Delphi's World of Games' Atari Jaguar RTC (Sept.04,1993)
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 02/19/94-09:36:32 PM Z
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: Delphi's World of Games' Atari Jaguar RTC (Sept.04,1993) Date: Sat Feb 19 21:36:32 1994 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Volume 2 - Issue 15 ATARI EXPLORER ONLINE 4 September 1993 :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ||| Delphi's World of Games' Atari Jaguar RTC ||| Courtesy: Delphi / | \ ----------------------------------------------------------------- ----------------------------------------------------------------- On August 25, 1993, a formal Atari conference was held on the Delphi information service (e-mail to VIDGAMES@DELPHI.COM or VIDGAMES@NETCOM.COM for signup info). The conference was held to spread info on the recently announced Atari Jaguar game system. Moderating was Andy Eddy, former Executive Editor for VideoGames & Computer Entertainment magazine. Guests were Sam Tramiel, president of Atari, and Bob Brodie, Atari's director of communcations. After a lengthy delay of nearly 20 minutes while chaos reigned due to a temporary bug in Delphi's conference software, the CO started and attendees got to ask questions of Atari's execs. What follows is a *very* edited transcript of the questions and answers. The list of attendees were compiled from /WHO lists taken during the CO and in the post-formal chatter that followed; apologies to those I may have forgotten. (This "post-war" CO is in an accompanying file, for those who are interested.) Comments to my e-mailboxes, save your flames... Andy Eddy VIDGAMES@DELPHI.COM VIDGAMES@NETCOM.COM 71333,3664 on CompuServe =-=-=-=-=-= Formal Atari CO attendees: 16BITTER, ADLEVIN, AEO_MAG:Tim@AEO, ALLEBARAM:Mark, ARNOLDB:Arnie!, ATARICORP, ATARIMUSIC, ATARIPOWER7, ATARITECH, BACHAND, BMHAL1000, BOBMATISKA:Bob M., BRIANXAP, BRYEDEWAARD:Bryan, CHRISBEST, CMILLAR:Chris M., DAVHEBEL, DAVIDSHORR:Dave, DJSAHN, EELIAS:Eric, EFLY:Fly, EICHER, ENFORCER2, FSDMB3, GAIARES, GENE5320, GREGG43, GREGRPH, HODOSKO:Jeff H., INNOVATOR:Jared, JAHORN, JEFFTZ, JELLISON, JES68K, JMILLAR:Jay 030, JMV, JONSEI, JONWOOD, JSCHEPP, KALL, KEITHFISHER, KKORDES1:Kent@SFT, KRISJOHNSON, LEXICOR:John @ Lexicor, LINDERDG:Dan The Man, LMCCLURE, LOUC, MARK_SCHEY, MBRADY, MICKEYANGELL, MOSA, MRBURKLEY:Michael, NOLRAM, NORMW:NormInLA, OLDGROUCH, PALAZZOL:Frank, PHUNKZIP, PLEFEBVRE:Paul, QUINNGRANFOR, RDIMICK, RJUNG, ROB_G:Rob, ROM1:Raul, RONALDB1, SAM_RAPP:Sam 030, SANZA, SBEYER, SCARPAD, SCMMETALS:Jeff, SCOTTGO, SEANSHARP, SEIGH, SLAVGRID, STEVE677, STEVENBAKER, TACK, TELENUT, THINK, THOMAS345:Tom, TOMFANN, VGCHRIS, VGJOSHO:Josho, VGZACH:Zach, VIDGAMES:Andy, VILLARREAL, VILLARREAL:JMV, WHITEW, WUNDERLEYS, YOONK VIDGAMES:Andy> Okay, before we start, I'll apologize for the problems. I think Delphi... has a software bug. VIDGAMES:Andy> I'd like to start by welcoming everyone here tonight. Special thanks to Sam Tramiel and Bob Brodie of Atari for taking time out of their very busy schedule to answer some questions for us here. Finally, I'd like ATARIPOWER7> .... let's <attempt> to be patient and virtueous..... :):):) VIDGAMES:Andy> to welcome any of the Internet crowd for coming by Delphi this evening. I hope you like the system and will join us again. As an introduction, you all know that Atari announced the Jaguar last Wednesday in a press event at its Sunnyvale offices. Before the event, there was skepticism, and since there has been lots of speculation. Atari has thrown the gauntlet at 3DO, and tonight Sam and Bob will be sharing with you what makes this product so exciting. Finally, the Jaguar has sparked a flurry of heated debate. With that in mind, I'll set the law right now: NO SHENANAGANS (whatever they are) WILL BE TOLERATED! We're doing this conference as an effort to spread vital game information to the public, and disruptions make that impossible. This is a formal conference, and if you don't know the rules for how a formal CO works, you are asked to exit the Conference area (/EX twice) and re-read the banner that greets you upon entrance. Not abiding will put you in the "audience." Thanks in advance for your cooperation. Now, while those of you with questions will signal with a ? (remember, only one per customer), we'll start by asking Sam and/or Bob to open with a statement, then get to the conference... Bob and/or Sam? Comment to start? ATARICORP> Good evening everyone. On behalf of Atari Corporation, I'd like to thank you all for attending tonight's conference. We appreciate the opportunity to meet here with you, especially with our good friend Andy Eddy! Andy has been a long time supporter of Atari Corp., even preceding his involvement here in the World of Games Forum on Delphi, and we're thankful for his long-term support of our company. Tonight, we are here to talk to you about the Atari Jaguar, our exciting new 64 bit interactive multimedia entertainment system. For those of you that haven't seen the specs on the Jaguar yet, here they are: o 64-bit RISC-based multiprocessing architecture. o A very high speed 106.4 Mbyte/sec 64-bit Data path. o 27 MIPs Graphic Processor with 4K bytes of zero wait-state internal SRAM that is closely coupled with the Blitter that can perform a full range of graphics effects (including shading and rotations) at high speed yet is programmable for maximum flexibility. o A programmable Object Processor that can act as a variety of different video architectures, such as an advanced sprite engine, pixel-mapped based systems, character mapped based systems and many others. o 27 MIPs Digital Signal Processor with 8K bytes of zero wait-state internal SRAM for CD quality sound and full stereo capabilities. o A Blitter that can perform a full range of logical operations at high speed with hardware support for Z-buffering and Gouraud shading. o MC68000 CPU clocked at 13.3 MHz as a general purpose control processor. o Lifelike quality 32-bit color on NTSC or PAL television screens, yielding greater than 16 million colors. o ROM Cartridge capacity to 48 Megabits of compressed or uncompressed code. When compressed, equivalent to almost 400 Megabits. o 16 Megabits of fast page-mode DRAM. o An optional double speed CD-ROM drive. o ComLynx I/O for networked multiconsole games. o Two (expandable to literally dozens) enhanced Controller Ports, supporting digital and analog interfaces, as well as keyboards, lightguns and mice. o High performance, ergonomically designed, Controller with Joypad, 3 firebuttons, Pause, Option, and 12-key keypad with game-specific overlays. o High speed synchronous serial port for connection to modems, cable TV networks and other high performance networks. With this Fall's introduction of the Atari Jaguar, the ultimate video game system and the nation's first 64-bit interactive multimedia entertainment system, comes a plethora of both new and familiar game titles. While third party developers and publishers are actively designing software for the system, Atari programmers overseas and domestically have been developing and fine-tuning several titles for the Jaguar for release this year. The dramatic use of 3D rendering and 24-bit graphics is most prevalent in games seen on the Jaguar system. Scanned and digitized character images, as well as detailed texture mapping, lighting and shadowing effects and unrestricted motion and speed all contribute to the next level of technology apparent in these games. And the 16-bit stereo capabilities and high fidelity CD quality sound combined with the imagery produce extraordinary results. Some of the upcoming game titles include: Crescent Galaxy - Lifelike three dimensionally rendered and shadowed planetary objects and lifeforms prevail in this multi-leveled side shooter. You are the young Corporal Trevor McFur of the Circle Reserve Core. Returning from a deep space reconnaissance mission, you and your shipmate intercept a long-range transmission telling you that you are the only hope in saving the galaxy against a ruthless creature. The game is visually stunning with full textured 3D renderings of creatures and planets with nine levels reflecting five different worlds. Enemies and allies include: Pop-up Poppies which explode when they sense an enemy nearby; Geysers which can spurt forth abrupt blasts of nuclear steam erupting from the Planets core; and bothersome creatures such as Skeletal Vultures, Scorpions and Flying Dinos and dozens more. Cybermorph - Surreal landscapes colored in both muted and bright tones are the background for this One-Man Rescue Probe sent into an interplanetary battlefield to rescue stranded survivors of a dying war. The Cybermorph is an adaptable, flexible machine with an outer skin programmed to react to its environment. If accelerating, it grows streamlined to reduce resistance; when banking, its wings extend to give maximum turn; when slowing up, the rear of the craft morphs into a cowl to bring the speed down quickly and smoothly. The probe flies in a full three dimensional world environment. The object is to fly over the surface of each world in a low-altitude, high speed craft saving helpless survivors and avoiding surface and air attack and alien infestation. You defend yourself by shooting anything that moves and avoid being hit yourself or colliding into tall landscape features. A holographic face speaks to you giving you information. Following lifeline sensors, you race toward the cries for help, saving survivors from all 50 moons to complete the mission. Raiden - As the ultimate arcade game conversion, the Jaguar version is considered the ideal soundalike and lookalike Raiden game. As a vertical scroller, you control aircraft flying over enemy territory, shooting militaristic tanks and aircraft, avoiding enemy gun fire and hidden missiles. This full-featured game makes use of the graphic capabilities with complex parallax scrolling and realistic and engaging audio quality. This was essentially developed as a yardstick for performance, color and sprite comparisons to showcase the Jaguar's capabilities. Speed and motion are exceptional with no slow down when mass objects are present on the screen. No other system comes close to accurately converting this arcade game to a home console. Evolution-Dino Dudes - Familiar to consumers as Dinolympics? on the Lynx or as Humans? on the PC, this title is an Atari-owned property which, seen on the Jaguar, utilizes all the graphics and colors Jaguar can represent. Vivid colors and creative use of animation facilities enhance the overall look of the game, but the 80 levels of play make this challenging as well. As a platform puzzle game, cavemen characters are taught to survive, by avoiding man-eating dinosaurs, discovering the spear, making fire and physically running, jumping and climbing their way up the evolutionary ladder. Club Drive - The most exciting vacation park in the 21st century is the theme for this pulse quickening excursion. At this fantasy driving resort, all vehicles are indestructible, and visitors can challenge their skills and courage by driving some of the most treacherous terrain and returning completely unscathed. Different levels are represented by a futuristic city, an old western town, a present day world and even a toy car world where you can drive in and around your furniture at breakneck speeds as if you were inside a toy racing car. This true 3D polygon environment is completely new to the gaming world. Checkered Flag II - Jaguar Formula One Racing hits its peak with this version using real-time 3D generated action, akin to arcade quality racing games. Cars, buildings and roads are rendered in true 3D, with options to customize your car. The game features 100% true sound effects; crashes are realistic in both sound and imagery, with parts flying and tires screeching. Racing speed is markedly intensified. Tiny Toon Adventures - Based on the popular Warner Bros. characters, this platform game utilizes the vibrant colors and graphics to the utmost. The storyline follows Buster Bunny, Babs Bunny and Plucky Duck as they embark on a rescue mission to save the planet Aurica. Bad boy Montana Max has a new toy: an Acme TiToonium-Gold Converter. The only place to get TiToonium is on the planet Aurica. The removal of TiToonium is causing grave ecological damage to Aurica. Armed with Acme Crazy Net, our heroes try to shut down the Acme TiToonium-Gold Converter. The object is to navigate through each level, locate the TiToonium Extractor within each level and pull the plug on it. With a transport beam pad, one of our heroes can be selected to climb, jump and run through each level so in the end, the planet can be saved. Alien vs. Predator - Based on two 20th Century Fox feature film blockbusters, what would happen if the Alien, the Predator and a colonial Marine Corporal were put together? Who would win? You select who you will portray and the qualities each possesses is incorporated into your strategy. For instance, if you were the Alien, you could climb walls; as the Predator, your night vision is superior and as the Marine Corporal, you may be able to outwit the other two with your computer skills. Placed in realistic texture mapped corridors, your movement is put in real-time action. Camera speeds race as you're being chased down hallways with a high frame rate. Exceptional colors and shadow effects put you right into the action. Kasumi Ninja - The game is set on the small island of Kasumi in the West Pacific rim. The Kasumi Ninja are the world's finest Ninja warriors and a mist of invisibility from the Ninja Gods hides Kasumi from the world. Kasumi is undetectable, even by radar. The Gods have decided to intervene when Gyaku, a strong warrior, kills his family and the Gods must find a new strong warrior to battle him. But first, this new young Ninja must learn new skills and fight with nine other persona, each with unique martial arts abilities and special moves. The game incorporates superior graphics and animation with realistic landscapes and backgrounds. Ninja warriors utilize 91 different martial arts movements, with all the sound effects and audio consistent with this type of fighting. Tempest 2000 - This title is familiar to gamers as the favorite arcade classic using vector graphics, polygons and rapid fire. Here, the Jaguar version incorporates a starfield in the background instead of just a black background. CD quality stereo enhances this game tenfold as this fast-paced energetic game unfolds. Manipulative abilities have been modernized and updated with new features that include spins and twists not seen in the 80's, as well as an updated version to the year 2000 which takes full advantage of the Jaguar's 3D graphic polygon capabilities. We're very pleased with the reception that the Atari Jaguar has been getting from the media, especially the gaming publications! We recently had a media day, where we showed off the Jaguar and it's spectacular effects to a standing room audience. The reception was overwhelming, and to say the least, we're gratified!! Our plans for the rollout of the Jaguar are for a New York and San Francisco release in October, with the rest of the US to follow in 1994. From the US, we'll be expanding into Europe, with London, Paris, and Frankfurt as the major target cities. With that, I thank you for your attention, and we're now happy to take any questions that our audience might have, Andy! VIDGAMES:Andy> Whew, nice to have *someone* prepared (hehe). Okay, first question.. honor go to AEOMAG. ATARICORP> Sorry for some of the formatting... ga, Tim AEO_MAG:Tim@AEO> OK, can you give a benchmark (maybe aska programmer?) on how fast the polygons are? texturemapped and flat shaded.? ga ATARICORP> Tim, this is a bit more technical than I had expected, and I don't want to hazard a guess. I'll get back to you on that, hopefully later on tonight. Sorry. ga VIDGAMES:Andy> Follow up, Tim? AEO_MAG:Tim@AEO> no, that was my question. thanks. ATARICORP> Tim, please be sure to send me email on who the people that are interested in VR are, we'll be happy to talk to them. AEO_MAG:Tim@AEO> okeydokey. VIDGAMES:Andy> Okay, on to PHUNKZIP. PHUNKZIP> the Jag may have a 64 bit Graphics processor, but isn't it really 16 bit machine because of the 68000 CPU? ATARICORP> Tim, we can render 50 million goroud shaded pixels a second. Hope that benchmark helps. AEO_MAG:Tim@AEO> yes it does. ATARICORP> No, the 68000 is a co processor. And it shares only the lower sixteen bits of the 64 bit system bus. ATARICORP> It's a similar situation to the 16 bit ISA bus that you still get in 32 bit PCs. ga PHUNKZIP> so what chip is the CPU of the Jag? VIDGAMES:Andy> Side comment: Isn't it also true that a processor in the Jaguar can be moved... from its "main" usage (like the graphics processor) to another task if you chose to? ATARICORP> The Jaguar CPU is a 64 bit custom graphics chip. ga PHUNKZIP> last question from me: how can a graphics chip be the CPU? ATARICORP> The 64 bit custom graphics chip is a good general purpose RISC unit, but it has been specifically optimized for 3D graphics work. ga PHUNKZIP> ok thanks VIDGAMES:Andy> Okay, thanks, Dave. Josh, you're up. VGJOSHO:Josho> Thanks, Andy! Guys, I'm one of those that felt a bit "burned" by the... promises of third-party LYNX support, that basically never materialized... so I'd like to know which 3rd-party publishers have definitely been... developing for the Jaguar. GA. ATARICORP> We at Atari made no promises of 3rd party publishers for the Lynx. And we are working very hard to attract 3rd party publishers to Jaguar. We will make our first formal announcements as to who has signed up in September. ga VIDGAMES:Andy> Follow-up, Josh? VGJOSHO:Josho> Ah. Okee-dokee. :-( Yes, one follow-up... As you said, you're planning a test market release in October in NY and SF... and I'm wondering when in 1994 you're planning the national rollout. GA. ATARICORP> The NY and SF markets will be shipped product in November and the rest of the national rollout will occur in the first quarter of '94 ga VIDGAMES:Andy> Okay, thanks. RJUNG, you are up. GA VGJOSHO:Josho> Hmmmm...OK, thanks! Andy, back to you! RJUNG> Hi, guys. Two questions, sorry if this is against protocol. (1) What game comes with the Jaguar? (2) How does the Lynx/Jag/ComLynx connection work? Are you talkingh about Lynx and Jag versions of a title, a Lynx adaptor, But there are no gasmes planned to be on both the Lynx and Jaguar platforms? ATARICORP> We have not decided which game will be packed out. It will be a surprise. :) The ComLynx connection is a not a Lynx compatible adapter. The Jaguar will not play Lynx titles. What the ComLynx port will allow, is for software to be developed to allow Lynxes to be part of a Jaguar game as controllers. ga RJUNG> All right. Thanks. GA. ATARICORP> We're not sure what you mean, but we do plan to have some of the same titles on both platforms. VIDGAMES:Andy> Okay, WUNDERLEYS is up. Go ahead with your question. WUNDERLEYS> Ok, first off, what is the CD tht you were talking about? Is it a CD-ROM or something? VIDGAMES:Andy> (If you already signaled with a ?, please don't send another one. It's confusing. Thanks.) WUNDERLEYS> Ok, and for my final question.... Will you have Fighting games? ATARICORP> We are planning a CD peripheral to be introduced during the 1st half of 1994. It can play CD audio, CD+Graphics, and of course, Jaguar CD software. It's a high performance double speed drive And will allow for full motion video in the Jaguar software. WUNDERLEYS> Will you have fighting games? What basis of games are you going to stick to releasing? ga VIDGAMES:Andy> Side question: How much will the MPEG 2 option cost? ATARICORP> by using compression techniques called "Cine Pak". ga VIDGAMES:Andy> Bob/Sam, did you get the question about fighting games? ATARICORP> Next? WUNDERLEYS> Ok, thanx! I'm finished! GA VIDGAMES:Andy> Sorry, there was a question about fighting games. I thought that was.. still being answered. ATARICORP> Of course, we will have a fighting game of all sorts. Man against man, man against animal, animal against animal, Aliens against Predators, just like we said in our opening remarks. <grin> We are planning on having all types of games, and hope that 3rd party publishers will add a long list of titles. Andy, we are not annoucing prices at present. ga VIDGAMES:Andy> (hehe) Okay, ARNOLDB. Fire away. ARNOLDB:Arnie!> What language is native game code writen in? ATARICORP> Assembly ga ARNOLDB:Arnie!> does the console have hardware scaling and rotating of individual sprites? VIDGAMES:Andy> That was easy enough. Follow-up? ATARICORP> Yes, and lots more besides. ga ARNOLDB:Arnie!> how many megabits will the average game be VIDGAMES:Andy> Again, easy. DAVHEBEL, you are on. ARNOLDB:Arnie!> and what phisical size are they? DAVHEBEL> Have you considered contacting Beyond Games about porting Battle wheels from the Lynx to the jag ? ARNOLDB:Arnie!> asembly as in 68000 chip or that graphics chip? VIDGAMES:Andy> Let's move on to Dave's question so that everyone else has a chance. Thanks. (We still have about 20 people with questions in line.) ATARICORP> You cannot compare the megabit size of Jaguar carts to Sega Gensis, and SNES. As Jaguar can compress data much more efficently and decompress on the fly. The general amount of uncompressed data will be far larger than anything seen on Genesis and SNES. VIDGAMES:Andy> I'd like to start by welcoming everyone here tonight. Special thanks to Sam Tramiel and Bob Brodie of Atari for taking time out of their ATARICORP> True Color graphics and CD quality stereo sound take up a lot of data. Regarding Beyond Games, of course we are talking to them. And as I said earlier, we'll announce publishers in mid September. ga VIDGAMES:Andy> (oops) DAVHEBEL> thanks ga VIDGAMES:Andy> Follow-up, Dave? ATARICORP> Arnie: ALL the processors are programmed in Assembly. DAVHEBEL> no thanks! VIDGAMES:Andy> Okay, Gene5320 is up. Go ahead with your question. GENE5320> Followup on the 3rd party question. 3rd partys do make the machine, look at what Street Fighter II did for SNES. My question, will Atari put the Jaguar on "Tour" (like malls) to show it off and allow hands on with it? ga oops.. redo? VIDGAMES:Andy> Good question. ATARICORP> We are planning heavy duty marketing support, and will have point of purchase demostration units available at stores. At present, we don't plan "a tour", but might in the future. ga VIDGAMES:Andy> Follow up, Gene? GENE5320> all done VIDGAMES:Andy> Okay, JONSEI is in the spotlight. JONSEI> Basically same as josho above: How many 3P's and who. Do you anticipate 3P support at launch? Are development systems available.? ga ATARICORP> We will have 3rd party publishers developing software at launch. As a matter of fact, they are working on software as we speak. They will not be shipping until Q-1. And yes, development systems are of course available. ga VIDGAMES:Andy> Okay, follow-up, JONSEI? JONSEI> no. GA. VIDGAMES:Andy> Okay, let's see if TELENUT is here... Nope, on to ATARIPOWER7. ATARIPOWER7> Why the timdity in getting the product out, what with the resources IBM has, surely we could have things in full blast already even! Bestest and mostest is great, add fastest, and!!!! GA followed by another !? <3 DOn't, ATARI DOES! :):):).... > Sorry, I was almost finished retyping into my text editor... :) ATARICORP> We are limited by the amount of custom chips we can get this year. 1994 we should not have these limitations. ga VIDGAMES:Andy> Great, follow up, ATARIPOWER7? ATARIPOWER7> I'll wait in line for the next time.... ATARICORP> IBM really does have tremendous manufacturing power. And we really do agree that 3DO, don't, and Jaguar Does! ATARIPOWER7> Fair is fair! VIDGAMES:Andy> All right... SAM_RAPP. You are up. SAM_RAPP:Sam 030> Hi Guys! Thanks for being here! Thanks for all the wonderful toys! VIDGAMES:Andy> (Thanks, ATARIPOWER7) SAM_RAPP:Sam 030> I hear that there are several development systems for the Jaguar, such as TT, PC, and a stand alone system. Could you briefly describe the development environment and list the features of each system? GA ATARICORP> This question is very complicated, but basically we have a TT development environment, and a PC development environment. You can use any machine you want for art development. Of course, you should use Atari's for music work. SAM_RAPP:Sam 030> One more thing... Will you mailorder this year for us Die hards? ATARICORP> All we have time for is three more questions, sorry. VIDGAMES:Andy> Okay, let's move to EELIAS. EELIAS:Eric> Will the Jaguar be modem ready or cable ready? ATARICORP> We do not have a formal reply to this, but we will consider the mail order option. EELIAS:Eric> ga ATARICORP> Again, if you are talking about the new, or yet to be available OR clearly define {interactive networks}, we do think that Jaguar can act as a set top in this environment. ga VIDGAMES:Andy> We'll skip follow-ups so we can get as many people in as possible. Sorry. EELIAS:Eric> Thanks. ga VIDGAMES:Andy> RDIMICK... you are on. RDIMICK> Will you be bringing any of the Atari coin ops to the jaguar ? - And can you please arrange for some of the initial Jaguars to be sold here on Delphi - there has to be a way!!!! please ATARICORP> Yes, some of the coin op titles will be on Jaguar. And I already answered regarding Mail order. We appreciate your enthusiasm... :) ga VIDGAMES:Andy> Okay, EFLY. Go ahead with your question. EFLY:Fly> Could you run the preliminary information again. I was late. Perhaps on the way out. VIDGAMES:Andy> It will be in the transcript. I'll have it up in a day or so. Another question? ATARICORP> We'll have a transcript for the library later. VIDGAMES:Andy> (I'll save Bob and Sam from repeating all that.) EFLY:Fly> no thanks. ga VIDGAMES:Andy> Okay, Geoff. You can go. GAIARES> Go on to the next person while I get my question ready. :) VIDGAMES:Andy> I think they are about out of time. How much more, Bob/Sam? ATARICORP> One more, Andy. VIDGAMES:Andy> Okay, if Geoff isn't quite ready, Telenut is back and hopefully can. TELENUT> I'm ready. VIDGAMES:Andy> GA, TELENUT. GAIARES> As a person who was disappointed in the way the lynx turned out to be a pretende the Jag to show us that it is a contender? GAIARES> Oops. GA Dave. TELENUT> How do you see the Jaguar as bieng supiror to the 3DO. As far as overall quality. ATARICORP> We feel that the power of the Jaguar will allow for a quantum leap in software experiences. And we will back this with serious marketing dollars. The Lynx is not dead, and we will advertise it in NY and San Francisco along with Jaguar. There will be 12 new Lynx titles delivered this year. VIDGAMES:Andy> Trip Hawkins referred to the Jaguar as the "Betamax" to 3DO's "VHS." Any comment? TELENUT> Do you think you can compete with the bulk of software for the 3DO? (sorry, that was my follow-up) ATARICORP> Andy, look at the prices, the 3DO is not priced to be a consumer product at well over $500. 3DO is simply overpriced. VIDGAMES:Andy> Understand. Unless Bob and Sam can take anymore questions, I'll put a close... to the formal part of the CO. Closing comments, Bob and Sam? And, again, sorry for the glitches that delayed the start. ATARICORP> Thank you all for attending. On behalf of Atari, we're very grateful for your interest in the Jaguar. We'll be seeing you in the message bases here on Delphi. Please feel to send e-mail to BOBBRO here on Delphi, my normal address. Goodnight! BRYEDEWAARD:Bryan> Kick some butt guys! :) EELIAS:Eric> nite! VIDGAMES:Andy> Okay, the transcript will be up in short order, I hope. Thanks one and... all for attending. E-mail to VIDGAMES with comments on the CO and future CO... guests.
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