Jaguar Report--Andy Eddy/Chris Millar (Aug.20,1993)
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 02/19/94-08:42:08 PM Z
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: Jaguar Report--Andy Eddy/Chris Millar (Aug.20,1993) Date: Sat Feb 19 20:42:08 1994 From: rjung@netcom.com (Robert A. Jung) Subject: Atari Jaguar - FIRSTHAND REPORT Date: Fri, 20 Aug 1993 01:02:20 GMT Okay, folks. At last, we've got a first-hand account of a live sighting of the Atari Jaguar! Coming fresh from the machine's official rollout on August 18th, the following is an electronic chat between Chris Millar of Delphi and Andy Eddy, well-known video-gaming journalist and net.lurker. B-) I've cleaned up the stuff to make it a little more presentable, but I have not altered anything vital. Andy and Chris' exchange is below; comments in [square braces] are from yours truly. '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' <<Chris Millar>> What are the Jaguar's specs? <<Andy Eddy>> To quote from Atari's press handout, the Jaguar has the following features -- * 64-bit RISC multiprocessing architecture. * High-speed (106.4 Mbyte/sec) 64-bit data path * Five processors: > 27 MIPs Graphics Processor with 4K bytes of zero wait-state internal SRAM that is closely coupled to the blitter, that can perform a full range of graphics effects (including shading and rotations) at high speed, yet is programmable for maximum flexibility. > A programmable Object Processor that can act as a variety of different video architectures, such as an advanced sprite engine, pixel-mapped based systems, character-mapped based systems, and many others. > 27 MIPs DSP [Digital Signal Processor] with 8K bytes of zero wait-state internal SRAM for CD-quality sound and full stereo capabilities. > A blitter that can perform a full range of logical operations at high speed, with hardware support for Z-buffering and Goudraud shading. > MC68000 CPU clocked at 13.3MHz as a general purpose control processor. [Five processors do not equal five chips; see below] * Lifelike quality 32-bit color on NTSC or PAL television screens, yielding greater than 16 million colors (16,777,216 exactly). * Screen resolution of 720 x 576. * ROM cartridge capacity to 48 megabits [6 megabytes] of compressed or uncompressed code. When compressed, equivalent to almost 400 megabits. [50 megabytes?!?] * 16 megabits [2 megabytes] of fast page-mode DRAM. * An optional double speed CD-ROM drive. ($200, sometime during 1994) * ComLynx I/O for networked multiconsole games (even with Lynx and Jaguar mixture). [I smell a Lynx adaptor for the Jaguar in here. And the idea of chaining Jaguars and Lynxes is tantalizing] * Two (expandable to literally dozens) enhanced controller ports, supporting digital and analog interfaces, as well as keyboards, light guns and mice. [Expansion probably by a multiple-port tap, naturally] * High performance, ergonomically designed, controller with joypad, three fire buttons, Pause, Option, and 12-key keypad with game-specific overlays. ["Ergonomically designed"? Definitely press release hype] * High speed synchronous serial port for connection to modems, cable TV, networks and other high performance networks. [No word of the rumored built-in modem. Darn] There are two custom chips, code-named Tom and Jerry, which combined contain four processors. Jerry has the DSP, the 8K SRAM, a sound block and a block for "timers, UART, joysticks and clock control." Tom has the "DRAM memory controller, object processor, GPU (w/ 4K SRAM) and the blitter." The 68000 is separate as it has the DRAM and cartridge/CD-ROM ties. No discussion of licensees signed or interested. Formal announcement(s) will take place in mid-September. <<Chris>> What games did you see? <<Andy>> The games are much like the 3DO stuff that has been shown. CYBERMORPH is a side-scrolling shoooter, and there was a way to move ahead in the game with a button push (I suspect as a demo), and it screamed the data past the screen F-A-S-T. CYBERMORPH has been renamed to something like "Trevor McFur in Crescent Galaxy" [Uh-huh...] There was also on-the-fly rendering, much like STARFOX, but without the ship "on rails", in the words of [Atari Technical Spokesperson] John Skrutch. You can go anywhere. [Is this CYBERMORPH, or some other game? CM is a side-scrolling shooter, but "going anywhere" requires a first-person perspective...] Also, a scene from ALIEN VS. PREDATOR. I missed all but the last two questions in the presentation, so I'm going to try to get a copy of the videotape they made of the event. <<Chris>> Would you say the 3DO stuff you have seen surpasses what you have seen thus far for the Jaguar? <<Andy>> I'd say it's comparable. That's an important note, given that the Jaguar is one third the price, or about half if you add the CD-ROM drive. [Maybe not that low. A $199 Jaguar and a $200 CD-ROM drive totals $400. And now there are rumors that the 3DO unit from Panasonic may sell for $499. But then, you don't _need_ to get a CD-ROM with the Jaguar...] <<Chris>> Can you describe the physical Jaguar unit? <<Andy>> Sleek, black, kinda like a Merlin: Rounded corners on a square unit. Like someone said, though, when the CD is on top, it looks like a toilet... (especially when the CD cover is popped up). [This implies, of course, that Atari was showing either a CD-ROM prototype of some kind with the Jaguar, or an illustration of the same] Also, Atari is dropping the "only Ataris" policy for development and such. [YAY!] Because of that, there is an [Atari] TT development station and a PC station, but tools are being used on Macs and others. They are still talking about using high-end computer rendering software that already exists (like SoftImage, which was used on commercials and on Sega's Virtua Racing). <<Chris>> Can you desribe the scene from ALIENS VS. PREDATOR you saw? <<Andy>> It was just a representation of what the halls would look like while you moved through them. Very cursory. I was going to sign an NDA to see more of the stuff upstairs, but they didn't have one handy (the guy was out to lunch) and I wouldn't be able to talk about them anyway (hehe). Also, I'm trying to get disk files of pictures, which Bob [Brodie] is working on. Oh, and there will be a detailed conference with Bob and Sam [Tramiel] next Wednesday, in the World of Video Games SIG, right here on Delphi! They handed out great T-shirts. (hehe) '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' My biggest regret at this point is that there wasn't even more information. As Andy said, he missed most of the questions and is looking for the videotape. I would have wanted to know more about the games shown, sound quality, controller feel, things like that. And the mention of signing NDAs to see "more of the stuff upstairs" implies that there was more available than what was captured here. But then, Chris was asking questions at around 3:00am EST, so let's give him lots of credit for what he did dig up. B-) Still, this exchange IS a lot more substantive than anything revealed about the machine to date. If the Jaguar is indeed "comparable to a 3DO" for $199, things will get very exciting in the next few months. Ladies and gentlemen of the net...Let the speculation begin. --R.J. B-) P.S. Chris also had something nasty to say about certain people on the net, but civility prompted me to remove it. Though I think someone should fetch a waiter or waitress somewhere -- I believe Mr. Raul "Die Jaguar Die" Romero has a triple-order of crow waiting... //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to rjung@netcom.com | If it has pixels, I'm for it. --------------------------------------+------------------------------Lynx up! "You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable."
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