Club Drive special features
From: John Daniels (ah499@cleveland.Freenet.Edu)
Date: 02/10/95-08:46:00 AM Z
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From: ah499@cleveland.Freenet.Edu (John Daniels) Subject: Club Drive special features Date: Fri Feb 10 08:46:00 1995 Subject: Club Drive info Date: Sun Jan 29 18:35:42 1995 On the area select screen: Press 2+4, and the highlighting will disappear, selecting "Planet Todd", an undocumented world with separate racing and powerball/tag sections. During play: Press 6+8, and the mph reading will be replaced by some hex numbers, which appear to change as the viewpoint changes. The number of laps will also change to a single-digit number which appears to vary inversely with the framerate. Pressing 6+8 again will exit this debugging mode. While this mode is activated, the fixed-camera view (9 on the keypad) is available in racing mode. Secret areas (all in racing mode): 1. Driving through the fireplace of the living room in Jerome's Pad (the room that racing mode starts in) takes you to an island containing a castle that is surrounded by a moat that you can (surprisingly) drive in. The building inside the castle has a flashing blue door on the right side which will transport you back to the top of the table in the TV room. 2. Driving through the flashing blue wall in the northern mine shaft of the Old West will take you to Atari headquarters. This building has a missile in back, and a flashing red door on its right side which will teleport you to a position just outside the western town, facing northeast. 3. Driving through the solid blue wall in the southern mine shaft of the Old West will take you to an enclosed area with a crashed missile, a T-Rex, a rock outcropping, and a lake that you can drive on. The flashing blue door on the other side of the lake will teleport you directly into the eastern town, facing the goal. -- *** Note: the above posting snatched from rec.games.video.atari a while ago and I failed to save the original author's name
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