ST Report: 18-Aug-95 #1133

From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 09/07/95-09:48:21 PM Z


From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: ST Report: 18-Aug-95 #1133
Date: Thu Sep  7 21:48:21 1995




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 From the Editor's Desk             "Saying it like it is!"


      A week from now, all that'll be left is the gnashing of teeth by the
 warpo's, naysayers and Gates haters.  It'll be the 24th of August.  The
 day of the new beginning and the day the words "Clubwin Member" will take
 on a whole new meaning.  It'll be the day those who have volunteered to
 assist the new users in getting the very best performance out of Windows
 95.  So, where ever you encounter someone who addresses themselves as a
 member of Clubwin bear in mind they are there to help.

      Also on the 24th of August a game console will receive a mate.  The
 CDRom player for the Atari Jaguar 64bit game console is slated to begin
 shipping on that day.  The Jaguar, the only game console made in the USA,
 is reported to be the most powerful available to users worldwide.  There
 is an Atari section in STReport where you can obtain all the latest news
 relative to the gaming community and especially the Jaguar.

      As a point of information, this week, as a test..  I took the lead or
 master IDE hard drive out of one of our test systems and replaced it with
 a new blank hard drive.  The point being, "what if a user wished to
 replace his Win'95 setup hard disk with a larger unit while keeping his
 slave unit?" The procedure, while intimidating at first actually worked
 out to be a "cakewalk".  First, I copied Win95's windows folder from my
 current drive "C" to a partition on the slave drive.  Second, I copied the
 Win95 setup folder from the Windows 95 CDRom to the slave drive.

      I had originally hoped to be able to simply change the jumpers and
 redesignate the slave drive as the master.  No way Jose... So, I installed
 the new mechanism as the master, booted the system using the Win'95
 "start-up" disk.  I then proceeded to FDISK it and format the new 1.6 gb
 IDE drive.  I made four partitions and then did a fresh installation of
 Windows 95 from the install folder I had previously copied from the
 Windows CD.  With Win'95 freshly installed..  I then proceeded to use
 Windows 95 to copy itself from the slave to the new Windows 95 folder on
 the new drive "C" partition.  I had to do this in this manner to preserve
 the "long filenames".  It worked like a charm.  I was back up and running
 at full tilt in less than forty minutes.

      Did I hear someone holler out..  "Why didn't you use a backup of your
 drive??  I had one but felt I had to find a way to accomplish this task
 without the "convenience" of having used a backup.  Actually, after
 finishing, I believe the way I did it would have been faster than using a
 tape backup.

      Adobe Acrobat version 2.0 is the file format we shall be using
 henceforth for our enhanced publication. It works quite well, is easy to
 install and produces satisfactory results. Of course, the ascii version
 will be available until further notice.

                Ralph..




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 STR INDUSTRY REPORT                     LATE BREAKING INDUSTRY-WIDE NEWS


                    Computer Products Update - CPU Report
                    ------------------------   ----------
                   Weekly Happenings in the Computer World

                                  Issue #33

                        Compiled by: Dana P. Jacobson



                    ******* General Computer News *******


                 -/- Paper Says Apple Faces Shortage -/-

      Analysts say Apple Computer Inc. is facing widespread shortages of
 its products because of poor planning in 1994.

      Writing in The Wall Street Journal this morning, reporter Jim
 Carlton says Apple "badly underestimated demand for its products more
 than a year ago," and, "scrambling to catch up, it hasn't been able to
 find enough components to build more machines, a problem compounded by
 the fact that it's a loner in the PC business, using a lot of
 customized parts that aren't in great supply."

      Carlton says the mistake "hammered Apple's Christmas sales last
 year, and its adverse effects continue."

      Dealers told the wire service Apple will lose a lot of sales in
 the back-to-school season, and may miss out in the upcoming Christmas
 sales surge.

      "These woes," comments the Journal, "come on top of Apple's most
 fundamental problem: that it's losing market share to the legion of PC
 makers using Intel Corp.'s chips and Microsoft Corp.'s operating
 systems, the Wintel standard."

      Carlton reports that at the end of the period ended June 30, Apple
 had amassed about $1 billion in unfilled orders or about 500,000
 machines, "a record amount more than double the level in the spring of
 1994."

      He says CompUSA Inc. in Dallas reports widespread shortages of new
 Performas and Power Macintoshes throughout its chain of computer
 superstores and shortages of nearly all Apple's newest models also were
 reported by 14 stores, retail chains and corporate resellers surveyed
 recently by ARS Inc. of Irving, Texas.

      As noted, earlier this month Apple cut prices of a new family of
 Power Macs by as much as 40 percent, "an aggressive strategy that will
 only add to shortages unless Apple can lick its supply problem,"
 Carlton observed. However, Apple officials told the Journal the newest
 Power Macs will be in short supply for about two months.


                -/- Motorola Denies PDA Pullout Plan -/-

      Despite reducing the work force of the wireless data group by
 about 20 percent, Motorola Inc. denies reports it is giving up on its
 personal digital assistants.

      At its Schaumburg, Ill., headquarters, Motorola officials told
 United Press International the company actually is increasing the
 marketing and advertising budgets for the hand-held computing and
 communication devices.

      Earlier this week, The Wall Street Journal, in reporting the
 restructuring of the wireless data group, characterized it as "another
 blow to the personal digital assistant."

      However, Mil Ovan, director of marketing for the wireless group,
 told UPI, "While it's always traumatic to reduce employment, we've
 signaled our continued commitment to the marketplace." (He said most of
 the 180 employees have found employment within Motorola in the four
 weeks since the restructuring began. Most of the groups employees were
 engineers.)

      Ovan added Motorola is expanding its marketing for the PDA in an
 effort to educate consumers about the product.

      UPI comments that PDAs from other manufacturers, including Apple
 Computer, "have failed to live up to their expectations in the past,"
 noting that Motorola makes two PDAs, Marco and Envoy, which can operate
 on Motorola's Ardis network as well as other networks.

      PDAs are exactly where cellular phones were 10 years ago in terms
 of consumer awareness and market potential, Ovan said, and "it takes a
 certain amount of time."


                  -/- AOL Sued Over Rate Structure -/-

      America Online Inc. has been hit with a class action suit by First
 Mortgage Corp., which alleges the Vienna, Va., online service
 overcharged its subscribers.

      Reporting from the Delaware Chancery Court in Wilmington, Del.,
 writer Rita Farrell of the Reuter News Service quotes court papers as
 alleging AOL was "secretly adding charges for millions of minutes per
 month to its subscribers' collective bills," a billing practice it
 contends constituted "unfair business."

      Reuters says First Mortgage, identified in the papers as First M.
 Corp, further alleged in the documents that AOL:

      -:- "Does not charge its customers' accounts for only the actual
 time used...(but) adds on to the charge for their time" by rounding off
 one to 45 second increments to the next full minute and by rounding off
 and adding a full minute to incremental time of 46 to 59 seconds.

      -:- "Intentionally causes AOL users to incur additional,
 undisclosed charges for online time" by billing for delays caused by
 America Online's software, charging for access to "free" areas and
 "failing to refund unearned membership charges to members who have
 terminated use of the AOL Services."

      First Mortgage also alleges an AOL customer is charged a full
 minute for every two to three-second sign-on to check for electronic
 mail messages, called a "flashsession."

      The wire service says First Mortgage seeks class action status, a
 declaration the billing practices are violations of consumer laws in
 Delaware, Pennsylvania and other states, and unspecified but tripled
 statutory damages and punitive damages.


                    -/- Online Services to Thrive -/-

      The online services market will not fall victim to a mass exodus
 to the World Wide Web, but will instead continue to grow to $3.3
 billion in 1997, forecasts market researcher Dataquest Inc.

      Despite the evolution of the World Wide Web, online service
 providers will continue to provide useful services for online consumers,
 although at lower prices, says the San Jose, California-based firm.

      "While consumers may access online services in different ways,
 such as a proprietary network or the Web, they will be willing to pay
 for quality content, ease of use, organization and convenience once
 they arrive," says Rick Spence, an industry analyst at Dataquest.
 "Online service prices will come down as sponsorship-based services
 and price competition begin to proliferate," he adds.

     Although Dataquest predicts that the online service market will
 increase by nearly 10 million subscribers over the next two years,
 total market revenue will rise by only $600 million.


                 -/- AT&T to Sell Internet Services -/-

      Phone giant AT&T Corp. has joined the field in the race for the
 Internet market, announcing plans to start selling access to the global
 computer network next year.

      "While late to the Internet frenzy, AT&T has missed little,"
 business writer Evan Ramstad of The Associated Press comments in a
 story this morning. "Most U.S. households do not have a personal
 computer and only about one in five of those that do are connected to
 an online service of any kind."

      President John Petrillo of AT&T's business communication services
 told Ramstad, "The Internet has established itself as the golden
 standard for public networking," but, he added, "there's work to be
 done," saying the Internet can be hard to use and is not secure for
 some communication and most transactions.

      Approaching on three fronts, AT&T says it will:

      -:- Begin testing its main Internet access operation, called AT&T
 WorldNet, next month and make it available nationwide next year.

      -:- Create a "hosting and transactions" operation that will help
 businesses develop services using the Internet.

      -:- Start a "content services" operation that will include its
 fledgling online services, AT&T Interchange and the Imagination Network.

      "The fit of those services into its broader Internet service was
 unclear," Ramstad writes.

      Petrillo said AT&T will remain focused on its main skills as a
 network company and work with all media companies, adding, "Our
 attitude is let's build the whole industry rather than try to
 vertically control it."


                   -/- Name the Net and Win $5,000 -/-

      MCI Communications Corp. and New Corp. are offering $5,000 to the
 person who comes up with the best name for their new online service.
 But if you have an idea, move fast: the deadline for entries is Friday
 night.

      "We're appealing to one of the most discriminating -- yet
 democratic -- segments of our society to help us name our new service,"
 said Scott Kurnit, newly appointed president/CEO of the joint venture
 in a statement from Washington announcing the contest. "The cyber
 generation spends its time flaming, lurking and posting, so we thought
 it would be fun to involve them in shaping the future."

      As reported earlier, MCI is merging its online business with News
 Corp.'s Delphi system in Cambridge, Mass. The joint venture will
 include 250 employees of MCI and 450 from Delphi Internet Services Co.
 and its online game unit Kesmai Corp. and combine some 200,000 MCIMail
 customers with the 100,000 Delphi subscribers.

      Kurnit says net surfers entering the "Name the Net" contest can
 submit suggestions online at World Wide Web address:

                   http://www.internetMCI.com/venture.

 Entries must be received in English by midnight Friday and the winner,
 receiving $5,000, will be announced by Aug. 31.


                 -/- Sears Looking to Dump Prodigy? -/-

      Sears, Roebuck and Co. is reportedly reevaluating its stake in
 Prodigy Services Co., the online service provider based in White Plains,
 New York.

      CNN says Sears is considering selling its 50 percent share in
 Prodigy, which it holds jointly with IBM Corp. The Reuter news service
 says a new executive team is managing Sears' investment stake in
 Prodigy and is examining the company's ownership position in the
 service.

      "We are assessing our investment in Prodigy as you would any
 strategic business," Sears spokesman Ron Culp told Reuter. According to
 the news service, Sears shifted management of its Prodigy stake to a
 group including senior vice president of finance Alan Lacy when the
 company's merchandising division assumed control of Sears' corporate
 functions earlier this month.

      "It's too early to say anything other than we're working with the
 new management team at Prodigy," added Culp.
      Reuter notes that rumors have swirled since January that Sears was
 considering shedding its half of Prodigy's management control.


                 -/- Microsoft Taps Computer Pioneer -/-

      Microsoft Corp. says Gordon Bell, former head of research and
 development at Digital Equipment Corp. and a computer pioneer, has
 joined its Microsoft Research Group.

      While at Digital, Bell led the development of the VAX minicomputer
 and was responsible for the design and development of various other
 minicomputers and mainframes. Additionally, as the first assistant
 director for computing at the National Science Foundation, he led the
 National Research Network panel that became the National Information
 Infrastructure/Global Information Infrastructure (NII/GII), and wrote
 the High-Performance Computer and Communications Initiative.

      Bell is the author of numerous books and papers and a member of
 the National Academy of Engineering and the American Academy of Arts
 and Sciences. He was awarded the National Medal of Technology in 1991.

      "I am thrilled that Gordon Bell has decided to join Microsoft,"
 says Nathan Myhrvold, group vice president of the applications and
 content division at Microsoft. "He is one of the truly legendary
 pioneers in this industry and was a mentor to many of our top people.
 His energy, enthusiasm and vision will be tremendous assets to our
 research group."

      Microsoft says Bell's responsibilities at the software giant will
 include exploring the use of video and high-speed networks to expand
 and facilitate human-human interactions and to reduce physical travel.
 He will also continue his work on scalable computing.


                  -/- HP to Roll Out Home PC System -/-

      Hewlett-Packard Co. is set to roll out its new Pavilion computer
 line, its first intended for the burgeoning home PC market.

      According to The Associated Press, the new models will be based
 chiefly on Intel Corp.'s Pentium microprocessor, although some will use
 100MHz 486 chips by Advanced Micro Devices Inc.

      HP officials told the wire service the machines will become
 available later this month after the official rollout of Microsoft
 Corp.'s Windows 95 operating software.

      "The company hired an outside design firm to give its PCs an
 appealing look," AP says, "and has installed customized software to
 help families keep children from certain files, such as financial
 programs."

      The Wall Street Journal reports this morning the line consists of
 eight models, with the low-end model priced at $1,499. Features include
 40 software titles, multimedia capability and a personal page "shell"
 that increases ease of use for novices.

      Greg Jones, North American marketing manager for the group, told
 the paper his employer plans to ship 250,000 units by the end of this
 year, and will sell the product internationally starting early next
 year.

      Analyst Philippe de Marcillac of Dataquest Inc. told the Journal,
 "It's pretty indicative that HP's going to be a force in the home-PC
 business."

      Shipping 520,000 PCs in the second quarter of this year, HP now is
 the world's sixth-largest PC vendor. The company's shipments grew at an
 industry-leading 55 percent from a year earlier, according to Dataquest.


                 -/- U.S. to Alter Encryption Policy -/-

      The White House is expected to announce today that it will relax
 its policy on government access to computer communications, which
 should help U.S. companies export encryption systems. However, even
 under the new policy, law enforcement officers will still require
 access under certain circumstances.

      Reuters reports that the government now prevents exporting
 encoding systems that are stronger than law enforcement officers'
 ability to break them. This is done in an attempt to keep the upper
 hand against security threats. However, U.S. software manufacturers
 say the policy means they are losing ground abroad to foreign
 manufacturers who are not subject to the same restrictions.

      The new policy will alter an earlier policy called Clipper, which
 proposed that commercial encryption products must use algorithms
 provided by the government.


                  -/- NeXT Inc. to Offer Web Tools -/-

      Looking for untapped opportunities in the Internet market, Steve
 Jobs' NeXT Inc. is planning to offer programming tools to help companies
 design complex services on the World Wide Web and to tie them into
 corporate databases.

      Jobs "believes his company can help bring Web pages to life in new
 ways," reporter Don Clark writes in The Wall Street Journal this
 morning.

      "Most Web pages are predetermined selections of still images,"
 Clark continues. "They don't respond to free-form questions or give
 information that is tailored to individual PC users. But some companies
 want to use the Web for such functions as delivering personalized
 newspapers or offering selections of goods to customers based on
 preferences they disclose. Still others see a new way to communicate
 with their own workers, using Web browsers as a way to tap into
 corporate data without buying special-purpose programs."

      He says NeXT has developed a new product called Web Objects that
 Jobs says can accomplish such tasks in one-tenth the usual time.

      "Customers and industry executives who have been briefed on the
 product say it shows promise, assuming NeXT can deliver it in next
 year's first quarter as promised," the paper comments.

      Eric Schmidt, chief technical officer of Sun Microsystems Inc.,
 called the NeXT product "a very powerful breakthrough," adding, "It's
 the first company to automate programming of that kind of activity."

      And there's a certain poetic justice in NeXT's courting of the Web.
 The Journal notes Tim Berners-Lee, the researcher widely credited with
 inventing the World Wide Web, did his work on the NeXT system.

      Also today NeXT is to announce new technology that allows software
 objects created with its OpenStep system to work with programs created
 with a more-popular object technology from Microsoft called OLE.

      "Using the two products together," Clark writes, "a Web browser on
 one computer, for example, could send a message to a Microsoft Excel
 spreadsheet on another computer to carry out calculations for such
 purposes as getting an auto loan."


                 -/- 'Dilbert' Creator Loses Day Job -/-

      Scott Adams -- whose "Dilbert" cartoon strip is a favorite among
 many Net surfers -- has been laid off from his post at Pacific Bell's
 San Ramon, California, office, causing some to speculate on whether he
 drew himself out of a job.

      Adams, a computer engineer at Pacific Bell long before he created
 the popular comic strip as a sideline, was laid off earlier this summer,
 ostensibly for cost-cutting reasons. Neither Adams nor Pacific Bell
 representatives have commented.

      The Sacramento Bee observes, "Adams, whose comic strip runs in
 500 newspapers, including The Bee, often skewers pompous and
 incompetent supervisors. He told The Bee last year that many of the
 models for his strip come from within his own office."

      The paper added, "While some of his bosses were not amused by the
 portrayals, he said, others asked him to autograph the strips, even
 though they may have been the objects of his ridicule. He said his
 immediate supervisor was understanding and had a good sense of humor."

      It's unlikely Adams is frantically looking for work, though. The
 Bee notes that in addition to his newspaper clients, he has five books
 of "Dilbert" comics in print, and "Dilbert" has created merchandising
 spinoffs and speaking engagements for his creator. "Not bad for a guy
 who gets his cartooning done in about two hours a day," the paper adds.

      On CompuServe, the Dilbert newsletter is carried in the libraries
 of several forums, including the Comics and Animation Forum (GO COMICS)
 and the Office Automation Forum (GO OAFORUM).

      And on the Internet World Wide Web, you can reach the Dilbert Zone
 at Web address http://www.unitedmedia.com/comic s/dilbert/. CompuServe
 members now have access to the Web through the NetLauncher software.
 GO NETLAUNCHER for details.


                 -/- Some 450 Books Tout Windows 95 -/-

      Much has been made of Windows 95's boon to software and hardware
 industries, but the book business isn't exactly crying the blues. At
 least 450 new computer books offer to tell us how to use Microsoft
 Corp.'s new operating system.

      In fact, officials with the Barnes & Noble bookstore chain told
 reporter Alessandra Galloni of The Wall Street Journal the Windows 95
 deluge could put sales in the computer-book category on a par with
 those of fiction and juvenile books -- or even surpass them in some
 branches -- by the fourth quarter.

      "I can't find any more adjectives to describe how huge this will
 be," Vice President David G. Israel of Macmillan Computer Publishing
 USA told the paper.

      And here's a news flash: The Journal says, "Some of the books are
 bound to be redundant."

      Vice President Larry Carpenter of Ingram Book Co., a book
 distributor based in Lavergne, Tenn., told Galloni, "Out of the total
 450, there may be overlap in 150."

      Adds the Journal, "For example, International Data Group Books
 Worldwide's 'Windows 95 for Dummies,' Macmillan's 'The Complete Idiot's
 Guide to Windows 95' and Sybex Inc.'s 'Windows 95, Quick and Easy' all
 contain similar information for a beginner-level audience."

      Microsoft Press itself plans to publish about 30 Windows 95 books
 by year's end to augment its slim -- "some would argue inadequate,"
 says Galloni -- 100-page instruction manual.

      Books with the highest expectations -- such as "Dummies" and
 Microsoft Press' "Microsoft Windows 95 Resource Kit" -- already have
 initial press runs of 250,000 each, by far the biggest initial runs for
 any computer book, publishers told the Journal.

      Carpenter commented, "More than 100,000 (first-run) copies of any
 book indicates a bestseller (and) 250,000 copies for a computer book is
 totally unheard of."

      The paper says Macmillan alone plans to release 161 titles on or
 related to Windows 95 and its applications by the end of the year. By
 comparison, says Israel, when DOS 6.0 was released two years ago,
 Macmillan published 30 books, and "we thought we were overpublishing."



 Micrografx NEWS STR FOCUS!


                   Micrografx ABC Graphics Suite Certified
                                     for
                       Windows 95 and Office 95 Logos

          Micrografx's Value-Oriented Integrated Graphics Software
                      Among the First to Receive Logos


 Richardson, Texas (August 14, 1995) - Micrografx(R), Inc. (NASDAQ: MGXI)
 today announced the Micrografx ABC Graphics Suite(TM) is certified for
 both the Microsoft(R) Windows(R) 95 logo and the Microsoft Office for
 Windows 95 logo.  The certification, recently completed by independent
 software testing center Veritest Inc., allows Micrografx to use the logos
 in all product collateral and advertising.

 The ABC Graphics Suite is the first integrated offering of award-winning
 diagramming, flowcharting, clipart management, painting, image editing,
 and drawing tools, with an interface designed for Microsoft Office for
 Windows 95.

 By giving every Windows 95 user instant access to the fullest range of
 graphics capabilities, Micrografx ABC Graphics Suite provides unlimited
 creative capabilities to PC users worldwide.  The product employs a "use
 what you know" SM metaphor which helps Microsoft Office for Windows 95
 users easily access Micrografx's powerful tools to create, enhance and
 place graphics in a familiar, productive setting.

 "Micrografx's long history of 32-bit product development has paid clear
 dividends in making ABC Graphics Suite one of the first applications to
 receive both the Windows 95 and Office 95 logos," said    Bob Gutekunst,
 senior director of development of Micrografx.  "This continues both our
 strong leadership in Windows software development, and our close
 relationship with Microsoft."

 Customers wanting an early look at the ease, power and integration of the
 Micrografx ABC Graphics Suite can purchase a Preview CD-ROM for $9.95 by
 calling 1-800-765-7859.  The Preview CD-ROM will also be available at the
 Micrografx Windows 95 launch, including the 25+ Microsoft district events
 across the country.  Additional information can also be accessed via the
 Internet at http://www.micrografx.com.



                     Micrografx and Hallmark Cards, Inc.
             Announce Creative Greeting Card Software on CD-ROM

                Hallmark Connections Card Studio Provides Fun
                                     and
                      Enrichment for the Entire Family

 Richardson, Texas (August 16, 1995) - Micrografx(R) Inc. (NASDAQ:  MGXI)
 and Hallmark Cards Inc. today announced Hallmark Connection(TM) Card
 Studio(TM) (Card Studio), a CD-ROM that offers an easy and enjoyable way
 to create high-quality, uniquely personal cards, announcements,
 invitations, signs and certificates.  A must-have application for every
 home computer, the new Windows(R) 3.1 and Windows 95 compatible CD-ROM
 helps everyone easily create special messages for any occasion or event.

 "Card Studio offers the most fun and convenient way to create completely
 personalized greetings on our home computer," said Jeff Maynard.  "In
 addition to the cards we buy, we are making cards for all kinds of unusual
 occasions -- including individual congratulations to all the kids on my
 daughter's tennis team."

 Fun to Create and Share Personalized Cards

 Whether it's a relative's graduation or congratulations on a recent
 promotion, Card Studio marks the occasion with thoughtfulness, humor and
 warmth. The product offers more than 1,000 unique cards, invitations,
 announcements, signs and certificates featuring ever-popular Hallmark
 characters, scenery and messages.  Hallmark, home of the world's largest
 creative staff, has also provided 40 specially selected greeting card
 fonts.  In addition, Card Studio users can easily import favorite images
 or family photos for a one-of-a-kind greeting.

 Card Studio also makes it easy to remember important dates.  The product
 includes Event Minder(TM), which combines calendar and address book
 functions.  After associating certain days on the calendar with specific
 people in the address book, the Event Minder reminds people of approaching
 birthdays, anniversaries and other events immediately upon entering
 Windows.

  "Hallmark Connections Card Studio is designed with the family in mind,"
 says Curtis Crawford, Hallmark Connections president.  "Computer users,
 with or without much experience, find the program easy and fun to use.
 And they seem to enjoy the process as much as the finished product."

 To get people started making cards for family and friends, a selection of
 high-quality paper stock and envelopes will be included with Card Studio.
 An order form and toll-free number will also be provided for ordering
 additional supplies.

 Quality Color with New Canon Printers

 An exclusive limited edition of Hallmark Connections Card Studio --
 Hallmark Connections Everyday Greetings(TM) -- will be included with the
 three new color Bubble Jet(TM) printers from Canon Computer Systems Inc.:
 the BJC-210, BJC-4100, and BJC-610.  Hallmark Connections Everyday
 Greetings gives Canon printer users the ability to immediately make use of
 their new color printer, and find out how fun it is to create and print
 cards for everyday occasions.

 "By offering Hallmark Connections Everyday Greetings with the new Canon
 printers, Micrografx continues to expand the creativity of computer users
 worldwide," said David J. Wilson, product manager at Micrografx.
 "Everyday Greetings is the perfect way for families to try out creating
 cards at home, and we expect many of them will want the full Card Studio
 program for its extra artwork and messages as well as the Event Minder."

 Availability and Pricing

 Card Studio is available directly from Micrografx or via distributors
 including Ingram Micro and Merisel and retailers including CompUSA,
 Computer City, Best Buy, Office Depot and Babbages.  Card Studio has an
 estimated retail price of $49.99.

 Hallmark Connections Card Studio is the second joint venture for Hallmark
 Cards, Inc. and Micrografx in the home computer marketplace. The two
 companies also collaborated on Crayola(R) Amazing Art Adventure(TM) and
 Crayola(R) Art Studio(TM) -- two top-selling creativity products providing
 children with exciting new ways to express themselves and have fun on the
 computer.

 Hallmark Cards, Inc., headquartered in Kansas City, Mo., is the world
 leader in the personal expression industry, and is among the largest
 privately held U.S. companies.  It is the world's largest manufacturer of
 greeting cards, creating about 21,000 greeting card designs annually and
 distributing them through more than 40,000 specialty and mass-channel
 stores and to more than 100 countries.

 Micrografx develops and markets graphics software to meet the creative
 needs of everyone who uses a personal computer.  Founded in 1982,
 Micrografx has become a leading software publisher by responding quickly
 to customer and worldwide market needs.  The company's U.S. operations are
 based in Richardson, Texas, with a development office in San Francisco.
 International subsidiaries include Canada, the United Kingdom, France,
 Germany, Italy, the Netherlands, Australia, and Japan.

                                    # # #

 Microsoft  and  Windows  are either registered trademarks or trademarks of
 Microsoft  Corp.  in  the  United  States  and/or other countries. Crayola
 Amazing  Art  Adventure  and Crayola Art Studio are trademarks of Binney &
 S m ith  Properties  Inc.  Hallmark,  Connections,  and  Card  Studio  are
 trademarks of Hallmark Licensing, Inc.


 COREL 6.0 WIN 95 STR InfoFile



                        Corel Corporation Announces
                      CorelDRAW( 6 Suite for Windows 95



 Ottawa, Canada --August 10, 1995-- Corel Corporation and its subsidiaries
 today launched CorelDRAW( 6.  Designed for Microsoft Windows( 95,
 CorelDRAW 6 is a 32-bit graphics package that includes five fully-featured
 applications for illustration, photo-editing and painting, business and
 multimedia presentations, 3D rendering and animation.  It carries a
 suggested list price of $695 US for the CD-ROM version.  The English
 package will be shipping through Corel distributors worldwide by the end
 of August, 1995. Approximately 10 localized versions are planned for
 release at a later date.

 "The CorelDRAW 6 graphics suite represents an incredible value and is far
 beyond being merely a re-write of 16-bit applications.  It's a well
 integrated suite of native 32-bit applications designed for Windows '95,"
 said Dr. Michael Cowpland, president and chief executive officer of Corel
 Corporation.  "The development team has created a product which is
 fully-compliant with the minimum Windows 95 requirements and goes several
 steps further by highlighting and enhancing the benefits of this 32-bit
 operating system."

 "Users will quickly discover that CorelDRAW 6 is a faster, more robust and
 completely customizable suite. The customizable user interface will help
 increase productivity and the new, easy-to-use 3D animation, modeling and
 rendering capabilities will add a fresh aspect to graphics, advertisements
 and multimedia presentations," said Dr. Cowpland.

 "During the development of Windows 95, Corel has been working closely with
 Microsoft on CorelDRAW 6," said Brad Chase, general manager of the
 personal systems division at Microsoft. "CorelDRAW 6 takes full advantage
 of the Windows 95 user interface and 32-bit power, enabling graphics users
 to be more productive."

 CorelDRAW 6 contains the following full-featured applications which are
 tightly integrated through 32-bit architecture, a common interface and
 Windows 95 features:

 CorelDRAW:  a vector-based drawing application.
 Corel PHOTO-PAINT:  a paint and photo retouching application.
 Corel PRESENTS:  a New business and multimedia presentation application.
 Corel DREAM 3D:  a New 3D modeling and rendering application.
 Corel MOTION 3D:  a New 3D animation application.

 CorelDRAW 6 also includes the following new or improved utilities and
 value-added features:

 CorelDEPTH:  A New 3D logo creation utility.
 Corel SCRIPT Editor:  A New OLE scripting language used to create add-on
 utilities for CorelDRAW.
 Corel SCRIPT Dialog Editor:  A New utility used to create dialogs that can
 be used in conjunction with Corel SCRIPT.
 CorelMEMO:  A New OLE compliant utility which gives users the ability to
 attach notes to their drawings or documents without altering the original
 graphics or text.
 Corel FONT MASTER:  A New font management program for True Type and Adobe
 Type 1 fonts.
 Corel MULTIMEDIA MANAGER:  Used to manipulate and manage files in albums.
 Corel OCR-TRACE:  an enhanced optical character recognition/raster to
 vector conversion utility.
 Corel CAPTURE:  Used to capture all or custom areas of a screen.
 Corel PRESENTS Runtime Player(:  Used for distributing presentations.
 25, 000+ clipart images and symbols
 1000+ TrueType and Type 1 fonts
 1000+ photos
 750+ 3D models
 50 CorelDRAW templates
 300+ full-colored bitmap textures
 125+ natural media brushes for Corel PHOTO-PAINT
 260+ video clips
 1500+ actors, props and sounds
 100+ floating objects
 80+ chart types
 200+ chart samples
 300+ presentation backgrounds
 50 presentation templates

 Development and Key Common New Features

 The CorelDRAW 6 suite was developed for the Microsoft Windows 95 operating
 system.  The following list outlines the key common New features in the
 CorelDRAW 6 suite:

 32-bit Architecture:  Provides support for long file names,
 multi-threading, accuracy to 0.1 of a micron and MDI (Multi-Document
 Interface).  Windows 95 Features: Extensive right mouse button support
 provides easy access to preference settings and property sheets, while
 enhanced support for OLE component software technology helps increase
 efficiency across applications. Additional features include e-mail/fax
 enabling through MAPI/TAPI, improved multi-tasking and automated
 installation and uninstall capabilities.

 Import/Export Capabilities: CorelDRAW 6 is also compatible with many other
 applications. New import/export filters include the following:  icons and
 cursors, PP4, PSD, WVL, FLI and AVI. It includes more than 80 import and
 export filters that support AI, EPS, PSI (Interpreted), GIF, PCD, all
 standard bitmap formats such as PCX, BMP and TIFF, Word 6.0, WordPerfect
 6, RTF, PowerPoint, Freelance, Harvard Graphics, FLC, MPG, WAV and VOC.
 Multi-Document Interface:  Lets users open multiple documents or multiple
 views of documents as well as drag and drop between Windows or different
 views.

 Customizable User Interface:  CorelDRAW, Corel PHOTO-PAINT and Corel
 PRESENTS offer customizable toolbars, hotkeys, status bar, roll-ups and
 menus.

 Text Toolbar:  Gives users access to common text functions.

 Tool Tips:  Bubble hints that help the user.
 Automatic text effects

 Corel Color Manager:  Corel's color management system has been enhanced
 and now includes a Wizard to guide users through the setup.

 CorelDRAW --  New Features

 CorelDRAW is a comprehensive vector-based drawing application that
 includes the following new features:

 Tools:  The Knife and Eraser tools let users:  slice objects, cut along an
 irregular path, slice filled objects into closed paths and erase sections
 of objects. The Polygon tool gives users the ability to easily create live
 multi-sided objects such as polygons and stars. Other new tools include
 Panning, Spiral, Graph Paper, Angular Dimension Lines and Connector Lines.
 Lenses:  Fish Eye, Wireframe, Custom color map with Freeze and Viewpoint
 options.

 Objects:  Users may select objects by touching or surrounding or by
 attributes such as object type, fill type, outline, color and special
 effect.  All objects may also be treated as filled. These options help
 users find attributes in a complex graphic and then apply a global change
 to those attributes.

 Preset Features:  Users may load separate Preset files, change the key
 color, edit the outline/fill attributes or upgrade/regenerate thumbnail
 previews.

 Roll-Up Customization:  Users may group roll-ups together and arrange them
 in order that the top roll-up never covers up the ones beneath them.

 Improved layer control:  The management of layers is now easier and
 faster. Users may now select layers, rename them, make them active,
 visible, editable or print them: all within the first level of the
 roll-up.

 Distribute Command:  This command is customizable.  Users may specify
 whether to distribute by space between left, right, or middle of objects.
 Seamless Texture Fills:  Seamlessly tiling bitmap textures that represent
 natural materials such as wood, stones, sand, flowers, grass or marble.

 Bar Code Generator:  Includes seven industry standard bar codes and 79
 fonts.

 View Manager:  For easy navigation between zoomed views on the same page
 or between zoomed views on multiple pages.
 Symmetric Live Editing of Regular Polygons and Stars
 Easier Weld, Trim and Intersection
 Control of fountain fill midpoint
 Slanted guidelines
 Automatic text wrap around graphics
 849 Label Formats
 Simplified Styles and Templates
 Preview of Postscript Fills
 Non-rectangular bitmap cropping
 Bitmap color masking

 Corel PHOTO-PAINT  -- New Features

 Corel PHOTO-PAINT 6 is a powerful paint and photo retouching application
 that features the following new features:

 Tools: New natural media brushes such as Pencil, Pen, Charcoal, Chalk and
 Crayon.

 Filters:  77 different effects filters to help users perform image
 correction, noise reduction and special effects. Key filters are Terrazzo,
 Paint Alchemy, Tone Map, Emboss, 3D stereoscopic, Canvas and Desaturate.
 New filters include Zig-zag, Lens Flare, Lighting Effects, Replace Color,
 Color Balance, Tinted grayscale and Watercolor. Also includes third-party
 plug-in support for 16 and 32-bit filters.
 Live and fully editable text

 Color Models:  HLS, YIQ
 Color Matching Palettes:  DIC, TOYO, DuPont

 Image Navigator:  Work in zoom view and use the Image Navigator window as
 reference point when zooming and panning across the image.

 Command Recorder:  Gives users the ability to record and edit any series
 of commands performed within Corel PHOTO-PAINT 6. This script may be
 played back using the Macro Player.

 For example, this utility allows users to save time by working on a low
 resolution image and then playing back the edits on a high resolution
 image.

 Unlimited file size
 Multiple object selection and grouping
 Frame by frame editing of AVI and FLC animation files
 Enhanced masking controls
 Duotone support
 Multi-tasking and full OLE automation

 Corel DREAM 3D -- New Application

 Corel DREAM 3D is a 3D modeling and rendering application that allows
 users to easily create 3D illustrations with the predefined models and
 surface textures. Corel DREAM 3D was ported to the Windows 95 platform
 from the popular RayDream Designer program for Windows and Macintosh. Key
 features include the following:

 Objects:  Corel DREAM 3D includes a ready-made sphere, cone, cube,
 cylinder and a polyhedron with 20 faces (icosahedra) to simplify the
 creation process for beginning artists. Users may rearrange objects in the
 hierarchical view or master and clone objects.  3D painting on objects is
 also supported.

 Rendering:  Includes batch queue rendering, spot rendering or the ability
 to render individual objects.  Rendering options include Gouraud, Phong or
 Ray Trace.

 Modeling:  Modeling options include spline-based, scaling extrusion,
 lathing extrusion, cross-section extrusions, complex sweep paths and
 skinning.  A modeling wizard has also been included to help guide new
 users.

 Lights:  Users may manipulate light settings such as Distant, Spotlight,
 Ambient, Procedural Gels or Multiple Lights to adjust the angle and types
 of lighting in their scene.

 Shading:  Shading options include Flat shading and the Shaders Browser.
 Users may drag and drop preset shades from the Shaders Browser into their
 scene.

 1000 True Type fonts: Users can import Adobe Type 1 fonts from CorelDRAW.
 Streamlined, intuitive user interface.
 Over 300 new seamless shaders/textures.
 3D models or shading characteristics can be dragged and dropped into a
 scene.

 Over 750 professionally-designed 3D models.

 Corel PRESENTS  --  New Application

 Corel PRESENTS is a new business and multimedia presentation application
 with powerful charting, animation and drawing tools. Professionally
 designed templates and backgrounds make creating a presentation a breeze.
 Key features include the following:

 Wizards:  Built-in wizards help guide new users through all the steps to
 create a presentation. An on-line tutorial is also included.

 Outline View:  Using the Corel PRESENTS Outline View, users may drag and
 drop fully-styled text from any OLE word processor and promote and demote
 text for automatic bullet creation. Text may also be inputted directly in
 this view.

 Text Support:  Includes forced justification of text, automatic text
 effects such as caps, small caps and change case, hanging punctuation and
 precision typographic controls including word spacing, letter spacing and
 alignment. Underline, strikeout, superscript and subscript functions are
 also available.
 Editable Geometric Shapes: Includes 3D as well as 2D objects.

 Charting: Includes over 79 chart types and a powerful data manager.

 Mapping:  Corel PRESENTS includes mapping capabilities that let users
 display demographic data and statistics in the form of a graphical map.
 Animation: Features entry/exit path-based animation, complex animation
 path, preset animation paths, custom path tool, timelines and improved cel
 sequence. Corel PRESENTS also supports direct import of Corel MOTION 3D
 files or other applications that create AVI files.
 Large Libraries:  Includes more than 50 presentation templates, preset
 layouts and backgrounds that are editable, 1200 animated actors, 300
 backgrounds, 70 sounds, 1000 photos, 260+ animation and video files.
 Extensive Fill Options:  Includes uniform, fountain fills, bitmap and
 texture fills.

 Extensive Drag and Drop Support
 Runtime Player:  A royalty-free utility that lets users replay
 presentations created with Corel PRESENTS.
 Annotation Pen:  Key points in a presentation may be highlighted in color
 with this tool.

 Corel MOTION 3D -- New Application

 With Corel MOTION 3D users may animate 3D objects and text. Corel MOTION
 3D can be used in conjunction with CorelDRAW or Corel PRESENTS to add
 another dimension to clipart or enliven a presentation.  Key features
 include the following:

 Views:  Users may view the scene from the side, top and front to aid in
 object placement.  Custom arrangements of objects may be saved.
 Objects: Manipulation tools include squash/stretch, uniform scale, shape
 and surface morphing, and rotation capabilities. Primitive objects are
 also included so users can automatically access 3D objects such as spheres
 or text.

 Stage Hands: Predesigned lights, cameras and props are available to help
 simplify the animation process for users. Lighting and Camera effects are
 built-in to help users automatically animate the text or objects in the
 scene. Users may apply more than 25 special effects such as Blush, Fade or
 Rainbow to change the object's appearance.
 Blush gives the object a rosy glow, while Rainbow gives the object a
 multi-colored look.  The surface look of objects may be altered with
 adjustable effects such as glow, reflectiveness, metallicity and specular
 highlight.

 Lighting and Camera Controls:  Point lights and spotlights may be added to
 the scene and adjusted in terms of color, intensity, angle and focus. The
 camera controls include Pan, Move In, Zoom, Rotate and Tilt. Users may
 navigate around their object using the Pan, Zoom In or Zoom Out controls.

 Animation Controls:  These controls include a timelines dialog to control
 and adjust the timing of the animation, event marks which may be created,
 deleted or repositioned and a Punch In/Punch Out control which renders
 portions of the animation.  Users may also set the Keyframe, create
 hierarchies and preview the animation to the screen before rendering.

 Rendering Modes:  These include Bounding Box, Wireframe, Fast Render,
 Better Render and Ray Trace.
 Movie Creation:  Users may create compressed or uncompressed AVI or FLC
 movies and preview them in single frame or full animation mode.

 System Requirements

 Users will require a minimum of a 486 (486 DX2 66 Mhz or higher
 recommended), 8 MB of RAM (16 MB recommended), a CD-ROM player
 (double-speed recommended), a Mouse or Tablet, VGA display (800 x 600
 pixels, 256 colors or higher recommended) and  Windows 95. Users may
 customize the installation to suit their purposes by choosing options such
 as minimum or full install.  Uninstall is also easy for those users who do
 not use the program on a daily basis and want to free up additional hard
 drive space.


 Pricing and Availability

 Shipping in late August, CorelDRAW 6 is available from CorelDRAW
 distributors worldwide for a suggested list price of $695 US for the
 CD-ROM version. CorelDRAW 6 registered users may purchase the equivalent
 of 40 diskettes through Customer Service centers as a special order item
 for the additional price of $149 US.

 CorelDRAW 5 users may upgrade to CorelDRAW 6 for $249 US for the CD-ROM
 version.  The equivalency in diskettes may be purchased as a special order
 item through Customer Service centers.

 There will be a single upgrade path to CorelDRAW 6 from CorelDRAW 3 and 4.
 The suggested retail price of the CorelDRAW 6 upgrade will be $425 US for
 the CD-ROM version.

 New Technical Support Policy for CorelDRAW 6

 Corel has implemented the following adjustments to its technical support
 policies. Corel will offer 90 days of free support on a toll line from the
 official release date of the product.  Thereafter, customers, who do not
 call within the first 90 days, will be offered 30 days of free support on
 a toll line from the date of their first technical support call.

 Corel has expanded its in-house support team and will provide all customer
 support during the warranty period. Extended support will be offered by
 third party providers after the initial warranty period has expired.
 Existing support plans will remain in effect for all other products.

 Corel provides these additional support options:

 IVAN:  Corel's Interactive Voice Answering Network that provides customers
 with rapid access to the most current product information.  Customers can
 obtain this service, 24 hours a day, 365 days a year, on a toll line by
 calling (613) 728-1990.
 Bulletin Board Service (BBS):  A 24-hour information resource that lets
 customers access product information and helpful program files.  To
 contact the BBS, customers dial (613) 728-4752 or (613) 761-7798.

 Automated Fax System:  Customers may obtain faxes of technical information
 by dialing (613) 728-0826 ext. 3080 and requesting document number 2000.
 CompuServe Information Services:  CompuServe( subscribers can access the
 Corel Technical Support forum by typing GO COREL.

 Corel's Home Page:  An Internet World Wide Web site with product and
 technical information.  Customers may access Corel's site at
 http:\\www.corel.ca.

 Microsoft Network (MSN):  Corel will have a technical support presence on
 the MSN.  More details will follow.

 ***A note regarding Corel VENTURA  6***

 The Corel VENTURA module will not be included in the CorelDRAW 6 box.  It
 will only be offered as an independent standalone product.

 Corel VENTURA 6 should be available by November of 1995 and is being
 designed to meet every user's publishing needs from the creation of small
 brochures to large documents.
 It will include full SGML capabilities  so that users can easily create a
 single document that may be used to produce books, electronic Help
 screens, Internet Web pages or CD-ROMs.

 Corel Corporation

 Incorporated in 1985, Corel Corporation is recognized internationally as
 an award-winning developer and marketer of PC graphics and multimedia
 software.  CorelDRAW(, Corel's industry-leading graphics software, is
 available in over 17 languages and has won over 200 international awards
 from major trade publications.  Corel ships its products through a network
 of more than 160 distributors in 60 countries worldwide.  Corel is traded
 on the Toronto Stock Exchange (symbol: COS) and the NASDAQ--National
 Market System (symbol: COSFF).

 All company or product names are trademarks or registered trademarks of
 their respective companies. Microsoft and Windows are either registered
 trademarks or trademarks of Microsoft Corp. in the United States and/or
 other countries. CorelDRAW, Corel PHOTO-PAINT, Corel PRESENTS and other
 Corel marks are trademarks of Corel Corporation  Corel is a registered
 trademark of Corel Corporation..



 Creative Updates! STR InfoFile



              Creative Announces Its Own 6x Speed CD-ROM Drives


 SINGAPORE -- August 4, 1995 -- Creative Technology Ltd. (Nasdaq:CREAF)
 today announced that it has begun production of its own 6x speed CD-ROM
 drives. Creative's 6x CD-ROM technology offers a significant jump in
 performance over the latest high-speed 4x drives common in the
 marketplace.

 These new 6x drives will allow users to further enhance their multimedia
 experience and improve productivity in CD-ROM usage. Creative plans to
 produce approximately 30 percent of its high technology drives this
 holiday season, including over 70 percent of its 6x drives.

 "With the in-house development and manufacturing of its own 6x speed
 CD-ROM drives, Creative is leading the market, surpassing most major
 CD-ROM manufacturers," said W.H. Sim, chairman and CEO of Creative
 Technology. "Our in-house manufacturing also provides a significant
 advantage to us as we now can better control both cost and supply of one
 of the most crucial components of our multimedia kit line."

 According to Joseph Liow, head of Creative's Advanced Peripheral Product
 division who leads the development effort of Creative's CD-ROM drives, the
 company will extend the high quality manufacturing standards
 characteristic of its 2x and 4x speed drives to the production of its
 leading-edge 6x speed CD-ROM drives. Creative has been manufacturing 2x
 and 4x speed drives in-house for over a year now.

 Creative Technology Ltd. develops, manufactures and markets a family of
 sound, video, software telephony multimedia products for PCs under the
 Blaster family name, and the ShareVision line of desktop video
 conferencing products for Macintoshes and PCs. The company's Sound
 Blaster. sound platform enables PCs to produce high-quality audio for
 entertainment, educational, music and productivity applications, and has
 been accepted as the industry standard sound platform for PC-based
 software.

 Creative Technology Ltd. was incorporated in 1983 and is based in
 Singapore. Creative Technology's U.S. subsidiaries include Creative Labs,
 Inc., E-mu Systems., Inc., Digicom Systems, Inc. and ShareVision.
 Technology, Inc. Creative also has other subsidiaries in Australia, China,
 Europe, Japan, Malaysia, Singapore, South Korea and Taiwan. The company's
 stock is traded on Nasdaq under the symbol CREAF and on the Stock Exchange
 of Singapore.



             Creative Announces Innovation in PC Music Synthesis

    Unique CQM Audio Technology Offers An Enhanced Alternative to FM Music
                    Synthesis And Significant Cost Savings

 SINGAPORE -- August 4, 1995 -- Creative Technology Ltd. (Nasdaq:CREAF)
 today announced CQM, Creative Quadratic Modulation, a new audio technology
 for the PC marketplace. Developed by E-Mu Systems., Inc., Creative's U.S.
 subsidiary and audio technology center, CQM is an innovative technology
 that delivers richer quality sound than traditional FM music synthesis.
 CQM
 bridges the gap between traditional FM synthesis and higher end wave table
 synthesis, at a lower cost than FM synthesis.

 "CQM will heighten the low end music synthesis capabilities of the PC,"
 said W.H. Sim, chairman and CEO of Creative Technology. "CQM provides
 improved richness and fidelity over traditional FM music synthesis sound
 in existing software without requiring any re-programming. CQM will
 provide higher quality audio at a lower cost to Creative's OEM customers
 and promises the prospect of cost reductions across Creative's own retail
 Sound Blaster product line."

 While delivering higher quality sound, CQM is fully compatible with FM
 music synthesis as is found on almost all sound cards, including the full
 range of Creative's Sound Blaster products, the de facto sound standards
 in the industry.

 Creative plans to integrate CQM into all of its chip and board based Sound
 Blaster. 16 products. The simpler circuitry and internal sourcing of the
 silicon will significantly reduce Creative's costs in both the OEM and
 retail markets. Products incorporating CQM are expected to ship in volume
 in the Fall of 1995.

 CQM, was developed by E-Mu Systems under the direction of Dave Rossum,
 E-Mu founder and chief scientist. CQM is the second technology developed
 by the pro-audio experts at E-Mu that will be productized in the Sound
 Blaster audio card line for mass market appeal. The first was the EMU8000
 music synthesis technology, found in the Sound Blaster 32 and the award
 winning Sound Blaster AWE32 products. With over 20 years experience in the
 high-end electronic music arena, E-Mu Systems was the first to pioneer
 several breakthrough technologies in this area. It now owns numerous
 patents in digital audio and music synthesis technologies. E-Mu's CQM
 technology has patent applications currently pending.

 Creative Technology Ltd. develops, manufactures and markets a family of
 sound, video, software telephony multimedia products for PCs under the
 Blaster family name, and the ShareVision line of desktop video
 conferencing products for Macintoshes and PCs. The company's Sound
 Blaster.  Sound platform enables PCs to produce high-quality audio for
 entertainment, educational, music and productivity applications, and has
 been accepted as the industry standard sound platform for PC-based
 software.


 CONTACT INFORMATION

 Theresa Pulido               Lisa Kimura
 Creative Labs, Inc.          Copithorne & Bellows
 (408) 428-6600, ext. 6416    (415) 284-5200


 Sound Blaster is a registered trademark and Blaster is a trademark of
 Creative Technology Ltd. E-mu is a registered trademark of E-mu Systems,
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 Visual Dbase 5.5 STR InfoFile




                 BORLAND SHIPS VISUAL dBASE 5.5 AND COMPILER
                  ANNOUNCES NEW VISUAL dBASE CLIENT/SERVER


 SCOTTS VALLEY, Calif.  - Borland International Inc. this week will begin
 shipping its Visual dBASE 5.5 database and Visual dBASE Compiler for the
 Microsoft Windows 3.1 and Windows 95 operating systems.  The company also
 announced a new product:  Visual dBASE Client/Server, which is targeted
 specifically to developers of front-end applications for corporate
 database servers.

 Visual dBASE Client/Server will be available in August. Visual dBASE is a
 significant upgrade to the dBASE product line, said Mark De Visser,
 Borlands director of dBASE marketing.  The rich feature set, ease-of-use
 and powerful data-manipulation capabilities make it the leading RAD
 desktop database.  It offers users a new level of visual productivity for
 developing Windows database applications.  The new client/server version
 goes even farther, by offering native drivers for all the major database
 servers, as well as a local version of the InterBase database server --
 providing a complete client/server prototyping environment.

 Announced last month at PC Expo, Visual dBASE 5.5 is the only
 second-generation, object-oriented Xbase database.  Based on leading-edge
 visual tools and a flexible, yet easy, programming language, Visual dBASE
 provides business professionals and application developers with the
 productivity and power to control their data.

 Besides support for both Windows 3.1 and Windows 95, Visual dBASE features
 new productivity tools for users and developers, significant performance
 enhancements, and robust client/server capabilities.  The separate Visual
 dBASE Compiler allows developers to create and deploy stand-alone .EXE
 applications royalty-free to users.  (For more details on Visual dBASE and
 the Visual dBASE Compiler, please refer to the June 20 announcement press
 release on Borland Online, Borlands World Wide Web site, at
 http://www.borland.com.)

 Visual dBASE Client/Server
 The new client/server version of Visual dBASE combines all the development
 tools necessary for creating sophisticated front-ends to existing Oracle,
 Sybase, Microsoft SQLServer, Borland InterBase, and Informix database
 servers.  The product includes Visual dBASE, The Visual dBASE Compiler,
 native Borland SQL Links, a single-user Local InterBase Server and
 Borland's new Data Pump Expert.

 The real strength of Visual dBASE Client/Server is that you can do the
 vast majority of your development, testing and prototyping on your desktop
 without having to connect to a server, said Terry Crow, an Oracle and
 dBASE developer for a major insurance company based in Ohio. Plus, Visual
 dBASE gives me the scalability to be able to take a small application that
 uses local database tables and upsize it into a front-end to our Oracle
 server -- without a whole lot of extra work.

 The components of Visual dBASE Client/Server are:

 Visual dBASE -- For Application Development

 Visual dBASE 5.5 brings advanced client/server features to a scalable
 environment for easy front-end development and SQL database access.  It
 allows experienced dBASE and client/server developers to:

 Access local and remote data easily, using the same user interface and
 applications with each; Use SQL commands interactively or embed them into
 dBASE programs for better client/server performance;

 Mix-and-match SQL and dBASE commands, for greater flexibility and power;

 Access server-based stored procedures; Take advantage of relational
 database features such as primary keys, referential integrity, data
 dictionary capabilities, data encryption and security, and database
 administration; Build applications that access the widest range of
 corporate data, including desktop databases, SQL RDBMs, and all
 ODBC-compliant data sources.

 Visual dBASE Compiler -- For Application Deployment
 Allows developers to create and deploy stand-alone client applications
 royalty-free to users.

 Borland SQL Links 2.5 -- For High-Performance Connectivity
 High-performance native drivers for connecting client applications to
 Oracle, Sybase, Microsoft SQL Server, Informix and InterBase database
 servers.  A SQL Link deployment license is available separately from
 Borland.  Visual dBASE also supports third-party ODBC drivers.

 Local InterBase Server -- For Offline Development
 The Local InterBase Server allows developers to build front-end
 applications without having to physically connect to a remote server.  The
 Local InterBase Server is a complete ANSI SQL-92 compliant server
 that runs under Windows 3.1, Windows 95 or Windows NT with a footprint of
 less than 6MB of hard disk space.

 Data Pump Expert -- For Bulk Data Moving
 Borlands new Data Pump Expert helps client/server developers move their
 data to the location and format that is needed -- anywhere in the
 enterprise.  With the Data Pump Expert, data can be upsized from a
 desktop data source to a database server, moved from one server to
 another, or downsized from a database server to a local database table.

 Pricing and Availability
 Visual dBASE 5.5, the Visual dBASE Compiler, and Visual dBASE
 Client/Server are available through all major distribution channels.  The
 estimated street prices for Visual dBASE 5.5 and the Visual dBASE Compiler
 are $349.95 each.  Special upgrade prices are available for current users
 of dBASE and competitive products.

 The estimated street price for Visual dBASE Client/Server is $695.  For
 more information or to place orders, customers can call Borland at
 800-233-2444.  All estimated prices are in U.S. dollars and apply only
 in the United States and Canada.  Dealer prices may vary.

 Contact:
 Steve Curry
 Borland International Inc.
 (408) 431-4863
 scurry@wpo.borland.com

 Pat Lucas
 Borland International Inc.
 (408) 431-4872
 plucas@wpo.borland.com

 Borland:
 Making  Development  Easier  Borland International Inc. (NASDAQ:BORL) is a
 leading provider of products and services targeted to software developers.
 Borland  is distinguished for its high-quality software development tools,
 which  include  Delphi,  Borland C++, Visual dBASE, Paradox and InterBase.
 Borlands   award-winning  products  are  supported  through  comprehensive
 programs   for  small-  and  large-sized  software  developers,  corporate
 developers,  value  added  resellers  and  systems integrators. Founded in
 1983,  Borland  is  headquartered  in  Scotts Valley, California. For more
 information on Borland products and services, customers can access Borland
 Online, Borland's World Wide Web (WWW) site, at http://www.borland.com.



  BORLAND ANNOUNCES VISUAL dBASE 5.5 AND THE VISUAL dBASE COMPILER

         Greater Speed, New Productivity Tools, Robust Client/Server
         Capabilities, and Support for Both Windows 3.1 & Windows 95

 PC EXPO/NEW YORK -- Summer, 1995 -- Borland International Inc. introduced
 Visual dBASE 5.5, a major new upgrade to its award-winning dBASE
 relational database management software, for the Microsoft Windows 3.1 and
 Windows 95 operating systems.  Visual dBASE and a separate executable
 (.EXE) compiler for Visual dBASE developers are scheduled to ship next
 month. Borland will be demonstrating the new products this week at PC Expo
 in New York, Jacob Javitz Center hall 1C, booth #139.

 "Visual dBASE is a mature, all-purpose database application development
 environment," said Mark DeVisser, Borland's director of dBASE marketing.
 "Regardless of the size or complexity of a project -- from building
 quick-and-easy desktop applications to advanced client/server front-end
 development -- Visual dBASE provides the right database solution."

 Previously known by its code-name, Voyager, Visual dBASE 5.5 is the only
 second-generation, object-oriented Xbase product. Based on leading-edge
 visual tools and a flexible, yet easy, programming language, Visual dBASE
 provides business professionals and application developers with the
 productivity and power to control their data.  Besides support for both
 Windows 3.1 and Windows 95, the database features new productivity tools
 for users and developers, significant performance enhancements, and robust
 client/server capabilities.

 The separate Visual dBASE Compiler allows developers to create and deploy
 stand-alone .EXE applications royalty-free to users.

 "The Rapid Application Development tools in Visual dBASE are amazing. No
 other database development platform even comes close," said Alan Katz,
 president of Ksoft Inc., a software publishing and consulting firm in
 Johnson City, New York. "For the first time in my 12 years as a Clipper
 and Xbase programmer, everything I need -- including a compiler and
 installer -- is available in a single development environment. Im writing
 programs in one tenth of the time, with one tenth the code that are ten
 times better than anything Ive ever done before. Ive never before achieved
 this kind of productivity."

 Second Generation Object-Oriented Xbase

 Compared to its competition, Visual dBASE 5.5 is the only object-oriented
 Xbase product in its second release.  Because of this, Visual dBASE
 includes more than 100 new features based directly on users' real-world
 testing of its award-winning predecessor, dBASE 5.0 for Windows, making
 Visual dBASE faster, easier-to-use, and even more powerful.

 One of the most significant innovations in Visual dBASE 5.5 is the
 addition of Visual Inheritance, the ability to visually create libraries
 of custom forms and controls that can be reused throughout developers'
 applications.  If changes are made to an object  -- for example, the color
 and size of a push-button -- all applications that use that button will
 automatically inherit those changes, without programming.  This greatly
 improves consistency in applications and decreases the time needed for
 application maintenance.

 Performance Enhancements

 Greater speed is a major benefit in the new release of dBASE. Due to
 Borland's new patent-pending Exclusivity Simulation Protocol (ESP)
 optimizing technology, Visual dBASE 5.5 is up to four times faster than
 dBASE 5.0 for multi-user data access over a network. Through other
 optimization, Visual dBASE is up to two times faster in almost all other
 areas -- including important every-day database tasks such as browsing
 data, loading forms, and running queries.

 "One of the first and most dramatic improvements we noticed was the speedy
 performance," InfoWorld Magazine reported in its June 5 First Look review
 of the new dBASE.  "Programs written in Visual dBASE have a snappiness
 we're not used to seeing in applications built by anything less than a
 full optimizing compiler, such as Delphi.  List boxes and browse windows
 were populated with data almost instantaneously as we scanned through the
 records of multi- table order-entry forms on our 66-MHZ 486."

 Productivity Tools for Users and Developers

 Visual dBASE has many new tools to help both users and developers get
 their work done better and faster, without programming.  Among these are
 new Experts for creating tables, reports and labels; an  enhanced Form
 Expert; over 20 new Visual Property Builders; and improvements to the
 Two-Way Form and Menu Designers.

 New Experts

 The Table Expert guides users in creating new database tables by
 suggesting common business table and field structures.  It allows them to
 mix-and-match fields from any of the sample templates to easily create a
 sophisticated, yet customized database.  Besides dBASE and Paradox (.DBF
 and .DB) tables, the Visual dBASE Table Expert can also create SQL and
 other popular database formats by using ODBC or Borland SQL-Link drivers
 (available separately).

 The Report Expert provides a quick and consistent way to create four
 different types of report layouts:  detail or summary, tabular or
 columnar.

 The Label Expert gives users an easy and fast way to print mailing labels
 from their database on one of over 45 pre- defined Avery label standards.
 The Quick Address feature scans the database table for common field names
 such as "FNAME" and "ZIP" and can automatically design an address layout
 for the mailing label.

 The enhanced Form Expert is now fully customizable to add just the right
 look-and-feel to a user's forms.  Color schemes, controls, and fonts are
 now completely editable in the Form Expert.  Another addition is the
 ability to automatically create tabbed, multi-page forms with a click of
 the mouse.

 Visual Property Builders

 Visual dBASE 5.5 includes over 20 new and enhanced Visual Property
 Builders. As opposed to Experts, which help users complete a specific task
 step-by-step, these intuitive dialog-type boxes are specifically designed
 to help developers customize and fine-tune their applications.
 Traditionally time-consuming tasks for developers, such as building
 arrays, creating a list of fields, and assigning graphical resources to
 controls, can now be done much faster, visually.

 Robust Client/Server

 Visual dBASE brings advanced client/server features to a scalable
 environment for easy front-end development and SQL database access.  It
 allows experienced dBASE and client/server developers to:

  * Access local and remote data easily, using the same user interface and
 applications with each;

  * Use SQL commands interactively or embed them into dBASE programs for
 better client/server performance;

  * Mix-and-match SQL and dBASE commands, for greater flexibility and
 power;

  * Access server-based stored procedures;

  * Take advantage of advanced relational database features such as primary
 keys, referential integrity, data dictionary capabilities, data encryption
 and security, and database administration.

 Through the Borland Database Engine, common to all of Borland's Windows
 products, Visual dBASE enables users to access the most popular corporate
 databases, including dBASE and Paradox, Oracle, Microsoft/Sybase SQL
 Server, Informix, Borland InterBase, and all ODBC-compliant data sources,
 such as DB2, Access, and AS/400.

 Windows 3.1 & Windows 95 Support

 Visual dBASE provides an ideal development solution for developers during
 their client's transition from Windows 3.1 to Windows 95 because it
 supports both operating systems.  A native 16- bit product, Visual dBASE
 has been architected to automatically detect whether the computer is
 running Windows 3.1 or Windows 95, and then takes advantage of that
 operating system's capabilities and user interface.  In addition,
 applications developed with Visual dBASE and distributed with the Visual
 dBASE Compiler will also automatically support Windows 95 features.

 Visual dBASE and applications developed with Visual dBASE support many
 Windows 95 features, including long file names, OLE 2.0 Automation, the
 Application Key, extended file attributes, the universal naming convention
 (UNC), and Microsoft interface standards such as context-sensitive menu
 and icon bars, right-click context menus, system metrics, and tool tips.

 "Visual dBASE gives me and my clients a huge advantage because it allows
 us to manage the move to Windows 95 when we are ready," said Jim Sare, a
 database developer based in the Detroit area. "For those customers who
 want to stay with Windows 3.1 for a while, I'm able to distribute
 sophisticated applications that run in only six megabytes of RAM.  For
 clients moving to Windows 95 early, I'll be able to deploy
 high-performance applications with the new look-and-feel on the day that
 the operating system ships.  The real beauty of the Visual dBASE
 solution is that this transition is automatic and transparent -- it
 requires virtually no extra work on the developer's part."

 Visual dBASE Compiler

 The Visual dBASE Compiler includes all the tools and utilities that
 developers need to distribute sophisticated, stand-alone Visual dBASE
 applications as royalty-free .EXEs to their end-users. Available as a
 separate product, the Visual dBASE Compiler seamlessly integrates into the
 Visual dBASE environment to provide an all-in-one application development
 and distribution package, complete with Help Compiler, Resource Workshop,
 and Application Deployer.

 With the Microsoft Help Compiler, developers can use Word, WordPerfect, or
 the Windows 95 WordPad to generate HLP files and create context-sensitive
 Windows Help systems for their applications.

 The Borland Resource Workshop includes a set of intuitive tools that lets
 the developer build commonly-needed resources, such as bitmaps and icons
 for splash-screens and program group icons.

 The Application Deployer completes the last step of the development
 process by asking developers which files need to be distributed,
 compresses them, and splits them into 3.5-inch, 5.25-inch, or CD-ROM-ready
 disk images.  The Application Deployer also adds the famous "freeway"
 install engine that Borland's own products use.

 "The new Visual dBASE Compiler is a dream come true Borland has lived up
 to my high hopes for this product," said Erik Breiter, a database
 consultant/programmer based in Simi Valley, California.  "My clients judge
 my work by the usefulness and professional appearance of my applications.
 Visual dBASE gives me the tools to write real programs that people can
 really use and the Application Deployer can package them up into very
 polished install disks that I'm proud to deliver to my customers."

 Pricing and Availability

 Visual dBASE 5.5 and the Visual dBASE Compiler will be available next
 month from Borland and through all major distribution channels.  The
 estimated street price for Visual dBASE 5.5 is $349.95. The estimated
 street price for the Visual dBASE Compiler is also $349.95.  Special
 upgrade prices will be available for current users of dBASE and
 competitive products.  For more information or to place orders, customers
 can call Borland at 800-233-2444.  All estimated prices are in U.S.
 dollars and apply only in the United States and Canada.  Dealer prices may
 vary.

 System Requirements

 Visual dBASE 5.5 requires a 386-based (or higher) personal computer with
 six megabytes of RAM, and a hard disk with 30 megabytes of free space for
 full install.  Borland recommends eight megabytes or more of RAM.
 Applications distributed with the Visual dBASE Compiler have similar RAM
 requirements.  The Compiler needs Visual dBASE 5.5 to be installed.


 Preliminary fact sheet for Visual dBASE

 FEATURES

      Up to twice the performance of dBASE for Windows in most areas
      True event-driven, object-oriented development
      Supports Windows 95 features
      Enhanced, fully customizable Form Expert
      New Table, Report & Label Experts
      Over 20 new Visual Property Builders
      New multi-page form support
      Robust client/server support including embedded SQL
      New & enhanced built-in classes
      New visual class inheritance

 DESCRIPTION

 New Visual dBASE, the powerful second generation of the award-winning
 dBASE for Windows, is up to two times faster in most areas.

 It also incorporates the latest thinking in user-interface design and
 leading-edge visual tools with a sophisticated, yet easy programming
 language.

 Easier-to-use two-way-tools, new Experts, new Visual Property Builders,
 enhanced built-in classes, robust client/server support, and Windows 95
 support increase your productivity and make building powerful database
 applications for Windows faster and easier than ever.

 UP TO TWO TIMES FASTER

 New Visual dBASE has up to twice the performance of dBASE for Windows in
 most areas, such as form loading, running queries, client/server access
 and more.

 NEW EXPERTS SAVE TIME & WORK

 Visual dBASE includes new Experts for creating tables, reports, and
 labels, as well as a much enhanced Form Expert.

 The new Table Expert guides you through selecting common table and field
 definitions. You can mix and match fields from any of the common table
 structures, addyour own tables, or modify any of the included tables to
 customize the Table Expert to your exact needs.

 The new Label Expert (with over 45 Avery label definitions) gives you
 work-saving label features including Quick Address and Calculated Fields.
 Quick Address automatically scans your tables for fields such as Name,
 Street, and Zip, and organizes them into a standard address layout.

 For easier reporting, the new Report Experts reduce designing reports to
 simply filling in the blanks.

 Plus, the Form Expert is now fully customizable.

 If you have too many fields, the Form Expert can create a scrollable
 single-or multi-page form with the new TabBox Control. You can even use
 and create schemes of colors and fonts.

 NEW VISUAL PROPERTY BUILDERS MAKE FINE-TUNING A SNAP

 Visual dBASE has over 20 new and enhanced Visual Property Builders to do
 the fine-tuning for you.

 Intuitive dialog boxes let you complete time-consuming tasks like
 specifying the look of your forms, creating arrays of values for your
 listboxes, setting the color schemes and more, in a flash and all without
 programming.

 NEW & ENHANCED TWO-WAY-TOOLS INCREASE PRODUCTIVITY

 Two-way-tools let you work inter-changeably between your visual design and
 dBASE source code to make inspecting and setting properties a snap.

 When you use the visual tools to create objects such as forms, queries,
 and menus, Visual dBASE generates object-oriented code for you. You can
 edit and customize these classes visually, or line-by-line.

 MORE REUSABLE CODE

 The enhanced Form Designer's new visual inheritance feature makes building
 applications easy by letting you visually create and use new classes as
 the base class when creating forms.

 And, instead of starting from scratch each time you build a form, you can
 use your base classes as templates for designing new data entry forms.

 You can also make any control a custom control right from the Form
 Designer with a single command.

 You can add the new control to an existing library, or make a new custom
 control library to fit your needs.

 The enhanced Form Designer comes with a wide selection of layout schemes
 that automatically set the colors and fonts of your forms and controls.

 MORE PROGRAMMING POWER

 Visual dBASE builds on the programming power of dBASE with new built-in
 classes that give you access to a wider range of powerful capabilities,
 including:

 - MenuBar to create and edit Windows' menus found in applications that
   conform to the MDI model.

 - PopUp Designer to create Speed-Menus that appear on demand, such as when
   you right-click a mouse.

 - Associative Array that lets you use character strings as the index to
 the array.

 - TabBox which gives you the same tab controls we use in our own products
   to create multi-page dialogs and forms.

 - OLEAutoClient so you can use the dBASE language to control OLE 2.0
   applications that provide server automation such as Microsoft Word.

 - PaintBox which lets you harness the power of the Windows API to create
   your own controls.

 Visual dBASE also features expanded properties for existing classes to
 give you control over the record buffer, key processing, window handling,
 colors, and positioning.

 Plus, the Visual dBASE debugger now lets you inspect and modify values
 contained in local and static variables, and change properties of a form,
 with-out leaving the debugger.

 EASILY SCALE UP TO CLIENT/SERVER

 Visual dBASE brings advanced client/server features to a scalable
 environ-ment for easy client/server development.

 Now you can use SQL commands directly in your dBASE programs, call stored
 pro-cedures directly from a dBASE program, and take advantage of
 server-specific trans-action isolation levels.

 You also get new interactive tools to breeze through administering
 relational integrity rules, setting up table security, and inspecting
 extended field attributes.

 WINDOWS 95 SUPPORT, TOO

 With Windows 95 support, new Visual dBASE is truly your complete Windows
 development solution for both today and into the future. It runs
 flawlessly under Windows 3.1, Windows 95, and Windows NT to fill all your
 programming needs.

 When you run Visual dBASE on Windows 95, you'll take full advantage of
 Windows 95-specific features such as long file names, extended attributes
 and universal naming conventions for easier file management.

 Your applications automatically detect whether they run under Windows 3.1
 or Windows 95, so it's easy to develop applications that need to run on
 both.

 Plus Visual dBASE adapts to Windows 95's new emerging interface standards
 such as icon tips, a document-centric user interface, and support for the
 application key found on newer keyboards.

 SYSTEM REQUIREMENTS

      An Intel 386-based PC or higher
      Microsoft Windows 3.1, Windows 95 or later, 100% compatible version.
      Minimum memory 6Mb (8Mb or more recommended)
      Minimum 10Mb available hard disk space for application only
      VGS/SVGA monitor and graphics adapter

 Networks Supported

      Novell NetWare 3.11, 3.12, 4.1 and Personal NetWare
      Windows for Workgroups 3.11
      Banyan VINES 5.0
      IBM LAN Server 3.0
      Microsoft LAN Manager 2.1
      Lantastic 6.0

 Preliminary fact sheet for Visual dBASE Compiler

 CREATE AND DEPLOY EXES VISUALLY

 The Visual dBASE Compiler is your one-stop solution for compiling and
 distributing Visual dBASE applications.

 This complete set of distribution tools seamlessly integrates into the
 Visual dBASE environment to give you the power to create full application
 packages complete with help and install utilities.

 VISUALLY CREATE ROYALTY-FREE .EXE FILES

 The compiler tool gives you extended commands and dialogs for visually
 creat-ing royalty-free .EXE files.

 To save you time and work, it automatically descends through your
 application to find and link all relevant files without needing a make or
 project file.

 You can specify an icon and a splash image, and dynamically customize .EXE
 files by using an INI file with the same name as the executable.

 EXTRA TOOLS TO FINISH THE JOB

 When you have compiled your application you are ready to add the finishing
 touches and then deploy your application. With the MS Help Compiler you
 can generate HLP files and connect the contents to your form with each
 control's Help ID property.

 The Borland Resource Workshop includes a set of intuitive tools that let
 you build commonly needed resources such as bitmaps, icons and fonts.

 When it's time to deploy your application to your users, the Application
 Deployer asks you what files you need and then compresses it all and adds
 the famous Borland "freeway" installer to the setup disks.

 SYSTEM REQUIREMENTS

  same as Visual dBASE above.

 The Upgrade Guide, Chapter 2, "What's new in Visual dBASE".

 Visual dBASE is Borland's second generation, award winning,
 object-oriented, event-driven database manager. Visual dBASE has enhanced
 usability, more programming power, and more robust database support. In
 addition, an EXE compiler is now available separately. Visual dBASE
 provides all the tools required for RAD (Rapid Application Development),
 while the compiler provides rapid application deployment.

 Read this chapter for an overview of the new and enhanced features you
 will find in Visual dBASE.

 - ROBUST DATABASE SUPPORT allows comprehensive database administration and
   offers client/server features including embedded ANSI SQL92 and access
   to stored procedures. Visual dBASE is the only Xbase development tool to
   include an ANSI SQL-92 compliant implementation of SQL. The data
   administration tools help you to setup table security and design
   referential integrity rules.

 - EXPANDED VISUAL TOOLS includes an overview of each expert and
   enhancements to the two-way-tools. the new Experts allow users to
   complete comprehensive tasks by answering a few simple questions.
  Enhancements to the Two-Way-Tools let you visually create and inherit
  from reusable components such as base form sets and custom controls.

 - MORE PROGRAMMING POWER introduces the new and enhanced stock classes
  that ship in Visual dBASE, allowing programmers easy access to a wide
  range of powerful capabilities.

 - WINDOWS95 SUPPORT explains how Visual dBASE can exploit the new
 interface and file system of Windows95.

 - APPLICATION DISTRIBUTION describes the Visual dBASE compiler, Help
 compiler and application deployment technology. These tools integrate
 into the dBASE environment to compile your applications files into a
 single EXE file and create installation and setup systems for diskette
 and CD-ROM.

 ROBUST DATABASE SUPPORT

 Visual dBASE brings advanced client/server features to a scalable
 environment. It provides the tools required for serious client/server and
 file-based application development. Visual dBASE lets you leverage the
 unique strengths of back-end servers and gives you more control over the
 DB and DBF table formats. In addition to the pass-through SQLEXEC( )
 function, you can now embed ANSI SQL-92 commands in any dBASE program,
 creating a tight bond between the dBASE data environment and your server.
 If your data resides in a server supporting stored procedures you can call
 them directly from a dBASE program. You can also take advantage of server
 specific transaction isolation levels. Visual dBASE also contains new ANSI
 language drivers and interactive tools for administering relational
 integrity rules, setting up table security, and inspecting field
 attributes.

 - EMBEDDED ANSI SQL-92 works seamlessly within dBASE programs. There is no
   need to SET SQL ON or create separate PRS files. Embedded SQL works with
   any data source including DB, DBF, the Local InterBase Server, and
 remote servers attached via ODBC or SQL-Link drivers. The result set of
 an SQL Select statement is a standard dBASE work area that you can
 continue to work with using the traditional Xbase DML. Unlike
 traditional client/server tools that create temporary tables from SELECT
 statements, dBASE can create a full read/write cursor into the source
 tables. dBASE allows you to mix and match embedded SQL, pass-through SQL
 and traditional Xbase DML.

 - STORED PROCEDURES on a server can extend the dBASE language as external
   functions. Visual dBASE uses the EXTERN command to declare both stored
   procedures on a server and functions in a DLL. If your server can
   provide information on stored procedures, an AUTOEXTERN option is
 available. Servers capable of providing the necessary AUTOEXTERN
 information include Oracle 7 and InterBase 4.0.

 - TRANSACTION ISOLATION LEVELS give developers the option of taking
 exacting control over transactions. Depending on your server, you can
 work with uncommitted changes, committed changes, or full repeatable
 reads.

 - REFERENTIAL INTEGRITY TOOLS gives database administrators a visual
   interface to examine and change the integrity rules occurring between
   tables. Administrators can set rules for parent and child tables with
   options for cascading or restrictive updates. Rules appear at the
 database level for database servers and at the directory level for
 Paradox tables.

 - TABLE SECURITY protects sensitive tables through encryption and a
 password system. Database Administrators can set up to eight privilege
 levels at both the table and field level. The security system is
 compatible with the encryption schemes found in both dBASE for DOS and
 Paradox.

 - THE FIELD INSPECTOR is a new tool for creating column integrity rules
   while in the table designer. Field Inspector provides an interface that
   is consistent with the Form Designer's object inspector. You can set
  field properties such as default value, maximum, minimum, and if the
 field is required or not. The properties available depend on the type of
 table you are opening and the driver you are using to open the table.

 - TRUE NULL SUPPORT is now available for working with Paradox and SQL
 tables. You can search for and update tables with NULL values, create
 NULL variables, and use NULL in any comparison or expression.

 - ODBC CONNECTIVITY is now a standard feature of the Borland Database
 Engine. The new Borland Database Configuration utility lets you define
 database alias names for any standard ODBC driver. You can use this
 feature to work with other PC table formats such as Access, Btrieve, and
 FoxPro as well as database servers such as DB2 and INGRES.

 - ODBC DATABASE ADMINISTRATION is supported throughout Visual dBASE. You
   can create ODBC tables using the table designer and the Table Expert.
   You can examine and update Referential Integrity rules in ODBC
   databases. If your ODBC driver supports Stored Procedures, you can work
   with them just as you can work with Stored Procedures through SQL-Link
   drivers.

 - ANSI LANGUAGE DRIVERS provide international customers with seamless
   integration into multi-lingual SQL and ODBC systems. The new drivers
   also offer a significant performance boost in applications that
   previously required OEM/ANSI conversion routines.

 - THE UPSIZING EXPERT, sold separately, helps developers migrate tables
   and integrity rules between local, network, and database servers. Since
   the Upsizing Expert works through the Borland Database Engine, it is
   fully compliant with all the data sources that are available to Visual
   dBASE. Contact Borland at 1-408-431-1000 for information on availability
   and pricing.

 EXPANDED VISUAL TOOLS

 Visual dBASE has new Experts for creating tables, reports, and labels.
 There are also many new options for customizing the Form Expert. Experts
 present the user with a logical series of steps for defining a new file
 and use the same consistent interface that allow the user to move back and
 forth through steps to change any option before creating the new file.

 - THE TABLE EXPERT guides you through the table design and creation
   process. You can use the Table Expert to select common table and field
   definitions. The Table Expert allows you to mix and match fields from
   any of the table templates. You can modify table templates to customize
   the Table Expert for your organization. In addition to native DB and DBF
   support, the Table Expert offers the ability to create tables using ODBC
   and SQL-Link drivers.

 - THE FORM EXPERT is now fully customizable. The Form Expert is capable of
   creating a wide range of layouts. It provides four basic layouts:
   columnar, form, browse, and one-to-many. Layouts can appear as either
   single or multiple page forms. Control associations let you change what
   control appears for each field type. You can also apply custom color and
   font schemes. The schemes are similar to the color schemes found in the
   Windows control panel.

 - THE REPORT EXPERT guides you through designing the detail, grouping,
   summary, and grand total sections of a report. It includes an easy way
   to get complex statistical information such as standard deviation by
   region and distinct count within a department. The Report Expert runs
   within the Visual dBASE Desktop and creates Crystal compatible reports
   without opening the Crystal designer.

 - THE LABEL EXPERT provides advanced features such as Quick Address and
   Calculated Fields. The Quick Address feature shown in Figure 2.3, scans
   your tables for fields such as 'Name', 'Street', 'Zip' and organizes
   them into a standard address layout. You can accept the default address
   layout or continue customizing it from the Expert environment. To create
   calculated fields, enter simple expressions or open the Expression
   Builder for assistance with complex calculations. The Label Expert
   provides over 45 Avery label definitions.

 Visual dBASE includes extensive refinements that make it easier to
 leverage the dynamic object model. You will find significant enhancements
 that allow the Two-Way-Tools to support completely visual subclassing and
 inheritance. The designers also include many improvements based on
 customer feedback.

 - THE CUSTOM FORM CLASS DESIGNER is a new Two-Way-Tool for visually
   creating base form sets. A base form set is a collection of custom form
   classes. Custom form classes work like style sheets when creating new
   forms. When you usestart with a custom form class, the new form inherits
   properties, methods, and controls from the custom form class. The
   dynamic object model insures that any modifications made to a custom
   form class automatically ripple down to derived forms.

 - VISUAL INHERITANCE lets you use the Form Designer to derive new forms
   from custom form classes. For instance, you can set the Form Designer to
   use a custom form class containing a group of speed buttons. When you
   set a custom form class, it's controls, properties, and events appear in
   any form you open or create with the Form Designer. If you later change
   the custom form class to add a new speed button, it appears in any
   derived forms. The Form Designer also allows you to switch the base form
   of existing forms to other custom form classes or back to the stock FORM
   class.

 - VISUAL CUSTOM CONTROL DESIGN is now possible right from the Form
   Designer. You can save any control as a custom control by simply
   selecting it and picking File | Save as Custom. You get the option of
   adding to an existing library or making a new custom control library. As
   with forms, saving a control creates source code that you can modify
   with any text editor. Since Visual dBASE relies only on source code when
   working in the designers, any changes you make to the custom control
   source code automatically transfer to the control palette.

 - THE CONTROL PALETTE is now fully customizable. You can dynamically dock
   the palette on the top or bottom of the form designer or keep it in a
   resizable window. Controls can appear in bitmap only mode with SpeedTips
   (tool tips), with textor as text only. VBX controls now appear on a
   separate tab. You can save screen real estate by removing the tabs. When
   tabs are off, all controls appear on a single page. The Control
   Registration table (CREG0009.DBF) allows you to create your own custom
   control groups and specify a bitmap for each custom control.

 - THE FIELD PALETTE gives you an easy way to add controls for each field
   in the active view. When you add controls from the field palette, dBASE
   automatically sets up the DataLink and DataSource properties. Like the
   Control Palette, the Field Palette can be docked or used as a floating
   window.

 - CONTROL AND FIELD ASSOCIATIONS determine what controls are used for what
   data types. For instance you can associate either an EntryField or a
   SpinBox with numeric fields. This association is used by both the Form
   Expert and the Field Palette. You can change the associations at any
   time.

 - FONT AND COLOR SCHEMES give you a quick way to try out different font
   and color combinations. Visual dBASE provides a wide selection of
   schemes that you can apply to existing forms. The colors in a scheme can
   be specific or relative. Relative colors correspond to the desktop
   colors set in the Windows control panel. If you use relative colors,
   your application will conform to the desktop colors in use at run time.
   You can also create and save new schemes from the scheme dialog.

 - NEW IMAGE support for ICO, EPS, TIF, and WMF files in addition to PCX
   and BMP files. You can use any of the supported formats with the IMAGE
   class, Binary fields, the Navigator, and the RESTORE IMAGE command.

 - MORE VISUAL PROPERTY BUILDERS for inspecting and setting properties.
   Throughout Visual dBASE, many dialogs including the Inspector have the
   option of entering values directly or using a Visual Property Builder
   for guidance. Experienced developers can enter values directly while new
   users can use Visual Property Builders to learn all the options
   available for a given property or expression. You can use the new Visual
   Array Builder to create an array for a ListBox or ComboBox without
   leaving the Inspector.

 - DESIGNVIEW is a new form property for setting up design time data
   environment. It provides you with the tables and relations you need to
   design a form that inherits an existing data environment at run time.
   You can use DesignView in place of View to create forms that share a
   single data environment.

 - NEW UTILITIES include the SQL Statement Builder and an enhanced
   Component Builder. The SQL Statement Builder is an interactive tool for
   creating and learning about SQL commands. The Component Builder now
   supports conversion of both dBASE III PLUS and dBASE IV files including
   forms, reports, labels, programs, and menus.

 MORE PROGRAMMING POWER

 The second generation of the Visual dBASE object and event model adds a
 wealth of new stock classes to complement the existing set of user
 interface, array, DDE and OLE classes. Existing stock classes also get new
 properties for multiple page forms and more control over event processing.
 Greater encapsulation is now available through protected properties and
 member functions.

 - MULTIPLE PAGE FORMS are a great way to separate large groups of
   controls and options into logical pages. Visual dBASE uses multiple
   page forms for tools such as the Inspector, the Controls window, and
   the Desktop properties dialog. The form designer allows you to quickly
   place controls on different pages and navigate between pages. Any
   control can appear on any page or on all pages. Visual dBASE provides a
   special page zero for controls you want on all pages. Developers have
   complete control over page navigation. The most common technique for
   page navigation is the TabBox control, however developers can also use
   any other control such as PushButtons, Menus, SpinBoxes, and VBX
   controls.

 - TABBOX is a user interface class that gives you the same tab controls
   that Visual dBASE uses in its desktop. Although the TabBox is normally
   associated with multiple page forms, the Visual dBASE implementation
   does not limit it to any specific use.

 - MENUBAR acts as the root object of a completely object-oriented menu
   tree. It works with the new Menu Designer to automatically create the
   Edit and Window menus found in applications that conform to the MDI
   model. The Edit menu items (undo, cut, copy and paste) automatically dim
   based on the contents of the clipboard and if any text is selected. The
   Window menu lists all MDI windows and can switch focus to any selected
   window.

 - POPUP menus appear on-demand. A common use of popup is a menu that
   appears when you right-click. The SpeedMenus that appear when you
   right-click in the dBASE Desktop are popup menus. The Popup Designer is
   a new Two-Way-Tool for visually programming a custom popup class. The
   Form class has a new PopupMenu property that makes creating SpeedMenus
   as easy as attaching a MenuBar to a Form.

 - SHAPE is a simple user interface class that you can use to draw shapes
   (circles, ellipses, squares, etc.) on a form. The properties, methods,
   and behavior are similar to those of the line class.

 - PAINTBOX is for advanced developers that want to harness the Windows API
   to create their own controls. This class provides a generic control that
   developers can use as a device context for Windows API functions. The
   developer controls all actions of a PaintBox: what is displayed, how
   keystrokes are handled, etc. Visual dBASE keeps track of where the
   control fits in the Z-Order, what page it appears on and provides a wide
   array of events such as focus, mouse, keyboard, and paint messages.

 - OLEAUTOCLIENT complements the OLE field support and the OLE control. You
   can now use Visual dBASE's dynamic object model to control OLE 2
   applications that provide server automation. For example, a dBASE
   program can create an instance of the OLEAutoClient class that points to
   MS Word. After establishing a connection to MS-Word, the properties of
   the instance variable are WordBasic commands. The dBASE program can then
   start controlling Word by issuing WordBasic commands.

 - ASSOCARRAY or Associative Array is a new array class that lets you use
   character strings as the index to the array. Like the standard array
   class, AssocArray contains a complete set of methods and properties for
   navigating through and manipulating the array. The AssocArray class
   dynamically resizes the associative array as you add and remove
   elements.

 - EXPANDED PROPERTIES for existing classes not only provide for multiple
   page forms, but also give you exacting control over the record buffer,
   key processing, window handling, colors, and positioning.

 - STRONG ENCAPSULATION is now available for any subclassed object. You can
   hide or protect any member of a class. Only the methods of the same
   class can read or write to a protected member.

 - Debugging is now easier than ever. The dBASE debugger now lets you
   inspect and modify values contained in local and static variables. You
   can use this feature to change properties of a form without leaving the
   debugger.

 - Literal Array Declaration lets you create and populate arrays with a
   single statement. The following command creates an array with three
   character elements:

      ColorArray = {"Red","White","Blue"}

 Note: To accommodate the new array syntax, code blocks must begin with a
 semicolon or the pipe character. dBASE 5.0 allowed code blocks containing
 values without an initial delimiter. Visual dBASE treats value-only code
 blocks without initial delimiters as single element literal arrays.

 WINDOWS95 SUPPORT

 Visual dBASE supports Windows95 specific features such as long file names,
 extended attributes, and universal naming conventions.

 - LONG FILE NAMES are one of the biggest changes in the Windows95 new file
   system. When running under Windows95, Visual dBASE automatically
   supports the new system's long file names. The Navigator and all other
   dialogs adjust to fit long file names and maintain case sensitivity.

 - EXTENDED ATTRIBUTES are another feature new to the Windows95 file
   system. The dBASE language has a new set of corresponding methods and
   functions for working with the extended file attributes.

 - EMERGING INTERFACE STANDARDS appear throughout Windows95. These changes
   include placing the file name first in the windows caption and support
   for the application key found on newer keyboards such as Microsoft's
   Natural keyboard. The application key opens the SpeedMenu, while
   Alt-Application opens a property sheet for the current object. Shift-F10
   substitutes for the Application key on keyboards without the Windows
   specific keys.

 APPLICATION DISTRIBUTION

 The Visual dBASE Compiler includes the compiler technology and utilities
 you need to distribute your dBASE applications as easily installable
 royalty free EXE files. The Visual dBASE Compiler comes with the compile
 and build extensions for Visual dBASE, a help compiler, and an application
 deployment system.

 - THE dBASE COMPILER gives you an easy way to compile your dBASE
   applications into EXE files. The compiler extends Visual dBASE with new
   commands and dialogs that can create royalty-free EXE files. The
   compiler can automatically descend through an application to find and
   link all relevant files without the need for a make or project file. The
   dBASE compiler also lets you specify an icon and a splash image. You can
   dynamically customize your own EXE files using an INI file. In keeping
   with dBASE tradition, all the options for creating executables are
   available from both the language and visual tools. Like other Visual
   dBASE dialogs, the compiler dialogs help you learn the new syntax by
   displaying the new commands in the Command window.

 - THE HELP COMPILER generates HLP files that can connect your Visual dBASE
   applications to the Windows Help system. You can create context
 sensitive help systems for your dBASE applications by setting the HelpID
 property of any control to a topic in your HLP file. You can use any
 editor that saves to RTF (Rich Text Format) to create your help system.
 RTF capable editors include Word, WordPerfect, and the Windows95 WordPad
 accessory.

 - THE APPLICATION DEPLOYMENT SYSTEM completes the last step of the
   development process. For the first time, you can use the same install
   engine that Borland uses to create your own setup diskettes. The install
   engine includes a special version of the famous 'freeway' setup program
   customized for compiled Visual dBASE applications. When you deploy an
   application, the install engine provides data compression, group
 creation, database drivers, and options to brand the setup program with
 an application and company name. The resulting disk set provides a clean
   distribution system with no changes to your end-user's WINDOWS or
   WINDOWS\SYSTEM directories other than a program group and optional VBX
   and OLE2 support files.



           A T T E N T I O N--A T T E N T I O N--A T T E N T I O N

                  FARGO PRIMERA PRO COLOR PRINTERS - 600DPI

 For  a  limited time only; If you wish to have a FREE sample printout sent
 to  you  that  demonstrates  FARGO  Primera & Primera Pro SUPERIOR QUALITY
 600dpi  24  bit Photo Realistic Color Output, please send a Self Addressed
 Stamped Envelope [SASE] (business sized envelope please) to:

                       STReport's Fargo Printout Offer
                                P.O. Box 6672
                      Jacksonville, Florida 32205-6155

 Folks, the FARGO Primera Pro has GOT to be the best yet.  Its far superior
 to the newest of Color Laser Printers selling for more than three times as
 much.  Its said that ONE Picture is worth a thousand words.  Send for this
 sample now.  Guaranteed you will be amazed at the superb quality. (please,
 allow at least a one week turn-around)

           A T T E N T I O N--A T T E N T I O N--A T T E N T I O N


                            ___   ___    _____     _______
                           /___| /___|  /_____|  /_______/
                          /____|/____| /__/|__| /__/
                         /_____|_____|/__/_|__|/__/
                        /__/|____/|__|________|__/
                       /__/ |___/ |__|_/   |__|_/_____
                      /__/  |__/  |__|/    |__|______/
                  ________________________________________
                 /_______________________________________/


 MAC/APPLE SECTION                            John Deegan, Editor (Temp)


 NetScape 1.2 STR FOCUS!



                             NETSCAPE NAVIGATOR


 Netscape Navigator provides access to all major Internet resources with a
 single, easy-to-learn graphical user interface. This interface allows you
 to browse information and conduct secure electronic commerce easily on the
 Internet.

 The fastest growing segment of the Internet is the World Wide Web. The Web
 consists of thousands of servers, each containing a collection of
 multimedia documents published in electronic form. A single page in one of
 these documents can include its own hypermedia content and hyperlinks to
 other pages. The multimedia information on a page may include color
 pictures, hypertext links, audio clips, graphics, digitized movies and
 more. Today, companies are using the Internet and World Wide Web to
 develop an online presence for a wide variety of applications.

 Using Netscape Navigator, you can access information ranging from software
 updates to product information to company financial records. You can buy
 products securely, using your credit card, at one of the many merchants
 already doing business on the Internet. By combining Netscape Navigator
 with Netscape servers, you can set up highly secure corporate internal and
 external communications for confidential financial information, sensitive
 human resource information and future product plans.

 You can save printing costs by publishing electronic information on a
 global scale. Have your customers use Netscape Navigator to reach your
 Netscape servers for the latest information rather than reprinting
 expensive brochures. Anything from marketing literature to your favorite
 vacation spots can be made available to people on the Internet. Link
 arbitrary documents and media types together to present a rich multi-media
 experience to the people viewing your information.

 If you are a small business, you can set up a presence on the Internet by
 publishing a Web page with a local Internet service provider. Then, when
 your customers use Netscape Navigator, they have direct, online access to
 you, your company, your products, and current information.

 Netscape Navigator has a common feature set and interface across Windows,
 Macintosh and UNIX. It is the most widely used network browser in the
 world today. Independent statistics show that over 75% of the browsers
 currently used on the Internet are Netscape Navigators. Today, millions of
 people are navigating the Internet with Netscape Navigator.


                        NEW FEATURES AND BENEFITS FOR
                           NETSCAPE NAVIGATOR 1.2

 Netscape Navigator Version 1.2 includes new features that enhance users'
 ability to access information, communicate, and conduct commerce on the
 Internet. This release of Netscape Navigator is available for both the
 Windows 3.1 and Windows 95 platforms. New features include:

 Enhanced bookmark interface. Provides a drag-and-drop, folder-based
 interface for saving and accessing your favorite Internet sites. Users can
 drag and drop links from any Web page into the bookmark window and arrange
 them according to their needs.

 Improved FTP interface. Provides the user with greater feedback on the
 status of an FTP download, the ability to route the file to a particular
 destination, and the ability to perform multiple downloads simultaneously.

 Windows 95 features. The 32-bit version of Netscape Navigator has been
 designed to take full advantage of the new user interface and advanced
 features in Windows 95, including:

 Internet shortcuts. Users can create Internet shortcuts to their favorite
 Internet sites simply by dragging and dropping a link from a Web page to
 the Windows 95 desktop, where it appears as an icon that can be stored
 anywhere on the user's hard drive. From the desktop, users just double
 click the Internet shortcut icon and Netscape Navigator takes the customer
 directly to that site. Users can also create shortcuts from mouse-driven
 pop-up menus.

 Microsoft Exchange support. Users can send and receive email, create
 address lists, and include enclosures from within Netscape Navigator using
 the Microsoft Exchange mail client.

 FEATURES AND BENEFITS

 HIGH PERFORMANCE
 Netscape Navigator was designed from the ground up for low-bandwidth
 (14.4k bps) environments. As a result, it offers excellent performance.
 Some of the methods that enhance performance include:



 Multiple, simultaneous loading of text and images (progressive rendering)
 Continuous document streaming
 Intelligent three-level persistent caching
 Native JPEG decompression

 OPEN STANDARDS AND INTEROPERABILITY
 Netscape Navigator provides an integrated network browsing solution for
 corporate or personal use, regardless of the specific requirements:

 Full support of all World Wide Web standards and interoperability with
 most common network servers

 Native support for HTTP, FTP, Gopher, and NNTP (news), so you don't need
 separate applications

 Cross-platform development that guarantees a common interface and common
 behavior (see list of supported platforms)

 INTEGRATED SECURITY
 Netscape Navigator uses the open Secure Sockets Layer (SSL) protocol and
 RSA encryption technology to enable commerce and secure communications on
 the network. This multiprotocol security method is currently implemented
 to provide secure versions of NNTP (news) and HTTP. SSL has been adopted
 by major Internet venders, financial institutions, and certification
 authorities. It provides:



 Server authentication, which verifies the identity of the server through a
 certificate and a digital signature

 Encryption, which ensures the privacy of client/server communications by
 encrypting the data stream between the two entities

 Message integrity, which verifies that the contents of a message arrives
 at its destination in the same form as it was sent.


 EASE OF USE
 Netscape Navigator is designed to be used by beginners-not just computer
 and network experts. It provides simple point-and-click access to all the
 information on the network and a number of advanced interface elements to
 make accessing that information easier and more pleasant:

 User-configurable graphic user interface (GUI)

 Toolbar for frequently used commands

 Bookmark facility that lets users maintain, index, and search a
 hierarchical list of favorite network sites

 Pop-up menus that provide context-sensitive access to advanced features.

 ADVANCED FEATURES
 Netscape Navigator implements standards-based features that place it at
 the leading-edge of commercial browsers:

 Full HTML 3.0 tables support

 Fully threaded news reading

 MIME-compliant news reading and posting to allow multimedia news articles

 Cross-platform API support to allow integration with third-party
 applications

 TECHNICAL SPECIFICATIONS

 Full compliance with network standards - serves as a drop-in replacement
 for any HTTP-compliant network browser

 Interoperability with common network servers (HTTP, Gopher, FTP, NNTP,
 SMTP)

 Ability to display richly formatted hypermedia documents (using HTML 2.0)

 Advanced document layout capabilities via HTML 3.0 tables and graphical
 backdrops

 Full cross-platform support, which provides a common look, feel, and
 behavior across the most popular computing platforms

 Sophisticated remote control and interapplication communication
 capabilities via OLE/DDE (Windows), AppleEvents (Mac), and X events
 (Unix/X) APIs

 Advanced interface design delivering state-of-the-art ease of use

 User-configurable GUI

 Bookmark facility that lets users maintain, index, and search a
 hierarchical list of favorite network sites

 Context-sensitive pop-up menu attached to right mouse button to allow the
 user to perform a variety of common operations on documents, links, and
 images

 Enhanced Usenet news interface, including hierarchical newsgroup browsing
 and searching, usability options for low-bandwidth connections, and
 transparent MIME message handling for multimedia and hypermedia news
 postings

 Multiprotocol, standards-based security built-in

 Support for HTTP over Secure Sockets Layer (SSL) to provide secure
 transfer of Web pages and forms data

 Secure Usenet news/conferencing capabilities via SSL support for NNTP

 Ability to route SSL-based connections (HTTP or NNTP) through proxy
 servers

 Support for Japanese text in documents

 Dynamic documents - the ability of a server to push new data down to a
 Netscape Navigator window, for continuously or regularly updated
 information: stock quotes, weather maps, and the like

 Native AU and AIFF sound support (Windows only)

 PLATFORM REQUIREMENTS

           Processor      Disc Space Memory (Minimum) Memory (Recommended)

 Windows 386sx  386sx     1MB            4MB            8MB
 Macintosh      68020     2MB            4MB            8MB
 Unix           N/A       3MB            16MB           16MB


 SUPPORTED PLATFORMS

 Intel (x86) based:

 Windows 3.1
 Windows for Workgroups 3.11
 Windows 95
 Windows NT


 Apple Macintosh:

 Macintosh System 7 or later
 MacOS
 PowerPC

 Unix:

 Digital Equipment Corp. Alpha (OSF/1 2.0)
 Hewlett-Packard 700-series (HP-UX 9.03)
 IBM RS/6000 AIX 3.2
 Silicon Graphics (IRIX 5.2)
 Sun SPARC (Solaris 2.3, SunOS 4.1.3)
 386/486/Pentium (BSDI)


              Find out more about Netscape at info@netscape.com
                            or call 415/528-2555.
            Copyright   1995 Netscape Communications Corporation



 ApproveIT STR Spotlight


            ApproveIT, the First Secure, Hand Written Signature,
               Approval System for MS Word using Intelligent
                            Signature Technology

 Montreal, Quebec-Canada--July, 1995. Silanis Technology Inc. announced
 today, that they are shipping ApproveIT for Microsoft Word for Windows.
 ApproveIT was designed to provide the missing link between digital
 signatures, which protect the integrity of a document in the electronic
 domain, and paper signatures which approve the printed contents of a
 document. ApproveIT brings companies one step closer to their elusive
 quest for the Paperless Office, without sacrificing the familiarity,
 security and ease of use of  hand written signatures on paper documents.

 ApproveIT is for all users who generate signed paper documents such as a
 letters, agreements, faxes, purchase orders, etc. Traditionally, these
 original documents are identified by a signature and any tampering or
 altering of data may be detected through a visual examination of the
 signed documents.. "ApproveIT, enables users to create and securely sign
 documents electronically, produce signed paper copies if required, and
 eliminate the need to generate a printed copy to be archived. Signatures
 are added to the documents directly from a variety of pen-based input
 devices or from a signature capture file, using a password." says Tommy
 Petrogiannis, Director  of R&D of Silanis Technology Inc..

 The Signature Intelligence of ApproveIT ensures that the document contents
 are preserved at the exact moment of signing. If an electronic document
 was previously signed using ApproveIT, it is verified to ensure the
 contents have remained unchanged since that prior approval.  If a document
 is modified after approval, the intelligent signature detects the change
 and will not print or display the signature with the altered document.
 Furthermore, the electronic signatures are protected from tampering and
 copying utilizing sophisticated encryption technology.

 Document management costs are significantly reduced by allowing users to
 completely manage the creation, revision and approval of documents
 electronically.  ApproveIT is easily integrated into existing document
 management systems with minimal procedural modifications, thus enabling
 companies to finally bridge the gap between the electronic document world
 and the paper document world.  The need for paper copies and forms can
 almost be eliminated, thereby dramatically reducing document storage and
 handling costs.

 Dave Hastie, Senior CAD officer of Ontario Hydro, Canada, wrote, When
 fully installed and incorporated with our document management system,
 we would expect the electronic signature system to save Ontario Hydro at
 least one million dollars per year in reduced printing costs

 Craig Downing, President of New World Solutions, Monterey, Mexico, said,
 Companies currently using paper-based approval systems can use ApproveIT
 to approve documents electronically, without having to completely change
 their approval procedures.  Since many firms are moving towards achieving
 ISO-9000 quality standards, signature approval is definitely an issue.
 ApproveIT will alleviate a major concern of generating significant amounts
 of paper documents.

 ApproveIT  sells for $149 US and currently supports Microsoft Word for
 Windows versions. 2.0 and 6.0. in English. French, Spanish and German
 versions will be released in Qtr. 3/95. ApproveIT for WordPerfect will be
 released June 30, 1995. Future releases in 1995 will support, Lotus Notes,
 Lotus 1-2-3, Delrina Form Flow, Excel and a number of popular databases..

    Copies and licenses may be ordered through authorized dealers, or by
         contacting Silanis Technology Inc. at Tel: (514) 369-4161,
                Fax: (514) 624-4793 or CompuServe 71163,3712

 Editorial Contact:
      Joseph Silvester --      Phone: 514-626-0029
                               Fax: 514-624-4793
                               CompuServe 71163,3712

 Silanis Technology was founded in 1992 to design and develop signature and
 other personal identification software utilizing pen-computing and imaging
 technology,  to  work  in  conjunction with electronic document management
 systems.    ERA,  the  ERA  logo,  ApproveIT and Silanis are trademarks of
 Silanis  Technology  Inc.  All  other  trademarks  used  in this document,
 registered or otherwise are hereby acknowledged. ApproveIT and Silanis are
 trademarks  of  Silanis  Technology Inc. All other trademarks used in this
 document, registered or otherwise are hereby acknowledged.




 ATARI/JAG SECTION                                 Dana Jacobson, Editor


 From the Atari Editor's Desk              "Saying it like it is!"


      Hurricane Erin seems to be a memory, but now Felix seems headed
 our way on the eastern coast to remind us just how screwy the weather
 can be these days!  What a summer!  What a vacation!  It's probably
 going to be some time before I get some more "mental health" days off,
 but that's okay.  These occasional weeks off this summer have served
 its purpose - rest and relaxation (for the most part!).

      Well, let's get down to work, shall we.  We've got a large and
 interesting segment for you this week, so I'm not going to waste much
 time getting right into it this week.  The computer scene has been
 quiet lately regarding the Atari line.  It seems that Microsoft has
 been dominating the news lately (not that we're overly interested!) and
 Windows '95 will be arriving soon.  Yawn...

      I've got a CDROM up and running on the new Falcon, so I'll be
 getting to some CD reviews shortly.  One of the first CDs that I have
 received has been the Suzy B's collection.  I'll tell you, this 2-CD
 collection is jam-packed with some terrific software!  Look for
 information about this set, and others, in the weeks to come.

      Well, it's time to stretch out the few remaining hours left of
 this vacation, so excuse me while I grab a cold beer and relax!

      Until next time...





                        Delphi's Atari Advantage!
                       TOP TEN DOWNLOADS (8/16/95)

     (1) MEMWATCH 4                     (6) CD_LIST UPDATE - JULY 1995
     (2) IN-TOUCH 1.52                 *(7) REJOINDER
     (3) HCOPY 1.6S                     (8) CALENDAR TEMPLATE
     (4) DIAMOND EDGE PATCH            *(9) OCR V.1.4
     (5) ATARI COMMUNITY EMAIL LIST   *(10) DUFTP - WWW BROWSER

                            * = New on list
                             HONORARY TOP 10

  The following on-line magazines are always top downloads, frequently
  out-performing every other file in the databases.

                  ST REPORT (Current issue: STREPORT 11.32
        ATARI EXPLORER ONLINE (Current issue: AEO: VOLUME 4, ISSUE 5)
          Look for the above files in the RECENT ARRIVALS database.



 Dallas Atari Show! STR Show Update!



 For those who missed it, or who just need to be reminded, here are the
 details on this October's Atari show in Dallas.

 The Atari Users of North Texas Computer Exposition

 The Atari Users of North Texas (AUNT) presents the D/FW Exchange
 Underground  Computer Exposition (DEUCE). The show will be held in
 Dallas this October in conjunction with the monthly DFW XChange
 Corporation "Super Saturday" activities at the beautiful Dallas
 Infomart. Show date is Saturday, October 7th. The exposition, along
 with the Super Saturday activities, is free and open to the general
 public. The one day exposition will begin at 8:30 AM and run until
 4:00 PM. Both a Friday evening pre-show get together and a post show
 get together are also being planned.

 October is a great time to visit the Dallas/Fort Worth Metroplex. For
 one thing we probably have better weather in October than most of the
 rest of the world. The DFW Xchange Corporation  "Super Saturday"
 activities are a monthly computer extravaganza where thousands of
 computer enthusiast get together, share their computer interests and
 enjoy some of the best computer and high-tech electronic buys in Texas.
 This October will be special for us Atarians because many of our finest
 developers and dealers will be participating in the activities.

 The Dallas Infomart facility - a replica of the famous 1895 World Fair
 Crystal Palace - is located in the heart of the Dallas Market District.
 The facility is leased by the DFW Xchange Corporation each month to
 provide a community service to all computer users in the  Metroplex
 area. The Atari Users of North Texas is one of many participating user
 groups that help support this community service by sharing our Atari
 computer interests, general computer expertise and providing user
 assistance to our local Atarians and the interested general public.

 Vendors currently planning on participating include: It's All Relative,
 Systems for Tomorrow, chroMagic, Crawly Crypt Corporation, Oregon
 Research, Dave Munsie, DMJ Software and Branch Always Software.

 Vendors interested in participating can contact:

                                David Acklam
                               (214) 242-9655
                            GEnie ...... D.ACKLAM
                   Internet .... d.acklam@genie.geis.com.



 AUNT will be publishing a small format (8.5 X 5.5) Program Guide for
 the DEUCE show. The main purpose will be to provide ad space for
 Atari-related product dealers and software publishers. Due to the rules
 of the D/FW XChange, these ads will be AUNT's only source of income
 from the show. You need not be a show participant to advertise in the
 Guide, any Atari-related advertising or advertising from companies
 marketing Atari products will be accepted.

 All ads will be monochrome (black & white). The advertising rates will be
 the same per square inch as the new lower rates charged for ads in our
 monthly newsletter, AUNT BYTES:

         11 X 8.5 double page            $12.00 US
         5.5 X 8.5 single page            $7.00 US
         5.5 X 4.25 half page             $4.00 US

 Pages will have .25" margins all around, but double page ads need not
 allow for a center margin. Ad copy can be submitted "camera ready" for
 paste-up or in a number of digital formats including:

         Calamus(1.09, SL, NT)             PageStream
         1st Word, 1st Word+, Word Writer  ASCII Text
         RTF (AtariWorks or ANSI)          WordPerfect
         IMG             GIF               TIFF            IFF
         BMP             CVG               GEM             EPS
         PI[1-3]         PC[1-3, X, D]     PNT             MAC
         NEO             TN[1-3]           TGA             AIM
         RAW             ???

 Aw heck, just send whatever you have; somebody down here will be able
 to do something with it to make you look good.

 Send it (hardcopy, 720K or 1.44MB floppy] to:

         John L. Battey
         717 Juniper Ln.
         Lewisville, TX 75067283517
         USA

 or electronically to:

 GEnie GEMail                    J.BATTEY1
 Internet                        j.battey@genie.geis.com
         or                      j.battey@genie.com
 AUNT BBS [2144469733]           J. L. Battey

 If you are inclined to data compression, use any compression technique
 that seems safe to you. If I can't decompress it, I'm sure our Sysop
 can.

                                 John L. Battey
                                         Dal.I-Dotter



 UK National Lottery Companion 2! STR InfoFile!   Available Now!


                      UK National Lottery Companion 2!


 Following on from Lottery Companion 1 which achieved 60% in ST Format,
 Lottery Companion 2 is now available.

 The program is arguably the most powerful and comprehensive National
 Lottery Program available for the Atari range of computers, and even
 runs on the Falcon.

 Complete UK statistics including Ball Set, Draw Machine, Draw Order and
 Date of Draw are included.
 It uses a friendly combination of Windows, Drop-down menu's and
 Resource fields and buttons on top of a powerful number generation and
 statistical engine.

 Random, Manual, Range, Hot, Cold, and Wheel with 0 to 5 Bankers can be
 used to select over 7000 number sets per file. you can have as data
 files as you like with personal or syndicate number sets.

 The program is Shareware with Registration and six months Support from as
 little as five pounds.

 But why not look for yourself? - Message a request for a copy of the
 program personally to me, and I'll be happy to mail it back in UUE
 format. Alternatively send a Disc and S.A.E. to LC2, 8 Brookside,
 LE10 2TL.

 Note: This is not a ruse to add your name to a mailing list, I am an
 independent Shareware author who has been writing for the Atari 16/32 bit
 range since 1988. I will only contact you again if invited to do so.

 It's great to see such a thriving Atari community of the NET,  and I look
 forward to becoming involved in the many On-Line discussions.
 I hope to hear from you soon.
 --
 Mark Butler



 Spooky Sprites 4! STR InfoFile!  -  Falcon True Color Sprites!


 From: Johan Karlsson <d92jk@efd.lth.se> on the Usenet:


 Spooky Sprites is a true colour sprite creator for Atari Falcon. It's
 freeware and has been uploaded to ftp.cnam.fr.

 Some of the changes from the the last version are:

 The largest change is that you can use the sprite editor in double
 pixel mode (768*240) if you use a rgb monitor or tv.  The video mode
 is changed in the preferences menu.  Switching between ntsc and pal on
 rgb now works as it's supposed to do (you cannot do this on vga
 monitors). Doubling and halving of sprite width is now implemented.
 This allows you to convert medium resolution sprites to low res and
 vice versa. New paste mode Merge. Pictures can now be saved in a run
 length encoded format. Faster sprite loading.  Flood fill added.  Can
 be installed as TRS application and load sprite files automatically.
 You may now create a picture containing all sprites. Some multitasking
 during the most time consuming operations. Lots of minor bugs removed.

 Hope you like it!

 Johan






                               JAGUAR SECTION

 Ted Hoff Speaks Out Again!  CATnips!
 Battlesphere!  Gaming News!
 Atari 2nd Quarter Results!
 And Much More!



 From the Editor's Controller    Playin' it like it is!




      The Atari online community is going to see some amazing changes
 and activity real soon.  It's going to be exciting for the online
 Jaguar userbase, especially.  In the next couple of months, STReport
 will be bringing it all to you as it happens, so stay tuned.

      The JaguarCD is less than a week away!  It's been a long time
 coming, but our patience will soon be rewarded.  Let's hope that the
 machine matches up to the hype we've all been hearing for the past few
 months!  Personally, I believe that it will.  I'm excited, and looking
 forward to this additional Jaguar hardware.  We're still waiting for
 our review unit and games, and I'm told that this should be taken care
 of soon.  Reviews, as soon as they're ready, will be in abundance.

      This past weekend played host to the second Jaguar conference held
 on CompuServe by the Jaguar Journal's publisher, Jeff Norwood.  It was
 a lot of fun on and behind the scenes.  In fact, the conference lasted
 for SIX hours!  We've got the majority of the transcript in this issue
 (I may have missed the last 15 minutes or so!).

      So let's get to it!  Lots of interesting bits of news and
 information for you this week.

      Until next time...




 Jaguar Catalog STR InfoFile  What's currently available, what's
                                             coming out.

     Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE                 MSRP      DEVELOPER/PUBLISHER

      J9000  Cybermorph           $59.99           Atari Corp.
      J9006  Evolution:Dino Dudes $29.99           Atari Corp.
      J9005  Raiden               $29.99           FABTEK, Inc/Atari Corp.
      J9001  Trevor McFur/
             Crescent Galaxy      $29.99           Atari Corp.
      J9010  Tempest 2000         $59.95           Llamasoft/Atari Corp.
      J9028  Wolfenstein 3D       $69.95           id/Atari Corp.
      JA100  Brutal Sports FtBall $69.95           Telegames
      J9008  Alien vs. Predator   $69.99           Rebellion/Atari Corp.
      J9029  Doom                 $69.99           id/Atari Corp.
      J9036  Dragon: Bruce Lee    $39.99           Atari Corp.
      J9003  Club Drive           $59.99           Atari Corp.
      J9007  Checkered Flag       $39.99           Atari Corp.
      J9012  Kasumi Ninja         $69.99           Atari Corp.
      J9042  Zool 2               $59.99           Atari Corp
      J9020  Bubsy                $49.99           Atari Corp
      J9026  Iron Soldier         $59.99           Atari Corp
      J9060  Val D'Isere Skiing   $59.99           Atari Corp.
             Cannon Fodder        $49.99           Virgin/C-West
             Syndicate            $69.99           Ocean
             Troy Aikman Ftball   $69.99           Williams
             Theme Park           $69.99           Ocean
             Sensible Soccer                       Telegames
             Double Dragon V      $59.99           Williams
      J9009E Hover Strike         $59.99           Atari Corp.
      J0144E Pinball Fantasies    $59.99           C-West
      J9052E Super Burnout        $59.99           Atari
             White Men Can't Jump $69.99           Atari
             Flashback            $59.99           U.S. Gold


      Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      CAT #   TITLE                MSRP         DEVELOPER/PUBLISHER

              Ultra Vortek         $69.99             Atari
              Flip-Out              TBD               Atari
              Rayman                TBD              UBI Soft
              Power Drive Rally     TBD                TWI
              Jaguar CD-ROM       $149.99             Atari

      Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      CAT #   TITLE               MSRP          MANUFACTURER

      J8001  Jaguar (complete)   $189.99        Atari Corp.
      J8001  Jaguar (no cart)    $159.99        Atari Corp.
      J8904  Composite Cable     $19.95
      J8901  Controller/Joypad   $24.95         Atari Corp.
      J8905  S-Video Cable       $19.95
             CatBox              $69.95             ICD



 Industry News STR Game Console NewsFile  -  The Latest Gaming News!




                  -/- Rating Board Marks Milestone -/-



      The Entertainment Software Rating Board reports that it has rated
 over 800 personal computer and video software products since it opened
 its doors less than a year ago.

      The New York-based ESRB assigns products a rating in one of five
 categories: Early Childhood (ages 3+), Kids to Adults (ages 6+), Teen
 (ages 13+), Mature (ages 17+) and Adults Only. The ESRB also applies
 content "descriptors" where appropriate -- short phrases that give more
 information about a product's content.

      "The ESRB's goal is to give consumers the information they need to
 make informed purchasing decisions about interactive entertainment
 titles," says Arthur Pober, the ESRB's executive director.
      According to Pober, the ESRB has evaluated 508 video games and
 304 floppy disk and CD-ROM titles.



                 -/- 180,000 Copies of Game Shipped -/-



      Activision Inc. says it has shipped over 180,000 copies of its
 new Mechwarrior 2 game to retail outlets across the U.S. and Canada,
 marking one of the largest entertainment CD-ROM releases this year.

      The 3-D combat-simulation, which was released on July 24, is being
 carried in over 10,000 stores, says the Los Angeles- based software
 publisher. Translated and localized versions of Mechwarrior 2 for the
 international market are scheduled to ship in September.

      A space battle game, Mechwarrior 2 allows dual users to compete
 head-to-head in real time via a modem link. As many as eight players
 can battle cooperatively or competitively over a local area network.

      "Mechwarrior 2 looks like the strongest title of the summer," says
 Jerry Madaio, senior buyer for retailer Electronic Boutique.



                 -/- Video Game Systems Set to Soar -/-


      Dataquest Inc. is forecasting a soaring market for video game
 systems.

      The market researcher, based in San Jose, California, notes that
 as video game companies begin to focus on 32-bit and 64-bit platforms,
 video game console shipments will climb from less than 5 million units
 in 1995 to nearly 18 million by the year 2000.

      Dataquest reports that while overall shipments of 8-bit and 16-bit
 video game consoles have fallen, shipments of next- generation consoles
 are expected to brake the overall market slide in 1995. In late 1997,
 says Dataquest, new 32-bit and 64-bit consoles will begin to drive new
 market growth.

      The company notes that soaring console shipments should also
 benefit chip manufacturers. It forecasts that chip sales for the
 next-generation machines will reach $2.3 billion by 2000.



                   -/- Star Trek Software Deal Set -/-



      Viacom New Media says it has formed a strategic alliance with
 entertainment software developer Looking Glass Technologies Inc. and
 has taken a minority equity position in the company.

      The deal calls for Looking Glass to develop several titles on
 multiple platforms for Viacom. The first title, scheduled for release
 in 1996, will be a program based on the Star Trek: Voyager television
 series.

      "Looking Glass is an outstanding creative and technical
 organization with a strong track record of developing breakthrough
 entertainment software," says Michele DiLorenzo, president of Viacom
 New Media.

      Looking Glass has emerged as one of the premier creators of
 interactive entertainment, independently producing and publishing the
 recently released Flight Unlimited and the upcoming Terra Novea Strike
 Force Centauri. The company is headquartered in Cambridge,
 Massachusetts.

      Viacom New Media currently publishes several Star Trek CD-ROM
 titles, as well as titles based on The Indian in the Cupboard and
 Congo feature films and MTV's Beavis and Butthead cartoon series.



                 -/- Mindscape: Games for Windows 95 -/-


      Mindscape Inc. has unveiled 10 multimedia software titles that
 make use of Microsoft Corp.'s new Windows 95 operating system, reports
 Dow Jones News.

      The first of the 32-bit products is Al Unser Jr. Arcade Racing, a
 game that will be released on or soon after Aug. 24, the launch date
 for Windows 95. The game will cost $39.99.

      Mindscape developed this game along with Warhammer, CyberSpeed,
 Chessmaster 5000, and USS Ticonderoga using Microsoft's Windows 95
 game software development kit, which Mindscape helped to define and
 shape.

     Other titles that will carry the Windows 95 logo are Adventures of
 Peter Rabbit and Benjamin Bunny, Mavis Beacon Teaches Typing!
 Version 4.0, Mindscape Complete Reference Library, Mindscape U.S.
 Atlas Version 6, and Mindscape World Atlas Version 6.

      The CD-ROMs will be available this fall at prices that range from
 $34.99 to $49.99.



       ATARI CORPORATION GOES TO BAT FOR THE SAN FRANCISCO GIANTS
                             COMMUNITY FUND


 SUNNYVALE (August 1, 1995) -- On Saturday, August 12, Atari Corporation
 will donate $10,500 to the San Francisco Giants Community Fund. With
 over 300 Atari Corporation employees and their families in attendance,
 Sam Tramiel, President and C.E.O. of Atari Corporation, will present
 the donation to Giants' third baseman Matt Williams as the team faces
 the Chicago Cubs at Candlestick Park. Last year, Atari Corporation
 committed to donate $250 for every home run Matt Williams hit. Williams
 met Atari Corporation's challenge, hitting forty-two home runs, and
 raising a grand total of $10,500 for the Giants Community Fund.

 "Atari Corporation is a proud supporter of the Giants Community Fund.
 It is a vital organization, as it champions key programs for all ages,"
 comments Atari Corporation President Sam Tramiel.

 The San Francisco Giants Community Fund is a non-profit organization
 dedicated to the improvement of local communities through the funding
 of the Jr. Giants Baseball Program and other charitable endeavors. In
 1994, the Junior Giants program, which focuses on self-esteem training,
 ethics and teamwork, served nearly 5,000 children in more than 50
 communities.

 Since its inception in 1991, the San Francisco Giants Fund has donated
 hundreds of thousands of dollars to non-profit organizations throughout
 Northern California. Recipients of the 1995 grant awards include Golden
 Gate Senior Services, Friends of Recreation and Parks, Hospice of Marin,
 and the San Francisco Consortium for Elder Abuse Prevention.

 Contact: Jessie Nagel or Jennifer Hansen
           Dorf & Stanton Communication, Inc.
           310/479-4997 or 810/444-6663

 For   over  20  years,  Atari  Corporation  has  provided  consumers  with
 high-quality  value-priced  entertainment.  Atari  Corporation, located in
 Sunnyvale,  CA,  markets  Jaguar,  the  only American-made advanced 64-Bit
 entertainment system.

                                 # # # #



         ATARI CORPORATION ANNOUNCES SECOND QUARTER 1995 RESULTS

 SUNNYVALE, Calif., Aug. 14 /PRNewswire/ -- Atari Corporation (AMEX:ATC)
 today reported its financial results for the second quarter ended
 June 30, 1995.

    Net Sales for the second quarter of 1995 were $3.0 million, as
 compared to the sales for the second quarter of 1994 of $8.2 million.
 As a result of the low sales volume, the company incurred a Net Loss of
 $4.0 million for the second quarter 1995 as compared to a Net Loss of
 $3.4 million for the same period of 1994.

    Commenting on the report, Sam Tramiel, Chief Executive Officer said,
 "The results were as expected, as the industry is currently going
 through a transition from older 16-bit systems to higher-technology
 32-bit and 64-bit system.  We believe the Jaguar is competitively
 priced and well-positioned to take advantage of this transition."

    Commenting on marketing and sales, Ted Hoff, President of Northern
 American Operations, said, "Our focus is on creating compelling
 software for Jaguar and in July we commenced shipment of 'Super
 Burnout' and 'White Men Can't Jump.'  Additionally, third party
 developers shipped 'Flashback' and 'Pinball Fantasies.'  During August,
 Atari will ship 'FlipOut!' and 'Ultra Vortek,' and we will commence
 shipments of the Jaguar CD Player for a retail price of $149.95.  The
 Jaguar CD Player will include two free games, 'Blue Lightning,' 'Vid
 Grid,' and a demo version of 'Myst,' plus an audio CD of the soundtrack
 from the hit Jaguar game 'Tempest 2000.'  In September, Atari will be
 increasing distribution in the mass marketing channels and will launch
 a dynamic marketing campaign.'

    Atari Corporation has been in the video game business for over
 twenty years.  Today, Atari markets the 64-bit Jaguar, the only
 American-made entertainment system.  Atari Corporation is based in
 Sunnyvale, California.


                           ATARI CORPORATION
             Condensed Consolidated Statements of Operations
                    (in thousands, except per share)

                                Quarter Ended     Six Months Ended
                              June 30,  June 30,  June 30,  June 30,
                                1995      1994      1995     1994
   Net Sales                  $ 3,015   $ 8,194   $ 7,762   $16,350
   Operating Income (loss)     (4,890)   (3,887)  (10,048)   (7,259)
   Exchange Gain (loss)            (8)      580        (3)      852
   Other Income (Expense) Net     648       168     1,003     2,560(a)
   Interest Income Net of Interest
    (Expense)                     263      (259)      635      (478)
   Net Income (loss)          $(3,987)  $(3,398)  $(8,413)  $(4,325)

   Earnings Per Common and Equivalent Share:
   Net Income (loss)          $ (0.06)  $ (0.06)  $ (0.13)  $ (0.07)
   Weighted Average number of shares
    used in computation        63,687    58,511    63,687    57,865

   (a)  Includes settlement of litigation of $2.2 million.


                     -0-                    8/14/95
 CONTACT:  August J. Liguori of Atari Corporation,
 408-745-2069 or 408-745-2173
 (ATC) CO:  Atari Corp. ST:  California IN:  CPR SU:  ERN



                           -* Beyond Games *-
        Salt Lake Company Takes Video Games to the Next Dimension



 From Utah Computing, Vol. 1 Issue 1
 Salt Lake City, UT computing newspaper
 (c) Copyright 1995, by Utah Computing
 Permission granted to re-publish article in STReport


                             by Amber McKee
                      (Reproduced by Marty Mankins)

      I am standing out in the middle of the street - a scantily clad
 blonde names Volcana, with tall boots and toned muscles - poised to
 beat the crud out of the granite-faced Grok.  A crowd of cheering
 ruffians looks on, leering and cheering on my somewhat inevitable
 destruction, being a newcomer, as I am, to this game.

      Grok comes at me with a rock-hard fist.  I feint and aim a
 well-placed, full-legged kick at his head.  He's momentarily stunned,
 but recovers with a punch to my abdomen.  I'm knocked off my feet and
 melt into the pavement.

      Oh, that's right, I'm Volcana.

      Restored to the playing field, I throw a fireball or two at Grok's
 head, which keeps him at bay momentarily.  He lunges, trying to wrap me
 in a death-grip.  Down into the pavement I melt again - this time on
 purpose - popping up behind Grok, which catches him off guard.  I take
 advantage and knock him out with a couple of flaming fisted uppercuts.

      It's over! I've won!  A deep, raspy, evil-sounding voice says
 nastily, "Volcana is victorious!"

      The young game designer, whose keypad motions animated the stone
 warrior, looks at me dubiously and says, "Are you sure you've never
 played before?"

     The game in question is Ultra Vortex (tm), the newest endeavor of
 the Salt Lake City-based company, Beyond Games.  Ultra Vortex is an
 action-packed "platform-type" fighting game designed for the Atari
 Jaguar, and is - as of this writing - due to be out on the shelves in
 June.

      This game and Beyond Games are the brainchild of 27-year-old
 computer programmer and game designer Kris Johnson, whose former forays
 into game production include BattleWheels (tm), a three-dimensional
 shoot 'em up, which was scrapped in order to facilitate production on
 Ultra Vortex.

      Although Beyond Games is still a small company, its achievements
 belie the fact.  BattleWheels won the Innovations Award and raves from
 excited gamers at the 1993 Consumer Electronics Show in Chicago.  It
 also garnered the attention of Atari, who will be doing all the
 marketing and licensing for the upcoming Ultra Vortex.

     "This time," Johnson explained, "we want to focus on the product,
 although I'm not ruling out marketing for the future."

      Additionally, Johnson and Beyond Games are currently in
 negotiations with Atari to produce a CD-ROM-based sequel to
 Alien vs. Predator.  If an agreement is reached, Atari would finance
 the production, with creative direction coming from Twentieth Century
 Fox.

      As for Ultra Vortex, well, Atari Jag devotees can smugly enjoy its
 arcade-game action.  It is a home video game player's dream, with its
 variety of characters to choose from - some animated, some video-taped.
 Others are computer animated like the Terminator.

      Still others, Johnson said, are puppets, photographed frame by
 frame until the myriad of motions necessary to animate the game have
 been captured on film.  Using stop-motion puppets, he added, "was new
 to me.  There's a learning curve.  It takes a while until you're
 getting the lighting just right and know which frames to use."

      The Final Guardian, whose evil rasp - courtesy of Beyond Games'
 Tym Hunttsman - declared Volcana's victory and whom Vortex junkies
 must defeat to ultimately triumph at the game, is one of those
 stop-motion puppets. (Albeit, an ugly one.)

      As of late April, it wasn't quite working yet, although Johnson
 assures me that when it is, it will be "brutal.  We need to add a few
 more moves to really tweak it out."

      After Ultra Vortex is out of production and on to store shelves
 across the country, Beyond Games is planning to release a Jaguar
 version of its successful Lynx game, BattleWheels.  However, that
 poses its own set of problems, since part of the appeal to BattleWheels
 is its ability to provide six different players with a "go" at the
 field simultaneously.

      In fact, it was that multi-player, "linked" format which
 originally drew Johnson to the Lynx as a vehicle (no pun intended) for
 his game.  "That, to me - multi-player, interactive games - is an
 ultimate goal. Whether that's tied in or through modems," he explained.

      The Jaguar version is due out sometime this fall.  Hard on its
 heels will be the newest game venture, a thus-far unnamed 3-D adventure,
 similar at least in format to Mario Bros. or Sonic.

      Fans can expect the same "arcade quality" movements and rendering
 out of this game as well.  "We are pushing the number of frames we can
 use," Johnson said.  'Typical games utilize four or five per second.
 We have up to 30 frames for specific moves [in this game]."

      Beyond Games utilizes "high-end" Macintoshes and Silicon Graphics
 for its art, animation and 3_D rendering, while all development and
 code-writing for the games is PC-based.

      Johnson himself has been programming since Tandy's TRS-80 was the
 latest in sophisticated equipment.

      "I've been designing video games since I was eight years old," he
 said, quipping, "I've been working a long time toward a quality
 product."

      But how does a game go from a good idea to a finished, quality
 product?   "It's really tough sometimes.  You take a handful of ideas,
 and start out by writing out the feasibility of each idea," Johnson
 said.  "Then you pick one of the games.  [Using] preliminary, working
 demos, you choose the one with the best feasibility."

      Sometimes - such as was the case with CyberVirus - a game even
 makes it off drawing table and into production before it is scrapped
 for a better project.

      "A good game has got to have playability and a good ending.  It's
 vital to have a good ending.  There has got to be some kind of pay
 off," he explained.  "You also have to be able to pick it up and
 instantly be able to play - enough to enjoy it, that is.  There's got
 to be room for advancement."

      To evaluate its efforts, Beyond Games utilizes a handful of Beta
 testers  - that is people who try out preliminary versions of the game
 and report their opinions back.  Additionally, Game Peddler has a
 version in the store, Johnson said, for customers who want to give a
 precursory Ultra Vortex a try.  "They give us good input," he said.

      What lies ahead? Well, games and more games, of course.  Johnson
 and his staff are vigilantly keeping their eyes out for the
 competition's new games and new systems which challenge the
 norm - although Johnson doesn't seem too worried.

     "There are very few, very hot games.  I can't really put my finger
 on one particular game...." he hesitates a moment then adds, almost
 jubilantly, "Doom! Doom is great!  I like a lot of arcade action.  It
 has good control and is reasonably innovative."

     He adds, that while game programming is a field with "massive
 competition, I do feel like we have an advantage: We are all thorough
 game players.  There's a big difference in a company whether it's
 marketing-run or creatively-run."

     Volcana Would probably agree (or maybe just give you a swift kick).
 [For more information on Beyond Games, write P.O. Box 2754, Salt Lake
 City, UT 84110]




 Jaguar Online STR InfoFile         Online Users Growl & Purr!




 A message from;

                 MR. TED HOFF, PRESIDENT ATARI NORTH AMERICA



 A couple weeks back, I sent out a public response to the on-line
 concerns and confusion I was hearing about "Fight For Life". I want
 you to know that I appreciate the megabytes of feedback everyone sent
 back through the channels. You helped reassure me that I was hearing
 you properly from the beginning and the decision to re-examine the
 "Fight For Life" project was a good one.

 Now that I have been with Atari for a short while, I find myself very
 glad I came on board with my sleeves already rolled up. The people I
 counseled with told me that consumers were concerned about very
 specific aspects of Atari development and support. I was told Atari
 Jaguar users were happy, but they were also hungry and I realized that
 one of my highest priorities was to set the table. I have now taken a
 hard look under the hood and I can tell you I agree. The Atari engine
 needs a tune-up. On the other hand, I found a lot of high-quality
 polished steel and we have a heck of a lot going for us. Of course all
 the improvements we need to make will not all happen overnight. I know
 you've all heard this before, but we continue to need a bit more of
 your valued patience.

 I hope everyone realizes I cannot share everything I am working on, but
 I do feel obligated to stay in touch with our most faithful users.
 Please allow me to share some of the things I am working on.

 Not too long ago, Atari hosted a media day at Atari which turned out
 being a fun and very worthwhile event. It was an opportunity to speak
 directly to the gaming industry's most prominent media personalities,
 grant them unusual interviews, offer them previews and answer their
 questions. I am sure you have read about the event in one of the
 on-line publications already. Based on that success and addressing my
 eagerness to entice more publications to cover the Jaguar, Ron Beltramo
 and our PR agency are helping me to arrange a big media presentation
 next month.

 The decision to provide the Team Tap peripheral with "White Men Can't
 Jump" seems to very popular. I will be looking hard at similar ways to
 give our loyal gamers great stuff like that in the future. Please check
 this title out. Don Thomas just sent out a CATnips with an accumulation
 of kudos collected from all the major on-line services. Look for the
 latest on-line publications for reprints of that lengthy file.

 We have just updated our snail mail list again and we have very
 definite plans to use it soon so watch your mailbox. I have heard from
 retailers telling me their customers are walking in to stores with the
 postcards in hand so I know they seem to be working. I think you'll see
 that entire campaign become more frequent and improve as we integrate
 the mechanism into our routine.

 We are taking a hard look at exploiting the growth of the Internet to
 provide more timely news, unprecedented levels of support and access
 to our company. I think we have a really cool company and I want people
 to experience that with us.

 You should all realize that right now is a very critical 4th quarter
 planning time. There's the CD-ROM and a lot of software tumbling out
 of the factories fast. To do it right, we are discussing specific
 strategies with key retailers to accommodate their marketing plans.
 Some brand new local and national retailers are coming on board...
 names you've been telling us need to carry the Jaguar. Don Thomas has
 been persistent with me with a request to let him know as soon as we
 can make announcements. I've promised him I will keep him informed.

 By the way, the Jaguar CD-ROM is still scheduled to begin shipping on
 August 24th. I know there were once a lot of debates about VidGrid
 (which just so happens to be a lot of fun), but "Blue Lightning" and
 the "Tempest 2000" Soundtrack will also be tossed in the mix. On top of
 that, I've seen to it that a playable Demo of "Myst" is included. The
 "Myst" demo will help highlight visual aspects of the complete
 CD-ROM/Jaguar 64 system that are nothing less than astounding. The
 software which adds up to over $100 value is all part of the CD-ROM
 package.

 I am going to make an effort to regularly issue a statement like this
 to keep people up-to-date. I'm sure you understand I cannot answer
 everyone's questions individually, but I don't want to be moving
 forward without knowing how you feel. Make sure your
 forum/roundtable/topic SysOps collect your questions and forward them
 to Don Thomas [75300.1267@compuserve.com]. If he cannot answer the
 question right away, I'll see what I can do to answer it for everyone.

 Finally, it is most important to once again say "thanks". I want you to
 know that your word-of-mouth support of the Atari product line is
 valued very much.

  --Ted Hoff
    President, North America Operations
    Atari Corporation



       CATnips... Jaguar tidbits from Don Thomas        (95.08.15)
       """""""""""""""""""""""""""""""""""""""""""""""""""""""""""


 We are fast approaching August 24th and the BIG day... the long
 awaited launch of the Jaguar 64 CD-ROM. Yea! I'm told everything is
 lined up perfectly for the launch and large batches of units will be
 on store shelves by the first week of September.

 I received my copy of "Flashback" a couple days ago. I guess anyone
 who has spent time with this popular title on another gaming platform
 might feel they've already played the game out. For me, however, it's
 an all new experience and I am enjoying it a lot. I love watching the
 guy jump up to higher platforms, crouch down and roll... all with an
 animated smoothness that's hard to describe unless you've seen it.
 Even the tiny gun spits out empty shells when you shoot it.
 "Flashback" is published by U.S. Gold and is in stores right now.

 On this past Sunday, Master Jeff Norwood, publisher of Jaguar Journal,
 hosted his second live interactive conference on Compuserve. The event
 began at 5 pm my time (Pacific Time) and lasted a full 6 hours.
 Participants included myself, Mr. Dana Jacobson of STReport, Mr. Travis
 Guy of Atari Explorer Online forum regulars and converted lurkers.
 Three copies of the new Jaguar strategy Guide were awarded as prizes
 (courtesy of Sandwich Islands Publishing and Atari Corporation). One
 of the winners, Mr. Dana Jacobson, donated his prize to a valued
 STReport reader. Many of us exchanged private messages during the
 conference and we all had a lot of laughs and a lot of fun. Look for
 an ASCII compilation of the conference in the libraries on CompuServe
 soon.

 A particularly special conference event is being planned right now on
 GEnie for September 6 in conjunction with Atari's launch of the
 Jaguar 64 CD-ROM. Anticipated participants include a great number of
 regular GEnie Roundtable members, Mr. Laury Scott, Mr. Ron Beltramo
 and yours truly <g>. We'll see who else we can stir up too.

 Speaking of GEnie... here's a recent post I thought noteworthy...

    CAT: The Jaguar - Atari's latest Game Console!
    TPC: Atari JAGUAR, 64-bit RISC Game Console
    TO: ALL
    FRM: JOHN.KING.T
    DTE: August 8, 1995

    Here is a story I think most of you will enjoy... A few
    months back I gave a friend's son a Jag and six games for
    his birthday present.  The boy is 11, a perfect age for a
    Jaguar.  :-} Well anyway, he has been the most popular
    kid on his block singe getting the Jag.

    Two weeks ago his neighbor, also 11, got a Saturn for his
    birthday.  This neighbor's father bought him the Saturn
    because the salesperson at the game store praised it as
    the best system "for the money." The neighbor boy did not
    like the Saturn as much as Jag. So the father returned
    the Saturn and got his son a Jag plus four additional
    games in exchange for the Saturn.

    Now the two boys have ten different games between the two
    of them plus  multiple DOOMS so they can play
    head-to-head.

    --JKT

 Don't forget to check out "White Men Can't Jump" and the special sell
 through pack which includes the Team Tap free.

 So far, it looks as if gamers like the special bundles and, if the
 trend continues, we'll have to look at doing similar deals with other
 peripherals in the future. BTW, if playing WMCJ with the Team Tap, be
 certain to turn the system on with the controllers already connected.
 Otherwise the software may not detect your joypad configuration
 properly.

                           ### END OF FILE ###



 From CompuServe's Atari Gaming Forums, an update on Battlesphere from
 4Play's Tom Harker:

 Sb: BattleSphere Rocks!
 Fm: [ICD, Inc.] 76004,1600
 To: Gil Gulick 76347,110

 >>I saw battlesphere on several E3 tapes.  And, that title definitely
 looked and sounded (in terms of gameplay) like it could be a real hit.
 I really hope that title turns out to be an excellent game.

 >>It would be a real blast networked, but I don't know anyone else who
 owns a Jag.  It is going to support the modem, right? <<

 BattleSphere is a blast to play and the game is not even close to
 completion yet.  We are running at 30fps with no slow downs.

 Network and modem support has been planned all along but has not been
 implemented yet.  We hope to have networking back up and running in the
 next week.

 Watch for new screen shots and possibly QT video soon.

  - TOM -
 (also one of 4Play)



 CompuServe Atari Gaming Conference!  - "Fun in the Sun" Live!


           WELCOME TO THE 1995 "FUN IN THE SUN" JAGUAR CONFERENCE!


 [Editor's  note: This is not an official transcript of the conference. The
 following  has  been edited for clarity, spelling, and format. Some of the
 online  activity  may  have been removed during "informal" segments of the
 conference.]

 Early attendees:

 User  User ID        Nod  Area      Name
 ----  -------------  ---  --------  -------------------
    1  100344,1070    LEX  Rm  1     Janet
    2  71051,3327     BXK  Rm  1     Dana @ STReport
    3  75442,3453     IIK  Rm  1     Randy Baer
    4  76702,1076     RCF  Rm  1     (SysOp) BobP
    5  73522,3004     OXM  Rm  1     Mitch@Demand System
    6  74447,531      WRZ  Rm  1     Jeff N (H)
    7  75300,1267     SOS  Rm  1     Don@Atari
    8  76004,1600     RFF  Rm  1     Tom @ 4Play/ICD
    9  70007,3615     DJB  Rm  1     Travis @ AEO
   10  102352,145     WFM  Rm  1     Becki  Obrego'n
   11  75013,2254     LLU  Rm  1     Jason Stanton
   12  100344,1070    VNO  Rm  1     Christian Lenikus
   13  100620,2673    LFR  Rm  1     Fatal Design
   15  102364,2167    MSZ  Rm  1     Chris

 Jeff N (H): WELCOME!
               Welcome to the 1995 "Fun in the Sun" Jaguar Conference!
 Don@Atari:  Yea!
 Jeff N (H): I am your host for tonight's exciting conference.
             Joining me is my assistant and wish-he-was-a-Jag-owner
             brother Dave!
             (Could we please stop talking, I'm not done yet!!!)
             Tonite's conference is brought to you by DEMAND
             SYSTEMS and GAMEWARE EXPRESS

             Lets find out who you are and where you come from.
             I'm Jeff Norwood, from Auburn, MA
             (I'm done)

 Dana @ STReport: Dana P. Jacobson, Atari Editor for STReport - Boston
 Jason Stanton: Jason Stanton from Long Island, NY
 Becki Obrego'n: Ruben Obregon using my Wife's account.
                 Port Chester NY.
 Mitch@Demand System: My name is Mitch Brown.  I work for Demand
                      Systems in Camarillo CA.
                      I am here with my friend (and boss) Tim McCoy
 Chris: My name is Chris Morin and I'm from Chicopee, Massachusetts.
 Fatal Design: Baumann Loic from Fatal Design, France !!!
 Tom @ 4Play/ICD: Tom Harker from Rockford, IL (it is HOT here!)
 Travis @ AEO: Travis, from (fadingly) Sunny NW Florida!
 Don@Atari: Don Thomas of Atari Corporation
 (SysOp) BobP: Bob Puff from Rochester, NY. About 72 degrees at the
               moment.
 Christian Lenikus: Christian, from Vienna/Austria/Europe.
 Jeff N (H): Okay, anyone else?
             Now, I'm moving on, so hold up on the talk
             Tonight, unlike the big cool Companies  like Sega <g>, we
             are graced with presence of many Atari Jaguar developers
             who CARE about the..Jaguar owners.
             Could I have a roll call on the "guests" please
             Instead, why don't anyone representing a company please
             say "here".
 Mitch@Demand System: I am here from Demand Systems
 Don@Atari: Here.
 Dana @ STReport: Here!
 Fatal Design: here
 Don@Atari: Here.
 Tom @ 4Play/ICD: Here from 4Play/ICD/Black Cat Design
 Jeff N (H): Don - do you know if Laury and Loic are going to
             come late?
 Don@Atari: I assumed Laury would be here. I have NO idea
            about Loic. Sorry.
 Jeff N (H): Okay, in that case, I have a schedule for the conference,
             and the next thing is: A Free-For-All
 Mitch@Demand System: How long?
 Jeff N (H): Just talk, and I'll close the floor in a few minutes
             for some formal stuff
 Don@Atari: Jeff, just so you know, there was a corporate night
            for Atari at the Giants/Cubs game at Candlestick
            last night. I imagine a lot of people were shifting
            schedules to make the event.
 Jeff N (H): Yes I do.  I heard Atari donated $10,800 ... it was in
             my local paper.
 Don@Atari: Cubs 3-0 unless someone scored in the ninth. We
            left after the eighth.
 Becki Obrego'n: I have to go. I guarantee that a **temporary** $99.00
                 and $150 W/Rayman packin in will take the VG market
                 this XMASS.  Who can pass this deal up?  Making it
                 temporary will cause a rush to buy it as well as more
                 games!  Make the money on the games, lose on the
                 system for a few weeks.
 Randy Baer: How's Battlesphere going?
 Tom @ 4Play/ICD: Great!
 Randy Baer: Details?
 Jeff N (H): Questions will not be answered until the spotlight,
             so please hold off on any questioning until then.
             Thanks
 Tom @ 4Play/ICD: 30fps, 16 ships in a free for all.
 Chris: I thought we were going to talk about Atari situation?!
 Tom @ 4Play/ICD: Oops
 Mitch@Demand System: I suppose we will soon.
 Travis @ AEO: Tom, have you tried Scott's "Advanced New Killer AI"
               yet? How goes it?
 Tom @ 4Play/ICD: The Killer AI kills me pretty fast.
 Travis @ AEO: SO, you're not going to insist Scott puts in a
               special "boss code"? ;)
 Tom @ 4Play/ICD: There will be lots of easter eggs.
 Jason Stanton: Hey Jeff, when do we GET FORMAL?????
 Jeff N (H): Dave says "Atari is pretty good, except for the fact
             that they are too slow on their game manufacturing"
             (we get formal in about 3 minutes)
 Mitch@Demand System: Has anybody tried WMCJ?
 Chris: I never heard of doing street fighter moves for Super
        Dunks in WMCJ.
 Jason Stanton: All I know is we need Japan, texture-mapping,
                money, and advertising, otherwise nothing.
 Mitch@Demand System: Ok, just wondering.
 Jeff N (H): Wait, what country are you from (France?)
 Travis @ AEO: Cool. I like a game that kicks butt, and doesn't
               apologize for it.
 Mitch@Demand System: OH, so that is why you are so lucid.
 (SysOp) BobP: Christian: thanks for staying up!  Hope you are a
               night person!  <g>
 Mitch@Demand System: Or lack there of.
 Randy Baer: Jason - we need a new WWF game too...just ask Jeff!
             Jeff, have you seen the new WWF arcade game?
 Jason Stanton: WWF WWF WWF WWF WWF
 Jeff N (H): I'll be on live TV tomorrow nite!  Monday Night Raw
             in Worcester
 Mitch@Demand System: Sucks.
 Jason Stanton: I forgot WWF, Randy!!
 Randy Baer: MONDAY NIGHT RAAAAAAAWWWWWWWW...
             Cheer Lawler on for me!
 Tom @ 4Play/ICD: Who are you wrestling Jeff?
 Chris: I guess there's nothing important to talk about at Atari
        because no one is talking about Atari situation.
 Randy Baer: I did!  I want a WWF game for the Jag right now!
 Mitch@Demand System: My boss is getting bored.
 Randy Baer: *pouting*
 Chris: So am I>
 Red Wolf: Jeeze.. WWF?
 Mitch@Demand System: As am I.
 Jason Stanton: LETS GET FORMAL
 Fatal Design: Sorry, but compuserve has break down, you've seen
               my last msg (game dev!)
 Travis @ AEO: "But of course...."
 Mitch@Demand System: I don't want to talk about the WWF.  I want
                      to  talk about Atari.
 Jeff N (H): Okay, 1 minute for the floor
 Randy Baer: Cool, let's talk
 Chris: Let's start taking this serious since I'm paying money for
        this.
 Red Wolf: RIght on, Mitch!
 Jason Stanton: Jeff, you said you had about 30 or so topics...
                lets start soon please.
 Mitch@Demand System: So am I.
 Jeff N (H): QUIET  F L O O R CLOSED!
             Okay, next is a series of poll questions, which should
             take all  of 10 minutes or less Just answer ... no
             commentary on it until later
             Question 1:
             What's your favorite Jaguar game?
 Mitch@Demand System: Zool2
 Jeff N (H): Tempest for me, AvP (Dave)
 Chris: AVP
 Tom @ 4Play/ICD: BattleSphere
 Randy Baer: Tempest 2K
 Travis @ AEO: (Does VLM count?)
 Christian Lenikus: Iron Soldier
 Dana @ STReport: Pinball Fantasies
 Jason Stanton: Not out yet
 Richard H. Murray: tempest 2000
 Red  Wolf: Tempest 2000!
 Fatal Design: AVP
 Jeff N (H): (Current games only!  No VLM doesn't)
 Don@Atari: ALL OF THEM <G>
 Jeff N (H): That it?
 Tom @ 4Play/ICD: Tempest 2K then (BattleSphere DQed)
 Red Wolf: Well, doom is cool too, but..
 Jeff N (H): Good job
 Mitch@Demand System: Tim likes Iron Soldier
 Travis @ AEO: Tempest/Iron Soldier/Tempest
 Mitch@Demand System: Good speakers mandatory on ALL Jag games.
 Travis @ AEO: I just like to blow things up. (Blue Lightning is
               cool in that regard also.)
 Jeff N (H): Okay ... Question 2:
             What are you looking forward to more:
             Rayman or The Jaguar CD??
 Tom @ 4Play/ICD: Rayman
 Christian Lenikus: Jaguar CD
 Mitch@Demand System: That one is a tough one.
 Fatal Design: Jag CD
 Dana @ STReport: CD!
 Don@Atari: BOTH <G>
 Mitch@Demand System: I guess Rayman
 Randy Baer: Rayman - Jag CD if they can get Primal Rage as the packin
 Jeff N (H): Jag CD for me, Rayman (Dave)
 Travis @ AEO: Since I have a Jag CD, I'd say Rayman...  <G> but
               the CD is a better choice.
 Mitch@Demand System: Tim is waiting for the CD.
 Jeff N (H): Don - just one, you'll have to chose <g>
 Chris: Since Rayman is better on PSX, I want the Jag CD more
 Chris: now.
 Jason Stanton: Whoa, I got disconnected for some reason.
 Christian Lenikus: Don, please be more specific: all of them and
                    both is kind of broad! :)
 Danny Miskin: Jag CD for me, and hi everyone.
 Richard H. Murray: jaguar cd
 Travis @ AEO: Don's a broad kind of guy! <evil grin>
 Don@Atari: I'm biased.  I'm obligated to want both equally for
            different reasons. <g>
 Jeff N (H): Evil?  How nice of you! <g>
             Anymore answers?
 Mitch@Demand System: I would let him go with these because he
                      works for Atari.  He is SUPPOSED to say
                      these things.
 Travis @ AEO: (Glad to meet you too! :)
 Jason Stanton: Jeff, please, continue.
 Mitch@Demand System: Next ? please.
 Jeff N (H): Question 3:
             3 - What do you want Atari to do next?
             How do you think the Jaguar's future is going to turn
             out? (Great, Good, Okay, Poor, Not so Good, Fail,)
 Mitch@Demand System: Okay.
 Christian Lenikus: Good
 Randy Baer: Okay
 Don@Atari: FANTASTIC <G>
 Jeff N (H): Good (me), Okay (Dave)
 Jason Stanton: Okay
 Red Wolf: Okay
 Danny Miskin: Good.
 Richard H. Murray: Okay
 Fatal Design: okay
 Travis @ AEO: Great.
 Dana @ STReport: good
 Mitch@Demand System: Tim says Okay.
 Danny Miskin: Nice answer Travis.
 Tom @ 4Play/ICD: Great.. if Sam drops the price to $129 with
                  killer pack-in for Xmas.. otherwise OK
 Travis @ AEO: Ok then.
 Red Wolf: Question 3.5: Should the Jaguar be renamed the Squishy
           Panda 50000?
 Danny Miskin: No
 Fatal Design: boarf
 Red Wolf: Good Answer, no go on, Jeff
 Randy Baer: next (real) question?
 Chris: no
 Jason Stanton: Next question
 Red Wolf: Next
 Jeff N (H): Okay, here's a little timeout from a sponsor .. so
             quiet!
 Jeff N (H): DEMAND SYSTEMS...hello
             Hold on guys, taking a few seconds.  After this, its
             complete formalness
 Red Wolf: |~~\/~~| Ok, Jeff
 Don@Atari: Wait, let me get my tie.
 Mitch@Demand System: I am here sorry
 Mitch@Demand System: I represent Demand Systems in Camarillo CA.
                      We offer all Jaguar items at GREAT prices.
                      Most games are 20 to 30% below retail prices.
                      If you wish to order, call 1800-593-0059.
                      We also have an Internet home page.
 Chris: How much is shipping though?
 Mitch@Demand System: The address http://www.fishnet.net/~drumbra
 Don@Atari: Chris, if you're out of CA, there wouldn't be tax.
 Danny Miskin: Bye all, oh Don I received my copy of WMCJ, very
               nice so far..
 Don@Atari: Danny, I'm having fun playing WMCJ too.
 Jeff N (H): Okay everyone, it's SPOTLIGHT TIME
 Mitch@Demand System: We will have pricing and other info on-line
                      soon.
 Jeff N (H): FORMAL TIME .. get those ties
 Red Wolf: <DUHN DUH>
 Mitch@Demand System: I thought it WAS formal time.
 Don@Atari: SPOTLIGHT time... sunglasses everyone.
 Red Wolf: (Scary Music)
 Jason Stanton:  f o r m a l
 Travis @ AEO: Now it's EXTRA SPECIAL FORMAL time.
 mike lipson: Before I take my telescope out, I thought I'd stop by...
 Don@Atari: Now it's SCARY time.
 Don@Atari: TELESCOPE time
 Jason Stanton: f  o  r   m   a   l
 Mitch@Demand System: I hope you all got that.
 Jeff N (H): Okay, is John Mathieson here?
 Chris: Red Wolf: Are you the red beer from Budweiser?
 Red Wolf: Sorry, got the name before the beer.
 Jeff N (H): Let me explain the rules right now!
 Don@Atari: John Mathieson is not here. Is it JOHN time?
 Red Wolf: It's Miller time!
 Jason Stanton: RULES EVERYONE
 Chris: I'm drinking Molson Golden.
 Don@Atari: RED DOG time
 Red Wolf: Ok Jeff.. It's all yours..
 Jeff N (H): To ask a question, type "?" ...
 Mitch@Demand System: ?
 Don@Atari: EXPLAIN THE RULES time
 Jeff N (H): then wait in line to be called on...
 Mitch@Demand System: I guess so.
 Travis @ AEO: Molsen Golden? Nectar!!! :)
 Jeff N (H): When you are called on, ask the question to the
             person in the "spotlight".  DON'T INTERRUPT ME PLEASE
             NO OTHER TALKING, and NO talking without being called
             on...
             for "follow-ups", type "f?", and you will be called
             on ahead of the order ...
             but don't use it unless you have a follow up question
             just to get ahead of the waiting line ...
             If you do, you may be asked to leave the conference,
             and that would be bad.
             Now, Formal Stuff is effective NOW.
 Red Wolf: Very, Very Bad.
 Jeff N (H): Is Pradip (Atari) here?
 Travis @ AEO: Not unless he's hiding.
 Jason Stanton: ?
 Jeff N (H): Okay, next on the list is Don Thomas
 Don@Atari: Jeff, you know how to call up a list of who is
            present?
 Travis @ AEO: ?
 Jeff N (H): He is in the "spotlight" -- please, no interrupting
             or else...!

 Randy Baer: ?
 Mitch@Demand System: ?
 Jeff N (H): Go ahead Stanton
 Chris: When are we going to find out some info. on Atari?
 Jason Stanton: Okay Atari, I have several topics that REALLY need
                to be addressed.  #1, to compete in Japan...
                and Atari HAS to, I feel the only way possible is for
                Atari...to set up an Atari of Japan (AOJ), if you will
                Why?  Generally speaking..software companies won't
                support a system that is not available or popular
                on their own shores....so how else can Jaguar attract
                the cutting edge, hi-tech companies that Japan has to
                offer such as Capcom and Konami.?   f?
 Don@Atari: What if I have to go to the bathroom, Jeff?
 Chris: Get a urinal, Don!
 Jeff N (H): Where a diaper .. now I don't want to break my own
             rules ... Jason's talking
 Jeff N (H): Don, answer the question first, then we'll follow up
 Don@Atari: Is this question for me?
 Jason Stanton: The question..
                (Hi Don), is for whoever can answer it best
 Jeff N (H): yes - you're in the spotlight
 Jeff N (H): Want to make an intro?  Go ahead
 Don@Atari: Atari has a long haul before we set up worldwide
            facilities in Japan, Taiwan, etc. again. We are an
            American company with worldwide distribution and I
            think we need to find ways to capitalize on that...
            You will see that strategy pay off with new retailers
            to be announced soon. -ga
 Jeff N (H): (ga=go ahead)
 Red Wolf: ?
 Jason Stanton: Don, we never found out how the trip to Japan...
                went, you know how important I feel Japan...
                is to becoming a successful, and respected...yes?
                gaming company.
                What happened in Japan on the last trip?
                any new licencees???
 Jeff N (H): JASON!
             Never mind ... wrong person
 Don@Atari: Is that the question?
            you ended with ...
            give me a sec to type a reply...
 Jason Stanton: GA, for now
 Fatal Design: f?
 Red Wolf: ?
 Don@Atari: Bill Rehbock is one of several people who make
            worldwide trips for a great number of reasons
            including fact finding and negotiations. You're right
            that there's no news of the trip I am aware of
            because there is simply no news to tell as of yet.
            ga
 Jason Stanton: Ga,
                Next, for now...next person
 Chris: Me?
 Jeff N (H): No
 Red Wolf: Me?
 Jeff N (H): Travis, ga
 Travis @ AEO: Thanks Jeff! Glad to be here tonight. My only
               question: Don, is Ted Hoff a nice guy to work for?
               GA
 Don@Atari: need a sec to type...
 Tom @ 4Play/ICD: ?
 Travis @ AEO: That's ok. I'll go grab a Coke and spit some. ;)
 Don@Atari: My wife was introduced to Mr. Hoff last evening at
            the Giants/Cubs game. Ted made a point to come
            down from his more secluded seats and sit with us
            a while and meet my family. He asked good
            questions and told my wife I'm a good worker. I
            suppose I think he's a great guy. GA
 Jeff N (H): Baer .. go ahead
 Travis @ AEO: Thank you for your answer, Mr. Thomas!!
 Chris: ?
 Randy Baer: Since several upcoming Atari games...
             several Jag games resemble old Sega Games
             Konan = Golden Axe
             FFL = Virtua Fighter
             SBO = Super Hang-On
             Why not use the Sega deAL,...
             where Atari is supposed to get rights to five Sega
             games a year....if I remember correctly...
             and make them titles people have heard of?
             Name recognition, as it were...
             GA
 Don@Atari: give me a sec...
 Randy Baer: ok, thanks
 Don@Atari: First off, I don't know how many ways to make
            games that don't somehow resemble something
            that may have been done before, but otherwise I
            think you're right and you WILL see popular names
            as time goes on. There are several reasons that
            unlicensed names are faster to make...
            1) No specific standards to follow...
            2) No licensing to negotiate...
            3) Less people to test for standards...
            etc..
            ga
 Randy Baer: Any idea on the Sega titles atari is converting?
             ga
 Jeff N (H): New rule for easy reading .. when you are done
             typing, type GA  at the end. GA
 Don@Atari: I've heard a lot of titles raised from around closed
            doors, but I do not know if the titles have been
            decided or if they are trying to keep them hush until
            the games are complete.
            GA
 Jeff N (H): Next up - Mitch .. GA
 Mitch@Demand System: I have several questions, so I guess I will
                      just ask one.  Does Atari have ANY plans of
                      EVER bringing out another computer product?
                      I really don't like the idea of Atari being
                      a GAME machine company.
                      GA
 Don@Atari: Mitch, I have very deep computer roots myself and I
            know very well what you mean...
            I also know Atari has a much better chance
            competing with value-packed game technology than
            bargain PC assembly shops...
            I do not foresee computers being launched in the
            short term anyway.
            GA
 Mitch@Demand System: f?
 Chris: I HATE TO INTERRUPT, BUT HOW DO I KNOW WHEN
 Chris: IT'S MY TURN?????????
 Jeff N (H): Red Wolf - you're on the air!
 Red Wolf: Hey Don, Are there any plans of Atari EVER making a
           cool Encoder  Wheel controller for Tempest 2k?
           'Cause it would be awesome.
           GA
 Don@Atari: Red Wolf, there are plans to look at a wide variety of
            controller options and, yes, that is one we keep
            bring back up....
            Hardware doesn't offer a profit margin like software
            does so we have to launch peripherals not only
            when people want them, but when they make sense
            with compatible software to make use of them.
            GA
 Red Wolf: I made one myself and it's awesome.. I know a lot of
           other people want something like that to bring back
           Arcade memories. :)
           GA
 Don@Atari: Red Wolf, I agree with you, but while we sold a lot of
            Tempest 2000, we cannot count on everyone of
            those people also buying a special controller just
            for that one game. I think you'll see one forthcoming,
            but not this year.
            GA
 Red Wolf: Yeah Don, I understand.. Thanks.
 Jeff N (H): Next up -- Fatal, you have a question for Don? GA
 Fatal Design: for everyone who can answer, let's go:
               there's no two HITS games on the jag....
               in europe there's no promotion, the jag can't
               works !!! the latest question is why the current
               games are so lame!
 Don@Atari: Fatal, I respect your opinion that Jaguar games are
            lame and I would agree if the ones so far were all
            CD titles. I do feel you are wrong, however, which
            makes it impossible to answer your question. GA
 Fatal Design: have you seen the psx and saturn games??? they
               are better !!! the jag need two good games, with a
               low price, and it'll be sold
 Don@Atari: They are CD as I mentioned in my reply. Like I said I
            respect your opinion. I do not agree.

 Jason Stanton: Hate to jump in but I think a lot of us would
                actually LIKE too see an eye-candy only game just
                to see what in fact the Jag is actually capable of.
 Don@Atari: Jeff, Can we reestablish the GA protocol?
 Red Wolf: Rayman Should nice for that... Lots of Color
 Fatal Design: I know the team who made RAYMAN, ubi soft is a
               French company!
 Jeff N (H): Yeah - the GA is still in effect guys.  And no jumping
             in!  Type "?" if you have a question
 Don@Atari: What is the last question and from whom?
 Jeff N (H): Fatal, are you finished?
             Chris .. go ahead (Don, you've got 2 more after that)
 Fatal Design: I just want to know WHEN Good GAMES will be
               released!!! (I'm finish)
 Don@Atari: Okay Jeff.
 Don@Atari: Jeff, I think Fatal has made his point. Call up the
            next question.
            GA
            Hello?
            Jeff, ?
            Mommy?
            Am I online?
 Jeff N (H): Is Chris here?
 Larry Tipton: ?
 Dana @ STReport:?
 Jeff N (H): Tom is next, go ahead Tom (@ 4 PLAY)
 Tom @ 4Play/ICD: Don, how many Jaguar units have been sold to
                  date?  Do you  have any 'real' numbers for us?
                  ga
 Chris: Yes
 Don@Atari: Tom, No the honest answer is I have no honest
            update since Sam's numbers at E3. I suspect
            because numbers grow most heavily during Holiday
            times and there's usually not much to brag about
            during off seasons.
            GA
 Tom @ 4Play/ICD: Thanks  .... next ..ga
 Don@Atari: (someone spellcheck me before re-publishing this
            <g> PLEASE!)
 Jeff N (H): Chris, you are here.  Ask your question
             (I will Don) GA
 Chris: I want to know if the 6 button controller will have the
        keypad still?
 Don@Atari: (Jeff, thanx! <g>)
            Chris, stand by...
            Your question could actually be answered simply,
            yes, but people who know me also know I cannot
            answer questions with a simple one word answer,
            but please rest assured the reply is in the
            affirmative. GA
 Red Wolf: HAAHahhaha
 Jeff N (H): Okay, Don, your final question...
             drum roll please..
             it is from Dana P. Jacobson @ STReport.  GA Dana
 Dana @ STReport: Hey, I feel honored to get the last question....
 Don@Atari: Dana, whopps gotta go.
            just kidding.
            okay sorry.
 Dana @ STReport: Now  that the JaguarCD is lessthan two weeks
                  away.... SIT! <g>
 Don@Atari: (legs crossed.)
            ... or the earliest question for the next conference...
            <g>
 Dana @ STReport: What CD games will be ready to  be releasedat
                  the same time, or shortly following it's debut?
                  GA
 Chris: Is it true what I heard that when the Jag CD is released
        that there wont be any extra games on the store shelves?
        GA
 Don@Atari: Chris, it's Dana's turn.
            Dana, your question is no more helpful than Chris'
            <g>
            Stand by...
 Jeff N (H): Sorry if Chris stole your "last question" honor ... :(
             (to Dana) GA
 Dana @ STReport: f?
 Jeff N (H): Dana ...wait til he answers your first question!
 Larry Tipton: f?
 Jeff N (H): Don???  GA
 Don@Atari: Dana,
            We are working hard to get the CD out on the
            August 24 deadline set by Ted Hoff and I think it
            looks good to make it too. I do not yet have Ted's
            review of other games because he has imposed a
            new QA standard and it is affecting some games. I
            know Myst is forthcoming and a demo of that game
            will be in the CD-ROM. I'm not sure about other
            titles. People can call 800/GO-ATARI for regular
            updates as we get them. GA
 Dana @ STReport: So, other than the anticipated games as pack-ins,
                  nothing else has been announced? GA
 Jeff N (H): Larry, your follow up?
             GA
             Wait for Dana to finish first, Larry.  MY FAULT
             (Jail me!) GA
 Red Wolf: .
 Jason Stanton: ?
 Don@Atari: Dana, there have been a lot of games announced,
            but your question was related to which ones would
            be out at launch. That's the part I don't know. GA
 Thomas J. Eisenmann: ?
 Jeff N (H): Ok Dana.
             DON - you are a bit more popular than I thought, so
             hang in there.
 Red Wolf: .
 Jeff N (H): Larry, go ahead.  Eisenmann and Stanton, your on hold.
             Wolf, you want something?
 Don@Atari: Jeff, no prob, but you don't have to pull the
            popularity BS. <g>
 Larry Tipton: Don, Is it true that the Jag CD requires  its own
               AC power supply?   Reports earlier indicated that
               it would run off the console juice.
               GA
 Red Wolf: Yes please, Some Nachos and a Beer
 Jason Stanton: Don, you also know I feel the exposure outlets
                like Block Buster Video offer.  What has been done
                to reestablish shelf space in BlockBuster video
                outlets.
                SORRY
 Jeff N (H): Wolf -- you're being bad ... follow the rules or no
             more booze for you!
             Stanton - WAIT!
             GA Don
 Jason Stanton: DISREGARD
 Don@Atari: Larry,
            Yes, I can confirm the CD-ROM has it's own power
            supply since it needs a bit more juice than we want
            to pump through the edge connector to remain safe.
            GA
 Jeff N (H): Stanton, now GA
 Jason Stanton: sorry. Don....
                uh, read my above statement which...
                was accidentally pushed on through and please
                answer it.
 Don@Atari: Jason, stand by...
            Jason,
            Whoops.. stand by...
 Jeff N (H): Standing...<g>GA
 Don@Atari: Jason,
            Blockbuster has cleared their shelves of 3DO, CDi,
            and many other specific game related items
            including Jaguar for their own corporate
            merchandising reasons. We (Atari) feel they will
            re-examine the Jaguar rental market when there's
            ample software for their patrons to choose from. GA
 Jason Stanton: f?
 Jeff N (H): GA Stanton .... Thomas Eis... you are after, wait please
 Jason Stanton: Don, Jeff and I, and I have been asking for
                awhile.....
                how bout licensing a WWF title....
                I'm not asking for playability so much or game
                depth...
                its all about eye-candy and the HIGH PROFILE.....
                of a WWF licence.  How bout it????
                GA
 Jeff N (H): Cheer MONDAY NIGHT RAW, WWF! <gg>
             GA
 Don@Atari: Jason,
            I agree a WWF title would be cool. Unfortunately, I
            can jeopardize the efforts of our licensing team by
            making announcements until specific things come
            together. GA

 Jason Stanton: ;)
 Jeff N (H): Thomas Eis.. you are next. GA
 Thomas J. Eisenmann: Good evening, everyone. Any word on the next
                      cart releases. I've heard that Rayman and UV
                      are in production. Any confirmation?
                      GA
 Don@Atari: Thomas, stand by...
 Jason Stanton: <my feet hurt>
 Don@Atari: Thomas,
            I'm sure you know Rayman is a UBi Soft title. I think
            they announced RAYMAN was in production, but I'm
            not 100% on that. Ultra Vortek is in production if I
            remember as is Blue Lightning, Flip Out and some
            others.
            GA
 Jeff N (H): Okay, Don, you are going to go from "spotlight" to
             regular.
             It's Morphin time!
             Don Thomas Junior is from Atari, the Director of
             Customer Service at the company.
 Don@Atari: Yes sir thanks to everyone for stopping by and
            supporting Jeff's conference!
 Jeff N (H): I'm sure he enjoyed answering your questions...
             but there are others to come.
 Jason Stanton: Don, define others, please
 Don@Atari: Jeff, Jr. is not usually spelled out. FYI.
 Red Wolf: I'm back!
           What did I miss?
 Jeff N (H): Here is who's next:
 Don@Atari: Jason,
            Sorry. I don't have the list here at home.
 Jason Stanton: oTay
 Jeff N (H): Demand Systems, followed by Faran Thomasson (Atari)
             and Fatal Designs
 Mitch@Demand System: Is it my turn?
 Jeff N (H): So, please welcome Mitch Brown, and his boss, to
             the spotlight.
 Mitch@Demand System: Cool.
 Fatal Design: yes?
 Mitch@Demand System: Can I make introductions (again).
 Jeff N (H): Ask if have q's.
             Fatal - you will be coming in the spotlight soon.
             Before you intro Everyone can stretch for 20 seconds.
             GA
 Mitch@Demand System: Thanks.
 Bill Manning: ?
 Mitch@Demand System: <-------------Is stretching
 (SysOp) BobP: zzz
 Jeff N (H): Okay, stop stretching ... back to formal stuff.
             Go ahead MANNING, GA
 Mitch@Demand System: Huh?
 Red Wolf: Back to Stretching!
 Mitch@Demand System: Ga
 Jeff N (H): Manning, ask your questions
 Bill Manning: Thanks I'd like to know how the jag cd compares to
 Bill Manning: the playstation and saturn ?
 Jeff N (H): I don't think Mitch can answer that
 Mitch@Demand System: Is the GA rule still in effect?
 Jeff N (H): Save it for later
 Mitch@Demand System: No, I can't.  I have not seen it.
 Jeff N (H): Mitch, make your Intro.. GA
 Mitch@Demand System: My name is Mitch Brown.  I am from Demand
                      Systems in Camarillo, CA.  My boss is also
                      here.  He is Tim McCoy.
 Bill Manning: Also, is Atari ever going to get companies like
               capcom to make games for them?
               GA
 Mitch@Demand System: I can answer any question about pricing, or
                      shipping info or whatever.  I also know
                      quite a bit about the games, so ask away.
                      GA
 Red Wolf: ?
 Jeff N (H): Manning, don't ask questions unless MITCH can
             answer them.
 Jeff N (H): Red Wolf, GA
 Red Wolf: Exactly how many colors does Rayman Utilize, O master
           of games? ::)
 Jeff N (H): Red Wolf bad boy.  No nachos for you
             That is not for Mitch or Tim.
 Mitch@Demand System: Sorry, as I have not seen the game, I can't
                      answer that other than to say I have HEARD
                      it looks GREAT! GA
 Jeff N (H): Does ANYONE HAVE QUESTIONS FOR Mitch?
             Demand Systems is a company that sells Jaguar games
 Larry Tipton: ?
 Red Wolf: Jeeze... It was a joke, A Jest per se
 Mitch@Demand System: In California.  GA
 Jeff N (H): Sorry - do u really have a question!??
 Thomas J. Eisenmann: ?
 Red Wolf: Nah, forget it
 Jeff N (H): Okay - no hard feelings
 Edward Mazmanian: is this the conference
 Jeff N (H): Tipton, GA
 Larry Tipton: Mitch, what will the Jag CD cost shipped overnight
 Larry Tipton: GA
 Mitch@Demand System: It doesn't matter for overnight  packages.
                      It is the same everywhere.  GA
 Larry Tipton: OK, shipped then?  GA
 Mitch@Demand System: Tim is getting the shipping chart.  Hold on.
 Thomas J. Eisenmann: ?
 Mitch@Demand System: Can we go to the next question in the
                      meantime?
 Jeff N (H): Eisenmann, GA
 Mitch@Demand System: I will look that up for you Larry.
 Thomas J. Eisenmann: Mitch. with many trade in offers around,
                      what is Demand Systems offering? GA
 Fatal Design: is there anybody here who have a Falcon030?
 Mitch@Demand System: Hold on Thomas.
                      We will be doing the same deal as many other
                      dealers will (I believe).  Our supplier is
                      accepting old Sega, and Nintendo games in
                      trade for a discount on the Jag CD (I
                      THINK).  It might just be the games though.
                      I have to call on Monday and find out the
                      exact details though. GA
 Don@Atari: Jeff,
            Will Dana Jacobson be one of the guests?
 Jeff N (H): Yep, later on
 Don@Atari: Sorry to interrupt. Thanks.
 Jeff N (H): Dana,GA
 Dana @ STReport: Did I have a question?  Not at this time, sorry!
 Jeff N (H): Sorry!
 Dana @ STReport: No problem, I mistyped!
 Mitch@Demand System: Jeff
 Jeff N (H): Well, that's it for Mitch.
             Yes Mitch
 Mitch@Demand System: The Jag will be priced at $140 from Demand
                      Systems. Just to answer Larry's question.
                      GA
 Jeff N (H): Okay
 Mitch@Demand System: Any other questions?
 Larry Tipton: ?
 He wants to know when he can leave!!
 Jeff N (H): Tipton, GA
 Larry Tipton: Do you have any third party controllers for the
               Jaguar for sale?  GA
 Mitch@Demand System: YES!!!!!!!!!!!!!!!!!!!!
                      We have a GREAT joystick called the SAS
                      Super Pro Stick.
                      IT IS AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 Thomas J. Eisenmann: ?
 Mitch@Demand System: Sorry, MAS.
 Mitch@Demand System: I will tell you the price, hold a sec.
 Jeff N (H): Well, that's it for Mitch.
             Yes Mitch
             Okay
 Mitch@Demand System: Price is $118.  Do you want to know what it
                      has on it?  GA
 Larry Tipton: Yes, please tell all.  GA
 Jeff N (H): Mitch reps Demand Systems, as does Tim McCoy.
             Thanks for joining us online.  What is your number
             again?
 Jeff N (H): Any more Q's for Mitch?
 Thomas J. Eisenmann: ?
 Mitch@Demand System: It is basically a standard joystick like you
                      would have in an arcade.  It has three
                      buttons (as on the Jag pad).  It also comes
                      with an extra pad attached so you can use
                      the keypad.
                      It is REAL GOOD!!!!!!!!!!!!!!!!!!!!
 Mitch@Demand System: Our number is 1-800-593-0059.
 Jeff N (H): Thomas J. GA

 Thomas J. Eisenmann: Mitch, do you carry the Cat Box? If so, what
                      is the price...
 Mitch@Demand System: Yes.
                      Hold a sec, and I will get the price.
                      The price is $64. GA
 Thomas J. Eisenmann: Thanks
 Jeff N (H): Thank you Mitch and Tim for joining the conference.
             I guess you can see that we have a very good support
             group of Jaguar owners.
             Any other Q's for them?GA
 Mitch@Demand System: Do you all want our home page address?
 Jeff N (H): GA, give it to'em
 Red Wolf: Catbox.. Catbox..
 Thomas J. Eisenmann: YES. Sorry for interrupting GA
 Mitch@Demand System: Address: http://fishnet.net/~drumbra
                      We will have a lot of great Jag stuff
                      available soon.  So check it out. GA
 Red Wolf: I shall
 Mitch@Demand System: Thanks for your time all.
 Jeff N (H): Ok, listen up all.
 Thomas J. Eisenmann: http://fishnet.net/~drumbra
 Jeff N (H): I see that there are a lot of Jaguar owners still
             here after 2 hours...
 Red Wolf: Yep
 Mitch@Demand System: yes Thomas.
 Jeff N (H): Next up is Fatal Design, but first...
 Dimitri M LaBarge: (And some are just showing up...) Hi all!
 Red Wolf: Is Don still here?
 Don@Atari: yep.
 Mitch@Demand System: He is.
 Red Wolf: Cool
 Mitch@Demand System: Bye all.  Gotta go.
 Jeff N (H): there will be THREE copies of the new Strategy
             Guides given away tonight.  ONE is autographed.
             They are donated by Atari
 Fatal Design: bye!
 Jeff N (H): Stay here to find out how to get a copy!
 Red Wolf: COoL
 Jeff N (H): Okay, time for a 20 second stretch ... then Fatal
             Design takes the floor ... stretch out! GA
 Red Wolf: Strrrreeeeeccchh
 Jeff N (H):) Getting prepared here ... 20 more seconds
 Jeff N (H): GA
 Dana @ STReport: Quick beer run!!
 Don@Atari: Dana, while we're waiting, do you need help with
            how to use the send command?
 Larry Tipton: Tim for a quick game of Yar's Revenge
 Jeff N (H): Enough beer.
 (SysOp) BobP: heheh
 Red Wolf: :)
 BobR: Beer run.. getting it, or returning it..?        :)
 Jeff N (H): Okay everyone, please welcome a relatively new
             Jaguar developer (as far as I know), Fatal Design...
 Jeff N (H): Fatal Design designs Jag games.  Remember: because
             of company policy, he may not be able to answer
             some of the questions thrown at him...
             He is in France right now, and this makes this an
             international conference ... it's past 4:00am there
             I think!
 Fatal Design: yes!
 Jeff N (H): Please Welcome>..<  FATAL DESIGN!!! <clap> GA
 Red Wolf: Oh yeah? I'm in Guatamala
 Jeff N (H): Sorry, forgot about you.
 Red Wolf: It's Ok
 Don@Atari: Yea.
 Red Wolf: Sorry Fatal, no one cares about you. :)
 Larry Tipton: ?
 Jeff N (H): Tipton, GA
 Red Wolf: ?
 Jeff N (H): Red Wolf, he's French, so he may take that a bit
             serious!  Not to insult you Fatal.GA
 Larry Tipton: Fatal,
               What kind of Jaguar games are you developing?
               Nothing terminal I hope. GA
 Fatal Design: The only thing I can tell you it's we're
               developing 3D games with our 3D engine!
               SO I think it's better that Atari's one!
 Jeff N (H): Red Wolf, your turn GA
 Red Wolf: Does your Design assist in the killing of people?
           'Cause..
 Fatal Design: ???????????????????????????????????????
 Larry Tipton: f?
 Red Wolf: You know how people hate to get killed while playing
           games.  GA
 Fatal Design: No comment, kid!
 Thomas J. Eisenmann: ?
 Fatal Design: yes?
 Dimitri M LaBarge: ?
 Jeff N (H): Eisenmann, GA
 Thomas J. Eisenmann: Have you had any problems with the Jaguar's
                      hardware in your game designs or your 3D
                      engine? Any things you would like Atari to
                      change or improve??
 Fatal Design: The jaguar is very complex!!!
               but it's powerful, if you know how to code it!!!
               It's a big problem, coz many developer is
               scared by it's 5CPU!!! It's not easy to control
               all of it!
 Jeff N (H): Fatal, have you or your company developed games for
             any other video game or computer systems? GA
             (Please type GA when you are done typing, thanks)
             GA
 Fatal Design: The 3D engine of atari, is not powerful, Jag can
               make 10 time better !!! So every company must
               record an 3D engine, it makes a lot of wasted
               time!  Jaguar and PC only !!!!(maybe PSX one DAY)
               GA!
 Jeff N (H): Dimitri, you are next  GA
 Dimitri M LaBarge: What are your plans for utilizing modem or
                    networking connections, such as the CatBox? GA
 Larry Tipton: ?
 Fatal Design: In europe, the network cost a lot of money!!! We
               study the possibility to take advantage of catbox!
               but network is only for US!!! GA
 Jeff N (H): What titles has Fatal Design released for the PC, if
             any? GA
 Dimitri M LaBarge: ?
 Red Wolf: ?
 Fatal Design: We make just professional product as 3D API, no
               games on PC!!  GA
 Jeff N (H): Dimitri, GA
 Larry Tipton: ??
 Dimitri M LaBarge: A lot of companies have been criticized for
                    relying on the 68000 too heavily. Do you plan
                    to heavily utilize the Jag's architecture in
                    all programming aspects?  GA
 Fatal Design: Yes all codes are realize in pure ASM, we don't
               use 68000 !!!! It slow down the jag, all the 3D
               engine run with GPU/DSP/Blitter and obj proc Pure
               ASM  Code ! GA
 Jeff N (H): Am I still here?  GA
 Red Wolf: What the %$#@ was that?
 Jeff N (H): Wolf, sorry.  Your turn, GA
 Red Wolf: DO you know what you're talking about, Much less do
           anything?  And if so, what?
 Fatal Design: What??? Explain pleaze, I'm a little frenchy, I'm
               not a king in english!
 Red Wolf: GA  OK.. THat's fine
 Jeff N (H): That line, Fatal, deserves "Best Line of the
             Conference!".  GA
 Red Wolf: Does Fatal Designs DO anything? And If so, What?
           Has it done anything...Will it do anything
           And what will it do if it ever does anything
           And what did it do if it has done anything  GA
 Fatal Design: Yes, we try, We're making an 3D Games in Jaguar,
               It's all I can tell to ya!
 Red Wolf: You are making?  Oh sheeeeeesh..
 Jeff N (H): Just to inform you, Red Wolf...
 Fatal Design: Yes it takes some time ya know!!!!
 Jeff N (H): Fatal Designs I believe has designed items for the
             PC in europe, and now is focusing on the Jaguar with
             software....
 Red Wolf: Like...
 Jeff N (H): His company allows him NOT to talk about it publicly.
             When he does, I assure you The Jaguar Journal, AEO,
             and STReport will have the first scoop. GA
 Dana @ STReport: You betcha, Jeff!
 Fatal Design: Yes !!! Cauz US is not the center of the world !!!
 Red Wolf: OK..
 Dimitri M LaBarge: And how! :>
 Red Wolf: so he can't tell me what he HAS done?
 Jeff N (H): Fatal, what HAS your company done in the past? GA

 BobR: If you check your scrollback buffer, I believe you'll find
       that Fatal Designs has done 3D APIs for the PC...
 Fatal Design: ATM Application for PC !!!! Pro 3D engine for Real
               Time application, we also realize some different
               application for Falcon 030!!!  GA
 Red Wolf: ok
 Jeff N (H): Bob, he may have missed it.  Red Wolf has been in
             and out a few times.  Any other questions for Fatal
             Design?
             I guess not.
 Thomas J. Eisenmann: ?
 Dimitri M LaBarge: I believe Larry had a question a while ago!
 Jeff N (H): Wait!
             Thomas J. GA
             (Then Larry - I forgot about you)
 Dimitri M LaBarge: ?
 Thomas J. Eisenmann: Fatal, how do you compare the capabilities
                      of the Jaguar with the other 'next
                      generation systems' like the Sony
                      PlayStation?  GA
 Fatal Design: these two system have the same capabilities, but
               PSX is more  easy to code, SONY gives all the
               library, company like it for that, it's easy to
               develop on PSX! GA
 Red Wolf: (Turns on T2K)
 Thomas J. Eisenmann: Thanks... GA
 Jeff N (H): Larry  GA
 Larry Tipton: Fatal Design,
               Are the games that you are developing CD, Cart or
               both?  Could you categorize the game/games...
               Are they Simulation? Arcade? Sports? RPG? GA
 Fatal Design: We're developing only on cartridge system
               the games we're develop are simulation, arcade.
 Fatal Design: I study the possibility to make a RPG, coz
               there no good one on jag (if I know well!) GA.
 Jeff N (H): Dimitri GA
 Dimitri M LaBarge: Regarding your 3D engine, what color depth
                    and frame rate are you aiming for? Are you
                    planning to use texture-mapping primarily, or
                    are you leaning towards gouraud and phong
                    shading?  GA
 Fatal Design: The 3D engine work in different color depth but
               65k is the most current!!!
               the rate frame is very variable... Due to the
               number of polygon, the size, the render method....
               But 1700 Quad Gouraud per frame are possible!
               The texture mapping is exploited...Gouraud to,
               but phong is now necessary for real time games!!!!
               GA
 Jeff N (H): When should your first title arrive on the Jaguar? GA
 Fatal Design: I can't tell you the title, sorry !!! GA
 Red Wolf: Sheesh
 Jeff N (H): Do you know WHEN the unnamed title will be released
             for the Jaguar?  1996?  GA
 Fatal Design: yes current middle of 96!!! or end off 96 if
               we're late!  GA
 Jeff N (H): Good to hear. Anymore questions for Fatal Design? GA
 Red Wolf: Television is the Retena of the Mind's Eye
 Jeff N (H): Okay, Thank You Fatal Design for attending the
             conference, even though it is close to sunrise in
             France!
 Fatal Design: last word :
 Jeff N (H): I hope to see you around here more often, and at
             the next conference around Christmas.  Last word...
             go ahead  GA
 Fatal Design: it's 5h00 AM, I'm tired, so I go to sleep, sorry
               to speak bad english!!! Goodbye!
 Craig Harris: Howdy, folks...just got in.
 Jeff N (H): That's okay with me.  I can't speak French!
 Dimitri M LaBarge: Thanks for coming! It's appreciated! :>
 Jeff N (H): Thanks for coming, good night.
 Dana @ STReport: Thanks, FD!!
 Jeff N (H): Craig, the formal rules are in effect - remember
             last conference!
 Don@Atari: Is Dana next?  <g>
 Jeff N (H): Actually, not yet Don.
 Fatal Design: Thanx to all of ya!!! Et la prochaine fois on la
               fait en franncais la conference hein red
 Fatal Design: wolf?
 Don@Atari: okay.
 Jeff N (H): First a 20 second stretch, and then a chance to win
             the first off three strategy guides, so stay tuned...
 Dimitri M LaBarge: Gee, I only got about half of that... <g>
 Larry Tipton: hehehe
 Don@Atari: Dana, where's your CIS user's manual?
            <g>
 (SysOp) BobP: heheh
 Dana @ STReport: We're on CIS???!!?!!  <g>
 Larry Tipton: Wha? I thought I was on the Microsoft Network! <g>
 Steven Bernhard: Hello everyone.
 Dimitri M LaBarge: Hi Steve!
 Keith H.: Hey Steve
 Larry Tipton: Hi Steve ---
 Jeff N (H): Okay, here comes Strategy Guide Chance #1.
 Larry Tipton: A:42
 Jeff N (H): Listen to the rules
 Red Wolf: Hold on!
 Jeff N (H): I am going to ask you a question Jaguar-related...
             Answer the question by using the private "Talk"
             button this way no one else will see the answer...
             Those who get it right will be put into a drawing...
             My assistant, Dave, will draw a name from a New
             York Yankees Baseball hat...
             He will pick the name, and I will announce the name
             online right here...
 Red Wolf: The first person to smile completely... Wins
 Don@Atari: Jeff, be sure winners know to send
            their snail mail address to you in EMail.
 Jeff N (H): I'm not biased (I hate everyone equally <g>) so do
             not worry about bad judging or picking...
             That's right, what Don said...
 Don@Atari: I got kicked off the system. I didn't know. Sorry.
 Jeff N (H): send me your addresses via E-Mail within 48 hours
             or you will forfeit the prize..
 Don@Atari: Am I eligible. I want one.
 Jeff N (H): Atari employees are ineligible..Nah, what the he**!..
 Red Wolf: Sorry Don, you work for Atari! :)
 Jeff N (H): You guys can win too...
 Dimitri M LaBarge: Of course you're eligible! (Of course, you'll
                    have to give all winnings to moi... <g>)
 Don@Atari: Cool Then I save postage on the one I send to me! <g>
 Jeff N (H): Wait, lets vote.  Should we allow Atari reps to be
             eligible ...  Yes or NO?  GA
 Larry Tipton: Is this open book?
 Red Wolf: YES
 Thomas J. Eisenmann: Sure. Why not.
 Larry Tipton: Sure
 Craig Harris: Depends on if I'm eligible, too...<g>
 Keith H.: YES
 Jeff N (H): (Two Dana)!
 Craig Harris: What the hey.
 Dimitri M LaBarge: What the heck! Sure.
 Larry Tipton: Don works for Atari!?!?
 Don@Atari: Jeff, My dinner was just delivered. Gotta
            go. If I win, pull another winner. You
            had a great conference. Great job.
            Thanks to everyone for stopping by.
 Jeff N (H): Okay ... reply via "Talk" because you don't want to
             lessen your chances...
 Jeff N (H): Bye Don!...
 Dimitri M LaBarge: Thanks Don and thanks!
 Don@Atari: Bye.
 Red Wolf: Later Don!
 Craig Harris: Eat hearty, Don!!
 Thomas J. Eisenmann: Bye, Don
 Dimitri M LaBarge: And bye too! <g>
 Jeff N (H): You must respond in 60 seconds or less...
 Larry Tipton: L8R D
 Jeff N (H): Ready, here it comes ...
 Red Wolf: OH jeez
 Craig Harris: <drum roll>
 Craig Harris: <really long drum roll>
 Jeff N (H): The JagDoom advertisement shown on television...
 Larry Tipton: True
 Jeff N (H): has a priest preaching to the followers who are
             against-Satan....To stop the demons, he says you
             must do what?...answer via Talk, now!
 Craig Harris: Hey, stop looking over my shoulder...
 Jeff N (H): Times up!
 Jeff N (H): Some of you may have never seen the commercial, and
             I understand...
             however, there are still two chances left to win a

             strategy guide...
 Dimitri M LaBarge: That's okay. Can we still win one of em
                    strategy guides?  <g>
 Jeff N (H): Only one person got it right!
 Keith H.: And the answer?
 Jeff N (H): No drawing needed ...
 Frank Heller: go midicven
 Red Wolf: ME!!
 Jeff N (H): the winner is .. Dana, I told you not to tell, NOT!!!
             Craig Harris!
 Dana @ STReport: Yea!!!!!
 Red Wolf: Not to tell not?
 Jeff N (H): Craig, what is the answer ... tell 'em all
 Red Wolf: this is confusin
 Craig Harris: Blast 'em between their beady little eyes.
 Dana @ STReport: I was close!!
 Red Wolf: Yeah, now I remember
 (SysOp) BobP: heh
 Steven Bernhard: Congratulations Dana!,<G>
 Craig Harris: Gawd, I watch too much TV.
 Dimitri M LaBarge: I remember now...sorta...a bit. Urf.
 Jeff N (H): Craig, e-mail me in 48 hours with your full
             mailing-address.... at 74447,531.  Good job!
 Craig Harris: No problem.
 Red Wolf: Eat Jelly sounded good to me..
 Jeff N (H): And, it was on the AEO at E3 tape!
 Craig Harris: My cat helped me out.
 Jeff N (H): Faran, are you here?
             He just left!
             I was "Talking" to him, and he left!
 Dimitri M LaBarge: I *never* get strategic alliances with *my*
                    cats like that...
 Red Wolf: Yep
 Red Wolf: What a b*****d!
 Jeff N (H): Hopefully he comes back soon.
 Dimitri M LaBarge: Modem disconnect?
 Jeff N (H): Next up...back to Formal Stuff now...
             Dana P. Jacobson of STReport!
 Dimitri M LaBarge: <another drum roll>
 Jeff N (H): STReport recently went under a format change that
             is very good inn appearance.  Blast'er with
             questions (right between her beady little eyes!) GA
 Dana @ STReport: her??  My wife will debate that with you!
 Keith H.: ?
 Jeff N (H): Sorry Dana!  She is a he, I keep getting confused.
             Talking about he/shes <g>, where is Laury Scott?  GA
 Dana @ STReport: You want me to do an intro, or just take
                  questions?
 Jeff N (H): Intro, then take the q's
 Dana @ STReport: Okay.....thanks for the invite and for holding
                   the CO....As many of you may know, I am the
                  Atari editor for STReport....online magazine - we
                  cover the PC, Mac, Atari computers, as well as
                  the Jaguar.
                  I've been on the staff for over 5 years now, and
                  editor for about two.
                  We're a weekly magazine, and we've been around
                  since 1987.  Happy to answer...any questions
                  that I can!  Go ahead!!
 Steven Bernhard: Can someone give a brief overview of what went
                  on for those that missed the first part?
                  Rather, did any info come out that is new?<g>
 Craig Harris: When's my next article due? <G>
 Dana @ STReport: Wednesday!!  GA!
 Red Wolf: FOR-MAL
 Jeff N (H): Okay, I'm first.  What do you think of some of your
             older competition, AEO?  And newer online mags like
             The Jaguar Journal?  GA
 Dana @ STReport: Can I plead the 5th, or drink one?
                  All kidding aside.....
                  I read them both and feel that we all have
                  something to contribute to the...
                  online community.  Both AEO and JJ help keep me
                  on my toes! GA
 Jeff N (H): In turn, STR keeps me on my heels.  Good job by
             your staff - and  I really like your editorials GA
             Questions for Dana GA
 Dana @ STReport: Your check is in the mail! <g>
 Keith H.: ?
 Jeff N (H): Keith, ga
 Dimitri M LaBarge: ?
 Keith H.: Are you going to make the STR anymore Netscape aware?
 Dana @ STReport: Keith, if you're asking me whether or not we'll
                  be enhancing STReport even...more than it is
                  now - the answer is yes.  We plan to....
                  add graphics, etc.
 Keith H.: In terms of reading on-line.
 Dana @ STReport: Online stuff?  You'd have to ask Ralph
                  Mariano, the publisher - he's the one who
                  would have those specific details, sorry. GA
 Jeff N (H): Dimitri, GA
 Dana @ STReport: Be nice, Dimitri!!
 Dimitri M LaBarge: This is a little bit off the beaten track,
                    but I think we'd like to hear what goes into
                    being an editor of an online mag.  :>
                    <sweet'n'cuddly mode activated> GA
 Dana @ STReport: Y'mean Travis never told you the nightmares? <g>
                  That's a good question - let me try to give you
                  the quick and dirty....
                  I try to develop a staff with good writing
                  skills and bribe/convince them...
 Jeff N (H): And don't ask me now! <g>
 Dana @ STReport: ...to write well, and often.  Establish contacts
                  with my target audiences....
                  Establish online contacts, such as CIS...
                  gather information online, etc.....
                  get material from staffers....put it all
                  together in a fashion that....
                  looks presentable.....and pray that you all
                  read and enjoy it!!
                  There's more, but it's boring! <g>  GA
                  It's a full-time and timely endeavor - usually
                  thankless!
                  But somebody's got to do it!  GA
 Red Wolf: Hehe.. Bribe..
 Dimitri M LaBarge: Thanks, Dana! I feel educated! <g>  GA
 Jeff N (H): How come you get pre-release copies of games and I
             DON'T???  GA
 Dana @ STReport: Jeff, I wish that I got "pre-release" copies
                  as much as  you think I do! <g>
                  We're on a review copy program which...
                  does allow us to get games ahead of release,
                  or shortly after.  We're not as lucky as the
                  hard copy mags....yet! GA
 Dimitri M LaBarge: Hey, how come you and Travis get pre-release
                    copies of games and I DON'T??? <g>
 Jeff N (H): I wish I got them!!! <g>
             Yeah, but we're better!
 Dana @ STReport: Onliners?  You betcha!
 Dimitri M LaBarge: Amen!! <straightening tie>
 Jeff N (H): Of course, the policy I have is not to review a
             game until its out on the shelf .. shelf copy.
             Yours is to have two reviews, right?  GA
 Dana @ STReport: We try to have two reviews of each game, for
                  diversity.  One opinion is okay, but two is
                  better.
                  Next ?
 Jeff N (H): That's a good thing to have.
 Craig Harris: And mine is the best.
 Dana @ STReport: Yep! <g>
 Jeff N (H): Funny thing is, most mags agree in a certain range
             about a game,, but mags like EGM are so far off and
             yet people believe them.
 Dana @ STReport: The hard copy mags are commercial - people
                  figure if they're buying the mag, it must be
                  right!  NOT!  I don't read them.....often.
 Jeff N (H): Anymore questions for the Dana-burger?
 Steven Bernhard: Is everyone here familiar with Gameware Express.
                  Well if you are not then you may want to read
                  further.  We are the only Mail Order company to
                  advertise in a major video game magazines that
                  is actually Jaguar friendly.  We have the
                  most and the best info on Jag related topics.
                  We want Atari to be on top....Our prices are
                  discounted below MSRP and if you can find a
                  lower price we will match it.
 Jeff N (H): <g>
 Craig Harris: mmm...burger.
 Dana @ STReport: Wow, I got overrun!!
 Jeff N (H): Steve ... how rude!
             Dana .. hold on.
 Dana @ STReport: holding.....

 Jeff N (H): Steve is the other sponsor for the conference, so
             we'll let it slide.
             Steve, what's your phone #?
 Steven Bernhard: I'm very sorry.  I accidentally pressed return.
 Dana @ STReport: <g>  No problem!
 Steven Bernhard: Sorry Dana  ooops<G>
 Jeff N (H): Dana, put the gun down, it was an accident <g>
 Dana @ STReport: Disarming!!
 Jeff N (H): Anyway, Steve, hold up for a minute.
 Steven Bernhard: Please forgive me.
 Jeff N (H): Anymore questions for Dana (the burger with extra
             cheese, Ketchup, Tomatoes, Pickles, and Sesame Seeds)
 Dana @ STReport: Can I ask one of the audience?  or 2?
 Jeff N (H): Yes you can ... in a minute.
 Dana @ STReport: Dealing with STReport, that is!
 Jeff N (H): First, Steve, you can advertise now!
 Dana @ STReport: Go to commercial and get back to me!!
 Steven Bernhard: Well, I'm finished now,<G>
 Dana @ STReport: In more ways than one!!  <<rbg>>
 Jeff N (H): Could you post Gameware Express'es phone number so
             that we may call if we want something!
 Steven Bernhard: lol
                  Sure, 504 926-1413....And I'll let word of
                  mouth do the rest.
 Jeff N (H): Okay.
 Dana @ STReport: Where is that, Steve?
 Keith H.: ?
 Steven Bernhard: In cajun country...Baton Rouge, LA
 Dana @ STReport: Spicy - thanx!
 Jeff N (H): Now, before the Dana-burger (I got that from TV a
             few weeks ago!!) continues, and Keith can ask his
             question, its time to give...
             out the second Strategy Guide donated by Atari.
 Dana @ STReport: Dana-burger????  scrumptious-sounding!!
 Craig Harris: with bacon.
 Dana @ STReport: even better!
 Jeff N (H): Alien vs. Predator is the Jaguar's most sold game ...
 Red Wolf: It is about time for another Strategy Guide
 Jeff N (H): Repeat:
 Jeff N (H): Alien vs. Predator is the Jaguar's most sold game ...
 Steven Bernhard: Will Doom catch up?
 Jeff N (H): AvP2 is coming out on CD, developed by Beyond Games,
             Inc...
             Who developed the first Alien vs. Predator game for
             the Jaguar?
 Craig Harris: D) All of the Above
 Jeff N (H): Answer via Talk
 Randy Baer: Rebellion
             whoops  I'm a dork
             Sorry guys
 Steven Bernhard: I've got you beat, Randy <g>
 Craig Harris: <g>
 Randy Baer: <<--puts on dunce cap
 Steven Bernhard: Save one for me, Randy.
 Randy Baer: Dagnabit...I'll NEVER beat AvsP now...
             I needed that AvP guide!
 Jeff N (H): Okay, because my hat friend is gone, I will give
             each of you who answered a chance to guess a number
             0-50...in order you answered...
             Steve, did you answer...
             I will tell Craig, the first winner, the number I'm
             choosing...So hold on. GA
 Steven Bernhard: no, I'm not eligible.<G>
 Red Wolf: Hold on Go on
 Craig Harris: hint...it's not 12,335
 Jeff N (H): Actually, you are, but too bad, you missed out!
             Everyone is eligible
 Keith H.: Let him guess too
 Steven Bernhard: Well I be ready next time.
 Jeff N (H): Okay: Keith, Guess GA
 Keith H.: 42
 Jeff N (H): Nope - Randy Baer (dunce man)
 Randy Baer: 19
 Jeff N (H): Sorry - Red Wolf
 Red Wolf: 23
 Jeff N (H): Guess you're a bit drunk - Dimitri
 Dimitri M LaBarge: 7
 Jeff N (H): No - Dana
 Dana @ STReport: 16
 Jeff N (H): DING DING DING!
 Jeff N (H): He did it!
 Dana @ STReport: I had a feelin'!!
 Red Wolf: COOl!
 Jeff N (H): Dana P. Jacobson of STReport wins the second copy.
 Randy Baer: Congrats
 Jeff N (H): Craig, is it true - need your confirmation
 Dimitri M LaBarge: <applause>
 Craig Harris: um, er, um....ah...ye-ah...<g>
               Yes, the number was 16.
 Randy Baer: Craig - say the number was 19 and I'll rip out the
             pages for Club Drive and send them to you!
             What a deal, eh?
 Red Wolf: OK..for a chance to win a Free copy of ET for the 2600
 Randy Baer: What company put out Porky's for the 2600?
 Craig Harris: Complete with landfill slime? Count me in!
 Jeff N (H): Dana, make sure you send me your address via E-Mail...
 Red Wolf: What was the 2nd Video game system Ever!
           Answer Via Talk!
           Time is running low!
 Becki  Obrego'n: Hello
 Red Wolf: Time's Up!
 Jeff N (H): Answer is
 Red Wolf: No one got it and one person tried
 Jeff N (H): Well, what's the answer!
 Red Wolf: The Answer is The Odyssey.. developed by
 Randy Baer: Magnavox
 Jeff N (H): Okay..  Keith, you have a question for somebody...
             ITS FORMAL NOW!
 Dana @ STReport: I have my questions, regarding STReport!!
 Craig Harris: <Formal Switch On>
 Keith H.: I just wanted to emphasize that word of mouth thing
           about Gameware Express, and say that Steve has always
           provided me with excellent service for probably close
           to a year that I have been dealing with him.
           But no real question.  GA
 Red Wolf: Made by Ralph Bayer
 Jeff N (H): I'll agree there.
 Red Wolf: No, The Odyssey 1, Randy
 Jeff N (H): Okay, Formal is officially over!
 Steven Bernhard: Thanks Keith.  I appreciate that.
 Craig Harris: <Formal Switch Off>
 Jeff N (H): Now we go on to a few more survey/poll questions,
             then a chance  to win an AUTOGRAPHED edition of the
             Strategy Guide, again, donated by Atari.
             Here goes question one:
 Craig Harris: Doesn't Dana have any questions???
 Jeff N (H): What title are you anticipating most?
 Craig Harris: A really really good title.
 Jeff N (H): (We'll get Dana's stuff done in a few minutes)
 Dana @ STReport: RPGs!!
 Jeff N (H): Rayman
 Red Wolf: Rayman
 Jeff N (H): (title name please)
 Craig Harris: Club Drive II
 Keith H.: Windows 95 (sorry), Battle Sphere
 Dana @ STReport: Black Ice...
 Randy Baer: Return of Kasumi Ninja
 Craig Harris: Club Drive II: This Time We're Serious.
 Red Wolf: Heheh
 Jeff N (H): Back to FORMAL!
 Dimitri M LaBarge: Battlesphere
 Steven Bernhard: lol
 Randy Baer: Checkered Flag II:  The Steering
 Jeff N (H): Please welcome Pradip (Atari) to the conference!
             Hi Pradip!
 Red Wolf: Hey Pradip
 Jeff N (H): You the last guest!
 Keith H.: Welcome Pradip
 Jeff N (H): FORMAL MODE IS ON.
 Red Wolf: 60 seconds to answer for a free copy of ET for the
           2600:
 Jeff N (H): Pradip, let me just explain ... people may have
             questions for you (Red Wolf, stop it now!)
 Red Wolf: What year did ET The Extra Terrestrial come out for
           the 2600?
 Jeff N (H): Answer if you can, type "ga" when you are done
             typing an answer
 Dana @ STReport: Pradip's gone!
 Jeff N (H): Never mind then
 Red Wolf: Randy Wins!
 Craig Harris: Geez, Dana...do you have a rapid-fire "update"
               button? <g>

 Dana @ STReport: hehe, I just didn't see him! Prolly got cut off.
 Jeff N (H): What the *&^%$ is his problem?  I wish he could stay.
 Steven Bernhard: Dana, used all the ammo on me already.<G>
 Jeff N (H): He develops CD games including Black Ice/White Noise
 Randy Baer: Let's have some more questions!
 Red Wolf: Jeeze Jeff.. Calm down! And now.. Back to formal
           with Jeff.
           One Question:
 Craig Harris: <Formal Switch On> (c) CH 1995
 Jeff N (H): Dana, you had questions for everyone.  GA
 Dana @ STReport: Yes, I did. Since we were talking about STReport.....
 Dimitri M LaBarge: Yes, Dana, I am remarkably  handsome. Next.
 (SysOp) BobP: heh
 Craig Harris: <lol>
 Dana @ STReport: I was curious as to how many people here were
                  readers and what, if any thing, people would
                  like to see added to the Atari coverage.
                  Especially Jaguar-related, if that be the case.
 Red Wolf: Who would buy a nice Encoder Wheel to play T2K with?
 Jeff N (H): Would you all please listen to Dana?
 Red Wolf: OK   Sorry, I can't read
 Craig Harris: I'm a reader, you're a reader, he's a reader, she's
               a reader; wouldn't you like to be a reader too?
 Randy Baer: Jeff Minter Moment...he could discuss llamas and
             world politics
 Dana @ STReport: Did that come thru okay?
 Randy Baer: interviews with atari developers, seriously...
 Dana @ STReport: We are lining some up, Randy - they're tough
                  to get pinned down and talk for awhile!
 Randy Baer: I bet...cool!
 Dana @ STReport: Or, they don't/can't say anything!
 Steven Bernhard: Jaguar info that's not readily available.
                  (Like insider info)
 Dana @ STReport: How about interviews with Atari personnel?
                  Interested?
 Randy Baer: How about an interview with Sam conducted by Ralph?
 Dana @ STReport: Never happen!
 Randy Baer: *vbg*
 Dana @ STReport: But I'd like to see it!
 Randy Baer: Awww..that would be GREAT
             Better than a Tyson fight
 Dana @ STReport: <<grin>>
 Pradip (Atari): Hi everybody
 Craig Harris: I'll provide the boxing gloves!
 Dana @ STReport: He's back!!
 Dimitri M LaBarge: Aw jeez, are you trying to hasten the
                    apocalypse? <g>
 Pradip (Atari): Who's back?
 Dana @ STReport: YOU!  <g>
 Dana @ STReport: Any more questions before Jeff gets to Pradip?
 Craig Harris: But I don't think it's a good idea for Ralph to
               handle small, blunt objects around Sam.
 Pradip (Atari): Oh, have any question for me?  I was just trying
                 to fix some dinner. sorry for being late
 Dana @ STReport: Any questions/comments, feel free to leave
                  them for me in the Forum!!
 Craig Harris: ?
 Jeff N (H): Where is Pradip?
 Dana @ STReport: he's here
 Jeff N (H): User 10?  Who are you?
 Dana @ STReport: Yes, ID 10 is Pradip.
 Pradip (Atari): I am Pradip and I work for Atari
 Jeff N (H): Oh, hi Pradip
 Red Wolf: Hey
 Pradip (Atari): Hi Jeff, I am trying to get a hang of the
                 conference room <<G>
 Red Wolf: What do you do for Atari?
 Jeff N (H): Pradip, you develop CD games if I'm not mistaken
             (first conference, eh? We'll take you through it).
 Jeff N (H): Guys - please return to Formal Mode
 Pradip (Atari): I am involved with CDROM development from the
                 beginning and now I am doing  the Black ice/White
                 Noise
 Jeff N (H): <formal switch on>
 Craig Harris: (c) 1995 CH
 Jeff N (H): Pradip - when you are done typing a sentence, type
             "GA" which means go ahead
 Pradip (Atari): Jeff, how does this formal thing work.
                 I will do that now, GA
 Jeff N (H): The current people here will type a "?" to ask a
             question
 Craig Harris: ?
 Randy Baer: ?
 Jeff N (H): I'll call on them in order they ask, and you can
             answer if you can (company policy may restrict you).
             When a person  is done typing his sentence,e he will
             type GA as well so you know he's done. GA
 Red Wolf: !!!
 Jeff N (H): Harris, GA
 Pradip (Atari): Hi Guys, I am listening... GA
 Jeff N (H): Harris, you may ask your question. GA
             It's slow ...hold on there Pradip
 Craig Harris: I've seen screenshots of Black Ice/White Noise
               for a long time. Does this game utilize a 3D engine
               like Doom, or does most of the cityscape come off
               of the CD...can't think of the word...braincramp...
 Dimitri M LaBarge: Spooled?
 Craig Harris: Aw, heck...<ga>
 Dimitri M LaBarge: Prerendered?
 Pradip (Atari): I wrote a new engine for Black Ice.  It renders
                 the 3D landscape on the fly. No it is not
                 pre-rendered. GA
 Craig Harris: On-the-fly...that's the word.
 Jeff N (H): Baer, GA
             (Dimitri, don't interrupt!)
 Craig Harris: Hey, he was only helping!
 Keith H.: ?
 Randy Baer: Any idea on what will be out after Black Ice, also
             when will Black Ice be released?
 Pradip (Atari): Data gets loaded in certain format and rendering
                 is done in real time .GA
 Randy Baer: GA
 Jeff N (H): (I know, but we have to set a good example for Pradip)
 Craig Harris: ?
 Pradip (Atari): I can not answer for what will be out after
                 Black Ice GA
 Randy Baer: Any idea on a release date?  ga
 Pradip (Atari): Black Ice is scheduled for Xmax GA
 Jeff N (H): Red Wolf, GA
 Red Wolf: Time for some Quick Trivia
 Dimitri M LaBarge: ?
 Red Wolf: Where does the word Atari come from and what does it
           mean? (I know the answer)
 Craig Harris: C'mon, Red Wolf...this is Pradip's spotlight.
 Jeff N (H): Red Wolf - I do not think Pradip is in that
             department!
 (SysOp) BobP: sigh
 Red Wolf: I am asking everybody  It's a trivia Question
 Jeff N (H): If you continue to interrupt this, you not only will
             look bad, but make the hold conference look bad.
 Pradip (Atari): I think "Atari" is a Japanese word ga
 Jeff N (H): Trivia ISN'T for Now
 Jeff N (H): Keith H.  GA
 Red Wolf: Hahaha
 Red Wolf: Well, It's from the Game GO, And it means Prepare
           to be Attacked..
 Jeff N (H): Keith, you may ask a question. GA
 Red Wolf: I'm going now so I'll see you all later
 Keith H.: Can you give us an overview of the game.  Plot, etc. GA
 Pradip (Atari): see ya Red Wolf
 Red Wolf: Later Pradip
 Jeff N (H): bye RW
 Red Wolf: Live with the Ages.. The classics
 Jeff N (H): Pradip, Keith H. asked you a question. GA
 Pradip (Atari): Plot is based in future San-Francisco. it's a
                 cyberpunk type of game where you play as one of
                 the characters  GA
 Jeff N (H): Craig, you have a q. GA
 Keith H.: wait!
 Craig Harris: Two, actually...
 Jeff N (H): Craig ... hold up ... sorry Keith finish up GA
 Keith H.: Can you give a little more info, like what is the
           object of the game?  GA
 Pradip (Atari): It is a non linear game where there is one
                 main plot and various sub-plots.
                 You interact with various characters in the
                 game and by solving sub-plots gain reputation
                 and proceed toward the main goal. GA guys
 Jeff N (H): Okay Keith... now it's Craig's turn.  GA
             (you can get back in line tho)
 Craig Harris: One based on my last q...if you are allowed to
               answer this, can you tell us what the latest
               approximate framerate of the 3D engine is?
 Jeff N (H): Second Q, Craig GA
 Pradip (Atari): 3D engine give about 30 frames a second GA
 Craig Harris: Second, this game looks like it would go
               hand-in-hand with heavy metal music...any
               big-named band(s) doing the BGM?  GA
 Pradip (Atari): We are working on those - but
                 I can not tell you any names right now.
 Jeff N (H): Dimitri, GA
 Pradip (Atari): GA
 Dimitri M LaBarge: Can you tell us a little bit about how the
                    game as it's being developed now differs from
                    the original concept of the game? GA
 Pradip (Atari): Yes, it is a little different compare to the
                 original concept, but rescaling is always done
                 when implementation starts. the basic concept
                 is still the same. GA
 Jeff N (H): Dimitri with a follow up question, GA
 Pradip (Atari): ga
 Dimitri M LaBarge: Can you be specific about some of the
                    differences, or is all just lost in the mix?
                    GA
 Pradip (Atari): the basic differences, mostly came into picture
                 when we started the development.  most of the
                 plots and sub plots are still the same. GA
 Jeff N (H): Do you think CD is easier or harder to develop games
             on?
 Keith H.: ?
 Jeff N (H): GA
 Pradip (Atari): I think, it's the same.  Except for the increase
                 in the volume of data and lack of extra memory
                 as they are available in cart based games. GA
 Craig Harris: ?
 Jeff N (H): Keith, GA
 Keith H.: The $64 question:  How do you like the Jaguar, in terms
           of programmability, speed, graphics power?
 Pradip (Atari): I love programming on Jag.  It's an excellent
                 piece of hardware.  It has a lot of potential
                 and we learn as we go. ga
 Dimitri M LaBarge: ?
 Keith H.: ga
 Jeff N (H): Harris, GA
 Craig Harris: In a past issue of Next Generation, they made a
               half-assed comparison of BI/WN to the really bad
               game Virtuoso. How does BI/WN *really* compare to
               Virtuoso in terms of playability?
               That is, if you've actually seen Virtuoso... GA
 Pradip (Atari): I have never seen Vistuoso.  ga
 Jeff N (H): Dimitri, GA
 Craig Harris: (Gilda Radner Voice) "Never Mind..."
 Dimitri M LaBarge: How are you planning to incorporate
                    peripherals like the CatBox, six button
                    controller, and save game carts into
                    Black Ice? (Or are you? :>)  GA
 Pradip (Atari): CDs will have generic save game carts (NVRAMs)
                 and BIWN will use them like any other CDROM
                 based game.  Cat box is a generic peripheral,
                 six button controller will be a great help
                 during fighting sequences.  GA
 Craig Harris: ?
 Jeff N (H): Harris, GA
 Steven Bernhard: ?
 Craig Harris: Back to the 3D engine. <G> In your words, what is
               it capable of...degrees of motion, resolution,
               lighting, special effects, etc.  GA
 Pradip (Atari): The 3D engine we have supports motions in all
                 directions and it does depth cuing very well.
                 Out screen resolution currently is 320/2000 and
                 the game play window is 224/180 and the rest is
                 used for control panel stuff.  Ga
 Keith H.: ?
 Craig Harris: Can you look up and down as well?  GA
 Jeff N (H): Steve, GA
 Pradip (Atari): the game play does not require it. ga
 Jeff N (H): HOLDON!
 Craig Harris: GA
 Jeff N (H): Please hold the questions for a minute or two.
             I am going to give away the last AUTOGRAPHED
             Strategy Guide RIGHT NOW!!!
             Here comes the questions: ANSWER VIA "TALK".
             Pradip, you will be ineligible.  If anyone answers
             publicly, you will be DQ'd and the question will be
             scratched and re-asked.
             READY! ...
             Name the 5 processors in the Atari Jaguar, NOW - via
            "Talk" (to me)
 Craig Harris: eeesh...thank god I'm sitting this one out. <g>
 Dana @ STReport: me too!  I was gonna say "food"! stumped 'em
                  all!
 Jeff N (H): Anyone ... I've gotten no answers yet!
             I'm giving 30 seconds...
             20
             10
 Craig Harris: Well, there's one made of silicon...there's a
               rather large one, a somewhat smaller one...
 Jeff N (H): 5
             TIMES UP!
 Cody  Maloney: <g>
 Jeff N (H): Hold on a sec...
 Jeff N (H): Dimitri and Keith H.  both got the correct answer.
             Pradip, since you develop on the Jag, tell'em
             what's inside GA
 Dana @ STReport: As they all load up their Jag FAQ!!
 Pradip (Atari): Jag has a GPU, Object processor, a blitter,
                 DSP and a 68KK.  ga
 Jeff N (H): That's right! There's a tie ... time to pick a lucky
             number From 1 - 100
             I'll tell someone the answer.  Hold up.
 Craig Harris: Geez, what's with the dice rolling?? <g>
 Dana @ STReport: Vegas anyone?!
 Jeff N (H): Dimitri, guess
 Dimitri M LaBarge: 27
 Jeff N (H): BUZZZZZZ
 Jeff N (H): Wrong
 Jeff N (H): Keith?
 Keith H.: 28
 Jeff N (H): Nope.
 Jeff N (H): Dimitri
 Dimitri M LaBarge: 42
 Jeff N (H): Guess again (Keith)
 Craig Harris: (this could go on All night)...
 Keith H.: 79
 Jeff N (H): No.
 (SysOp) BobP: Keith, you have won the toss.
 Jeff N (H): One more guess each or a tie - breaking question
             will be thrown
 Craig Harris: THe Price Is Right!
 Jeff N (H): Dimitri, guess
 Dimitri M LaBarge: 18
 Craig Harris: Survey says...
 Jeff N (H): C'Mon
 Keith H.: 51
 Pradip (Atari): I thought Keith got it right...
 Jeff N (H): The winner, in the toss, is KEITH!
 Pradip (Atari): congratulations Keith!
 Dana @ STReport: YEA!!!!  congrats!
 Keith H.: Thanks!
 Dimitri M LaBarge: Congrats, Keith! :>
 Craig Harris: zzzz...<sn>..huh? Hey! Congrats, Keith!
 Pradip (Atari): Jeff, what's next?
 Jeff N (H): Let me thank all of you for coming, and I hope to
             see everyone at Christmas.  Stay in the lobby for
             about 3 minutes for an unrecorded surprise (you too
             User 10)  Good nite! GA
 Pradip (Atari): what's that? and where is the lobby?
 (SysOp) BobP: see ya all
 Dimitri M LaBarge: Great CO, Jeff!
 Craig Harris: Hey, steve had a q!
 Pradip (Atari): Great job Jeff, see ya all.
 Pradip (Atari): Thanks for coming.
 Jeff N (H): Is Pradip still around?
 Pradip (Atari): it's great to be back.
 Dimitri M LaBarge: Whoo-hoo!
 Steven Bernhard: Pradip, I hope we are not taking time away
                  from Black Ice.<GG>
 Pradip (Atari): not at all.  It's my day to relax after 5 days
                 of hard work
 Craig Harris: Pradip...are you a programmer, producer,
               tester...what's you're official line?
 Pradip (Atari): I am a programmer
 Dimitri M LaBarge: What's a chip like you doing in a factory
                    like this? <g>

 Pradip (Atari): Officially I am Software engineer
 Craig Harris: I've always liked that title...
               ...so official.
 Pradip (Atari): It sounds nice...
                 still don't see Jeff around.  He is lost.
 Steven Bernhard: Someone should fill in for Jeff until he gets
                  back.  Dana?
 Dana @ STReport: If I had any idea what he was going to do!!
 Craig Harris: I hope to be blown away by Black Ice...don't
               disappoint me, Pradip! <g>
 Dana @ STReport: Any questions for Pradip while we wait?
 Pradip (Atari): We are trying hard to make it a very interesting
                 title.
 Dana @ STReport: I can't wait for the game, myself!!
 Steven Bernhard: ?
 Dana @ STReport: Go ahead Steve
 Craig Harris: How's it comparing to comparable Saturn or PSX
               games?
 Pradip (Atari): me neither
                 I do not know really.  I have not played many
                 Saturn or PSX  games myself
 Pradip (Atari): Hey, Jeff is back
 Pradip (Atari): yes I can now.
 Craig Harris: (he's talking to voices)
 Craig Harris: (be afraid)
 Dimitri M LaBarge: He's Cathy's Clown...
                    *%&$*(&% keyboard...
 Craig Harris: Yeah, that's it...it's the KEYBOARDS fault...yeah,
               that's the ticket...
 Dimitri M LaBarge: My keyboard is possessed by the devil, and I
                    have the papers to prove it. Nyah.
 Craig Harris: George C. Scott will take care of the keyboard for
               yah...
 Dimitri M LaBarge: Feh. It's only a minor inconvenience.
 Craig Harris: *pound pound pound*
 Pradip (Atari): Jeff is lost again
 Craig Harris: sound of Jeff knocking on the door.
 Dimitri M LaBarge: A likely story... (tapping foot)
 Craig Harris: Open the doggy flap!

 Trying another conference room.....

 Craig Harris: Now Pradip's going to be left behind...watch.
 Dimitri M LaBarge: Hoo-whoo!
 Keith H.: he's here
 Jeffrey Norwood: hi
 Dimitri M LaBarge: I show him as in here!
 Craig Harris: Oh, Pra-dip!!!
               Boy, is *he* going to have a bad taste in his mouth
               after all this is through...
 Pradip (Atari): I can see you now Jeff
 Jeffrey Norwood: Good!
 Dimitri M LaBarge: Roll call!!
 Craig Harris: Hey, hey, the gang's all here...
 Pradip (Atari): now 7 of us are in here
 Keith H.: look, pradip!!!!!
 Pradip (Atari): I think we can start again
                 waiting for questions of course if there is any
 Jeffrey Norwood: Oh, okay.  Lets do questions for Pradip first,
                  then an Atari Trivia Tournament.
                  Dimitri, you did have the next question for Pradip
                  GA
 Dimitri M LaBarge: Me? I thought it was Steve.
 Steven Bernhard: I thought it was me too.<G>
 Jeffrey Norwood: Okay, fine - Steve, GA
 Steven Bernhard: How many people are involved in the Black Ice
                  project and what's the run down?
                  Also how many hours do you work a week?  GA
 Pradip (Atari): Three programmers, three full time artists and
                 a bunch of contract artists
                 I work around 50 hrs a week  GA
 Steven Bernhard: ga
 Jeffrey Norwood: Dimitri - now its your turn.
 Pradip (Atari): Keith left,
 Jeff N (H): I know.
 Dimitri M LaBarge: What other CD-ROM projects have you worked on,
                    Pradip?  GA
 Pradip (Atari): I did a number of test routines for CDROM
                 earlier and then II did CD+G for the CDROM
                 bootrom
 Craig Harris: ?
 Dimitri M LaBarge: More questions?



 ONLINE WEEKLY STReport OnLine          The wires are a hummin'!




                            PEOPLE... ARE TALKING
                            =====================


 On CompuServe
 -------------
 compiled by
 Joe Mirando
 CIS ID: 73637,2262


 Hidi Ho friends and neighbors.  Another week has come and gone and we've
 got a lot of things to talk about this week... most of them Atari computer
 related.

 I know that, of late, there hasn't been a lot of news flying around about
 our favorite computer, but there is still interest in it.  And as long as
 there's interest, I'll be here to keep you up to date on what's happening
 here on CompuServe.  It's really a great place for Atari users to be.
 The support provided by Ron Luks and his Sysops is top-notch, as is the
 support provided by both commercial and shareware authors and
 distributors.

 These folks come in second only to the users who steadfastly stand by
 their machine of choice.  Although the numbers of both developers and
 users are shrinking, there are many (such as myself) who will continue to
 use the ST series of computers until they no longer do what they are
 needed to do.  And isn't that really the important thing?  Sure, "eye
 candy", bells and whistles are nice, but do they really make your computer
 easier to use for whatever you use it for?  If they do, by all means, trot
 right out and buy a new system.  You owe it to yourself to get the best
 tools you can get.  But a tool shouldn't be a status symbol, it should be
 exactly what you need it to be (unless of course, you need a status
 symbol).  And for me, my STE is what I need:  A very easy-to-use system
 with all the utilities I need.  When I need something that this platform
 can't provide, sure, I'll "jump ship".  But I can't imagine what I might
 need that this puppy can't provide.  How 'bout you?

 Well, let's get on with the reason for this column:  All the news, hints,
 tips, and info available every week right here on CompuServe.


 From the Atari Computing Forums
 ===============================

 Lloyd Pulley posts this about Online Services:

   "Each service has its pluses and minuses.  If/when I ever get a PC,
   I'll probably join AOL and Prodigy because they (and GEnie) have areas
   that I want and need, and CIS doesn't. Which doesn't mean that I'll
   drop CIS. It has other features that I like."

 Our Editor/Publisher, Ralph Mariano, who last week said that he found
 America Online to be too structured, tells Lloyd (who is our Current
 Affairs Editor):

   "Agreed, but I wasn't talking about the individual providers on AOL or
   anywhere else.  I was talking about the demeanor of the overall
   management.  There is a difference.   Its easily detectable the moment
   one logs on to other services...  either antique looking and slow
   running or, instant rigidity with walls and ceilings plastered with
   hype among other impressions..."

 Lloyd replies:

   "Different strokes for different folks.  At the current time, I believe
   that AOL and Prodigy are setup better for the computer novice and those
   who just want to use their computer for a tool, and not learn
   'computerese'."

 Peter Joseph jumps in and tells Ralph:

   "Structured...maybe that's what it is.  One of the things that ticked
   me off right from the start was that the fastest node in Maine is
   2400bps and =that's= long distance for me.  Worse yet was the fact that
   90% of the time I was on during my free trial was spent waiting while
   they downloaded new artwork.  After I cancelled my membership I got a
   call from them and I voiced this feeling.  They gave me some extra free
   time so I took it and logged on via one of their (outtastate) 14.4
   nodes but was still unimpressed.  As far as I'm concerned, I've given
   them more than a fair shake and I won't bother anymore.  I just format
   the disks and use 'em whenever I get them now."

 Huh?  I thought that I was the only one that did that.  Meanwhile, Ralph
 tells Peter that he's...

   "Gotta agree... I must have at least fifty of their disks in use in one
   way or another.  Case cries about MSN, but his tactics, including
   flooding the world with disks, are a real pia and an ecological
   danger."

 Someone named James tells Ralph:

   "... But after reading the latest quarterly report, it seems to be a
   successful marketing coup.  Pretty incredible really, something like
   tripling their earnings.

   The one thing I do like about AOL is creating up your own discussion
   forum/chat room.  There is often a musician room and a Green Bay Packer
   (yes I am a die hard) room which I like to participate in.

   Waiting for art to download drives me nutty, I'd rather have it on CD
   and update twice a year."

 Ralph replies:

   "I'm receiving more than five disks per week from the wildest of
   areas.  Steve Case and his buds have NO room to squawk about MSN when
   this sort of jazz is going on.  I wrote a very stern letter to the DOJ
   this week about the obvious self centered complaints lodged by Case and
   friends.  I also detailed the disks and freebies hours offers by Case
   and buds that are everywhere.  Support documentation was included as
   was an offer for affidavit support.

   >> The one thing I do like about AOL is creating up your own discussion
   forum/chat room.  There is often a musician room and a Green Bay
   Packer (yes I am a die hard) room which I like to participate in. <<

   That can be done in differing ways on any service.  Its nothing fancy.
   Same old same old in different clothes.

   >> Waiting for art to download drives me nutty, I'd rather have it on
   CD and update twice a year. <<

    That makes sense... you'll never see it though."

 I don't want to seem to be service-bashing here (perish the thought),
 but I fully agree with the sentiment that some services are best enjoyed
 by the "un-initiated".  While, at first glance, this doesn't seem to be
 a bad thing, think about it:  You don't have to _learn_ anything to use
 these services.  Learning is the important thing, not what we learn.  My
 teachers used to call this "expanding your horizons".  It reminds me of
 an in-law who used to complain about the trend of specialization by
 saying "If people keep learning more and more about less and less, soon
 we'll be a nation of people who know everything about nothing".  Those
 words are finally hitting home.  Keep your guard up!

 On a different subject, Andrew Wright posts:

   "Atari World magazine is now on Compuserve so if you've any queries
   regarding distribution, comments about the way the mag is shaping up
   or ideas for future issues, we'd be glad to hear from you.

   I'm particularly interested in feedback from users/readers in the
   States - can you get hold of Atari World? Does it carry useful
   reviews/features etc?

   Vic Lennard's departure has put me fairly and squarely in the hot seat
   and I'm always looking for new contributors. Anyone on CIS fancy
   writing for Atari World? Feel free to e-mail me, even if you've never
   had anything published before.

   Regards
   Andrew Wright
   Editor, Atari World"

 Simon Churchill tells Andrew:

   About time you made it on here, here I am sending all the gosip about
   a new mag to these guy's and giving it as much hype as possible and
   they love it!

   Nice to see you, I am a sub and got TW 2 still have not installed it.
   A question, how long is the 2.04 offer on till??   Pay day is still a
   week away at least, so any set cloing date?

   The mag is shaping up to be a good rival to STF, I did notice this
   month that STF changed from a spin to staple binding,  thing's must be
   looking down for them.  Or is just our small market.

   What type of thing's are you looking for as contributions?   I have a
   towered STFM with just about every mod con you can think of!  From the
   T28, 1.44Meg floppies, Autoswitch Overscan to twin TOSes and a built in
   270Meg drive. (All work done by me)    You could even send down a
   photographer! Hmmm, well perhaps not.    8-)

   Glad to see you on line, your number has been saved for future
   reference.

   ps - There are some text files by me in the lib's, fairly lengthy
        helping with peoples prob's, but the sysop wanted to capture them
        so I said o.k., If you have the time search for my name."

 Andrew tells Simon:

   "There's no closing date AFAIK so don't worry about that. As for STF,
   I'm happy that there are two mags in the market and will continue to
   keep on improving AW where I can.

   As for contributions, mail me an idea and I'll consider it. I'm after
   writers who will chase their own stories and provide good ideas for
   features and reviews."

 In a gesture of friendship, our own publisher, the afore-mentioned Ralph
 Mariano, tells Andrew:

   "You are welcome to re-print anything (with credits) you care to from
   STReport you have my blanket permission."

 Martin Shaw asks about the future on CompuServe:

   "More and more Compuserve services demand the use of a CIM program.
   Does anyone know of a way of accessing these with an Atari or do I have
   to buy an IBM type pc?"

 Chris Roth tells Martin:

   "It seems that there will no be CIM for the Ataris ever. It's a shame
   but obvious reality."

 My first impulse is to yell "foul", but you must admit that in the
 Bang-For-The-Buck department, writing a program specifically for us
 Atari users doesn't make much sense from their point of view.  Oh well,
 back to that "expanding your horizons" thing again.

 Peter Boyle tells us:

   "I want to convert some Atari ST files for use on PC. The source
   format is the old Data Manager ST program by Timeworks. Since this was
   a database application, I would like to get my files into readable form
   in *any* DOS/Windows database (Paradox, etc) or even a spreadsheet
   (Lotus 1-2-3, etc). I can take it from there. I have already copied
   files from the Atari to a DOS diskette using the STTOPC program that
   was recommended to me in this forum (thanks). So, specific questions:

   1.) Is there a DOS/Windows program that can read or convert a Data
   Manager ST file? (I've tried several already, to no avail.)

   2.) Is there an Atari ST program that converts Data Manager files to
   any PC-compatible programs?

   3.) Is Timeworks still in business?"

 Albert Dayes, our good friend at Atari Explorer Online Magazine, tells
 Peter:

   "I do not recall if there is any ST program that reads Data Manager ST
   files. I think Informer II or Superbase might have had that capability
   but not sure.  There might be a PC version of Data Manager but not sure
   on that issue either.

   It is probably better to get an Atari ST run Data Manager and then
   print to disk to get the data into a usable format.

   Another possibility is using Data Junction for Windows #5 (By tools and
   techniques) and create a custom script for converting the files to a
   usable PC database format. It might require some reverse engineering
   but that is another alternative."

 Chris Roth asks:

   "Can anybody recommend a spreadsheet program?  It should run on a
   Falcon and be MultiTOS compatable."

 Albert Dayes of AEO tells Chris:

   "I believe HiSoft makes a spreadsheet that is compatible with the
   Falcon. Not sure about Multi-TOS however. Compo is working on an
   upgrade to LDW Power spreadsheet (no release information has been given
   yet)."

 When Terry Cano asks about TOS-compatible machines, Simon Churchill
 tells him:

   "Both the Medusa and Eagle system's are full ST/TOS compatable
   machines, they have the STFM's and STE's Sound system's and all the
   rest.

   They are of a modular design which mean's you can upgrade your
   graphics card, processor card, etc.   They seem to be running with a
   68030 or 68040 with full 32 AND 16 bit busses for back compatability.
   The motherboard's run like a PC, say 32Mhz with the chip's doing either
   64Mhz or 32Mhz!   There are ideas to make up a 68060 processor board!
   Speed freak here!!!!

   They are of course in a tower case and designed in such a way as to
   support extra types of processors.  For instance if a daughter board
   was designed with a 486DX 66/2 then it would be plug in and go.  You
   have either an ST compatable of a PC, ALL within the same case.

   Naturaly these system's can have some software problem's due to the
   chip's they use but with the speed that can be produced by the chip AND
   motherboard operating at higher speed's the simplicity of GEM will
   result in some VERY fast running application's.

   High speed serial port's and probably full digital sampling along with
   14Meg ST memory and 128Meg (ish) of TT memory mean's you just can't run
   out of memory!  (You specify how much and what type of memory you
   require)  These system's are probably faster than the new Falcon MK II
   but it is design more to the sound proffesional.  Whoever when price
   comes into it the Falcon also win's hand's down!  But, it's NOT in a
   tower case.  (YET)

   Hope this shed's some light on them for you,  if you want
   names/address just ask and I'll see what I can find."

 Edward Hagihara posts:

   "I have an Iomega SCSI Zip drive, and am interested in knowing if
   there are any drivers that are compatible with an Atari Mega 2 that I
   have.  Also, if available, what do I need in terms of hardware to run
   it? Any help would be appreciated."

 Albert Dayes of... well, you know, tells Edward:

   "The only driver I know of is from ICD and I believe it is still in
   beta test.  It requires and ICD host adapter (AdSCSI series) or LINK2."

 Edward tells Albert:

   "OK, so basically, all I have to do is wait for it to come out.
   That's fine, because I'm already running my ST from two twenty meg mfm
   hard drives. I'd just like to be able to transfer the information to my
   zip drive before these things crash.  Thanks for the reply!"

 Jerry Coppess tells Edward:

   "The read.me file in the ZIP folder of the lataest ICD PRO boot
   utilities says that the program is not fully tested(use at your own
   risk), but at least one person had succesfully used it."


 Well folks, that's about all for this week.  Tune in again next week,
 same time, same station, and be ready to listen to what they are saying
 when...

                             PEOPLE ARE TALKING



                       STReport's "EDITORIAL CARTOON"

 A "Quotable Quote"                 A true, "Sign of the Times"


                           "We can give advice...

               but we cannot give the wisdom to profit by it!"


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 Since 1987        Copyright   1995 All Rights Reserved            No. 1133

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