LYNX Battlezone 2000 and Super Asteroids / Missle Command
From: Fred Horvat (aa778@cleveland.Freenet.Edu)
Date: 11/18/95-08:19:54 AM Z
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From: aa778@cleveland.Freenet.Edu (Fred Horvat) Subject: LYNX Battlezone 2000 and Super Asteroids / Missle Command Date: Sat Nov 18 08:19:54 1995 From: rjung@netcom.com (Robert A. Jung) Subject: Lynx reviews! BATTLEZONE 2000, SUPER ASTEROIDS/MISSILE COMMAND Date: Sun Nov 12 14:54:32 1995 Yeah, I know, I'm a bit late with these. Sorry about that, but things have been pretty busy lately... ============================================================================== BATTLEZONE 2000 1-4 players, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: Taking a page from their Jaguar game development plan, Atari introduces BATTLEZONE 2000 for the Lynx portable video game system. As the name implies, this is an updated version of the classic arcade game BATTLEZONE. The player is placed behind the steering yolk of an armored tank, and dropped into a number of war zones. In each, he must destroy runaway tanks, flying saucers, and cruise missiles, while evading on-field obstacles and snatching various powerups. Customization options allow players to tune their tanks for each battle, and up to four players can be ComLynxed together for cooperative or competitive play. GAMEPLAY: Like most other early video games, the strength of the original BATTLEZONE was in providing a challenging, strategic conflict in an uncomplicated environment. BATTLEZONE 2000 preserves this tradition well; New weapons and limits to fuel and ammunition add to the player's responsibilities and strategy options, but are offset by the luxuries of a protective shield and rapid-fire capability. The end result is a game that adds new details to the original, without overburdening the player or sacrificing the uncomplicated action. Each level of BATTLEZONE 2000 has a goal that must be completed, such as destroying a number of tanks or scoring a number of points. Some levels give bonuses for rapid completion, while others can't be completed without finding the extra ammunition hidden in the battlezone. While there are no difficulty levels, the layout of each stage varies from game to game, preventing players from memorizing patterns and improving the card's replay value. The enemy tanks in BATTLEZONE 2000 are not especially intelligent; they have a few simple evasive maneuvers, whose patterns are easy to learn. But greater numbers and fast speed are used well, keeping things challenging. Adding extra players increases the fun further; the game can be played with or without computer tanks, allowing friends to gang up against the computer or blow each other apart. The biggest gripe against the game is its repetitive nature. since each level consists of simply destroying enemy tanks. Fans of classic games won't mind at all, but others may lament the lack of variety in objectives. GRAPHICS/SOUND: The graphics and sound on BATTLEZONE 2000 are very close to those of the original arcade title; veteran gamers will enjoy the nostalgic tribute, but younger players are sure to find them on the bland side. Visuals consist mostly of transparent wireframe graphics, done in various shades of green. Animation and scrolling is fast and smooth, and enemies, power-ups, and obstacles are nicely distinctive. Sounds consist mainly of tank engines, cannon fire, and explosions, with a few chimes for various events. Finally, the only music in the game comes from an elaborate and haunting title theme. SUMMARY: Whether with one player or four, BATTLEZONE 2000 is a fast-paced and challenging upgrade of the original arcade game. There's enough variety and excitement to keep most players entertained, though some might find it a little repetitive. The traditional graphics and sound don't have the flash and sizzle of modern titles, but the pure and uncomplicated action will keep gaming purists glued to their Lynxes for hours. GAMEPLAY: 8.5 GRAPHICS: 7 SOUND: 7 OVERALL: 8 Rating values 10 - 8 Great! This game can't get much better. 7 - 5 Good. Average game, could be improved. 4 - 2 Poor. For devotees only. 1 Ick. Shoot it. ============================================================================== SUPER ASTEROIDS/MISSILE COMMAND 1 player, horizontal game Atari Corp., for the Atari Lynx $39.95 Stereo? No OVERVIEW: "Buy one, get one free"? Maybe that was the principle behind Atari's SUPER ASTEROIDS/MISSILE COMMAND for the Lynx, a card that contains "super" versions of two early arcade classics. Super Asteroids pits the player against an endless stream of rocks and hostile UFOs, which he must destroy while snatching power-ups. Super Missile Command has the player defend various alien cities from incoming missiles, MIRVs, bombers, and satellites, while periodic intermissions allow him to buy better missiles and special defense systems. GAMEPLAY: Upgrading a classic game is, like writing a sequel, a delicate art: the programmer has to find what made the original game appealing, then enhance that draw without losing the original magic in the first place. Sequels and enhancements run the gamut from the destroy-the-charm-of-the-original of SUPER MARIO BROS. 2 to the pump-the-thrills-to-the-Nth-degree of TEMPEST 2000. Because the component games in SUPER ASTEROIDS/MISSILE COMMAND are fairly different, each title will be covered separately. Super Asteroids, to put it politely, stinks. The original ASTEROIDS was a suspenseful, delicate shooter, where deft maneuvering and good planning was just as important as a fast trigger finger. Super Asteroids take away all of that: the player's ship is equipped with an automatic shield, and shot range is generously far. This combination means the player can clear out most stages by staying in the middle of the screen and shooting whatever passes by. The opposition is laughable; early stages start with only one(!) asteroid, while UFOs are big, inept, and far between. A ship is lost if the shield takes too many hits, but only the truly inept will let that happen. Most players will quit this game before it starts being difficult. Super Missile Command, thankfully, is better. The difficulty is higher and builds at a reasonable pace, which keeps the player busy. Early levels offer a fair amount of challenge, and later levels add a plethora of missiles, bombers, and near-invulnerable UFOs to increase the chaos. On the player's side is a wide range of defensive weapons systems to be bought between waves, which lets players customize the game to fit their own style. Arcade veterans will be thrown at first by subtle changes to the game's rules, but after a trip to the weapons shop, they'll be able to wreak arcade-level havoc in style. The inability to choose difficulty settings is a drawback, but Super Missile Command is clearly the draw on this card. GRAPHICS/SOUND: While there is some sharing of the graphics SUPER ASTEROIDS/MISSILE COMMAND, the overall effects parallel the individual games. Super Asteroids' visuals are largely done in shades of grey and white, with only minor touches of color in a few places. Sprites are detailed but animation is all but nonexistent, making for a lukewarm effect. Super Missile Command fares better, with a mmore captivating display: rocket contrails, blossoming fireballs, and mushroom clouds contribute to the game's edge. Sounds, on the other hand, are uniformly simple on both titles. Simple explosions and weapons fire are the prominent effects, with a few minimal chimes on occassion. Super Missile Command offers a few more effects, but both titles could have benefitted from extra touches like sirens or more sophisticated sounds. A pair of themes on each game's title page provide the only music on the card. SUMMARY: SUPER ASTEROIDS/MISSILE COMMAND is, in the end, a mixed bag. Super Asteroids is dull and pointless, but Super Missile Command is an enjoyable game in its own right. Neither game is a replacement for the arcade originals, but for starving Lynx owners, this card -- specifically, Super Missile Command -- should provide some momentary relief. Super Asteroids: Super Missile Command: GAMEPLAY: 3 GAMEPLAY: 8 GRAPHICS: 6 GRAPHICS: 7.5 SOUND: 5 SOUND: 5.5 OVERALL: 4 OVERALL: 7.5 Together: GAMEPLAY: 5.5 GRAPHICS: 7 SOUND: 5 OVERALL: 5.5 Rating values 10 - 8 Great! This game can't get much better. 7 - 5 Good. Average game, could be improved. 4 - 2 Poor. For devotees only. 1 Ick. Shoot it. ============================================================================== --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable." -- Novell DOS 7.0 and IBM OS/2 user Fred Horvat Atari TT030 / MultiTOS Free-Net Atari Portfolio Sigop Atari Classic/LYNX/Jaguar gamer
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