Atari Jaguar Related Quotes (Jan.22,1994)
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 02/20/94-12:49:42 PM Z
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: Atari Jaguar Related Quotes (Jan.22,1994) Date: Sun Feb 20 12:49:42 1994 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Volume 3 - Issue 1 ATARI EXPLORER ONLINE 22 January 1994 :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-= //// Jaguar Quotes =-=-=-=-=-=-=-=-=-= //// John Mathieson <100111.2631@compuserve.com> - Jaguar designer: Why is Jaguar better than 3DO? Well, you really need to find someone who has programmed both. We believe Jaguar is at least twice as fast as 3DO, and provides a much better environment for developer's. Jaguar has a variety of processing elements, the GPU RISC processor, the blitter, the object processor which generates the display, and the audio DSP, as well as the good old 68K. These were all designed to be as general as possible. The object processor provides all the processing power you need to do classic 2D games like most of the Sega/Nintendo ones. It is a zooming/scaling smart sprite/playfield type processor. Games like Crescent Galaxy use it pretty heavily. It is a 64 bit engine. The GPU and blitter provide the power you need for 3D. The GPU has the processing power you need for 3D arithmetic, with specialised matrix stuff, and very fast multiply and divide engines. The blitter does the actual rendering, and generates in hardware the shaded (and Z-buffered if you want it) pixels at a rate limited only by the speed of the 64 bit DRAM bus. My understanding of 3D0 is that it is a glorified 2D architecture, and is not good at things like polygon rendering. The architecture of a machine is what makes it fly - ensuring there are no bottlenecks that hold everything else up. We think Jaguar does a good job at this. Give the games developers time to get to grips with it and we should see some games that will knock your socks off. The amount of RAM on the CD is not what defines its performance. PCs can fetch full motion video off CDs with very little RAM in the CD. Access delays are best reduced by spinning the disk faster, as a large part of the delay is the time the data takes to load. The 2 Mbytes of 64 bit RAM in Jaguar provide plenty of space for loading CD games into, loads of RAM in the CD would not help, it would be slower as the cartridge port is "only" 32 bits. The programming environment that developers get is supported out of Atari in Sunnyvale, and I am not sure what it contains. They run a developers only BBS and should have lots of stuff for developers on it. ... most of the developers I met don't like too much API type software given to them, they just want to pile into the hardware and get on with it. It is difficult with a new machine to have a lot of software for the first developers of course, because as soon as the hardware is available it gets shipped to developers.... By 2D graphics I mean games like Sonic or Crescent Galaxy, where the animation involves just moving things around. 3D is stuff like Cybermorph or a flight simulator where things move in perspective. The definitive reference work is "Computer Graphics, principles and practice" by Foley and van Dam et al., published by Addison Wesley. This is a brilliant introduction to the field, and without it Jaguar would not be what it is. I think you will find that most of the best PC games will end up on Jaguar. Jaguar is as fast at animating 16 bit pixels as a 486 DX2 66 is at 8 bit pixels - this is not just my opinion but comes from Rebellion software who are writing Alien versus Predator and Chequered Flag. Jaguar has 2 megabytes of RAM, and when this is combined with 2 megabytes of ROM (16 megabit cartridge) has more memory than most PCs. These cartridges are bigger then they sound, because all bitmaps on Jaguar are true colour images and can therefore be JPEG compressed. [Jaguar's blitter] can move anything between a 1 bit pixel and a 64-bit datum in one transfer, it can move rectangular areas of them, it can clip while it does it, it can scale the moved data, rotate it, skew it, it can draw lines, it can synthesize 4 Gouraud shaded pixels simulataneously , it can treat colours as transparent, expand one-bit per pixel maps (character painting), it can generate 16-bit Z buffer values and compare them with the Z of the pixel already present and clip as required, etc., etc. It would make a wonderful Windows accelerator, but games have a much broader requirement, and its great for those too, Jaguar's GPU is un-specialized, that is its strength. It is a fast 32-bit RISC processor with lots of smart RISC features to increase throughput and make it easier to program. It does have some functions that are particular to its application, like matrix instructions, and hardware multiply and divide units, but it is basically a fast general purpose processor. It's well matched to the 68K because the 68K does all the un-intensive high level game-play, control and graphics stuff, while the GPU does the low-level 2D and 3D maths, which involve very intensive and repetitive stuff. Bill Rehbock <75300.1606@compuserve.com> head developer honcho at Atari: The architecture of Sega-CD and Jaguar are so different, that you really can't compare the CD-ROM buffers "apples-to-apples." The Jaguar can even read directly from the CD into system RAM directly; keep in mind that the base Jaguar was designed to incorporate serial bit streams coming from CD, or the synchronous serial port (cable set-top, telephone, etc.) with minimal additional support. Q: Given development time, could CM have had completely texture mapped landscapes? Q: Could the hills have been in the distance, growing closer rather than just popping up? Q: Could there have been a digital stereo soundtrack accompanying the game? Q: Could the ship have had texture mapped logos, battle scars etc? Answers: Yes; stay tuned for the sequel to Cybermorph P.S. The Jaguar can support surround sound in several ways, all better than the SNES. //// Mike Fulton <75300.1141@compuserve.com> answers a question about what kind of TV to buy to best enjoy a Jaguar on: Buy the best TV you can afford, with the features you are looking for. Really the only consideration regarding Jaguar is that if you want the best picture, you want a TV with either S-video inputs (also called S-VHS at times, these are getting to be fairly common on higher quality TV/monitors these days) or RGB inputs (rare, but not unknown). Jaguar's resolution isn't really a factor as far as this goes. However, as long as we're on the subject, strictly speaking, the Jaguar's video resolution is programmable, so some games may have a resolution of 320x200, some games may have 384x240, some may have 720x480, and so forth. //// Rob Nicholson <hms@cix.compulink.co.uk> talks about an interesting un-limitation about Jaguar Audio: The number of channels is limited by software. The faster you can write your DSP code, the more channels you can mix togther. //// John Carmack <johnc@idcube.idsoftware.com>, Technical Director at Id Software, answers why Id chose to port DOOM to the Jaguar. Feel free to quote this. We have a few reasons for not developing on the 3DO, but development machine bigotry isn't one of them. I used an apple IIGS for snes development (I am never, EVER, going to work with nintendo again), and I am suffering with an atari falcon for Jaguar work until I can port the tools to NEXTSTEP. I wouldn't turn away a mac based environment. The biggest reason is that I doubt that 3DO is going to become a huge success. $750 is way out of line for a pure entertainment machine. Was the NEO-GEO a success two years ago? We bought one, but we don't know anoyone else that did. I doubt there will be all that many units sold. To make matters worse, there are over one hundred third party licensees suposedly developing on 3DO. If there were only a couple companies developing for it, they might make money. I predict there is going to be some serious lossage going on in the 3DO developer community. The other major argument is somewhat philosphical. I don't like what people expect out of CD games. Does anyone think that the cheeseball dialog in crash and burn is a GOOD addition? It turns my stomach. People expect CD games to have tons of digitized speech and video, and the 3DO is going to be strongly associated with it. The joke here is that if we ever do a CD version of DOOM, you are going to get the game and "The Making of DOOM" a one hour feature film. Companies spend hundreds of thousands of dollars putting all this media into their games, and it often actually detracts from it. We don't want to be part of this crowd. I would rather cut down to the essentials and fit on a cartridge than uselessly bulk up on a CD. I have a minimallist sense of aesthetics in game design. Many developers are planning on waiting out the eary 32 bit hardware wars, but I want to do a cool product even if it doesn't make tons of money. Sandy (our map designer) semi-derisively calls DOOM jaguar my "reward" for writing DOOM pc. "Good job, you can go play with your new toys." :-) Our initial appraisal of the Jaguar was "nice system, but Atari probably can't make it a success". But when I got the technical documentation, I was VERY impressed. This is the system I want to see become a standard platform. I was slated to do a cut down version of DOOM for the super nintendo SFX chip, but I kept thinking about how cool a jaguar version of DOOM would be, and nintendo kept rejecting wolfenstein-snes for b*****t reasons (a golden cross bonus item might offend christians. right.). We finaly decided that we didn't want to be a part of the chicken-and-the-egg problem of new systems not attracting customers because developers haven't written for the platform because there are no customers. The jag is cool, I think it has a shot at success, and I am going to put my time where my mouth is. Why the jag is cooler than the 3DO (from my point of view): It only costs $250. The bulk of its processing power is user programmable. The 3DO has a capable main processor (a couple times better than the weak 68k in the jag), but most of its power is in custom hardware that has narrow functionality for affine transformations. The jag has some stupid hardware for z buffering and gouraud shading, but I can just ignore it and tell the two 27mhz risc chips to do EXACTLY what I want. A 64 bit bus with multiple independant processors may not be the easiest thing to optimize for, but there is a LOT of potential. There will probably be a version of DOOM for 3DO. We are talking with a few companies about licensing out the port. It would be kind of fun to do it here, but I am eager to get to work on the next generation game engine that will make DOOM look puny... Ted Tahquechi <72662.1314@compuserve.com> steps into a conversation about the size of the Crescent Galaxy cart: //// The 16 megabit answer is right. Do remember though that there is a LOT of compression going on in a Jaguar cart, and there is actually MUCH more raw information in the carts than 16 megabits. I think the figure I last heard was 56 megabits for C.G. //// Don Thomas <75300.1267@compuserve.com> tells how to order Jaguar Tees, caps and Polos, direct from Atari: You asked for them, you got them! Jaguar Tees, Polos and caps! Premium quality, color designs on black. Perfect apparel for your next shopping trip to the Mall! <hint> Makes great gifts! T-Shirts and Polos available in M,L,XL adult sizes. Caps are adjustable. T-Shirts are $13.95 each. Caps are $13.95 each. Polos are $19.95 each. I have approved a minimum $3.50 S&H on any one of these items, otherwise the $4.95 minimum applies if added to cart or cable orders. California shipments will have 8.25% tax added. All prices in U.S. funds only. All shipments via U.P.S. Ground to North American locations only. I have a limited number in stock now, but I have been asked to allow 4 to 6 weeks for delivery as we expect to sell through rapidly and may have to back order fast. Best way to order is by fax @ 408/745-2088. Make certain Visa or MasterCard number and expiration is provided as well as ship to address and anticipated billing amount. Also indicate size, if applicable. You may also call 408/745-2089 (voice) during normal business hours Pacific time. You may send a money order if you wish to: Atari Corporation P.O. Box 61657 Sunnyvale, CA Thanks for your valued support! Jaguars for rental at BlockBuster Video! Don explains: To help put those Rental License concerns to rest, I have been told I can let people know that BlockBuster will be receiving Jaguars (specially packed for the rental market) within a couple weeks in the San Francisco and New York markets. If you have been toying with the idea of getting a Jaguar, here is your opportunity to "try before you buy". If you already have a Jaguar, this is a chance to try new carts as they come out. All Jaguar supporters should regularly let their BlockBuster store know that they made a great decision to support the Jaguar! //// Editor: Since Don's post, there have been reports of Jaguars //// showing up at SF-area BlockBusters!
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