Jaguar Focus: Special Effects (Aug.21,1993)
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 02/19/94-09:11:09 PM Z
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: Jaguar Focus: Special Effects (Aug.21,1993) Date: Sat Feb 19 21:11:09 1994 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Jaguar Special Edition ATARI EXPLORER ONLINE 21 August 1993 :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ||| Jaguar Focus: Special Effects ||| Courtesy: Atari Corp. / | \ ---------------------------------------------------------------- ---------------------------------------------------------------- Users and developers alike will reap the rewards provided by the Jaguar system's programmable special effects capabilities. Users will delight in the ultra realism seen in computer generated images, from shadowing and depth distortion to three dimensional movement. And game designers will be both challenged and excited by the unlimited possibilities. Some of the effects that can be created are: Texture Mapping: A simple or complex image can be "wrapped" onto any two or three dimensional structure. This allows for an unlimited number of textures and images that can be made part of the surface of complex objects. Morphing: Animate and inanimate objects can be modified smoothly so that they appear to be transformed from one image to another. A frog can become a prince, a lamp may transform into a genie and a battleship can turn into a submarine; all in real-time. This effect was made popular by the blockbuster motion picture, "Terminator 2" and Michael Jackson's music video, "Black and White." Warping: Any image can be stretched, pulled, rotated or skewed in any way the programmer requires. This allows very real simulations of the interaction between physical objects such as a football bouncing off the ground. It also permits the easy creation of cartoon-like imagery. Lighting: Single or multiple sources of lighting can be defined. The system will automatically illuminate objects based on their location relative to the light source(s). This creates realistic shading unsurpassed by any current video game manufacturer. Transparency: Use of the transparency feature makes it simple to create effects that are normally complex to generate. For example, smoke and shadows can be made part of any game scenario, adding realism to the game experience.
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