer software systems critical for agencies to perform their missions have been checked and fixed, with 3,500 critical systems remaining in need of attention. In testimony before two subcommittees of Congress, an official of the General Accounting Office summed up the situation by saying: "It is unlikely that agencies can complete this vast amount of work in time." No one knows the full scope of the problem, because it is not possible to identify which systems are in fact critical: a seemingly minor system will be critical if major systems will not run without it. (New York Times 19 Mar 98) STUDENTS ARE SLOWPOKES ON USING HIGH-SPEED NETWORKS After several years of pressuring colleges to install high-speed networks in dormitories, it turns out that students aren't racing for the chance to log on at lightning speed. The information comes from an online discussion sponsored by CAUSE, where one participant complained about "how few students elect to participate in residence-hall networking." Some attempted to explain the apparent contradiction, noting that in some cases, students must pay "subscription" fees to hook up to networks. Others say they hope the low usage is a "short-term phenomenon" and that once students get online at these new speeds, they'll be hooked. But as one participant put it, you want a stronger argument than that when you're asking your college president to pay for major networking projects. (Chronicle of Higher Education 20 Mar 98) DISTINCTION FUZZY BETWEEN CYBER WORLD & WALK-AROUND WORLD In a move to broaden its product line and offer customers software to handle both conventional and online commercial transactions, CyberCash Inc. of Reston, Virginia, whose software allows merchants to accept payments over the Internet, is buying Oakland, California-based Icverify Inc., whose software is used to process credit card transactions. CyberCash's chief executive explains: "The sharp distinctions between the Internet world we live in and the walk-around world that Icverify lives in -- those distinctions are starting to get real fuzzy." (Washington Post 19 Mar 98) FEDS PROSECUTE TEENAGER FOR COMPUTER CRIME A Massachusetts teenage computer vandal found guilty of disrupting phone service to about 600 homes and a small airport's control tower now faces two years of probation, forfeiture of his computer, 250 hours of community service, and $5,000 in restitution. The government hopes that bringing charges against the young man will send a clear warning to others. "To the extent that juvenile hackers out there think that they somehow have a pass, think that it's fun and games, think that they're not going to be prosecuted, they're wrong." (New York Times 19 Mar 98) AUTO SOCIETY ADDRESSES MOBILE GADGET CONCERNS The Society of Automotive Engineers, in cooperation with the Big Three U.S. automakers and a number of federal regulators and independent researchers, is studying the harmful effects of new automobile gadgetry, such as Global Positioning System-based navigation systems, cell phones and dashboard-mounted PCs. "The bottom line is we're very cognizant of driver overload and driver distraction," says the director of advanced engineering at GM's Delphi Automotive Systems. The SAE is drafting voluntary guidelines for the manufacture and installation of such devices in the hope of staving off federal regulation. The National Highway Transportation Safety Administration recently issued a 300-page report on safety problems related to cell-phone use. (Wall Street Journal 18 Mar 98) PRINCIPAL FINANCIAL OPENS INTERNET-ONLY BANK Principal Financial Group, a financial and insurance firm, has opened an all-electronic Principal Bank. By July 1, customers will be able access and transfer funds between accounts, file loan applications, pay bills and view cleared checks, all on the Web. "The number of people who are using the Web is growing, and this is a way for them to micromanage their affairs," says the bank's CIO. Later on this year, a start-up group in Houston plans to open Compubank, an all-electronic bank. More than 200 electronic-banking Web sites have opened in the past two years, according to Seattle-based Online Banking Report, and the number of households handling at least some banking duties over the Internet rose to 4 million in 1997, up from 2.5 million in '96 and only 250,000 in '94. (Investor's Business Daily 18 Mar 98) MODEM ON THE DESK EARNS A PINK SLIP AT SUN Citing users with dial-up Internet access as the No. 2 biggest security risk after internal hacking, Sun Microsystems has made it a firing offense to have a modem on the desk. Many crackers use a technique called "war dialing" in which their computer tries hundreds or even thousands of phone numbers in search of an idle modem. If that PC's owner is not using the machine, the cracker can effectively "capture" the PC, and gain access to the network it's connected to. If a senior manager at Sun discovers an infraction, that employee is "gone the same day," says one of Sun's security managers. "Any dial-up line is a tremendous risk." (Network Week 18 Mar 98) VIDEO GAMERS USE THEIR HEADS Italian PC maker Video Computer is marketing a headset that can be used in place of the joystick in any video game to perform the commands that control movement through the 3D space on the screen. To look left in the game, the player simply needs to slightly rotate his or her head in that direction. The UR Gear device, which uses infrared transmitters and receivers to detect movement and translate it into on-screen motion, was initially designed for disabled PC users. It will be available in the U.S. in the second quarter, and will retail for $99. (Business Week 23 Mar 98) Linux Advocate Column #9 - for March 20th, 1998 by Scott Dowdle - dowdle@icstech.com - http://www.icstech.com/~dowdle LOGIN Look mom, two columns in a row... wow! Actually, the reason I was able to produce two in a row is because the folks at the Linux Weekly News site have authorized me to use their March 12th edition here. We are still working out the details of future editions but I hope to be able to reproduce some or all of their weekly publication here in STR. The Linux Weekly News site can be found at the following URL: http://www.eklektix.com/lwn One REALLY BIG THING to note here, is that there is BIG DIFFERENCE between the usability of the ASCII and HTML versions of STR with regards to my representation of the Linux Weekly News publication. In the HTML version, LWN has an Internet link (URL) embedded into virtually every paragraph that gives the details on that item. In the ASCII reproduction, only the raw text has been reproduced, although slightly reformatted to meet the less complex format of the ASCII edition of STR. I considered doing considerable work on the ASCII version by typing all of the URLs from the HTML version after every ASCII paragraph but after getting three-quarters of the way done with this edition I observed just how much longer that makes the ASCII version of the column (an extra line for each URL)... and given all of the work it would take each and every week, it just didn't seem worth it. Ralph was asking for feedback on the HTML version of STR and I must say that I'm ALL FOR IT. While Adobe makes their Acrobat Reader for Linux, and there are at least two, free, alternative PDF readers that I use (gv and xpdf)... I always felt that Acrobat wasn't the better choice for STR. While there is a PDF browser-plugin and the PDF format can and was read online, it was certainly much, much larger and less direct than the new HTML based format. HTML makes STR so much more friendly and usable, especially where references are made to Internet URLs. My (red) hat is off to Ralph for making the decision to switch. I don't have much to add to this edition of Linux Advocate and I present the Linux Weekly News below. Enjoy! The following may be found at it's permanent URL: http://www.eklektix.com/lwn/980312 The Linux Weekly News Staff may be reached at the following email address: lwn@eklektix.com Linux Weekly News - Published March 12, 1998 Bringing you the latest news from the Linux World. Dedicated to keeping Linux users up-to-date, with concise news for all interests. [Leading items] Netscape has released their source code license in draft form. You can read the thing, in mind-numbing legal detail, on the mozilla.org web site. It looks pretty good; it's their own creation, but certainly adheres to the spirit of the GPL. Bruce Perens of Debian fame has pronounced it compliant with the Debian free software guidelines. The Netscape folks are looking for feedback, so check out the license if you're interested in these things and let them know what you think of it. According to the GIMP News, version 1.0 of the GIMP will be out around March 20. The GIMP is one of the truly cool Linux applications, even if it has been used to create some truly ugly, graphics-laden Linux sites. It's nice to see that it is finally ready for prime time. Here's one user's report on Linus Torvalds talk at the Silicon Valley Linux Users Group meeting, posted to linux-newbie. Here's a pretty little cost-comparison between NT and Linux for setting up an office network for 100 users. How many Linux users are there? Red Hat has revised their white paper on the subject (originally published January 11th). In the paper, they justify their current estimate of between 7-10 million Linux users, twice the estimate of a year ago. A truly phenomenal number of software announcements were made in the last week ... check out the list below. [Articles] Linux in the news First Monday, the "peer reviewed journal on the Internet," has devoted its entire March issue to Linux and free software. Some of the stuff we've seen before (Cathedral and Bazaar, Cooking pot markets), but there's also a lengthy interview with Linus, an article by Christopher B. Browne on "Linux and decentralized development", and other good stuff as well. Getting through all this stuff will take some time, but it's time well spent. Ralph Nader thinks Dell should sell Linux boxes. Info-Policy Notes carres an article describing the barriers that exist to easy access to "alternative" operating systems, and concludes with an open letter to Michael Dell urging that systems running Linux (and other OS's) be made available. It would be good for Linux if Dell sold pre-installed systems, but I think Ralph (and others) do a real disservice when they overlook the many vendors out there that are already selling such machines. Infoworld ran this comment on Nader's proposal. In it, Linus says he welcomes the suggestion, but even being able to buy a PC without any operating system install would be an improvement. "For somebody like me, who really doesn't want to have Windows, I end up paying for Windows for no good reason. That's like paying taxes for something you really abhor." Is Windows forever? asks USA Today. Their answer seems to be "maybe not," and Linux is listed as one of the threats that Windows faces. Deja News, the original WWW archiver of netnews traffic, runs Linux! This article in Internet World talks about how their operation works. Comments in ZDNet about the Merced chip. According to one person, "Linux will be the first widely used IA-64 Unix." He goes on, however, to predict that the server market will be held by "Intel-based Linux" for some time yet. Also on ZDNet: Sun will give you 70% off Solaris if you "upgrade" from Linux or a number of other competing operating systems. Any takers? EETimes talks about a company using Linux for EDA, an acronym they never define; one assumes it means "Electronic Design Assistance" or some such. It's a favorable article, citing how much easier Linux is to manage than the alternatives. A letter to the editor in Computer Reseller News takes them to task for an interesting mistake: their "top ten selling DOS and OS/2 programs" list had Red Hat Linux in position #3.... Some people are trying to encourage PC Plus to add Linux coverage. If you want to help, speak up nicely, either via email or via their website. [Security] Avi Rubin maintains a list of college and gruaduate level courses in security and cryptography at http://www.cs.nyu.edu/~rubin/courses.html. He'd appreciate input and feedback to keep his site correct and up-to-date. In the ongoing problems with the use of a world-writeable /tmp directory, Stanislav Shalunov reported that a race condition exists when executing `perl -e ...'. Theo de Raadt responded that he submitted a patch for this problem to perl 5.003, which unfortunately did not make it into perl 5.004_04. He then posted his patch for 5.003 and Todd Miller's nice patch for 5.004_04. This latest /tmp problem spawned a lot of discussion about what should be done with /tmp to prevent such security problems. Here is a posting from linux-security, which outlines some of the options discussed, as well as proposing yet another. One interesting proposal recommended that temporary files be created in an untouchable area like the proc filesystem, no symlinks allowed. Of course, this would require kernel-level changes. The use of mkstemp was also encourage, but now a bug in mkstemp has been reported. Seems Linux uses a default of 666 when BSD, Solaris, etc., are (correctly) using 600. This was still found in glibc2.0.7-pre1 but the problem report caused it to be fixed in glibc 2.0.7. The list of /tmp problems goes on and on, ad nauseum. Here is a Red Hat problem with dhcp, (quickly fixed) another problem with updatedb and Slackware problems with netconfig and setup. The combination of bash 2.01 and ncurses 4.1 provides an insecure environment where a privileged user's console may be taken over. [Kernel] Since we're a weekly publication, chances are we'll be behind a rev or two on the kernel release by the time you read this page. Up-to-the-second information can always be found at LinuxHQ. The current development kernel release is 2.1.89. This release was slow in coming, and changed a lot of things. It seems mostly stable, but it appears that some of the swap changes made in this release have been hard on interactive performance. The disk cache is able to grow a bit more than is wise, leaving user processes out in the cold. It's being worked on... But the big news, as of press time, is the pre-2.1.90 patch that Linus released. See his announcement. There are a couple of important things in this release: perhaps foremost being that the 2.1.8x networking problems are fixed. Since the announcement came out, a couple of notes suggest that the fix is not yet complete, but Dave Miller's "TCP warpath" seems to have achieved results. (The second pre-90 patch, released while this was being written, adds some more TCP improvements.) This means that one of the major roadblocks to 2.2 has been removed, and the serious code freeze (without "ice breakers" this time) is about to go into place. Also relevant is a "minor thing" that Linus did: kerneld has been removed from the 2.1 kernel. Kerneld, for those who don't know, is a user-mode daemon which automatically loads kernel modules (device drivers and such) when they are needed. Some distributions (i.e. Red Hat) depend heavily on kerneld in their stock configurations. Removing it is going to stir some things up. The replacement for kerneld is a thing called "kmod", written by Kirk Petersen and Cyrus Durgin. See a recent announcement and the documentation file from the kernel tree. Kmod has been incorporated into the pre-90 patch, and is thus available without further effort. Kmod does seem like a simpler solution to the problem; it remains to be seen whether it can truly replace kerneld or not. Gregory Travis, who posted some context switching benchmarks comparing Linux and NT a while back has pursued the subject further. It seems that Linux does better in some situations, but tends to degrade much more than NT when there is a large number of runnable processes. He ran more benchmarks, including a set with a slightly modified scheduler, and came up with these results and a detailed analysis as well. There are a couple of sources of slowness, including (1) uses a linear search on the queue of runnable processes when scheduling, and (2) some of the actually priority-setting code can be slow. Linus posted some remarks on the subject, describing the reasoning behind the scheduler design decisions. If you have an application using the old "callout" tty devices, /dev/cua*, it's time to begin thinking about changing it. A proposed change for 2.2 will put in a kernel warning when a program uses one of these devices, and they may go away altogether in 2.3. The thought is that device locking should be handled in user mode, and that the kernel should be out of that business. Anders Hammarquist has fixed the problems that prevented the new kernel NFS implementation from being compiled on glibc2 systems. A version has been made available on the Debian FTP server; a cleaner version of the fix should be made more widely available shortly. Many networking (and other) fixes are being produced by Bill Hawes. Bill is perhaps one of the great unsung heroes of the 2.1 kernel. If you see him at Linux Expo, shake his hand and buy him a beer... Alan Cox has put out the 2.0.34 pre3 patch as he heads towards a new release of the old stable kernel series. This patch does not yet have the fix for the mysterious lockup problem that affects some machines with a lot of network activity - that problem has not yet been nailed down. There are also some problems with actually applying and compiling this patch; a bit of last minute flakiness seems to have slipped in. A fixed version should come out in a few days. Meanwhile, for those who are having difficulties with the 2.0.3* lockup problems, David Ferry has put together a patch against 2.0.29 to create an ultra-stable kernel. His announcement is here. [DISTRIBUTIONS] Caldera For those running into initial problems with 1.2 installs, check out the 1.2 FAQ. If you have problems with your CDROM drive being detected during installation, remember that Caldera posts updated boot disk images on their ftp site. Check to see if your CDROM is included in one of the new ones. Debian Bruce Perens put out a comment on Debian's Trademark policy. No business can use the word Debian in their business or domain name. To save money and time, contact them first and ask about any planned use. Barring exceptional circumstances, hamm (Debian 2.0) will freeze on March 16th. The upcoming freeze has stirred up a large amount of posts about how to find and handle orphaned packages or packages with critical bugs, whether the non-386 architectures will make the release date and more ... Testers Are Needed for the Hamm Freeze! Here's your chance to contribute to the effort, if you haven't yet. And to upgrade your bo system to hamm? The latest offer is dpkg-get, a deity method. The claim is that it obsoletes dpkg-ftp, dpkg-http, pkg-order, autoup.sh and possibly others. Christian Schwarz has created a Debian Resources page. Red Hat Red Hat will be at a couple of user group meetings over the next couple of weeks. Check out the User Group Calendar below. Lots of people are poking Red Hat to find out if Red Hat 5.1 is on the way. No official answer, but it is definitely in the works, as can be deduced from several hints: the presence of Red Hat in the newsgroups has gone down, workers that will comment say it is certainly being thought on, and last, it was pointed out that Red Hat upgrades typically come out just before a major Linux event or expo ... Problems with the upgrade or installation of Red Hat 5.0 are still extremely common. No universal solution has been reported, but check out the errata pages on the Red Hat website first. S.u.S.E. [Ports] Tres Hofmeister reported to us that Linus Torvalds was presented with a Palm Pilot by folks from 3-Com, in recognition of the fact that Linux is being ported to the Pilot by the Linux/Microcontroller Project. If you're interested, he also forwarded a copy of a recent digest from pilot-unix, which describes the purpose of the pilot port of Linux. The sparc port of hamm (to be Debian 2.0) is close, but unlikely to make the freeze date (March 16th). They will be working to "catch up" to the Intel release during the Freeze, so they could still make the release date, or come out soon after. [Software Development] Java Sun wants to poll java developers for information. If you are interested, sign up , give them your number and a time to call and you may get a chance to talk with someone directly. Christopher Seawood posted a list of tweaks he used in order to get Java Studio 1.0 & Java Web Server 1.1 working under linux. He was not able to get Java Workshop 2.0 going, but Joachim Bergmeyer was, using a patch from S.u.S.E. He also posted various unofficial jdk 1.1.5 builds built using a glibc motif 1.2.4 and RedHat's glibc motif 2.1. Embedded Systems In response to several requests, William R. Kerr posted a detailed discussion of the system-level issues in implementing cPCI Hot Swap in an operating system to linux-embedded. Real-time The real-time Linux folks want to put out a release concurrent with the upcoming 2.2 stable kernel release. Here's a quick note describing what they hope to have in place. [Articles] Stefan Waldherr has updated his Star Office page to include the patch from StarDivision that hopefully fixes the problem with random lockups. From one of your editors' personal experience: Red Hat distributions (and probably others) use Wietse Venema's version of portmap which can use the TCP wrapper control files (/etc/hosts.allow and /etc/hosts.deny) to decide who can map ports and who can't. However, "to avoid deadlocks" portmap doesn't reverse map IP addresses to host names before checking. Thus, all entries for portmap must use IP addresses, and not host (or domain) names. Forget this, and you'll find access being denied when it seems it should be allowed... [Announcements] Software Package Version Description a2ps 4.9.10 Any to PostScript filter ACUA 2.07 Access control and user administration AutoRPM 1.2 automatically keeps RPMS up-to-date C50SIM n/a simulator for TMS320C50 dsp ccmalloc 0.2.1 memory profiler and malloc debugger chpp 0.2 a general purpose preprocessor cvs2html n/a converts cvs log information to html DAS driver n/a driver for DAS 1600/1400/1200 and compatibles DosLinux 54 small linux system for dos dds 1.0.0alpha Distributed Dependancy Scheduler Web usability Follow 2.02 analysis tool (COMMERCIAL) fortune 0.1 simple, small, fast fortune program Grail 0.4 Python web browser Help 0.9beta easy development of on-line help for Motif applications ToolKit for Motif IPChains 1.3 kernel firewall replacement C++ application ivtools 0.6.2 frameworks for spatial data Ktk 0.1 Qt look'n'feel for Tcl/Tk applications MaMa 1.0a1 "Make Master" graphical front end for 'make' program. monctrl 0.1 Philips monitor software control panel MPSQL 1.5.3 a SQL GUI client for PostgresSQL ncurses 4.2 terminal control library netcdf 3.4 System-independent scientific data format newsfetch 1.11 pull news via NNTP to a mailbox nosql 0.9 Unix RDBMS nv-dc1000 0.1beta Transfer images from the NV-DC1000 digital camera Open Sound n/a minimal C++ wrappers around OSS-lib System C++ Wrappers Pathetic n/a Yet Another Half-working Word Processor Write pavuk 0.8 WWW mirroring tool with or without GUI interface pdict 1.0 phonetic word lookup program PostgreSQL 6.3 SQL RDBMS Procinfo 13 system information utility rhupgrade 2.0 upgrade your RedHat system by hand RITW n/a Very simple network monitoring tool Screader 1.5 A screen reader for Linux scwm 0.6 Scheme Configurable Window Manager siggen 2 signal generator progs for soundcards sendfile 2.1 async file transfer service Socket 1.5 create networking-oriented programs Script Sound 0.02 record samples or tracks from line or cdrom input Recorder Spak 0.6b Arbitrary Packet Generator/Sender Sprocket 0.4.0 graphical ftp-client Tag-types 0.0.6 Utilities for manipulating tagged files taper 6.8.4 Backup software for tape drives, floppies, ZIP drives urlmon 3.0b URL monitoring software utok 1.5 Unique TOKens Uwatch 0.1a Monitor Logins/Logouts WipeOut 1.2 integrated software development environment for C++ and Java projects (COMMERCIAL) WWWOFFLE 2.1 World Wide Web Offline Explorer X-CD-Roast .96d-beta3 a CD-Writer-Package based on cdrecord and mkisofs XEmacs 20.4 an internationalized text editor Xenmenu 0.8b ASCII Menu Generator XFracky 2.5 a multithreaded Tcl/Tk based application for rendering fractals XFree86 3.3.2 The X window system XNew 0.4a Account Request/Creation Tool xpdf 0.7a a PDF viewer for X Yalsim 2 Yet Another Logic/Timing Simulator (COMMERCIAL $1) ypserv 1.3.0 NIS v2 server ypbind-mt 1.0 multithreaded NIS binding daemon Projects Albrecht Kleine is looking for a beta tester for the new release of the TYA just-in-time-compiler. The Mexico Linux User Group is sponsoring a Linux-IRC Project. Their goal is to have multiple channels, i.e., #kernel, #admin, #net, #gnu, and more, plus to be able to use the channel for teaching classes, conferences and user groups meetings. Perhaps they can join with linpeople, an older IRC network that is not widely known. The X11 Games page has been recently updated and the maintainer is looking for new links and games. A decision has been made to migrate SMGL-Tools and the Linux Documentation Project to a new document type definition, DocBook. The FreeDOS project is not new, but here's a reminder, if you're interested in DOS, you'll be interested in this project. Resources The March issue of the Linux Gazette has been released. Linux Central's has Redhat's 5.0 distribution for $1.95. The book, "Samba: Integrating UNIX and Windows", has been published by Specialized Systems Consultants Inc. (SSC). Events The O'Reilly-sponsored Perl Conference has issued its Call For Papers. The conference will be held August 17th through the 20th in the Fairmont Hotel in San Jose, California. Web sites Web Watcher now has its own domain, thanks to the folks at VA Research! The Linux Questionnaire gives people a place to report their experience with Linux and see the survey results, updated hourly. Here's a page that offers help with Linux setup on Digital VP-567 & VP-500 series. User group Calendar Saturday, March 21st Skaane Sjaelland Linux Users Group (SSLUG) will hold a meeting in Lund, Sweden at the University of Lund. Other User Group News Here is the announcement for the first Czech Linux Users' Group Meeting in Cikhaj. To become a member, check out this posting. (In Czech) The UNIX/Linux Special Interest Group of the Dayton Microcomputer Association meets on the first thursday of every month. The GNU Generation Computer Group of Corpus Christi Texas (GGCG) now has a mailing list. [Links] Linux links of the week Anybody who doesn't have "ssh" on their systems should wander over to the ssh home page and learn about it. Ssh is the realization of some of the promise of cryptography, providing secure communications (all traffic is encrypted), protection against password sniffer attacks (one of the biggest sources of breakins), and protection against host spoofing attacks. It's easy to install and use, and you'll never use rlogin again. Red Hat users can get an RPM of ssh from the Replay crypto archive. This site is conveniently hosted outside of the U.S., so the nonsensical American crypto laws are not a problem. They have a lot of good stuff beyond ssh as well. If you're one of the three readers of this page who don't know about Slashdot.org, go check it out now. It's the best source of up-to-the-second news on the net. [Feedback] Feedback and Corrections Many people posted that they had registered on the Linux Counter quite a while ago and been given an id number greater than 60,000 quite a while ago. No word yet from the maintainers of the site as to why their summary report still showed less than 60,000 ... This page is produced by Eklektix, Inc. LOGOUT Well, what do you think of the Linux Weekly News? As always, feel free to email me with comments or suggestions about this column. Again, I'm going to attempt to make it a weekly column now, especially if I do get permission to reproduce LWN every week. TYL, Scott Dowdle - dowdle@icstech.com [Image] STR Editor's Mail Call "...a place for the readers to be heard" Editor's MailBag Messages * NOT EDITED * for content From: Stan Sieger [sieger@hotmail.com] Sent: Saturday, March 07, 1998 3:11 PM To: rmariano@streport.com Subject: Reply to your editorial Now, let me get this straight: one week you write about a guy caught with kiddie porn on his computer but he's innocent of any crime, even though the evidence is staring you in the face. This week another guy is *guilty* of the *crime* of using a cell phone while driving, even though there is *no* evidence. ("Now, I don't know if it was in use at the time of the collision.") I'm mystified by the logic that permits you to issue both these conclusions. I am 100% with you in support of a law forbidding use of cellphones in moving vehicles. In fact, I'm writing to my reps asking that all cellphones be manufactured, and/or retrofitted, with a device that will make them explode if used in such. (It should be easy to develop a circuit that detects the unique RF pulse put out by spark plugs and use this to arm the self-destruct mechanism). Did the news of the terrible traffic accident on an LA freeway this week make it down to Florida? Did you know that the first 911 reports were made by other motorists using cellphones? How many of the injured might be dead now if medical treatment had been delayed even a few minutes if cellphones had not been available? "...ticketable offense with points assessed for operating a motor vehicle while using/talking on a cellphone." Nice idea but how would you *prove* use by those with speakerphones. "But officer, I was just talking to myself/singing along with the radio". _________________ Stan!! Fancy meeting you here! Short sweet and to the point.... * I am elated that you agree with me about the severe dangers cellphone usage presents while operating a vehicle. * There you go again! Going from the ridiculous to the sublime <g> in comparing an intrusional offense that's related to the Bill of Rights under the Privacy Provisions besides, it cannot be proven one way or another if the alleged perp deliberately visited said site to obtain porn or was duped into visiting such a site. An article in this week's issue illustrates how just such an occurrence might take place. An individual's deliberate actions are directly controllable by that individual as in the case of using a cellphone while operating a vehicle. * As for the accident being reported... have you any indication the person calling the accident in was standing still, parked or operating the car while talking on the cellphone? If the person was talking on the cellphone while underway then all that can be said is two wrongs.... Do not make a right. * Yes Stan... it most certainly should be a ticketable offense. Cellphone yappers are as hazardous as any drunk driver or DUI driver. You see, the cellphone yapper is not paying any attention to their driving thus they are seriously impaired. Both mentally and physically. If it can be proven that, at the time of the offense, the operator of the motor vehicle was using a "hands free" cellphone at all times... then of course, there should be no ticket. Have you seen any Cellphones yet that dial by voice command?? Thanks for reading and do write again...... [Image] STReport's "Partners in Progress" Advertising Program The facts are in... STReport International Magazine reaches more users per week than any other weekly resource available today. Take full advantage of this spectacular reach. Explore the superb possibilities of advertising in STReport! Its very economical and smart business. In addition, STReport offers a strong window of opportunity to your company of reaching potential users on major online services and networks, the Internet, the WEB and more than 200,000 private BBS's worldwide. 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Eighth Page - $10.00 per Quarter Page - $20.00 per issue issue Half Page - $40.00 per Full Page - $80.00 per issue issue Your company's color ad, as described/submitted by you or designed by us, will appear in STReport International Magazine. STReport is published and released weekly on Fridays Evenings. All sizes based on a full color, eight and a half by eleven inch page. Email us at rmariano@streport.com or, for quick action call us at: VOICE: 904-292-9222 10am/5pm est FAX: 904-268-2237 24hrs Or, write us at: STR Publishing, Inc. P.O. Box 6672 Jacksonville, Florida 32205 [Image] Kids Computing Corner Frank Sereno, Editor fsereno@streport.com The Kids' Computing Corner Computer news and software reviews from a parent's point of view Familial responsibilities prevented me from completing my column for this week. I had the opportunity to take my older sons to a minor league hockey game. We watched the Chicago Wolves play the Utah Grizzlies at the Rosemont Horizon. What a blast! The hockey was played at a high skill level and there was always something going on to interest the fans. If you get the chance, check out minor league hockey. In roller hockey news, the league changed the kids' schedule and they played a doubleheader for the season ending tournament on Wednesday. They had finished the regular season with a 6-2 record good for second place. By winning both games on Wednesday, they won the championship tournament. The games were very close, but Lissy's Polaris pulled out 3-1 and 4-3 victories. My kids really enjoyed playing the game and they have learned quite a bit about how hockey is played. The coach did a great job of involving all the kids and giving everyone opportunities to play. Jeremy and Tim are looking forward to the fall season! On a final personal note, today (March 20) marks the sixteenth anniversary of the marriage of Frank Sereno and Denise Leonard. It is an understatement to say that I have been blessed by the partnership of this loving, sweet and beautiful person. Denise, you're the greatest! [Image] Jason's Jive [Image] Jason Sereno, STR Staff jsereno@streport.com Interstate '76 Nitro Pack Windows 95 CD-ROM Suggested Retail: $39.99 For ages 13+ Activision, Inc. 16101 Wilshire Boulevard, Suite 300 Los Angeles, California 90025 tel 310.473.9200 fax 310.479.4005 http://www.activsion.com [Image] From the moment I started using the Interstate '76 Arsenal, I could tell that I was in for one funkadelic ride. It is separated into two equally far out sections. The first is the original drive n' shoot blockbuster modified with some pretty groovy 3D-enhanced graphics. They decided to name this new version the Gold Edition. The second part is the Nitro pack. This contains twenty add on missions with all new voice overs and some high-octane multiplayer levels. This arsenal is a little "Mod Squad," a little "Shaft," and a whole lot of attitude. We will go over the Interstate '76 Gold Edition first. Instantly, you are wrapped up in the game's atmosphere. You first see a funk-filled theme worthy of any 70's crime drama. The use of the cameras and action sequences are amazing. Meanwhile the swinging soundtrack supplies you with an original, yet somehow familiar remembrance of the 70's funk. Or at least that is what I am told. I wasn't really alive then. From there on, you meet many unique characters [Image] bent on obtaining all of the nations fuel in this alternate 70's world. A wide variety of missions bring them along as well as well as some very detailed missions. Everything from escorts, multiple car races, and full out holocausts are in the game. The cars and weapons are also the same from the original, but they are all graphically enhanced to improve the vigilante gameplay. Sky and ground textures have also been added and modified to help immerse yourself into this whacked out 70's world. The blend of 70's slang alone brings you back a couple of decades! The cars themselves are also very "neato." Each one has its own flavor and one of a kind properties. Some cars handle better, accelerate faster, or top out at higher speeds. You are allowed to edit your car's configuration by removing or replacing its armor on any side. You can also change your cars' weapons to suit the individual levels' requirements. Sometimes you are not allowed to use your weapons in an episode. So by having them all you do is add weight to your vehicle and consequently slow it down. What the Nitro Pack adds is a whole bunch more attitude. It comes with twenty single-player levels, which actually take place before the original story line begins. You can play as Jade, an expert female racer turned vigilante, her mentor Taurus, or the half-witted mechanic Skeeter. There are also thirty multiplayer levels available! Up to eight players can capture the flag, race, or battle it out in a very diverse amount of settings. [Image] The Nitro Pack adds nine new cars and six new guns as well. It also lets you choose a different automobile for each scenario. Cars, jeeps, ambulances, hearses, and even school buses may be used. It is definitely the next best thing possible to a sequel of the great game. A couple of things I would like to see in another sequel however would be a built in car and/or map editor. There are a lot of cars and maps in both parts of the Arsenal, but we all know how fun it is to make your own creations. (Note to software developers: Something simple, for once, would also be greatly appreciated.) The Interstate '76 Arsenal is definitely a great package. The original game itself was pretty spectacular. Now with the graphical enhancements, especially 3D wise, it's a real deal at $39.99. This Nitro pack is very groovy and a nice accessory to the bundle as well. I found the Interstate '76 Arsenal very entertaining and it proved to be a very funkadelic ride indeed! Jason's Tips When altering your car's ammunition, there are basically two ways to go. Most cars in the game have at least one top, one forward, and one backward slot for guns. A turret is a great thing to use on top. It moves 360 degrees and can fire up or down. However, another possible root is to use the top slot as another forward shooting device. Then you can "link" the top and how ever many guns are used for shooting forward together. This means that when you shoot forward, all of the guns that are aimed forward will shoot at the desired target. You will find it creates a lot more damage than a single gun would. Another thing that is fun to do is to utilize your dropping weapons. These include fire droppers, land mines, and box droppers along with others. The fire droppers are great to use for what I am about to mention because they can cause damage more than one time. You see, what you can do is create a sort of lake of fire to ambush your opponents with a single available roadway crossing it. The computer won't think much of it at first. It will simply aim for you and pick the fastest route. This means that it may in fact travel over large amounts of fire droppings to get to you. After a while it will no doubt blow up because of the amount of damage it takes. You have to be careful yourself not to fall into your own traps sometimes. The land mines and box droppers are especially hard to see. Cheat Codes (Hold down Ctrl and Shift for all) 1.Type "Getdown" while playing. This will automatically make every one of your opponents go crazy on you (in TRIP only ) After you die you will automatically advance to the next level. Sweet, no? 2.Type "wiggleburger". It makes the screen bounce or "wiggle" a lot. Pretty useless though. 3.Type "thirdnostril". It increases your radar capabilities drastically. Program Requirements 100% IBM PC-compatible Pentium 90 MHz computer (Pentium 133 or higher for 3-D acceleration), U.S. version Microsoft Windows 95 operating system, 16 MB RAM, 135 MB uncompressed hard disk space for full install, 80 MB for minimum install, VESA local bus (VLB) or PCI video card with 2 MB RAM, 16-Bit High Color, Quad speed CD-ROM, 100% Sound Blaster-compatible mouse and driver, joystick or gamepad, modem play supported, null modem play supported, Internet play supported. [Image] Special Notice!! STR Infofile File format for Articles File Format for STReport All articles submitted to STReport for publication must be sent in the following format. Please use the format requested. Any files received that do not conform will not be used. The article must be in an importable word processor format for Word 6.0 and/or Word Perfect 7.... The margins are .05" left and 1.0" Monospaced fonts are not to be used. Please use proportional fonting only and at Twelve (12) points. * No Indenting on any paragraphs!! * No Indenting of any lines or "special gimmicks" * No underlining! * Columns shall be achieved through the use of tabs only. Or, columns in Word or Word Perfect format. Do NOT, under any circumstances, use the space bar. * Most of all.... PLEASE! No ASCII "ART"!! * There is no limits as to size, articles may be split into two if lengthy * Actual Artwork should be in GIF, PCX, JPG, TIF, BMP, WMF file formats * Artwork (pictures, graphs, charts, etc.)should be sent along with the article separately * Please use a single font in an article. TTF Times New Roman 12pt. is preferred. (VERY Strong Hint) If there are any questions please use either E-Mail or call. On another note... the ASCII version of STReport has reached the "end of the line" As the major Online Services moved away from ASCII.... So has STReport. All in the name of progress and improved readability. The amount of reader mail expressing a preference for HTML as opposed to our Adobe PDF enhanced issue is running approximately 11 to 1 over the PDF edition. Cited are size, graphic quality and speed of download. I might add however, the requests for our issues to be done in HTML far outnumber PDF. So it too like ascii is gone. HTML is now a reality. On our web download page is a selection for HTML (Read or Download). As you can see, STReport will not be caught in the old, worn out "downward compatibility dodge" we must move forward. Many grateful thanks in advance for your enthusiastic co-operation and input. Ralph F. Mariano, Editor rmariano@streport.com STReport International Online Magazine STReport ConfidentialT News, Tips, Rumors, Exposis, Predictions SuperSnoop's associate, BaldKitty, submits.... Report for 3/12/98. . . THE PRESS HAS PART OF THE STORY... Although there is much speculation in the press about the motives of Hasbro in going after Atari, all of them (thus far) are not accurate. Much has been made over the retro market. And, in all honesty, the market does look good. However, to simply expect Hasbro to only remake the retro-atari titles for the likes of the PSX and PC is quite laughable. There is a console out there. There are 2 consoles out there. I'm quite sure you all have 1 in particular, in mind. Well, fear not, Atarians...Why not ask VM Labs about Hasbro. I think the 2 companies know each other well. Secondly, there is a in house job that also looks very impressive. Spec sheet includes: 8 MB Ram 8 MB Rom 1.0 GB HD 4 MB Video RAM 3 D Hardware Motorola CPU Programming to make the PSX look more like a Ph.D. The system easily outpaces the PSX and the N64. Internal documents don't show the same for X (meaning, X is more powerful than the in house cat.) Which of these will see the light? If the mags are right, neither...if I am right, 1 of them most definitely will. I'm willing to bet on which one, as well. ATARI IS LITTLE MORE THAN PAPER. "Atari" as a company no longer exists. Any products you see with the Atari name will only be of the Atari name. $5 MILLION COST SEEN AS "A STEAL" Company officials with Hasbro still find it hard to believe they got Atari lock, stock and barrel for the price they did. SEC Investigators do as well. Who's to blame...well, we'll just have to see on the ultimate scapegoat, won't we. I am the baldkitty... END TRANSMISSION THE BALDKITTY REPORT #2 ACCURACY OF THE BALDKITTY The bald gato does not know all, but does know much. Even now, as most are still in shock about the recent events, more is on the horizon. The furless one always intends to make sure Atari faithful know first. And know accurately. PAPER TIGERS (HEHEHEHE) Everyone knows that Game.Com is a tremendous failure. Expect it to make a graceful and quick disappearance thanks to KB Toys and other such discounters. Hasbro will be releasing a portable color system, mainly to compete with GameBoy. Which would you rather have? Backwards compatibility with the Lynx, or Game.COM? As of right now...the Lynx looks to be the frontrunner. WEASELS AND SKUNKS AND LAWYERS The bald one's sources tell him that at one point in time, Hasbro was willing to fork over substantially more cash for Atari. However, the dire situation of JTS demanded an immediate influx of new operating capital. Just how much is substantial? Try 10-25 times more than the final closing price. BS, AND I AINT DISHIN' IT The sale of Atari will not affect in any way the release of Battle Sphere. VM LABS...OH, HOW ARE YOU While the bald one cuddles up with a blanket by the fire, word has it that VM LABS and Hasbro also very "cuddly." Case in point...Hasbro Interactive is in possession of a software development kit. Case in point 2...Hasbro is also a potential licensee for hardware. MICROSOFT SPURNED? The original plans for any Hasbro home system included a possible Windows CE interface. Thankfully, only Sega will be tapping Microsloth for its Katana system. Word also has it that Sega is ready to repeat the mistake of the Saturn...namely, sending the Katana out the door with an unbelievable list price, and unfinished development tools. Not to mention a buggy OS. PROJECT X...GET YOUR PROJECT X The hairless mess understands that Hasbro did approach Atari with designs on snagging the Jaguar II. However, it was decided that backward compatibility was less than desirable. MORE TO COME, ONLY FROM THE BALDKITTY. BACKWARDS COMPATIBILITY AND MONKEYSHINES Project X is not, never has been, never will be ackwards compatible with the Jaguar. Is Project X being licensed by Hasbro? Baldkitty's sources say yes. Will the Hasbro X system be labeled Hasbro? Baldkitty's sources say no. Will it be labeled Atari? Baldkitty knows the answer. ATARI SANS JTS What will be the main effect for end users? #1, Atari is expected to return to some form of name recognition. ATARISOFT REDUX? There has been much speculation that the only reason for the acquisition of Atari is to release classic Atari games for next gen systems, much like Atari released its licensed games for the Apple ][, the C64, TI 99/4A and PC during the early 1980s... The speculation is incorrect. However, don't be suprised to see updates for classic games. SEC INVESTIGATION IS UNDERWAY Baldkitty's sources indicate a three pronged investigation featuring representatives of Treasury (IRS), Justice (FBI and Attorney Generals office), and, of course, the SEC. Wanna guess at the outcome? At this point, its too early to say. However, don't be suprised if plea bargains aren't made in the near future. Could one of the Tramiels be in hot water? Could be, says the Kitty. (Oh my.... Shades of the "Don Mills Affair!" ..editor rfm) [Image] Classics & Gaming Section Editor Dana P. Jacobson dpj@streport.com From the Atari Editor's Desk "Saying it like it is!" In this editor's eyes, Hasbro Interactive's purchase of Atari from JTS is really not that big of a deal. Sure, many if the classic games that many of us grew up playing on the 2600, like Centipede and Missile Command, will likely see "new life" on PCs and gaming consoles. However, to me, the Atari name means more than just classic games. For me to get excited, and for this sale to really have some significance, Hasbro would have to include the Atari line of computers in its plans. Folks, this just isn't going to happen. Why? First of all, there is no significant Atari software development happening. No, I don't mean there's no development - I'm talking major stuff, and lots of it. Secondly, and again I don't mean to belittle what's out there, there's no dealer network. And lastly, the hardware and operating systems are outdated. For Hasbro to do anything for the omputer side, they would essentially have to develop these networks from the ground level. For a niche market, it isn't worth their effort. Do I wish it were? You bet! But I am happy to see that the Atari name will live on in some manner. I've been using Atari products for 20 years or so now. I'll be excited to see "modern" versions of those classic Atari games. I think Hasbro got a steal when they bought Atari for $5 million! They'll probably get their investment back, and much more (maybe tenfold) in a year or so. Not a bad deal... This week's issue includes more news regarding the Atari sale, including reported plans by Hasbro. Also included are a number of articles and commentaries. One in particular, by longtime friend and Atari ex-employee Don Thomas, makes the reader really contemplate JTS' role with Atari from its merger with Atari to the final sale to Hasbro Interactive. We hope you enjoy the read. Until next time... Hasbro Interactive Acquires Legendary Atari BEVERLY, MASS. (March 16) BUSINESS WIRE - March 16, 1998 - Leading interactive games publisher Hasbro Interactive, Inc., a subsidiary of Hasbro, Inc., announced [today] that a subsidiary has acquired copyrights, trademarks, patents and other intellectual property assets of the Atari Division of JTS Corporation, giving Hasbro Interactive rights to some of the greatest video games and play patterns ever created for multimedia entertainment. The Atari properties and assets include over 75 game properties including the legendary titles Centipede, Missile Command, Pong, Breakout and Tempest. Hasbro Interactive plans to release its first Atari title this fall with Centipede for both the PC and Sony Playstation game console. "We are thrilled that the classic Atari game properties will now be a part of the Hasbro family," said Tom Dusenberry, President of Hasbro Interactive. "These ground-breaking games helped pioneer the video game industry," added Dusenberry. "We intend to bring these classics back to life by updating them with the latest technology and interactive game design, while preserving their heart and spirit." Hasbro Interactive has proven its ability to bring beloved arcade classics successfully back to life with its blockbuster launch of Frogger in 1997 for both the PC and Playstation game console. Frogger, based on the 1980s' mega video game originally developed by KONAMI Co., Ltd., was a huge hit over the holidays and continues to hop its way up the best-selling interactive game charts. "We plan to implement the same aggressive strategy we used with Frogger, in bringing back the Atari classics," added Dusenberry. "We will develop games that appeal to the players who loved the titles as kids, while attracting a whole new generation by bringing the games up to today's highest standards. Of course, like all Hasbro Interactive titles, they will be backed by major marketing and merchandising programs." With the acquisition of Atari's deep library of game properties, Hasbro Interactive seeks to strengthen its position in the action game category. Hasbro Interactive intends to develop various titles for all viable and available gaming platforms - PC CD-ROM, the Sony Playstation and Nintendo 64 game consoles, among others. Background on Some Atari Favorites: The largest insect invasion in history was recorded when Centipede hit the arcades in the 1980s. "Getting the bugs out" was the mission in this perennial favorite. The player launched rapid-fire attacks against persistent centipedes, sticky spiders, mushroom-dropping fleas and poisonous scorpions in order to re-claim the sacred mushroom patch. No guts, no glory was the motto in the Atari classic, Missile Command. Players needed quick thinking and rapid fire to combat the battalions of bombers, satellites, missiles and smart bombs in this fast-action shooter. Blow them away first -- otherwise you're vapor! The two games that gave birth to the video game industry were pioneers Pong and Breakout. No fancy graphics were needed in these addictive thrillers - just a good dose of quick reaction and hand-eye coordination would do the job. Pong, the game of "virtual" handball, mesmerized gamers for hours as they battled their friends and foes match after match. Breaking through walls of bricks by ricocheting balls off of a video paddle was the simple, but very addictive premise behind Breakout. The desire to get a better score, kept the early gamers coming back for more. Hasbro Interactive, Inc. is a leading all-family interactive games publisher, formed in 1995 to bring to life on he computer the deep library of toy and board games of parent company, Hasbro, Inc. Hasbro Interactive has expanded its charter to include original and licensed games for the PC, the Sony PlayStation(tm) and for multi- player gaming over the Internet. Headquartered in Beverly, Massachusetts, Hasbro Interactive has offices in the U.K., France, Germany, Japan and Canada. For more information on Hasbro Interactive titles, please visit www.hasbro-interactive.com . PECKING AT THE SCRAPS by Donald A. Thomas, Jr. Copyright 1998 (3/15/98) As of 5:00 PM, Friday, March 13, 1998, JTS Corporation has released a formal announcement regarding the recent sale of Atari properties to a subsidiary of Hasbro Interactive. Details of this transaction are accessible throughout the Internet and a compilation of these materials can be found under "Hot News" at http://www.L4software.com/icwhen . The JTS announcement comes hot-on-the-heals of the discovery of an 8-K posted on the web site of the Security Exchange Commission (SEC). The news is exciting. Hasbro, a company focused on quality home entertainment, has acquired the rights to Atari's home-based properties, including patents and intellectual rights. Updates and reissues of classic video games is proving to be a great way to inspire new profits, and it's refreshing to us classics aficionados to see companies realize that fact. Hasbro Interactive's release of Frogger turned out to be fruitful, and they will be anxious to repeat that kind of success by applying the same formula to other titles. There are a few other reasons that Hasbro may have happened upon the unusual deal that JTS placed at their doorstep. VM Labs, a small company that might often remind people of 3DO in their early days, is developing software for a new machine which is getting a veil placed over it at this very moment. One of VM Labs attributes is the well-known Jeff Minter who did spectacular remakes of Tempest and Defender on the Atari Jaguar. VM Labs has already demonstrated his latest work of their "Project-X". Some sources indicate that VM Labs was very interested in other titles Atari had collecting dust in their unguarded vault. VM Labs' bids to JTS Corporation fell short of Hasbro's ability to step forward with cash - something that the fledgling JTS needs very badly. Interestingly, it looks like VM Labs may have gotten their hands on those titles after all. Hasbro Interactive, many claim, is a "favored-nation" third-party developer for Project-X. It is very likely that these companies actually do not know too much more about themselves than we what we find out. There exists a belief that these companies survive based on infinite wisdom. That everything that happens is part of some big conspiracy. Companies like for us to believe that day-to-day decisions are based on business models that they established for themselves. It is critical that investors are convinced that management makes decisions based on an armored plan of action. The simple truth is that gaming and technology companies are filled with people who are fresh out of school and enjoyed their computer science courses a lot more than their history and business management courses. Frequently, the people at the top are those who were at the right place at the right time. Many of them barely spend a full hour each week ever playing a video game. For instance, Leonard Tramiel was the only one of the primary four at Atari (Jack, Sam, Leonard and Garry) that really knew how to use a computer, much less than program one. Jack finally had a non-Atari PC hooked up in his office during the final months so he could track his investments on the Internet. Sam has been "on-line" for a few years now, but I don't think Garry really uses a computer to this day. I don't think I ever saw any of them play a video game. If I did, it was definitely Leonard. I don't know what your thoughts are about the Hasbro acquisition of Atari, but I would like to share some questions that come to my mind. I ask these in a rhetorical spirit because I do not know if they can be answered. The mainstream press was not much interested in Atari when it was worth $50,000,000. I doubt they'll take much notice of it with it being worth only $5,000,000. Until the press starts asking the questions, I doubt there will be much motivation to answer them. JTS acquired Atari and a number of employees. What has happened to those employees, specifically those assigned to the "Atari Division"? Other than liquidating the material assets and inventory of Atari in a year and a half, what steps did JTS take to pro-actively turn that part of the company around? ATC investors purchased stock in a company that was in the video game business and being led to believe that their investments would remain in that business. What efforts were invoked by JTS to honor the spirit of those investments? Persons who have purchased Atari products in recent years (Lynx, Jaguar, etc.) have been led to believe that a responsible company would back these items should they ever cause damage or be in need of repair. What steps have been taken to offer out-of-warranty repair and parts? Which company has assumed those responsibilities? What steps has any involved company taken to inform customers about their options? JTS absorbed a sizeable inventory of product from Atari. What has happened to those goods? Specifically, how were the initial funds from Atari to JTS spent? Did any of the money go to management bonuses? If so, how much? How big was that Atari accounts payable? Did Atari or JTS actually start up any new software projects after their merger was announced? Where does mail addressed to Atari get routed? Who answers them? Are they returned? Are they thrown away? Regardless of what the answers are and what new questions we ask, Hasbro will have no interest to revive Atari. Atari was once a very large company. The predators are circling and buzzards are pecking at the scraps. It seems to me that the best way to keep classic gaming alive is to pressure companies such as Sony Computer Entertainment and Nintendo into releasing more and more retro titles. So far, there's quite a library of classic game reissues on the PlayStation. These are not rental titles. These are buy-and-keep titles. Titles that you'll want to play again and again. These are titles that exploit the "fun factor"; an attribute in so many Atari games; even the ones that were scrapped. ### END ### Reprinted by permission Next-Generation Online: Hasbro Talks Centipede 3D The developer of Frogger has officially announced its acquisition of Atari videogame assets, and the first title due out from the purchase. Centipede is the first former Atari game scheduled for release. For the first time today, Hasbro Interactive officially announced its acquisition of key Atari videogame licenses. The assets purchased by the company include games such as Centipede, Missile Command, Pong, Breakout, Battlezone, and Tempest. For only $5 million the company scooped up the rights to more than 75 Atari properties and hardware platforms. Hasbro currently has plans to develop several of these games on both the PlayStation and PC. The first of these titles scheduled for release will be Centipede, which will hit both platforms this fall. "These ground-breaking games helped pioneer the videogame industry," Tom Dusenberry, president of Hasbro Interactive said. "We intend to bring these classics back to life by updating them with the latest technology and interactive game design, while preserving their heart and spirit." The company is also considering development of these titles on the Nintendo 64, and will likely develop handheld versions of these games via the Tiger Electronics division it recently purchased. At $335 million, the acquisition of Tiger's electronic division was costly, and Hasbro will likely use its newfound licenses to shore up some of the purchase costs. Next-Generation Online: Hasbro to Buy Atari from JTS According to SEC documents and inside sources, JTS will be selling all of its Atari holdings to a subsidiary of Hasbro. Atari properties will almost certainly be put to good use JTS Corp merged with Atari back in July of 1996, but since that time it has done little with the heritage that it held when it acquired all of Atari's games, patents and technology. It would now seem that Hasbro has had its eye on Atari and will be buying the former assets of Atari at a price of $5 million. According to the Form 8K JTS filed with the SEC: "On February 23, 1998, JTS Corporation (the "Company") sold substantially all of the assets of the Company's Atari Division, consisting primarily of Atari home computer games and the intellectual property rights and license agreements associated with such games (the "Atari Assets"), to HIACXI, Corp. ("HIAC"), a wholly- owned subsidiary of Hasbro Interactive, Inc., for $5,000,000 in cash. The purchase price was determined based upon arm's-length negotiations between the Company and HIAC. The Atari Assets were acquired by the Company in July 1996 when the Company merged with Atari Corporation. There is no material relationship between HIAC and the Company, any of its affiliates, any director or officer of the Company, or any associate of any such director or officer." The report goes on to detail the exact platforms that Hasbro will gain from the purchase: "Atari Hardware Platforms" means the following hardware platforms: Atari 2600, 5200, 7800, Lynx hand-held and Jaguar game system hardware, Atari 800, ST and Falcon 030 computer family hardware, TOS operating system, 8-bit operating system, and Portfolio palmtop computer." On the title side of the arrangement, Hasbro will be getting the following pieces of intellectual property and then some: "Key Marks" means each of the following marks: Atari, the Fuji logo, Asteroids, Battlezone, Breakout, Centipede, Combat, Crystal Castles, Millipede, Missile Command, Night Driver, Pong, Ultra Pong, Tempest, Warlords and Yar's Revenge." Hasbro has experienced excellent sales success with its previous retro title efforts and with the Atari brand and properties to use, it's likely that Hasbro will continue to ride the retro wave of financial goodness. A spokesperson for JTS offered little insight into the sale, merely stating that he could "neither confirm nor deny the sale." He went on to say that if there had been such a major deal completed there would have been a press release issued. Strangely though, as Atari passes into the hands of Hasbro, it ends the company's jaunt with JTS raising some probing questions. The SEC approved Atari's "merger" with JTS on the premise that JTS would make a good faith effort to keep the Atari side of business alive. They "absorbed" $50,000,000 plus from Atari's coffers based on that premise. In a little more than a year, JTS sells what's left of Atari for $5,000,000. What happened to all that money? What investments went into satisfying the SEC commitments and understandings? Was this fair to ATC investors? Jaguar titles that were released after the merger had long since been completed (Fight for Life, Iron Soldier 2, etc.) which means that there had been no new development of titles. Sources close to JTS have indicated that at that point only one major project was in R&D. Gaming Section Sega "Dropping Out"? "Battlezone"! More on Hasbro Buying Atari! "Global Domination"! And more! From the Editor's Controller - Playin' it like it is! Personally, the "major" news for gaming fans is the acquisition of Atari by Hasbro Interactive. The idea of seeing 90's versions of such classics as Centipede, Yar's Revenge, etc. is wonderful. We got a taste of that feeling from such Atari Jaguar titles as Tempest 2000, Breakout 2000, and Missile Command. But the Jaguar went nowhere and these now-classic versions are virtually hidden from the majority of the game console community. Bring these games out for the PC, Playstation, Nintendo64, and consoles to come and the games will live on for quite some time - perpetuating the Atari name and classic gaming. I can't wait to see the fruit of Hasbro's labor! Until next time... Industry News STR Game Console NewsFile - The Latest Gaming News! Sega Halts Saturn Development On Heavy Losses TOKYO, JAPAN, 1998 MAR 13 (Newsbytes) -- By Martyn Williams, Newsbytes. Sega Enterprises [TOKYO:7964] has announced a revised financial forecast for the current fiscal year on the back of heavy losses in the North American market. It also announced it would concentrate development work on a next generation replacement for the Saturn console, effectively conceding defeat to Nintendo and Sony in this round of the video games war. At parent level, Sega said sales are likely to be 271.00 billion yen ($2.11 billion), down 24.7 percent on the previous year. Current profits are forecast to fall 67.0 percent to 11.00 billion yen ($85.7 million) and last year's net profit of 5.57 billion yen ($43.4 million) is expected to become a net loss of 39.00 billion yen ($303.7 million). Sega had previously forecast a net profit of 15.00 billion yen ($116.8 million) for the current year. Group sales will be 343.00 billion yen ($2.67 billion), down 20.8 percent on the year, said Sega. It also forecast a current loss of 9.20 billion yen ($71.7 million), from a current profit of 12.88 billion yen ($100.3 million), and said it will post a group net loss of 32.80 billion yen ($255.4 million), from a net profit of 2.03 billion yen ($15.8 million). The main reason for the parent company downward revision is a 40.00 billion yen ($311.5 million) write-off at Sega of America, Inc. Fierce competition in the U.S. 32-bit game console market, where its Saturn trails the Nintendo 64 and Sony PlayStation, had resulted in the loss. An additional 7.0 billion yen ($54.5 million) write- off will be made at its Sega Ozisoft Pty, Ltd., unit in Australia. Sega said it will spend 10.5 billion yen ($81.8 billion) in disposing of and devaluating current inventories. The sluggish Japanese economy has also hit spending in games parlors and led to 7.7 billion yen ($60.0 million) lower than expected revenues at its Japanese amusement systems business. At group level, the 47.00 billion yen ($366.0 million) low than originally forecast sales are accounted for by 30.00 billion yen ($233.6 million) less from the parent company and 17.00 billion yen ($132.4 million) lower sales at Sega United, the company's Japanese consumer products distribution operation. The company's North American consumer business will see total revenues down 8.8 billion yen ($68.5 million) on original forecasts. Income was also hit by 13.7 billion yen ($106.7 million) start-up costs for new affiliates and a one-time write-off of 6.7 billion yen ($52.2 million) related to the acquisition of Sega Europe Ltd., Sega Pinball, Inc., and Premier Loisir France S.A. For the North American market, the company denied a report published in the evening edition of the Nihon Keizai Shimbun newspaper that it would pull the Saturn console from the market. Sega said it will restructure its U.S. businesses to lay the groundwork for the launch of a next generation console machine in 1999 and the start-up of "Heat" network business. In Japan, it said the Saturn had achieved sales of five million units but had not made the leap from the gaming market to the general consumer market, as Sony's PlayStation has. It said it expects the Saturn to continue to play a key role in the consumer business, but will turn its development sights on a new, next-generation console. It said it hopes that a series of alliances it hopes to establish with key industry players such as Microsoft, will help it push into the general consumer market. Reacting to frequent press reports that have the company withdrawing from the hardware manufacturing business, Sega said, "The company will continue to maintain its position as a platform holder." Sega: May Reorganize U.S. Units TOKYO - Game giant Sega Enterprises says it may reorganize three home game machine affiliates in the United States in a bid to rebuild its overseas operations. The three units are Sega of America, Sega Soft Networks and Sega Entertainment. Sega, maker of the Sega Saturn video game player, says it expects to post a parent net loss of $302 million in the year to March 31, compared with an earlier forecast of a profit of $116.8 million. Sega has been suffering a shrinking share in the global video game market in the face of sales of Sony's PlayStations and Nintendo's game machine, Nintendo64. Sega Won't Pull Saturn From US Market Transition to 128-bit Console Mar 17, 1998 (MULTIMEDIA WIRE, Vol. 5, No. 51) -- Sega Enterprises has no plans whatsoever to scuttle its Saturn console in the U.S., but will work with retailers to manage the transition to its next-generation 128-bit console, code-named Katana, Sega of America says. "Marketing support is still in place for both Saturn and a slate of six titles soon to be released," says Sega of America's Lee Caraher. "The console will not be pulled from store shelves; those reports were wrong," she adds. Caraher was referring to reports in the San Jose Mercury News and other outlets, which directly contradict Sega's position on Saturn. Sega Enterprises, the Japanese parent of U.S. subsidiary Sega of America, will take a $300m charge, however, to cover losses in the U.S., according to recently released financial documents in Japan. Based on projections from The NPD Group, the Saturn console has sold 1.4m units in the US. In November, about 15,000 units were purchased, followed by 27,000 units in December and 5,000 units in January. Sega's focus on its next generation console is not unexpected, says analyst Larry Marcus of BT Alex.Brown. "[Saturn] is number three in a market that's not kind to number three. Sony [SNE] took the leading hardware position, and Nintendo came in at number two... [Sega] didn't build enough third-party support to keep momentum going...The market is not going to be interested in a new platform, unless the software is incredible." Katana could be introduced in late 1998 or early 1999, with a price point of $300 or less based on estimates obtained from Oppenheimer & Co. Inc. Robert Fagin, an analyst with Oppenheimer, says, "If Sega can come out with something that is the latest and greatest, then consumers and developers won't remember the problems with Saturn." Fagin has seen a demo of the Katana platform, and was impressed. "But, cost wasn't an issue, and Sega had the time to make the demo look fantastic. That's not necessarily a real-life scenario." Activision's 'Battlezone' Ships to More Than 10,000 Stores SANTA MONICA, Calif., March 11 /PRNewswire/ -- Gamers can play an alternative take on the 1960's Cold War "Race for Space" when Activision, Inc.'s "Battlezone" blasts into more than 10,000 retail stores throughout the United States and Canada on March 11, 1998. "Battlezone" combines the best of action games with the best of real-time strategy games to create a new genre -- the first-person action-strategy game. The game takes players to the farthest reaches of the galaxy in a struggle for control of alien technology between the Soviet Union and the United States. "Battlezone" allows players to take command on the battlefield and wage war from a soldier's perspective as they confront their opponents with a devastating array of weapons. "Battlezone," which is based on the classic 1980 Atari arcade game of the same name, is being launched with an ambitious marketing campaign that includes broad-based advertising and online and retail promotions. The game will carry a suggested retail price of $49.95. Gamers can preview "Battlezone" by playing a demo of the game that is posted on Activision's web site (http:www.activision.com/games/strategy/battlezone). "When the original 'Battlezone' came out in 1980 it introduced true 3-D graphics and changed the face of gaming forever," said Alan Gershenfeld, Senior Vice President, Activision Studio. "This new 'Battlezone' will be every bit as revolutionary by putting strategy players in the front lines of the battlefield action and allowing action gamers to plan strategies and manage resources while taking aim at their opponents." In 1980, the original "Battlezone" arcade game introduced players to 3-D gaming by putting them inside the cockpit of a tank in heated warfare. The new "Battlezone" not only pushes 3-D combat to an entirely new level, but it gives players the power to command an army of units engaged in aggressive, up-close and personal warfare. Gamers can blow craters into the fully deformable 3-D terrain with an arsenal of mines and mortars or rock their enemies with the mega-ton earthquake of the "Thumper." Featuring revolutionary 3-D radar, "Battlezone" thrusts players into the role of battlefield commanders where they gather resources, build factories, maneuver and place combat units, and plan and execute full-scale attacks, all without ever leaving the first person perspective. As the ground-level high commander, gamers take charge of more than 30 different vehicles, infantry and mobile assault turrets. "Battlezone's" intense first-person action and uncompromising real-time strategic warfare deliver an unprecedented gaming experience. Take Control of the World in Psygnosis' Global Domination FOSTER CITY, CALIF. (March 17) BUSINESS WIRE - March 17, 1998 - It's the ultimate power trip: employ the right balance of offensive might and defensive acumen, and the world is yours for the taking. Psygnosis' Global Domination(TM) for PC CD-ROM and Sony's PlayStation(TM) game console forges a new genre of game that combines 3D strategy, war gaming and arcade combat shoot 'em up. But whether you're pushing the "detonate" button from the safety of your war room or shooting a hail of bullets from the cockpit of your fighter, your goal is the same -- global domination as Commander-In-Chief of the planet. Global Domination is planned for release in winter of 1998. Global Domination offers many levels of gameplay. It's a game of strategy, speed and skill mixed with non- stop action; and it's real-time gameplay that offers decisive victory. It's you versus the computer in single player mode or you versus 15 other power hungry recruits over a network. In the year 2015, you start off as a newly trained recruit working for ULTRA (Universal Tactical Response Agency) resolving small conflicts. Eventually, one country comes under your control, and you know what they say, "give 'em a country and they want the world!" As you work your way to the top, it falls to you to save the earth from the oppressive grasp of World Order Enterprises or WOE (not that being supreme ruler of the planet doesn't have its side benefits). You can play pre-set computer generated scenarios or design your own game with the Scenario Editor. The game comes with 20 pre-set missions. Live action FMV briefings before each scenario describe your mission goals and communicate the developing story. An end-of-game Score Sheet includes your final rank, number of territories gained and lost, and time of game. If you want to create original missions, the in-game Scenario Editor lets you define numerous game components, including number of players, technology level, who owns which countries and the conditions for victory. Global Domination takes real-time war gaming to the extreme since you can take action anytime, anywhere in the world. Determine your strategy for conquering territories, whether it's launching major attacks against known enemies, picking off smaller neutrals and building your base of power, or defending other countries to gain their allegiance. You have access to a wide range of weaponry and many modes of attack with submarines, battleships, satellites, cruisers and bombers at your disposal. The game's weapons are from the past, present and future. They include the destructive power of fuel/air explosives and nuclear weapons, the electronic warfare capability of elemental warheads, and the economically devastating Firestorm warheads. Defensive weapons include basic intercept missiles, electronic missile jammers that cause missiles to drop on whatever county they're over, and super advanced reverser missiles that reprogram a missile to return to its launch site and explode. Successful missions are rewarded with more technologically advanced weapons and promotions through the ranks. In addition to executing strategic missions, you also can play Global Domination in Academy Mode and Arcade Mode. Academy Mode is a single player mode that provides a training section that begins with relatively easy tasks and progresses through more and more challenging simulated scenarios. A computer "voice" leads you through the Academy scenarios, and your level of success at the Academy determines your rank when you enter real action. In Arcade Mode, the strategy element is pared down to provide a greater arcade experience. Weapons are limited to one attack and one defense so the action can be even more intense. Global Domination features a new engine created especially for the game, as well as an advanced, adaptable AI system. The engine allows for simultaneous PC and PSX development due to a common core of code. The AI allows all countries -- even those not directly controlled by a player -- to respond appropriately to friendly and hostile actions. An intuitive, approachable interface gets you playing immediately without having to refer to a lengthy manual. Intense audio and video components bombard your senses, and a film quality score provides atmosphere and ambiance without intruding on the gaming experience. The multi-player game gives Global Domination infinite replayability. Gameplay is simultaneous in real time and, in addition to "every man for himself" play, multiplayer mode also supports team play in which each team member controls a group of territories. This allows for an even greater rate of fire and specialized strategies like, one team member defends while the other attacks. In multiplayer mode, up to 16 people can play on the PC over a network, serial link or modem, and two players can use the PlayStation's link cable to go head-to- head. Global Domination was created for Psygnosis by its development team at the company's Leeds Studio in England. The minimum PC-CD ROM system requirement is a Pentium 133 with 16 Mb RAM with a 3D accelerator card. Without a 3D accelerator card, the minimum system requirement is a Pentium 233 with 16 Mb RAM. The recommended PC CD-ROM system is a Pentium 200 with 32 Mb RAM and a 3D accelerator card, or a Pentium 233 with 32 Mb RAM, non-accelerated. Capcom and Marvel's Clash of the Titans! SUNNYVALE, CALIF. (March 18) BUSINESS WIRE - March 18, 1998 - A collision of two great universes will erupt when Capcom releases X-Men vs. Street Fighter(tm) for the Sony PlayStation. Based on the mega- popular arcade blockbuster of the same name, X-Men vs. Street Fighter is the latest head-to-head fighter from the company that defined the fighting game genre. In X-Men vs. Street Fighter, players can choose from 17 of their favorite characters from both Marvel's X-Men and Capcom's Street Fighter universes. Bringing the worlds of comic books and video games together, Capcom and Marvel Comics fuse together the world's most recognizable and popular characters in this head-to-head, fighting game for one or two players. X-Men vs. Street Fighter will release in May at a suggested retail price of $49.99. Designed using Capcom's famed and fluid 2D animation, X-Men vs. Street Fighter delivers fighting game fans the ultimate in incredible comic book action. Unique to the Sony PlayStation version is the EX Combo System, as seen in Capcom's Street Fighter EX Plus Alpha. The EX Combo System allows players to link together a series of super moves to create massive and original super combos to finish off their opponents in a fast and furious manner. There are 17 playable characters to choose from which include 8 mutants from the X-Men universe: Cyclops, Rogue, Wolverine, Storm, Juggernaut, Magneto, Sabretooth and Gambit. The 9 Street Fighters include: Cammy, Ken, Ryu, Chun-Li, Akuma, M. Bison, Dhalsim, Zangief and Charlie. X-Men vs. Street Fighter marks the return of the incredibly popular character, Cammy, unseen since Super Street Fighter II and marks the first video game appearance ever, of Marvel's Gambit, Rogue, and Sabretooth. Consumers who have access to the internet can learn more about Capcom's, X-Men vs. Street Fighter by visiting Capcom's site on the World Wide Web at http://www.capcom.com Smile - You're On Game Boy Camera REDMOND, WASHINGTON, U.S.A., 1998 MAR 19 (Newsbytes) -- By Bob Woods, Newsbytes. When kids look at Nintendo's newest Game Boy cartridge, parents might be puzzled by kids arguing about whether the unit is a game or a camera. Not to fear - the resolution to their discussion is a big "yes." On June 1, Nintendo of America will launch Game Boy Camera cartridge and a separately sold Game Boy Printer. The cartridge-based Game Boy Camera features a swiveling, big-eye lens that fits into any Game Boy or Game Boy Pocket unit and turns it into a low-cost, black-and-white digital camera and "studio." The camera can take and store up to 30 digital images and allows users to manipulate the images in several ways, Nintendo officials said. Trick lenses can flip, stretch, zoom or split the screen, among other features. In addition, snapshots can be viewed one at a time or as a slide show in sequential or shuffle order. And shots can also be arranged and viewed as an animated short of up to 47 frames. Game Boy Camera's "photo studio" functions include paint functions to draw on or retouch a picture; a hot spot feature which, if activated, can change music that plays on the unit, or can jump to another photo; and images can be transferred from unit to unit. The Game Boy Printer can then be used to print saved images onto what kids love and parents hate -- stickers. The camera will be available in the four colors to match Game Boy casings: red, yellow, green and a new blue. The Game Boy Camera has a manufacturer's suggested retail price (MSRP) of $49.95, and the Game Boy Printer has an MSRP of $59.95. The Game Boy Camera comes bundled with four mini-games that allow the user to put an image of his or her choice on the face of the main game character. A D.J. option lets kids create their own music compositions. A link cable and additional paper stickers will be sold separately, officials said. Game Boy Camera was introduced last February in Japan, where it sold nearly 500,000 units in its first three weeks of availability, officials said. THQ to Publish Unique Multiplayer Fighting Game, Shao Lin CALABASAS, CALIF. (March 19) BUSINESS WIRE - March 19, 1998 - THQ Inc. Thursday announced that it has signed an agreement with Polygram Magic of Japan to develop and publish "Shao Lin," a PlayStation fighting game that features simultaneous four-player combat. "Shao Lin" is scheduled to ship in North America in November 1998. Amidst beautiful backdrops of ancient Chinese temples and landscapes, gamers will be able to enjoy lightning-fast 3-D action, utilizing characters trained in six different schools of the martial arts. Additionally, three modes of play will offer gamers a combination of up to six players, four of which can be human. A "Story" mode will add an action role-playing game element to the title. "THQ has a great opportunity to deliver to enthusiasts a fighting game with cutting-edge technology, allowing four players to go head-to-head at once," said Brian J. Farrell, president and chief executive officer, THQ. "Our agreement with Polygon Magic is another example of THQ's excellent relationships with Japanese-based developers. It's our goal to continue providing the U.S. market with outstanding games from our own portfolio of properties, as well as from Japan." Electronic Arts Ships ReBoot for the PlayStation SAN MATEO, CALIFORNIA -- (Canadian Corp News, MARCH 18, 1998) -- Electronic Arts, the world's largest independent interactive entertainment software company, has begun shipping ReBoot for the PlayStation(TM). Derived from the popular computer animated television series of the same name, ReBoot is a single-player, 3-D action/adventure game that touts a lead character Bob who uses his "zipboard," a flying skateboard, to soar around the futuristic world's many levels mending bomb-like "tears" while ridding it of multiple enemies. The graphically rich game incorporates a variety of features that are reflective of ReBoot's television counterpart including a stockpile of weapons and gadgets to collect and utilize, cinematic musical scores that add to the high level of excitement and streamed real-time videos that advance the storyline. Additionally, the game delivers smooth, realistic character movements through its 30 frames per second frame rate and single skin character models. These models are designed with a single skin or mesh of polygons, which creates a more realistic look, as opposed to a jointed collection of angled polygons. ReBoot, which premiered in Canada on YTV and aired on the ABC network in the U.S., was a television first. It is a half-hour series produced entirely using state-of-the-art digital animation. Electronic Arts has licensed the show's characters to create an interactive universe for the game. "We are excited about ReBoot," said Jules Burt, the game's producer. "It's a perfect blend of great gameplay, showcasing PlayStation technology including an exciting plot. With the exclusive interactive license, we've captured the essence of the TV program with humorous dialogue, full-screen video and real voice actors from the show. Additionally, we've exceeded what's expected of a licensed product in our industry by delivering what we feel is a long lasting, highly entertaining game that easily stands out on its own." Assuming the guardian role of Bob, the player travels through Mainframe, an expansive 3-D world featuring sparkling waterfalls, highways that hang in mid-air and underground caverns. Bob's goal is to find and mend "tears" -- destructive balls of energy that allow deadly viruses into the world -- while waging battles against the evil leader Megabyte and his corrupt forces. In order to win, players must advance through the world's 18 different levels while encountering 30 powerful enemies, both of which become progressively more challenging and difficult to defeat. The game is set in a third-person, full 3-D perspective. Players must master quick action zipboard moves and strategically use weapons and gadgets such as box gun, vampire or flame-thrower while racing around Mainframe. Throughout the game, a series of real-time streamed video windows pop up containing Bob's friends -- Dot, Enzo and Phong -- to help guide Bob though his objectives and journey. ReBoot will keep players coming back for more given the game's vast world and different endings that are based on the player's performance. ReBoot, exclusively for the PlayStation, is available for a suggested retail price of $49.95 and an "E" ESRB rating. GT Interactive Sells Rights to Midway Games NEW YORK (March 13) BUSINESS WIRE - March 13, 1998 - GT Interactive Software Corp. (NASDAQ: GTIS) announced today that it has sold to Midway Games the rights to market, distribute and sell future Midway Games PC products in North America and Japan, but will retain both PC and console rights to Midway Games products outside North America and Japan. "Domestically marketing Midway PC titles only without the benefit of cross-marketing with consoles was sub- optimal for both Midway and GT, however, marketing both platforms together overseas is economic, synergistic and mutually beneficial to both companies," said Ron Chaimowitz, president and chief executive officer for GT Interactive Software Corp. Sales domestically from Midway Games' PC products were not material to GT Interactive's 1997 revenues. Infogrames Establishes U.S. Headquarters SAN JOSE, CALIF. (March 16) BUSINESS WIRE - March 16, 1998 - Infogrames Entertainment Group has established U.S. headquarters in San Jose. The 15-year-old company, which acquired Philips Interactive Media last year, and Ocean of America and Ocean Software (UK) in 1996, now is in the Top 15 entertainment software companies worldwide. Sales in 1997 exceeded $200 million. The U.S. Company will be called Infogrames Entertainment Inc. Ray Musci, formerly president of Ocean of America, is president of the new subsidiary. Yves Blehaut, formerly chief operating officer of Ocean of America, is chief operating officer. Mike Markey, formerly director of channel marketing, Sega of America, is vice president marketing. Infogrames Entertainment Group develops and publishes action/arcade, adventure, simulation and children's and family titles for the PC, Sony PlayStation and Nintendo 64 game platforms. Product lines include Ocean, for teens and young adults; Looney Tunes, for children and families; and DID, flight simulations. ONLINE WEEKLY STReport OnLine The wires are a hummin'! PEOPLE... ARE TALKING Compiled by Joe Mirando jmirando@streport.com Hidi ho friends and neighbors. I'm sure that there has been lots said already in this issue about Hasbro's acquisition of everything Atari, so I'll just touch lightly on it and tell you what I'd like to see them do, and why. First of all, they did indeed buy the rights to all the hardware (all the video game machines and computers), video games (remember Missile Command and Centipede?), and all the proprietary coding (remember the scrolling routines that Sega used and got sued for?). And yes, they did get all this for a paltry five million dollars. A sure sign that JTS is in a pinch for funds. So, what do I think Hasbro will do with it all? Well, I'd be willing to bet that Hasbro will milk the classic games they now own for all they're worth (which is probably quite a bit more than the five million dollars they paid). After that, they will probably look to either sell or barter the rights to patented properties (that scrolling thing). After that, they will probably let the rest of it sit in a vault somewhere and forget about it all, having made their money back many times over. What would _I_ like to see happen? Well, first I'd like to see Hasbro use the hardware technology to come up with a really cool web browsing machine. Not a full-blown computer, mind you, but a machine meant for one thing... surfing the net. "Why", you might ask? Simple. The technology of the video game machines and computers is old. Sure, it's still great stuff, but the sex-appeal has long since disappeared in the eyes of the computer world. Even with the resources that Hasbro has at its command, it would take years of development and public relations to even begin to breach the Intel/Microsoft wall into the computer mainstream. A web computer, on the other hand, would have a much easier time of gaining acceptance. And why would I care about a web browsing machine that I have no use for from a company that is only a puppet-like shadow of the one that produced the computers that I have enjoyed so much? Beats me. Perhaps it's my need to believe that ingenuity and quality count for something, or that if Atari becomes a popular name again I could boast about doing a "retro" thing. Whatever the reason, I'd like to see the Atari name become prominent again. Well, let's take a look at what's going on in the Atari Advantage Forum on Delphi... My friend and fellow Atari user, Alejandro Aguilar, sent me an interesting article he found on the NBC website, but since it originated from Reuters we cannot reprint it here. But it said basically that Hasbro acquired Atari from JTS for five million dollars and got 75 classic games that it will be converting for the PC and Sony Playstation. The article also mentions that Hasbro also recently acquired Tiger Electronics for the sum of 335 million dollars. It just doesn't seem fair, does it? 5 million for Atari and 335 million for Tiger?? Oh well. Meanwhile, "Turbo" Nick posts: "I guess I don't understand of what use a DVD 'drive' is with a computer. I thought DVD was for TV, sort of the 'next generation laserdisc'. (When they start making recordable-erasable DVDs, I can see that replacing videotape. I often wish for a 'random-access' format when looking for a program that I recorded on tape. (I suppose I should learn to use the VHS Indexed Search System but it only sounds like a small improvement)." Greg Evans tells Nick: "Besides movies, DVDs can be used to store data, just like a normal CD only more than 6 times bigger!" Nick replies: "Whew, now that would make for one heck of a big Atari PD/shareware/freeware collection!" When Greg Evans asks which Atari computer would be considered the best (most compatible) game-playing machine, Nick tells him: "I _think_ a 1040STe should be more compatible for games than a Mega STe, although the speed can be turned down to 8MHz on a Mega STe. (I don't think that will work with games disks that have to be booted, though, as the speed seems to revert to 16MHz when the machine is rebooted.) I have used both (our club's previous demo machine was an STe and our current one is a Mega STe), but I haven't tried any games on the Mega STe yet." Greg asks Nick: "Does it matter if the 1040 has 1 mb or 4 mb for compatibility? I know the STE uses SIMMs so upgrading is easy but I remember in the early days some games don't like having extra memory for some reason. If that's still true what's a good amount of memory?" Michael Burkley of Suzy B Software tells Greg: "If it's just for games I would think that you could get by with a 2 meg STE, but the extra RAM doesn't cost much of anything now, so you might as well get the four meg. Most games don't require an STE, though a lot of them work better with one (hardware scrolling and all)... Don't worry about having too much memory on your system. Only a few games had problems with one meg or more. There are patch programs that will fool your system into thinking that it has only 1/2 meg if that is the case with a game you are interested in (see MAKE512 here in the data base or on almost any Atari CD (including mine!)." Nick adds: "I must admit that I don't have a heck of a lot of experience with games (many of them won't run on the TT and that is where I spend most of my Atari time), so I'm really out on a limb here. But, I remember reading about some games that (as you say) don't like the machine to have extra memory for some reason (maybe they grab all the memory that exists and are confused when they find > 1MB? Just a guess...). I also vaguely remember something about an AUTO folder program that would in effect make some of the memory disappear. But I don't remember if that worked on STs with > 1MB (it may have been for games that don't like > 512K, if such games exist). That said, the usual rule is that a good amount of memory is as much memory as possible." Tony Greenwood tells Greg, Nick, and Michael: "A small program called FIGGY runs from your desktop (not auto folder) and you have a choice of configuration, a simple click the box, half, 1 or 2 meg, as you can't configure more than your memory and setting it to = your memory, then we can presume the program can be used for 4 meg machines and upwards, I have used this program for many yrs, when I had a one meg machine to test my software on half meg.. and with 2 meg and my current 4 meg to test for one meg compat' AFAIK its available from any ftp site. Just look for figgy," Al Horton asks about getting a printer: "If you were to walk into an Office Depot, or Office Max, or Best Buy, or CompUSA, etc etc etc and needed a printer to hook up to your STe, Falcon, or TT, what brand/model would you look for that would give you the LEAST amount of trouble in finding drivers, compatibility, etc?? Considering that everything today is software driven and that HP comes out with a new model number every 12 days, is there anything on the market that pretty much will work with any Atari program like Pagestream, Calamus, Timeworks DTP, etc? The printer does not have to do color but just give good print results with the fewest headaches. Thanks in advance for any suggestions." Greg Evans tells Al: "For laser get any HP II or HP IV compatible printer. You should have no trouble getting a printer driver to work. For color, the Epsons are more compatible, I think, as HP keeps changing models. The Epsons are all downward compatible so an older 360 or 720 DPI driver should work on the new 1440 DPI machines." Al re-caps: "So, if I'm understanding you, if I were to walk into CompUSA and buy an Epson color printer, it should work with most of the programs that I would be using, such as Pagestream 2.2se, Calligrapher Gold, That's Write, ST Writer, Timeworks DTP, etc. etc? I wouldn't have to hunt down any other drivers to use the Epson inkjets?" Greg tells Al: "The Epson will work with Pagestream for sure. Whatever programs use GDOS and therefore NVDI will also work. I don't know if Speedo GDOS has an Epson driver but it probably does. NVDI definitely does. I can't remember what drivers Calligrapher has (hey, I just shipped it to you!). ST Writer will work but you'll have to create a driver file to get special effects. Papyrus has a driver (I know you didn't mention that one). Don't know about That's Write and Timeworks, although Timeworks might use the NVDI driver. Calamus SL also has a driver." "Turbo" Nick adds: "I can't say for sure about the other programs, but my Epson Stylus 600 works with PageStream 2.2se. I downloaded the driver from here on Delphi. The next thing I may try with it is ImageCopy 2, whose manual says that it has driver(s) for Epson inkjet printers." "Turbo" Nick asks for help with STiK, the ST Internet Kit: "I would like to hear from whoever first figured out how to configure STiK (or STiNG I guess, although I haven't tried that yet) for use with Delphi. I want to know how you determined the various parameter settings (I think they are TCP parameters, at least that's what STiK's generic [example] config file says about them). I am trying to get STiK and CAB working with my local ISP. The tech support people there (who of course know next to nothing about Atari stuff) have only been able to supply a few of the values, really only a couple (and one guy gave me the wrong value for one parameter - the first guy had it right, AND the ISP's SLIP s/w spits it out [it's the MTU] when you request a SLIP connection upon login anyway). Currently, STiK will connect, but when I try to use CAB, it can't resolve any host (I am trying some of the same sites that I usually go to with CAB when using Delphi for an ISP). It also appears to corrupt CAB.OVL, because when I switch (copy) back using Delphi config and dial script files, I get runtime errors, and re-installing CAB.OVL makes it work again." Joe Villarreal tells Nick: "I've got Stik configured with the same values for a Delphi connection and a local BBS/internet provider. I uploaded a configuration file to Delphi for Stik that really increases the speed, for me at least. I still use this setting for my local provider and for Delphi and it has been working great for almost a year. I also have Sting configured and can use it from Delphi, (Slip, CSlip and PPP), CompuServe (PPP connection), and thru the local BBS/internet provider (Slip & CSlip). I haven't figured out how to use PAP with Sting thru the local provider. Make sure your provider supports Slip. Stik 1.12 won't work with CSlip. The hardest part to configure is the dial script. Unless you get it just right, you won't be able to connect. I used Stalker and Steno to log on and then checked the capture carefully in order to figure out how to set up the dial script. Still, it took several attempts to get it just right. I have MSS set at 1500. MTU is set at 960 or 980. The higher the value of MTU the slower it seems to get. Basically, I played with the different settings every day for a couple of months. I also had an old Internet book that explained the different terms that Stik uses. can get a faster connection using Stik than using Sting. I also have problems with Sting resolving some sites. Haven't quite figured out how to configure it yet." Al Horton asks a question about a controversy as old as the personal computer industry itself... piracy: "I'm not trying to start a debate here; just looking for peoples opinions and views on whether Emulators and commercial software are legal/moral. Question: if you have an Emulator (whether it be for an ST, Atari 2600, Colecovision, Atari 800, etc.) and use disk/program ROM's or images of commercial titles (like 2600 Pac-Man or Atari 800 Star Raiders, etc.) is this legal? The reason I ask is because I have had several people Email me or phone my business and state that they use such-and-such an emulator on their PC and want to know if I have ROMS/IMAGES that I can either sell them or provide for them free of charge. At first, I was taken aback and thought of this as just the same as using a pirate version of a program. But with the proliferation of these emulators and the ROMS/IMAGES all over the Internet I got to thinking that maybe I'm missing a point here. When I questioned one of the people who called me about the legality of Emulation they responded that as long as you were emulating a program then you weren't doing nothing illegal. Hmmm... doesn't sound right with me but then again I don't know everything. So, I thought I would just put this question to the good people of Delphi and see what the general opinion is of emulators and ROMS/IMAGES." Tony Greenwood tells Al: "It's not a matter of opinion ,It's illegal, the copying, use or whatever of copyrighted material in any form , for any use is illegal, in no country or law or set of rules are there ever a clause that says.... This is Copyright, but not if your using an emulator ... Tos is copyrighted, its a bit vague as to who to ?.. but it is illegal to sell copy or pass on tos images, images of commercial software is just as illegal," I add my two cents worth: "As far as I'm concerned, there is only one measuring stick for the piracy issue: If you use commercial software (including TOS) that you haven't paid for, it's piracy. Most of us have heard arguments like "Well, this will actually help the Atari platform because it makes it easier for people to get a hold of the STuff". Yes, it sounds ridiculous to us, but some of these folks actually seem to believe it. Since TOS is a copyrighted property, getting it for nothing is piracy. What would NOT be piracy is purchasing the ROMs and having an image made of them. Since the 'license' is for the use of the code and not the ROMs themselves. I see nothing wrong whatsoever with emulators or TOS images as long as no one's copyright is infringed upon. I believe that there are a few places that have gotten permission to burn and sell TOS ROMs. They may also be able to sell the images on disk, but I haven't heard of anyone buying TOS in that form." Our own Dana Jacobson tells Al that it's... "Definitely a good topic for debate! If I own an ST and PC, I should have the right to make TOS images so I can use the emulation on my PC. If I don't own an ST, I would consider having such images as piracy. There's little to debate. If you don't own TOS, you can't use it. Spectre 128/GCR....the only way to use it [legally] was to have Mac ROMs in the cartridge. You had to buy them. Pirated ROMs made their use illegal." Michael Burkley tells Dana: "You're right. It's illegal to use a ROM image or a game image without the authors' company's permission. It's done, but it's not legal." Well folks, we'll end off here and save the rest for next time around. If you come across anything interesting, please feel free to send it along to me like Alejandro did. I couldn't use the post because Reuters News Service prohibits reprinting without written permission, but I was still able to tell you about it. Thanks Ale! Well 'till next time, remember to be ready to listen to what they are saying when... PEOPLE ARE TALKING EDITORIAL QUICKIES [left.GIF (302083 bytes)] Best experienced with [Microsoft Internet Explorer] Click here to start. STReport International Magazine ICQ#:1170279 [S]ilicon [T]imes [R]eport http://WWW.STREPORT.COM Every Week; OVER 450,000 Readers WORLDWIDE All Items quoted, in whole or in part, are done so under the provisions of The Fair Use Law of The Copyright Laws of the U.S.A. Views, Opinions and Editorial Articles presented herein are not necessarily those of the editors/staff of STReport International Magazine. Permission to reprint articles is hereby granted, unless otherwise noted. Reprints must, without exception, include the name of the publication, date, issue number and the author's name. STR, CPU, STReport and/or portions therein may not be edited, used, duplicated or transmitted in any way without prior written permission. STR, CPU, STReport, at the time of publication, is believed reasonably accurate. STR, CPU, STReport, are trademarks of STReport and STR Publishing Inc. STR, CPU, STReport, its staff and contributors are not and cannot be held responsible in any way for the use or misuse of information contained herein or the results obtained therefrom. STReport "YOUR INDEPENDENT NEWS SOURCE" March 20, 1998 Since 1987 Copyright)1998 All Rights Reserved Issue No. 1411
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