JAGUAR: Tempest 2000 -- Hints
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 03/25/94-10:03:40 PM Z
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: JAGUAR: Tempest 2000 -- Hints Date: Fri Mar 25 22:03:40 1994 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Volume 3 - Issue 5 ATARI EXPLORER ONLINE 22 March 1994 :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: =-=-=-=-=-=-=-=-=-=-=-=-=-= //// Hints for Tempest 2000 =-=-=-=-=-=-=-=-=-=-=-=-=-= - The key to this game is power ups. Grab as many as quickly as you can. The ability to jump off the web, and the help given by the A.I. droid as well, are invaluable assets as more and more enemies are thrown your way. - Beware of Pulsars! Too many Blasters are lost randomly spinning around the web! Accurate movement coupled with short, controlled bursts of particle laser is essential to your survival. - Attempt to rid yourself of Pulsars and Demon Heads as soon as they emerge. - The quicker Pulsars are dispatched, the more time you have to freely move about the web. - Demon Heads are deadly at close range. Once you've destroyed them (you must use the Particle Laser), they fire their horns at you and you don't want to be in close proximity when this happens! - If you have jumping ability, use it to eliminate the Demon Heads and Pulsars. For Demon Heads, this is advantageous because you are further away from the enemy (and his horns!) For Pulsars, this is to your benefit because you're physically off the web. - Take advantage of the SuperZapper powerup. You receive a recharge for every Blaster, so don't bother saving them if in a desperate situation! - Don't get killed! The game lasts longer if you keep your Blasters! <g> Of course, these tips are easy to follow when you're not actually playing the game!
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