Z*Net: 20-Nov-92 #9219

From: Bruce D. Nelson (aa789@cleveland.Freenet.Edu)
Date: 11/22/92-05:36:14 PM Z


From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Subject: Z*Net: 20-Nov-92 #9219
Date: Sun Nov 22 17:36:14 1992



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                       Z*NET: ATARI ONLINE MAGAZINE
                       ----------------------------
                          "Special Comdex Issue"
                         TOS Birthday - 11/20/85
 
    November 20, 1992          Issue #19          Volume 7, Number 19
 
             Copyright (c)1992, Syndicate Publishing Company

          ~ Publisher/Editor..........................Ron Kovacs
          ~ Senior Editor..............................John Nagy
          ~ Contributing Editor........................Ed Krimen
          ~ Writer............................Michael R. Burkley
          ~ Writer.....................................Bob Smith
          ~ Z*Net News Service........................Jon Clarke
 
          $ GEnie Address..................................Z-NET
          $ CompuServe Address........................75300,1642
          $ Delphi Address..................................ZNET
          $ Internet/Usenet Address................status.gen.nz
          $ America Online Address......................ZNET1991
          $ AtariNet Address...........................51:1/13.0

      * Z*Net: News Service FNET 593  AtariNet 51:1/13 (908) 968-8148
      * Z*Net: Golden Gate  FNET 706  AtariNet 51:1/9  (510) 373-6792
 
                              *--CONTENTS--*
 
       ### The Z*Net Newswire......................................
       ### Fall Comdex '92: Atari Struggles...............John Nagy
       ### Atari At Comdex...............................Ron Kovacs
       ### Sam Tramiel In Conference.....................Ron Kovacs
       ### AtariNet......................................Bill Scull
       ### Comdex Overview..............................Z*Net Staff
       ### Perusing GEnie.................................Ed Krimen
       ### The Unabashed Atariophile.............Michael R. Burkley
       ### DTP Sources and Reference Lists...........Mario Georgiou
       ### Z*Net Computer Calender.......................Ron Kovacs
       ### Perusing The Internet..........................Ed Krimen
       ### PowerDos.................................Kevin J. Conway
 


 ######  Z*NET NEWSWIRE
 ######  Latest Atari and Industry News
 ######  ---------------------------------------------------------------
 
 
 POWERNET MOVES ON
 Dragonware Software has announced that it has been unable to renew its
 license to manufacture PowerNet.  Anyone who has a copy of PowerNet with
 a DragonWare label on it can still receive support from DragonWare.
 Both PowerDOS and PowerNet have been sold by the programmer to ViewTouch
 Corporation.  All programming questions for PowerNet and its associated
 applications should be directed to Gene Mosier at 503-344-7990 or Chris
 Latham at PowerPoint Software, 503-479-6635.  DragonWare has also
 announced a new telephone support number.  The new number is 406-265-
 7300 and its hours are between 10am Pacific (1pm Eastern) to 4pm Pacific
 (7pm Eastern) Monday through Friday.  On Saturdays, the support line is
 available from 11am to 4pm Pacific (2pm to 7pm Eastern).
 
 
 THE FEW, THE PROUD, "THE SIGHKADELICKZ"
 Dave Conroy of Aldergrove, British Columbia has announced that he is
 looking for programmers, artists, and musicians to join a demo crew
 called "The Sighkadelickz."  Their first priority is that they need a
 good assembly programmer and a musician.  If you are interested, send
 mail to Dave Conroy, 27006 34 A Avenue, Aldergrove, British Columbia,
 Canada V0X-1A0.  You can also reach him on the Internet via
 dconroy@outb.wimsey.ba.ca.


 IAAD UPDATE - Press Release
 The Independent Association of Atari Developers (IAAD) is pleased to
 announce the election of a new, expanded Board of Directors.  Newly-
 elected Board members include: Nathan Potechin of ISD/DMC, Nevin Shalit
 of Step Ahead Software, Jim Allen of FAST Technology, Chet Walters of
 Wizworks!, and Dorothy Brumleve of D.A. Brumleve.  Brumleve, who will
 serve as President of the organization, said of the election: "Our new
 Board members' varied experience in the marketplace should serve us well
 in assisting our members and Atari Corp.  We plan to maintain close
 contact with Atari in order to better address the needs of our members
 and the Atari community at large."  Speaking on behalf of Atari Corp.,
 Director of Communications Robert G. Brodie said, "It has been a great
 pleasure to work with the leaders of the IAAD over the past few years.
 I have no doubts that the IAAD and Atari will be a formidable team as
 the Atari Falcon030 begins to capture market share.  We look forward to
 continued excellent relations with the IAAD and its Board of Directors."
 The IAAD is an organization of third-party commercial hardware and
 software developers supporting the Atari ST family of computers.  The
 current membership includes most active developers in North America as
 well as some from abroad.  Unique in the industry, the organization
 works to provide its membership with help in marketing, packaging,
 technical matters, and other issues of interest to third-party
 developers.  Working in concert with Atari, the IAAD strives to raise
 Atari product awareness and to ease the introduction of new products in
 the marketplace.  Such support takes place through member-to-member
 exchanges and group projects.  Past projects include the "IAAD
 Brochure", a brochure containing descriptions of participating members'
 products which was produced by the IAAD, published by Atari, and
 distributed with Atari Explorer magazine.  Commercial developers are
 encouraged to join by sending GEMail to the PERMIT$ address on GEnie.
 Developers who are not currently GEnie members may call D.A. Brumleve at
 217 337 1937 for more information.


 ATARI 3RD QUARTER RESULTS
 Atari Corp
  3rd Quarter '92          3rd Quarter '91
  ----------------------------------------
  $34,529,000              $49,240,000 
  $1,882,000 (.03)         $1,634,000 (.03)
 
 
 COMDEX COVERAGE
 There was much happening at Comdex/Fall 1992.  For SOME of the news
 read the COMDEX column in this edition of Z*Net.
 
 
 WORDPERFECT PRESENTATIONS
 WordPerfect announced that it began shipping the WordPerfect
 Presentations 2.0 for DOS.  Presentations moves the company into the
 multimedia market with its new sound capabilities and introduces
 features and capabilities new to the DOS presentation graphics market.
 The product's graphical interface lets DOS users take full advantage of
 the mouse to access drawing and editing tools on 3-D push-button icons.
 Presentations also supports familiar WordPerfect keystrokes.  Dialog
 boxes with radio buttons and combo boxes guide users through the
 product's many features.  In addition, the product features scroll bars,
 rulers, zoom icon and color palettes.  Users can edit nine drawings or
 presentations simultaneously.  With this upgrade, they renamed the
 product WordPerfect Presentations to more specifically reflect its
 positioning as a business presentation graphics package.  Presentations
 ships with 10 Speedo and 30 Type 1 fonts and gives users the ability to
 contour text to a path.  WordPerfect Presentations retails for $495.00.
 For more information call WordPerfect at (800) 451-5151.
 
 
 IBM UPGRADES DOS 5.0 PACKAGE
 IBM announced a special IBM DOS 5.0 retail package for users of Intel-
 based personal computers.  IBM DOS 5.0 now includes two of the best-
 selling DOS utilities -- Stacker 2.0 from Stac Electronics and 386MAX
 Version 6 from Qualitas. -- packaged together with a suggested retail
 price of only $74 for anyone who wants to upgrade an existing DOS system
 from any vendor or $135 for first-time DOS buyers.  The IBM DOS 5.0
 retail upgrade package is available through retail software
 distributors, IBM remarketers, Prodigy or by calling IBM toll free at
 (800) 426-2968.
 
 
 NEW AMIGA
 Commodore has unveiled the Amiga 1200 which incorporates Commodore's
 32-bit Advanced Graphics Architecture (AGA) and comes with a 3.5-inch
 floppy drive, 2MB of RAM and an internal IDE interface.  A base Amiga
 1200 has a suggested retail price of $699.
 
 
 EPSON NEW COLOR SCANNERS
 Epson announced the addition of two 24-bit color flatbed scanners --
 ES-600C and ES-800C -- to its product line for users with imaging and
 intensive document handling requirements.  The products come bundled
 with software necessary to provide a complete scanner solution for
 Windows and Macintosh users.  In addition to cables, drivers and a
 choice of interface boards, Epson's scanner packages include full
 versions of Micrografx Picture Publisher 3.1 for PC users or Adobe's
 Photoshop for Macintosh users.  Epson will also sell these new models
 without software.  These scanners will be available through authorized
 resellers nationwide in December.  Including software bundles, the
 manufacturer's suggested retail price begins at $1,424 for the ES-600C
 and $1,898 for the ES-800C.  Users can call (800) BUY-EPSON for product
 information or the location of the nearest reseller.
 
 
 
 ######  FALL COMDEX '92: ATARI STRUGGLES FOR RESPECT
 ######  By John Nagy for the Z*Net News Service
 ######  ---------------------------------------------------------------
 
 
 It was the largest booth in one of the largest of the sprawling
 convention halls, in the biggest computer show the year.  It was the
 only alternative computer company in the entire building.  It was one of
 only two alternative computers in the entire show, attended by over
 130,000 people in over 20 million square feet of shows.
 
 It was Atari at COMDEX in November, 1992, and it was uphill all the way.
 And to me, it was Atari's most confusingly upbeat but self-distracted
 COMDEX showings to date.  There's some good reasons for that, including
 a dearth of personnel at Atari now, some management snafus that helped
 prompt a mid-show shakeup, and an appearance of an executive attitude
 that COMDEX in USA's Las Vegas isn't really as important as Germany's
 CeBIT in Hannover, so... COMDEX didn't get a budget it could shine with.
 
 Showing dozens of Falcon030 computers in a new and spacious booth
 arrangement, Atari Corp again used the USA's largest trade show to try
 to show what third-party developers have for the platform.  They did it
 to a fault, almost to the point of downplaying the remarkable power of
 the new Atari hardware itself.  But the presence of KODAK and a pair of
 developers for the NeXT computer platform gave many a reason to raise an
 eyebrow, scratch their head, and wonder if Atari might be onto something
 really good.
 
 What kind of Falci, you ask, expectantly?  Sorry, no tower configuration
 units, and not a peep from anyone admitting that such a unit was in
 planning.  Nor were any glimpses of 68040 units to be had, and I was
 there a day before opening just to be sure.  Oh well.  We found the
 "general" read: non-Atari) public to be quite accepting of the one-
 piece 1040 style Falcon.  I guess Atari is lucky that most people aren't
 as picky as their own established users.  Also known as a picky bunch,
 the FCC were fended off by big stickers under each Falcon: FOR DISPLAY
 PURPOSES ONLY--AWAITING FCC APPROVAL.  Last year, the FCC slapped dozens
 of manufacturers at COMDEX for showing and offering to sell machines
 that weren't licensed.  Atari escaped then; they didn't chance it this
 time.
 
 Developers were the focus at about 10 workstations surrounding a central
 core of four conference rooms, all in stately grays and lively pastel
 blues.  A pair of immense wheel-like signs hovered above the booth in
 the Sands Convention Center, looking like they should be lighted or
 spinning or something instead of hanging silent and stationary.  While
 the Atari booth looked good, the tables were not of the higher quality
 that the previous well-used setup evoked with its marble-looking tops.
 The placement of the conference core in the center of the booth made the
 Atari area look small from all sides; without going around to look, the
 visual impression was that the booth was what you could see, ending at
 the conference rooms.  It was easy to assume that Atari had 1/3rd or
 less of the space it really had.  And like the story of the blind men
 around an elephant, impressions made on the fleeting passersby were
 likely to be unfairly singular and disjoint.  Overheard while someone
 passed on the side of the booth where games were showing:  "Huh.  Atari.
 Just games.  Oh well."  Wrong.  But he'll never know differently.  Large
 quantities of empty floor space within the booth didn't help Atari make
 points, either.
 
 Other displays DID make points for Atari.  Kodak signed a contract with
 Atari for development of the Falcon030 as a system for display and
 editing of CD ROM images.  The system is being ported and developed by
 Color Concept of Germany, with their Michael Bernards (one of the
 Calamus authors) showing it off.  The pictures were nothing short of
 dazzling.  Images jumped off the standard ST color monitors, driven by
 the Falcon computers.  The picture quality was subjectively as good as
 the SVGA demos shown a few booths away on monitors designed to sell for
 more than the Falcon alone, not to mention the video cards required to
 drive them at adequate speed.  The Photo CD will become a COMPELLING
 application for the Falcon, which will become the lowest price option in
 the world for display and manipulation of the new medium.  [For those
 who missed the revolution, Kodak will transfer your slides or photos to
 a CD disk, 135 pictures to a disk.  Each is stored in several
 resolutions for fast access, an the best image far exceeds any currently
 available display device, assuring future non-obsolecense.  The quality
 is almost frightening, better than any TV image, better than anything
 you'll imagine, until you see it in action.]  I wish the Kodak area had
 been more visible from the periphery of the Atari booth.  It, alone, was
 enough to motivate a Falcon purchase.  If things play out right, Kodak
 will even be helping sell Atari units via their own advertising,
 possibly showing the Falcon as the affordable instrument of use.  The
 software will be available in January for something near $200.  All
 you'll need is the Falcon and a Kodak-compatible multisession CD player.
 It will also run on a TT with a graphics card.
 
 Drawing crowds next to the Kodak area was a bizarre device that looked
 like a sewing machine on steroids.  From Data Stitch, Roy Garland showed
 a TT030 running an embroidery machine, making Atari Logo hats and such.
 The setup costs a mere $32,000, and at that price, is the most
 competitive unit in the custom embroidery industry.  Data Stitch now
 owns a significant and fast-growing part of the market, due to the
 power, speed, and ease of use of the Atari system.  It can take a
 tracing of any image and calculate the stitches required to create a
 hat, patch, or even an entire multicolor jacket.  The point here was
 that Atari products can fit well into vertical markets, providing more
 options than the PC platform at prices far below the Mac or NeXT
 platforms.  That message got through to many, while others simply wanted
 to see the machine make a hat.
 
 Digital-Optical-Analog is a new company based in Houston, Texas.
 President Steve Nasypany and DOA's "BlackMail" device was invented as a
 DSP based voicemail system for the NeXT.  When they saw Atari with a far
 lower cost and almost identical DSP system, they became Atari
 developers.  The minimum Falcon system to be able to use the BlackMail
 unit will be 4 meg and only 30 meg of drive room, while NeXT computers
 will require nearly four times the drive space, and Macintosh systems
 will require an expensive adaptor card with the DSP.  The Falcon wins on
 price by a quantum level.  BlackMail should be ready in the first
 quarter of 1993.  The down side of that was a display that featured
 almost no display at all--no software to show, and a cigarette-pack size
 dummy demo box.
 
 The second NeXT developer on had was Steve Klein of Singular Solutions
 in Pasadena, California.  In cooperation with England's D2D Systems,
 they have brought a professional level digital audio recording and
 editing system to the Falcon.  The system is stereo and designed to
 replace $20,000 devices with a $2,900 one (and that INCLUDES the Falcon
 and drives!).  The developers are excited; they say that they designed
 it for the NeXT, and that they conservatively expect the Falcon package
 to sell 20 times the number of units as they intended to market to NeXT
 owners.
 
 Unfortunately, a system like Singular Solutions' is hard to grab
 audiences with from distance.  As a result, this groundbreaking
 developer was placed inboard, hidden from the public, who instead saw a
 pair of musicians using the Falcon with comparatively ordinary MIDI
 products by Barefoot Software and others.
 
 Placement gaffes were plentiful, despite what appeared to be room to
 burn.  Along the same high-profile border that featured BlackMail, a
 Falcon sat idling at the desktop, with nothing planned for it.  The
 Portfolio display had some really interesting developments like BSE's
 external Flashdrive and an integrated unit that gives serial AND
 parallel interfaces to the tiny Port, plus 512K RAM extension for a full
 640K machine, PLUS a virtual drive B with 128K of storage, all for about
 $300.  And Optrol's Flash Memory offered Portfolio compatible cards with
 524K at under $150.  But the entire Port area was hidden as the backside
 of the "entertainment" display: four Falcons running games, mostly
 unattended.  They were interesting games, at least, including Raiden, A
 Jeff Minter Camels game, and a bloody item called Cyber Assault that
 shows your character in full animation.  Run, jump, pick up stuff, but
 fall in the water and a shark attacks you, eats your leg off, and you
 hop out to the land on one leg plus a red stump.  Yikes.  All done in 3-
 D vectors with variable camera views, instant replays, and more.  Also
 on the games area: Landmines and Breakout are vivid examples of how
 thousands of colors don't make a better game.  But we got a first look
 at a 12-key joystick unit that uses the side analog jacks on the STe and
 Falcon.
 
 More things to make you go "hmmmmm...": a 37" color monitor at one
 corner belted out the "Simply the Best" Tina Turner video in full
 animation and stop-action blitting with CD quality sound.  But the
 Falcon that was running this jewel of production was hidden below the
 set, and not a trace of what or why or how this marvel of programming
 was being done was visible until a sign was made near the end on the
 first day.  And to be honest, I had to prod that sign into existence,
 and even write the text of it myself.  But after watching people look at
 the nameless display and then walk away wondering why they were being
 shown this videotape, I spent some time standing by the set and telling
 folks what they were seeing: nearly a minute of full color animated live
 video playing from RAM and stereo 16 bit music playing direct from a
 hard drive, via a Falcon030 with no add-on cards or adapters.  And the
 unit base price is under $800.  The response was ALWAYS dropped jaws and
 nearly as often a diversion into the Atari booth for more information. 
 The sign did help, later.
 
 On hand from Atari were the usuals plus a few: Bob Brodie, who was
 intimately involved in the planning of the COMDEX showing; Ron Smith,
 Bob's contracted boss and marketing guru, who is said to have been "let
 go" on the second day of COMDEX after a review of the last months
 performance; James Grunke, pushing the music end of Atari; Mel Stevens,
 a long-term honcho who rules the show setup with an iron hand and a
 gravelly voice; Shirley Taylor, long the friendly face at the
 information counter; Bill Rehbock, Mike Fulton, Jay Patton, Art
 Prysinski, Darren Meers (Atari Explorer) and his wife, and many more.
 They worked hard, probably too hard, looking tired before the end of day
 one of COMDEX.  There are FIVE hard days, running 8 AM til 6 PM plus
 requisite appearances for clients in the evening, leaving little time or
 energy for slots or blackjack in the Vegas money mill.  A fat press
 package was supplemented by a brand new "Atari International TOS
 Software Catalog," reminiscent of the huge book that was distributed in
 1987.  This $12 book is as thick as four Reader's Digests, and is a
 fascinating collection of one-page overviews (with graphics) of the
 available software for Atari computers.  I recommend it to everyone who
 ever might need to answer the question, "What's available for those
 computers, anyway?"
 
 Drop-ins were numerous.  Jerry Pournelle of Byte came by a while on
 Sunday before opening.  On Monday, a pair of familiar faces beamed in on
 the booth: Sig Hartman and Alwin Stumpf.  Sig was a founding father of
 the new Atari, and he looked 10 years younger than he did when he
 retired three years ago.  He was his usual jovial self, and said he was
 healthier since leaving because he didn't just sit and work and eat
 anymore, the way you have to at Atari.  Alwin recently left as the head
 of Atari Germany, and was accompanying Sig as "editors" of a computer
 magazine that appeared to be mostly a means of getting VIP passes to
 dinners and shows.
 
 Now on to the more standard displays.  The Calamus display was dramatic,
 with the effervescent Mario Georgiou and hyperkinetic Nathan Potechin
 merrily manipulating eye-boggling graphics in dynamite color using
 Calamus SL and new modules that included MASK and PHOTO CD IMPORT.
 
 Bob Luneski's recently expanded Oregon Research brought the extensive
 lineup of the Diamond products plus Highsoft's development tools,
 including TruePaint, the first full art package for the Falcon in true
 color.
 
 Goldleaf Publishing offered their usual impressive and ever-changing
 layout of graphics products.  Prime among them was GT LOOK II, a pricey
 ($499) but complete scanning software pack for the Epson GT color
 scanner, and DA'S VEKTOR from Digital Arts in Germany (not yet
 available).
 
 COMPO showed That's Write II  and was expected to demo their 386SX card
 for the Falcon.  I never saw it, but it may have surfaced near the end
 of the show.  They didn't say much about it, so there must have been
 some problem.  A nifty music/direct recording title with CD quality
 stereo sampling and recording will sell for under $100, to be available
 in early '93.
 
 Micro Creations was showing GIMETERM and GIMEBBS, integrated telecom
 software that sends graphics with text.  A prelude to videophones?
 
 Atari also showed SUTRA, now to be renamed CONCIERGE, sort of a WORKS
 clone.  What I saw was the document processor module, and it looked
 adequate.  It may include FAX software too, as Atari showed Joppa's
 STraight FAX and was calling it Atari's property.
 
 Running unattended and all but unnoticed was a Falcon attached to JRI's
 prototype GENLOCK box.  It was doing flawless overlay of animated text
 on a live image, mixed and managed by the Falcon.  It bore a "suggested
 list price" of $499, considered by many to be at least double what the
 production units could/should sell for.  Time and production volume will
 determine that.
 
 AtariUser was the only Atari magazine represented, and stacks of the
 September, October, and new November magazines from AU welcomed visitors
 at several corners of the booth.  The November issues barely made it to
 the show; the publisher [me, John Nagy] totalled his car on the way to
 the printer to pick up extra issues just before the show.  No injuries
 except to the economic well-being of the company.
 
 So what's the bottom line on this COMDEX?  I'm left a bit flat, and not
 just because I lost my car (a cute and snappy RX7) in the process. Atari
 didn't spend enough, in time or money, to make their COMDEX showing
 really zing.  Early announced concepts under which the developers would
 pay to be in the Atari booth were dropped due to terrible reactions, but
 it's said that many developers that were approached later were unwilling
 to appear, even for free,  The stay in Vegas can be expensive enough,
 and in reality, there are few business opportunities at COMDEX for third
 party Atari developers--they're here only to help the platform in a
 general way.
 
 COMDEX is the largest computer trade show in the USA every year,
 although this one seemed to be down in attendance from last year.  But
 there remains some doubt as to whether COMDEX matters much anymore to
 Atari.  The European market must be salvaged or the company is going to
 be in trouble.  The US market will either follow or won't matter.  That
 feeling pervaded more than a few conversations that were overheard or
 requested.  Atari is saying that 2,000 Falcons will be in stores in
 January, following samples to "most" retailers as soon as Thanksgiving
 weekend.  Thereafter, plans are to build and ship 4,000 units a month
 for distribution worldwide.  The US might see about 20% of those,
 certainly under 1,000 units a month.  Still, that's dozens a month to
 Atari dealers, and should not create a shortage.
 
 Who will sell them?  Dealers and distributors were, in fact, quite
 interested in the Atari line.  Margins are the real factor; PC clones
 sell, but the market is saturated, and profits on a $2,000 machine may
 not be $200 due to the competition.  Atari computers can offer three to
 four times the margin, with smaller purchases yielding satisfying
 performance.  That means that pushing Atari could be very profitable. 
 And that means that the dealers are now a motivated audience for Atari
 products.
 
 As I've ended every COMDEX review for the last 5 years, I'll end this
 one.  The pieces are all here.  If Atari can produce the machines that
 they showed here, they'll sell just fine.  But everyone is wary of
 Atari's reputation for announcing and failing to produce.  I'm ready.
 Dealers and distributors are ready.  You're ready.  It's up to Atari.
 

 
 ######  ATARI AT COMDEX
 ######  Compiled by Ron Kovacs from GEnie
 ######  ---------------------------------------------------------------
 
 
 Category 11, Topic 10        Sun Nov 15, 1992
 Z-NET                        at 20:17 EST
 Sub: COMDEX!!! 1992 In VEGAS
 
 Atari is at COMDEX again, with a big booth in the Sands Convention
 Center!  Here'e the Latest News Live from the Floor!
 
 Message 1         Sun Nov 15, 1992
 Z-NET                        at 20:22 EST
 
 John Nagy here live from the largest booth in the Sands Convention Hall
 at COMDEX '92.  It's the Atari Booth, with 18 Falcons on half a dozen
 workstations, plus a few TT's, Portfolios, and even 2 Atari 386's (to
 demo interfacing the Port and such....)
 
 Busy is the word today, as we set up the area.  It's a new booth this
 year, with a wider look.  Lots of devs I never saw before are here,
 including reps from KODAK and other places I can't tell you about til
 tommorrow when the show opens.  Lets just say that I'm impressed and
 encouraged.  And you will be too.  Atari has a pair of phone lines for
 modeming, so I'll have some reports throughout myu stay here in Lost
 Wages, NV.  I'll try to get Nathan and Bob to comment whenever possible
 too.
 ------------
 Category 11,  Topic 10
 Message 7         Tue Nov 17, 1992
 JOHN.KING.T [JOHN KING T]    at 23:38 EST
 
 A few more tidbits about COMDEX.
 
 Jerry Pournelle was at the ATARI booth on Sunday, the day BEFORE the
 show opened.  He and ATARI people had a nice chat.
 
 Just to let you know how large ATARI's booth was in comparison to other
 exhibitors, ATARI had the LARGEST booth of any single exhibitor at the
 Sands Expo Hall, about 4,000 sq. ft.
 ------------
 Category 11,  Topic 10
 Message 9         Wed Nov 18, 1992
 BOB-BRODIE [Atari Corp.]     at 18:29 EST
 
 The first day of the show was the traditional slow day at the Sands Expo
 center, throughout the exhibition hall.  The first day crowds prefer to
 battle onto death itself in the more visible Las Vegas Convention Center
 displays.  Those that survive will be treated to the Atari exhibit in
 comfort and in depth. :-)
 
 As in past years the Atari booth is the most prominent one in the Sands
 Expo Center.  This year the booth has a different look than the past.
 This years theme is Personal Integrated Media and Atari has chosen
 bright signage and striking blue and gray displays.
 
 Opening the booth is the Kodak Photo CD running on both a TT030 and an
 Atari Falcon030, staffed by Michael Bernards of Color Concepts.  Michael
 is one of the original Calamus programmers from Germany.  Kodak is very
 excited about the relationship with Atari as when they first developed
 Photo CD, they intended it for use by consumers.  However, Microsoft and
 Apple promptly moved it into the office.  With the Atari Falcon030,
 Atari has brought the Photo CD back into the family room.  Michael
 Bernards spent last week at the Kodak facility porting the Photo CD
 Toolkit and the Photo CD slide show utility to the Atari platform.  He
 was warmly received and had a great time! ;-)
 
 Mario Georgiou of DMC Publishing is demonstrat king Calamus SL with his
 usual aplomb (wild abandon). :-) Hooked to a 21" Mitsubishi hi-res
 monitor, the 42 megabyte TT is driving the Mitsubishi 300 dpi dye-
 sublimation printer as well as the Atari SLM605 and a Toshiba CD Rom
 drive.  The Mitsubishi monitor is being driven by a Cyrel Sunrise card
 by Cybercube.  The monitor is set at 800x600 with 16.7 million colors!
 You should have seen Nathan yesterday, proudly showing off the results
 of the brand new Kodak Photo CD import driver for Calamus SL.  It is
 quite impressive to behold quality images from a Kodak Photo CD
 portrayed perfectly in Calamus SL, laid out and ready for output.
 Expect great things to come from this particular combination.  The
 Dataformer Module was also being shown, which will allow a Calamus file
 to be exported in approximately 18 different formats.  Mario exported a
 PostScript file via the Dataformer Module, which was then loaded into
 CompoScript, and printed perfectly!
 
 Digital Optical Analog is dem  onstrating Blackmail, their Falcon-based
 digital phone mail system that allows users to call in and use their
 touch-tone phones to navigate through various selections and options to
 leave messages etc.  This is a new developer to the Atari platform,
 previously making their product for the NeXT.  Using the Atari Falcon030
 to operate a voice mail system will save thousands of dollars.
 
 MicroCreations is here showing off GIME Term, and GIME BBS.  These are
 full featured term programs that incorporate unique graphic and sound
 capabilities.  They also have a new terminal program called Rapier.
 I'll get more on their offerings later in the show after I've had a
 chance to get a demonstration of everything they have to offer.
 
 STraight FAX is being demonstrated, and is in fact proving to be the FAX
 unit of choice for the Atari Booth.  Coupled with a SupraFAXmodem, the
 STraight Fax software has been shuttling faxes back and forth to
 Sunnyvale throughout the show.  Of course, from time to time I MUST run
 a term program to get up on GEnie, though!  :-)  Love the high speed of
 the Supra V.32 modem!
 
 CD ROM drives are in use throughout the booth, working with the HiSoft
 TruePaint program, Calamus SL and Photo CD.  The MultiTOS/MiNT.XFS
 (Extendable File System) Driver supports Standard CD-ROM, as well as
 CD-ROM/XA and will ship with every Falcon.
 
 Compo is showing a series of applications for the Atari Falcon030.
 Among them is the exciting new product MUSiCOM.  MUSiCOM is direct to
 disk recording system, including sound manipulation and effects
 capabilities.  Included with the program are "Karaoke" and harmonization
 effects that are easy to use on your own recordings.  MUSiCOM will
 retail at less than $100, and will be available by January, 1993.
 
 Also shown by Compo is the well known word processor That's Write 2.
 This is an upgrade from their earlier version of That's Write which adds
 programming, outline font capabilities, enhanced mail merge, improved
 mulitiple document handling (now up to 10 documents at a time!), as well
 as interaction with That's Address 2...another new product from COMPO.
 That's Address 2 is an easy to use database program for mailing lists,
 and address management.  That's Address 2 will be available first
 quarter of '93 for $99 US.
 
 A future version of That's Write that uses Speedo fonts, and outputs
 PostScript files is also being shown.  This version will be available in
 1993, and price has not been set at this time.  That's Write 2 is
 available NOW, and retails for $259.95 US.  On Tuesday, Hans Jorg Sack
 arrived at COMDEX from Germany, hand carrying COMPO's new Atari
 Falcon030 PC board.  The tentative name for the product is Falcon Speed.
 The first version of the product will be a 286, rather than a 386.  This
 version will be very inexpensive.  It will support VGA, Super VGA, and
 Windows 3.1!  Soon, there will be another version with a faster
 processor, most discussion is about a 486.
 
 Last, but not least, CompoScript is being shown.  This is the complete
 PostScript clone from COMPO.  CompoScript uses Adobe Type I fonts, with
 output to virtually all printers.  It can also convert EPS files, and PS
 files to GEM IMG and TIFF formats.  CompoScript is available NOW, and
 retails for $349.95, or an upgrade from UltraScript is $200.
 
 SpeedoGDOS is being shown along with Concierge (formerly ST Sutra) by a
 representative from Bitstream.  Concierge incorporates full word
 processor, database, and spreadsheet capabilities in a "Works" like
 environment.  Each can cut and paste between the other, so you could
 highlight a series of cells out of a spreadsheet, and then drop them
 into your word processor.  SpeedoGDOS replaces FSMGDOS as Atari's font
 scaling module and will work with BitStream fonts, which are readily
 available.
 
 D2D Systems from the UK is showing D2D Edit as well as Falcon D2D, the
 simple to use, yet sophisticated audio sampling and editing
 applications.  Barefoot Software is showing SMPTE-Track and Edit-Track,
 directly across from the AdLib booth who are striving to look good
 against Atari's own multimedia applications. :-)  To the left of the
 Atari booth is Ingram Micro with Creative Labs and Soundblaster to the
 right.
 
 Roy Garland from Data Stitch was showing his sophisticated embroidery
 application running on the TT.  He is currently embroidering hats with
 the Atari logo and handing them out.  They are in great demand. :-)
 Without a doubt, this is the most unique application being shown at the
 show.  Many people are startled to see such a high end sewing machine
 activeyly churning along at the show, totally controlled by the
 computer.
 
 There are other things being shown in the booth, including some new
 games that Atari commissioned to have done, and a number of Portfolio
 products as well.  I'll get back to you on those applications and games
 later, particularly the impressive HiSoft lineup.
 
 regards,
 Bob Brodie
 Director of Communications
 Atari Corporation
 ------------
 Category 11,  Topic 10
 Message 13        Wed Nov 18, 1992
 POTECHIN [Nathan @ DMC]      at 19:28 EST
 
 First of all, in the RTC Monday night, I had the pleasure of joining Bob
 and Sam in Bob's room on the occassion of the GEnie conference.  Bob has
 his trusty STacy, along with a megafile 44, running to perfection in his
 room.  Hmmm, maybe I'll trade him. :-) Anyway, I am here to say that Sam
 himself was on keyboard, and quite proficcient.  In fact, Bob and I
 spent much of the time watching the Monday night football game. :-)
 Seriously, Sam was at home on GEnie and he was certainly serious about
 getting online here on a regular basis.
 
 Moving along ;-), I LOVE the Kodak Photo CD and I especially love the
 Kodak Photo CD import driver already working perfectly in Calamus SL!
 Particularly impressive is importing one of the well known files off the
 sample CD Kodak has made recognizable and zooming in to unbelievable
 degrees without pixelating!
 
 Atari has an Atari Falcon030 in both Motorola's DSP and 68000 booths as
 well as Bitstreams booth.  This product is getting recognition.
 
 I listened in on a conversation with Gary Tramiel, head of Atari N.A.,
 and one of his best Dealer, PD Patel from Mid Cities.  In fact, I joined
 in on the meeting.  Gary showed us the intended advertising and
 marketing of both the Lynx and the Atari Falcon030.  Most of you are
 aware that I have been around Atari in some manner since 1985 so when I
 say that the marketing plan already in implementation is the most
 impressive I've seen from Atari in 7 years, believe it.  In fact, I
 believe that Atari is going to start getting ... MARKET SHARE!! :-)
 
 Jack Tramiel has been sitting in on meetings throughout the week at the
 booth.  When not in meetings he has been kibitzing with the Developers
 and customers.  This man is good! ;-) Gary has also been in attendance
 throughout.  Sam left to head back to Sunnyvale yesterday.
 
 Did I mention that Gary is quite well respected both from the customers
 and staff.  He is going to do well for us Atari types. 
 
 Tom, the show is not as busy as I would have liked. I blame that on the
 location in the Sands more than any other factor!  However, the response
 from those that do attend has been great.  Naturally I tend to hang
 around the Calamus display to meet and greet the Calamus owners that
 have made it down and they, along with myself, have been really thrilled
 with the Kodak CD images displayed and manioulated on the screen. :-)
 I'm sure that by the weekend you will start receiving a great many posts
 from people that simply do not have modem access at this time.  You
 wouldn't believe what I just went through to get online here and now.
 
 Nathan @ DMC Ass't. Atari Sysop
 ------------
 Category 11,  Topic 10
 Message 22        Thu Nov 19, 1992
 BOB-BRODIE [Atari Corp.]     at 13:16 EST
 
 Eric,

 To provide a complete run down on all the various inner workings of each
 application being shown here would be very time consuming.  I have a
 show to run, too! :)
 
 I will post again later with basic information on other products that
 haven't been mentioned yet.  As always, the developer of those products
 is the best source of comprehensive information on their products.
 HiSoft is showing a 16 bit TruePaint program...that much I know.  As for
 the rest of the details...you know as much as I do at this point!! :)
 
 Hopefully, we'll both be more knowledgable Real Soon Now!
 
 We have had some interesting visitors here...a reporter from Chile who
 swears to me that he still uses AtariWriter on an Atari 800XL rather
 than the MacIIci that his paper would prefer he use.  Lots of
 international types, asking all sorts of amazing questions, like where
 are the STs? :)  Welcome to North America....
 
 regards,
 Bob Brodie
 ------------
 Category 11,  Topic 10
 Message 23        Thu Nov 19, 1992
 POTECHIN [Nathan @ DMC]      at 13:27 EST
 
 Live from the Atari booth at Comdex once again...
 
 I just left an informative meeting with James Grunke, the very
 knowledgeable savant of all things music related on the Atari.  I was
 listening to Atari's plans for NAMM.  I've always wanted to go to this
 show but have never quite made it.  This year Atari is certain to make
 a big splash.
 
 After a short but educational stay at Atari for Mr. Ron Smith, let me be
 the first to share the news that he is no longer with Atari.  Many of
 you will wonder who this is exactly.  Not to worry, that was part of the
 problem. :-)
 
 Got to run.
 Nathan 
 
 Messages Copyright (c)1992, GEnie ST RT and Atari Corporation
 
 
 
 ######  SAM TRAMIEL IN CONFERENCE
 ######  Excerpts compiled by Ron Kovacs
 ######  ---------------------------------------------------------------
 
 
 On Monday, November 16, 1992 Sam Tramiel attended the regular Monday
 evening Realtime Conference on GEnie live from Comdex/Fall '92.  The
 following is an overview from the CO.
 
 Sam opened the conference by stating " The important thing is to market
 the machine properly and we are now planning the advertising for Q1 of
 1993."
 
 - DEALER PRICES FOR FALCON
 Dealer prices are now available, call Sunnyvale.
 
 - FALCON TOWER VERSION
 There is no tower version at the show and I can't comment further.
 
 - FALCON AVAILABILITY IN CANADA
 The availability is the same as for the US.
 
 - WHEN FIRST FALCONS AT DEALERS
 Some dealers will get machines very, very soon and we will contine to
 roll out shipments from now on, but real volumes starting in Dec/Jan.
 
 - FSM/SPEEDO COMPATIBILITY
 FSM and Speedo are not compatible.
 
 - MULTITOS FOR TT
 MultiTos is just being released for the TT, i.e. very soon.
 
 - TT MONITORS CANCELLED
 No
 
 - TT IN TOWER AND UNIX
 We are planning on a 040 machine and we have no plans on expanding our
 unix involvement.
 
 - FUTURE OF THE MEGASTE
 The Mega/Ste is still being sold today and the production will depend on
 the demand which I think will slack off when the Atari Falcon 030 starts
 shipping in volume.
 
 - WHAT'S SHOWING AT COMDEX
 There are around 40 titles being shown, a lot of sound stuff, i.e. D2D,
 a beta version of "Concierge" the new name for Sutra, a wild game from
 Jeff Minter of Llamasoft, and a interesting sewing machine that stitches
 on hats and teeshirts, and the new Kodak Photo CD which now runs on The
 Atari Falcon 030 and the TT030.  The deal with Kodak was just signed on
 Friday last week.  Calamus showed SL which can use Kodak Photo CD and
 HiSoft has True Color software.
 
 - JAGUAR
 We just finished the first two developer conferences, one in Sunnyvale,
 the other in London on the Jaguar system.  It's going to be an awesome
 entertainment machine and delivery will be 2nd half of 93.
 
 - ATARI STOCK VALUE
 Atari has an open plan to purchase stock back from the market and has
 done so in the last quarter.  I of course cannot predict the stock
 market but we have "rightsized" and hopefully will be going forward in
 a profitable manner with the Atari Falcon 030.
 
 We still have close to $50 million CASH in the bank and are now running
 at a break even or small profit.  We are not working for Wall Street but
 to make money for our shareholders and only think long term.

 - SAM ON GENIE
 I am going to be accessing GEnie at home and will be more active on a
 regular basis. (Nathan is getting that in writing!) ;-)
 
 - GAMES FOR THE FALCON
 We, Atari, have contracted about a dozen games and they will be released
 over the next few months and there are a number of developers busy
 working away on some great games.  I have seen demos in the US and in
 Europe, titles such as; Raiden, Road Riot H4WD, Cyber Assualt, Steel
 Talons and Eclipse has a great spaceship game.  The special new joystick
 which works on the STe, Atari Falcon 030 and Jaguar will be shipping in
 February.  It has three fire buttons and a 12 key numeric keypad.
 
 - MULTITOS NOT READY
 MultiTos is not quite shipping but as I said ealier, Eric Smith is now
 in-house and is polishing off the product and will be shipping with the
 Atari Falcon 030.

 - NEW INTERNATIONAL SOFTWARE CATALOG
 Atari is giving away new Atari Falcon 030 literature and many software
 companies have attractive new literature such as Hi-Soft and DMC's
 Calamus.  The new International Software Catalog is available at, I
 think, $12.95 retail and I'd be happy to fill your order with your VISA
 card #.  Please call Sunnyvale and speak to Don Thomas next week, in
 customer service.  It is, in fact, $12.00.  We just checked.  Atari
 Corp., 1196 Borregas Avenue, Sunnyvale, CA, 94089-1302 Att: Customer
 Service, Don Thomas.

 - NO PLANS FOR WORD-UP
 There are no plans for Word Up at this time.


 
 ######  ATARINET
 ######  Network Overview Compiled by Bill Scull
 ######  ---------------------------------------------------------------
 
 
 So, you've heard about AtariNet.  This is a network for any BBS that
 supports the Atari platform of home computer.  There are already several
 bulletin board systems worldwide participating and more are joining.  A
 listing of the current BBS's that are participating and the echos that
 are available follow:
 
 Zone 51 AtariNet Headquarters
 Region 100
 Host 1 - Twilight Zone, Longwood FL, Bill Scull
          1-407-831-1613
 
 4  - Steal Your Face, Brick NJ, Ed Lynch              1-908-920-7981
 6  - MySTery BBS, Goose Creek, SC, David Blanchard    1-803-556-9730
 8  - Alien BBS, Burlington NC, Mark Cline             1-919-229-4334
 9  - Z*Net Golden Gate, Sunnyvale CA, Bob Brodie      1-510-373-6792
 10 - Atari Base, Sunnyvale CA, Robert Brodie          1-408-745-2196
 11 - Sunfox's Realm, Orlando Fl, Erik Williams        1-407-384-8138
 13 - Z*Net News Service, Middlesex NJ, Ron Kovacs     1-908-968-8148
 
 Host 4 - Hologram Inc, Old Bridge NJ, Dean Lodzinski
          1-908-727-1914
 
 3  - Assasins Grove, Oshawa Canada, Jeff Mitchell     1-416-571-6965
 4  - Aces High BBS, Matawan NJ, Richard Guadagno      1-908-290-1133
 5  - StormShadow, Pasadena MD, Robert Lovelace        1-410-437-0243
 
 Region 200 - AtariNet Headquarters II
 
 Host 2 - AtariNet Nevada, Las Vegas NV, Terry May
          1-702-435-0786
 
 4  - Sports Line BBS, Henderson NV, Nick Hard         1-702-565-5271
 5  - Left Over Hippies, Toronto Canada, Lesley Dylan  1-416-466-8931
 10 - STarship, Lake Charles LA, Rich Tietjens         1-318-474-9432
 11 - The Choice BBS, Las Vegas NV, Mark Woolworth     1-702-253-6527
 12 - Thunder Hold, American Fork UT, Todd Harrington  1-801-756-2901
 13 - Conqueror Connection, Fort Hood TX, John Curtis  1-817-539-1469
 
 Host 201 - The DarkSTar BBS, Salt Lake City UT, Randy Rodrock
            1-801-269-8780
 
 5  - Acme BBS, Salt Lake City UT, Eric Nikolaisen     1-801-272-4243
 
 Host 202 - The Wylie Connection, Wylie TX, Wes Newell
            1-214-442-6612
 
 7  - Aaron's Beard, Dallas TX, Troy Wade              1-214-557-2642
 13 - The Wylie Connection, Wylie TX, Wes Newell       1-214-442-6612
 20 - Outland Station, Ft Worth TX, John Stiborek      1-817-329-1125
 21 - Psychlo Empire, Irving TX, Mark Corona           1-214-251-1175
 
 Host 203 - AtariNet Midwest, Indianapolis IN, Bill Jones
            1-317-356-5519
 
 1  - The Zoo BBS, Indianapolis IN, Bill Jones         1-317-356-5519
 2  - The Music Station, Webb City MO, Chris Richards  1-417-673-4926
 3  - The Maligned ST, Urbandale IA, Mike O'Malley     1-515-253-9530
 4  - The Crawly Crypt, Joplin MO, Jim Collins         1-417-624-1887
 
 Region 300 - AtariNet Headquarters_III
 Host 3 - The Space Station, Canyon Country CA, Tony Castorino
          1-805-252-0450
 
 3  - Atari ST Connection, Fresno CA, Brian Watters    1-209-436-8156
 4  - Autoboss Atari Elite, Bunola PA, John Graham     1-412-384-5608
 5  - The Yakima Atari ST BBS, Yakima WA, Pat Moffitt  1-509-965-2345
 6  - FIDOdoor Support BBS, Vandenberg AFB, Bryan Hall 1-805-734-4742
 7  - cyberSecT BBS, Cheney WA, Chuck Aude             1-509-235-4875
 9  - The Mosh Bit, Vancouver WA, Mark Wallaert        1-206-574-1531
 10 - Target Range, Paramount CA, Alan Dietrich        1-310-634-8993
 11 - Sanctuary From The Law, Inyokern CA, Sean Price  1-619-377-3611
 12 - MASATEK, Torrance CA, Valeriano Meneses          1-310-518-9524
 13 - The Mind Keep, Citrus Heights CA, Jeff Fehlman   1-916-723-1657
 14 - Callahan's Place, Ashford WA, Brian Lane         1-206-569-2911
 15 - ST-Keep, Citrus Heights CA, Andrew Studer        1-916-729-2968
 16 - H.B. SMOG, Huntington Beach CA, Jim Thingwold    1-714-969-5486
 17 - Acey BBS, Yakima WA, Dick Grable                 1-509-966-8555
 
 Region 400 - AtariNet Headquarters IV
 Host 5 - The Brewery, Ajax ON Canada, Don Liscombe
          1-416-683-3089
 
 3  - Rather Digital, Sudbury ON Canada, Steve Barnes  1-705-560-3115
 
 Region 500 - AtariNet UK
 Host 6 - AtariNet NW England, Stockport Cheshire UK, Daron Brewood
          44-61-429-9803
 
 2  - STun NeST Central, Stockport Cheshire UK         44-61-429-9803
 3  - DigiBBS, Nykobing F Denmark, Flemming Nielsen    45-54-858385
 
 Region 600 - AtariNet Headquarters VI
 Host 501 - AtariNet Germany, Koeln Germany, Frank Brodmuehler
            49-221-248285
 
 8  - Apolonia, Essen, Peter Kaszanics                 49-201-237509
 
 Hub 100 - Hub AC, Aachen, Benedikt Heinen             49-241-408593
     101 - Firemark BBS, Aachen, Benedikt Heinen       49-241-408593
     102 - Dao-Lin-H'ay, Luegde, Joerg Spilker         49-5281-79372
     103 - AtariNET, Milano Italy, Magic.Alex Badalic  39-382-488-515
 
 
               |||   AtariNet EchoList -- 31-Oct-92   |||
              / | \  Compiled by Terry May @ 51:2/0  / | \
 
 -> The following echo is _required_ for ALL AtariNet sysops.
 -> ONLY AtariNet sysops may have access to this echo.
 
 Echo Name        Description                      Moderator
 -----------------------------------------------------------------------
 A_SYSOP          AtariNet SysOps                  51:1/0  - Bill Scull
 
 -> The following echoes are _required_ for AtariNet moderators
 -> and hosts, but may be picked up by ANY AtariNet sysop.
 -> ONLY AtariNet sysops may have access to this echo.
 
 Echo Name        Description                      Moderator
 -----------------------------------------------------------------------
 A_ECHO           AtariNet echoes discussion       51:2/0  - Terry May
 A_TEST           AtariNet test echo               51:1/0  - Bill Scull
 
 -> The following echoes are available to all interested AtariNet sysops.
 -> These echoes can and should be accessible to all users and points.
 
 Echo Name        Description                      Moderator
 -----------------------------------------------------------------------
 A_4SALE          Atari products for sale/wanted   51:1/11  - E Williams
 A_ATARI          Atari general discussion         51:2/4   - Nick Hard
 A_BBS_ADS        Atari supported BBSes            51:2/0   - Terry May
 A_BBS_DOORS      Atari BBS doors (externals)      51:1/6   - D Blanchard
 A_COMMERCIAL_ADS Atari Commercial Ads             51:1/11  - E Williams
 A_DTP            Atari DeskTop Publishing         51:1/11  - E Williams
 A_EXPLORER       Atari Explorer Magazine          51:1/13  - Ron Kovacs
 A_FIDODOOR       FIDOdoor Support                 51:3/6   - Bryan Hall
 A_GENERAL        General discussion               51:2/4   - Nick Hard
 A_GRAPHICS       Atari graphics                   51:2/0   - Terry May
 A_PROGRAMMING    Atari programming                51:5/0   - D Liscombe
 A_SOUND          Atari sound/music                51:2/0   - Terry May
 A_TECH           Atari hardware tech talk         51:202/0 - Wes Newell
 A_BINKLEY        BinkleyTerm ST support           [ Gated from Zone 1 ]
 A_FIDO_ST        FidoNet ST discussion            [ Gated from Zone 90 ]
 A_IOS_HELP       IOSmail Support                  [ Gated from Zone 1 ]


  

 ######  COMDEX OVERVIEW (Special Z*Net Newswire Edition)
 ######  Reports from Z*Net Staff at Comdex
 ######  Edited by Ron Kovacs
 ######  ---------------------------------------------------------------
 
 
 The following column contains news (other than Atari) from the recent
 Comdex show in Las Vegas Nevada.  There were hundreds of press releases
 and flyers collected, along with actual reports we gathered from the
 event.  The best way to cover the variety of products introduced during
 the show, I have condensed the material down considerably.
 
 
 * Ventura Software was giving away free software from its new
 Publisher's PowerTools collection.  The Publisher's PowerTools is a
 portfolio of Windows-based DTP software that includes Ventura Publisher
 4.1 for Windows, Ventura DataBase Publisher 4.0 for Windows, Ventura
 ColorPro 1.1 for Windows, Ventura AdPro 1.1 for Windows and Ventura
 PicturePro 1.1 for Windows.  Every attendee who visited Ventura's
 exhibit and filled out an entry card was entered into a drawing.  After
 each presentation, one entry card was drawn.  At the end of each show
 day, one card was drawn for the grand prize - Ventura's complete
 Publisher's PowerTools portfolio.  This grand prize comprised all five
 new Ventura products - a total retail value of over $2,700.
 
 * DTK Computer introduced the VBUS-0031 - DTK's new VL-BUS Mainboard
 design incorporates VESA local bus architecture.  It utilizes Intel's
 486DX processor for upgradeability.  Also introduced at the show was
 STATION 10E and STATION 2GX - new Sun compatible workstations, DNB-3340
 - DTK's new color notebook with Intel's 486DX-33MHz CPU, DTP-1000/
 DTP-1001 - two new palm-top computers, PEER-2533M - 386SX-25MHz based
 multimedia system, FEAT-0031Y-25804 - 486SX-25MHz system.
 
 * IBM's OS/2 2.0 received top honors from three PC industry
 publications, including two awards presented at Comdex.  PC/Computing
 named OS/2 2.0 co-winner of the operating system/environment award as
 part of its annual "Most Valuable Products" awards ceremony.  PC
 Magazine named OS/2 2.0 the best operating system and presented their
 Technical Excellence Award to the OS/2 2.0 development team.  PC World
 named OS/2 2.0 the "most promising newcomer" in its annual issue
 recognizing PC industry achievements.  IBM's energy-saving desktop unit,
 which offers a radical new design and capability, won the "Best System"
 award presented by BYTE Magazine and The Interface Group.
 
 * WordPerfect announced its first-ever television advertising campaign,
 premiering three 60-second commercials in support of the company's
 "Beyond Words" marketing campaign introduced at Comdex.  The new
 commercials humorously highlight ineffective, inept, and backward ways
 of doing business, and then illustrate the difference WordPerfect
 technology can make.  Contrasting scenes are labeled either "Imperfect"
 or "WordPerfect."
 
 * Gateway 2000 won six of the eight Computer Shopper Best Buy Awards for
 Systems announced at Comdex.  The 7th annual awards covered 31
 categories and are determined from a survey of Computer Shopper's
 readers.  Other Systems winners are Standard Computer for their Windows
 Workstations and Dell Computer for Complete Network Systems.  Fast Micro
 was named Best Overall Software Vendor and Midwest Micro named Best
 Overall Hardware Vendor.  Other multiple award winners this year are USA
 Flex and Microsoft. 
 
 * Advanced Gravis announced a low-cost 16-bit recording daughter board
 for UltraSound and the Analog Pro joystick for IBM pc's.  The $150
 retail board attaches easily to an existing UltraSound card and includes
 USS16 a powerful program for recording and playing 16-bit sound.  The
 product will be available in January 1993.  AG also showed its new
 MouseStick II and the Gravis GamePad for the Apple Macintosh.
 
 * Maxoptix displayed its line of Tahiti IIm erasable magneto-optical
 storage subsystems and popular write-once read-many (WORM) drives.  This
 product is the industry's only erasable optical storage product that
 meets all of the five most important criteria requested by customers.
 Also shown was the RXT-HD WORM drive, this drive stores up to 15.6 GB of
 data, and is the first WORM drive to take advantage of data compression
 technologies.
 
 * Motorola demonstrated new multimedia designs from Atari and Commodore.
 The Atari Falcon030 is a full-scale desktop computer based on Motorola's
 68030 microprocessor and is specifically designed for personal
 integrated media functions.  The Atari Falcon030 allows even novice
 users to combine and manipulate video, audio, animation,
 telecommunications, text and graphics.  The Atari Falcon030 also
 incorporates Motorola's 56001 digital signal processor (DSP) to process
 and manipulate compact-disc quality digital audio and voice signals.
 This combined with the processing power of the 68030 and Atari's
 integrated software, makes the Atari Falcon030 a complete multimedia
 platform.  Also announced in September, the Commodore Amiga 4000
 incorporates the processing power of the Motorola 68040 in conjunction
 with Commodore's Advanced Graphics Architecture custom coprocessor
 chipset.  These processors enable users to display and animate graphics
 in multiple resolutions in up to 256,000 colors from a palette of 16.8
 million in a fully functioning high-performance multimedia system.  This
 extensive array of colors and features brings life-like images and
 photoquality colors to any document or presentation with ease.  Other
 68000-based designs shown at the Motorola Semiconductor booth included
 Apple's Macintosh Quadra 700 and PowerBook 170, Apple's high-end desktop
 and notebook systems, and the Verifone Emerald Supersystem, based on the
 68302.  The Verifone system, designed for the healthcare industry,
 allows doctors to file insurance claims electronically.
 
 * Borland, IBM, Novell and WordPerfect announced at a Comdex briefing
 that they are working together to deliver new database connectivity
 solutions.  These solutions will enable developers to create database
 applications more productively and will allow end users to easily access
 data stored in multiple formats on a wide variety of hardware and
 operating system platforms and network environments.  The four are
 calling this new technology IDAPI (Integrated Database Application
 Programming Interface), a platform-independent solution that will
 support both set-oriented access methods typically used by SQL databases
 on larger systems and networks, and navigational, record-oriented
 capabilities found in other popular database products, such as Btrieve,
 dBASE, Paradox and DataPerfect.
 
 * VisionWare became one of the first vendors to offer a product
 compliant with Microsoft's Open Database Connectivity Standard.  SQL-
 Retriever 3.0, an application in the company's information connectivity
 product line, will offer a data bridge from PCs using Microsoft Windows
 or NT to most of the industry's popular databases.  At Comdex they
 demonstrated ODBC compliancy at the Microsoft booth.
 
 * Verbatim introduced new 5.25-inch double-sided rewritable optical
 disks that store 1.1 to 1.3 gigabytes of data.  The disks are compatible
 with existing optical disk drives with increased data transfer rate of
 750 to 1,600K/sec.
 
 * Penthouse magazine launched Penthouse OnLine and Gennifer Flowers
 made electronic appearances during the event.  Penthouse says its
 electronic service will offer "high-speed capabilities and real-time
 graphics that permit nearly instantaneous viewing of photos."  The
 system also has electronic-mail service "to which pictures can be
 attached."  Sign-on kits run $27.95 and monthly fees are $5.95 plus 20
 cents a minute access charges in most areas.  For more information call
 (8000 289-7368.
 
 * Microsoft announced four new products or major product revisions.
 Video for Windows software integrates video and audio on the PC, Access
 - Microsoft's new database manager -- designed to compete with Paradox,
 FoxPro for Windows, is a new version of the database manager that
 Microsoft recently acquired, Windows for Workgroups has capabilities
 designed for networking, including information and communications
 capabilities.
 
 * Kurta and Sharp displayed a new digitizing solution with the new
 LM000148 digitizing display.  The LM000148 is a plastic bezel LCD that
 allows for an electromagnetic digitizer to be incorporated with the LCD.
 This design insures the mechanical stability, minimal thickness and
 overall reliability of the integrated unit.
 
 * Grolier Electronic Publishing announced and displayed a new version of
 its best-selling CD-ROM encyclopedia, the New Grolier Multimedia
 Encyclopedia at the Microsoft Booth.  Video for Windows technology makes
 it possible to view motion video clips of historical events, famous
 people in history, NASA missions, major sporting events and more.  The
 addition of Video for Windows technology further enhances an
 encyclopedia that comprises the 10-million-word text and many of the
 pictures from Grolier's 21-volume Academic American Encyclopedia.
 
 * Claris demonstrated ClarisWorks for Windows.  The product features a
 breakthrough in interface design that offers users a more natural way of
 computing. ClarisWorks for Windows integrates word processing, graphics,
 spreadsheet, charting, and database environments.  A ClarisWorks user
 can create a one-page document containing multi-column text, color
 graphics and a spreadsheet table and chart.  To create this, the user
 never leaves the page: the word-processing tools are traded for
 spreadsheet tools simply by clicking on the always-available tool
 palette.  As the user selects different objects on the page, the menu
 bar changes appropriately.  Borrowing from FileMaker Pro, ClarisWorks
 offers a comprehensive set of database management capabilities that
 enable users to instantly start creating and modifying databases and
 generating professional reports.  ClarisWorks for Windows will ship in
 the United States during the first half of 1993.  The suggested retail
 price will be announced at a later date.
 
 

 ######  PERUSING GENIE
 ######  Compiled by Ed Krimen
 ######  ---------------------------------------------------------------
 
 
 Some messages may have been edited for correct spelling, grammar, and
 irrelevant material.
 
 
 Turbo030 + CrazyDots 8bit = ZOOM!
 ---------------------------------
 -=> In the "Gribnif Software" category (17)
 -=> from the "Crazy Dots Graphics Card" topic (12)
 
 Message 155       Mon Nov 16, 1992
 J.ALLEN27 [FAST TECH]        at 00:00 EST
 
 I just spent 10 glorious days fiddling with a CrazyDots.  Now that I
 have it all setup, I'm really impressed.  Using Calamus SL with it is
 just UNREAL!!!
 
 With a Turbo030 and a CrazyDot8 running in 1024x768x256color, SL is
 faster than it is on my Moniterm. ;-)  I never thought I'd see 8bit
 faster than 1bit. ;-)
 
 Makes Macs and my 486-33 localbus S3 based system look pathetic.
 ----------
 Message 156       Mon Nov 16, 1992
 FIFTHCRUSADE                 at 20:28 EST
 
 Makes your 486-33 localbus S3 based system look pathetic?

 This _must_ be an exaggeration.  I happen to have a 486-33 localbus S3
 based system (which I happen to run at 1024x768x256colors most of the
 time).  Is your Turbo030/CrazyDots8 setup faster than instantaneous?  If
 so, how much faster? If it goes the same speed as the S3 system that
 should be fast enough for anyone anyway.  But an 486-33/S3 "pathetic" by
 comparison?  I think not.
 
 Ben White
 5th Crusade Software
 ----------
 Message 157       Mon Nov 16, 1992
 J.ALLEN27 [FAST TECH]        at 20:48 EST
 
 Come to the next Atari show and see for yourself Ben!  Some of the
 "speed" I'm sure comes from Calamus SL, but yes, scrolling around a 256-
 color image, expanded to fill the entire screen, is instantaneous.
 Definitely faster than doing the same, on the same image on the PC
 screen.
 
 I think part of the problem is that the Localbus stuff still has some
 aspects that are tied to the 16bit PC bus, commands to the S3 chip, etc.
 And the fact that the 486 only gets access to a "window" on the video
 buffer, and must "page" around to do operations.  The acceleration
 portion also doesn't have full access to the full linear address space
 of the video buffer...1 Meg in my case.  There is a "new" buzzword
 floating around, "linear addressing," which will bag this last
 bottleneck.  I believe the CrazyDots driver still must use the paging,
 but the driver is written to eliminate much of the hassle because the ST
 "thinks" in linear addressing to begin with.
 =======================================
 
 
 FALCON PDS DETAILED
 -------------------
 -=> In the "Atari Corporation Online" category (14)
 -=> from the "Atari Falcon 030 Computer" topic 20
 
 Message 154       Sun Nov 08, 1992
 SAM-RAPP [<<Sam>>]           at 20:03 EST
 
 I ordered Falcon Docs from Atari.  I got them.  Here is the pinout, as
 listed in the Falcon docs dated 10/1/92, for the PDS.
 
 J20. 30 pin, dual row, upright male header.
 
   Pin#    Signal                  Pin#    Signal
   =======================         =====================
     1     D14                       2     D13
     3     D12                       4     D11
     5     D10                       6     D9
     7     D8                        8     D7
     9     D6                       10     D5
    11     D4                       12     D3
    13     D2                       14     D1
    15     D0                       16     D15
    17     GND                      18     GND
    19     GND                      20     CPUBGO
    21     EINT1                    22     CPUBGI
    23     500KHZ                   24     N/C
    25     MFP_IEI                  26     MFP_INT
    27     EINT3                    28     VCC
    29     VCC                      30     VCC

 J19.  50 pin, dual row, upright male header.

   Pin #     Signal          Pin #     Signal
   ===================       ===================
      1      GND                2      GND
      3      BGK                4      AS
      5      LDS                6      UDS
      7      RXW                8      DTACK
      9      FC2               10      FC1
     11      FC0               12      BMODE
     13      N/C               14      IACK
     15      BG                16      BR
     17      RESET             18      HALT
     19      BERR              20      IPL0
     21      IPL1              22      IPL2
     23      CPUCLK            24      VCC
     25      VCC               26      A23
     27      A22               28      A21
     29      A20               30      A19
     31      A18               32      A17
     33      A16               34      A15
     35      A14               36      A13
     37      A12               38      A11
     39      A10               40      A9
     41      A8                42      A7
     43      A6                44      A5
     45      A4                46      A3
     47      A2                48      A1
     49      EXPAND            50      N/C

 Posting this will not violate any non-disclosure agreements, as I do not
 have one with Atari.  I hope this clears up the "PDS QUESTION".  It IS
 16 BIT.  However, let me also state that it's subject to change without
 notice.
 
 Thanks------------------->  Sam
 =======================================
 
 
 -=> In the "Flaming - Debating - Discussions - Rumors" category (18)
 -=> from the "The Soapbox: Editorials about Atari" topic (2)
 
 Message 113       Thu Nov 12, 1992
 S.DANUSER [Soul Manager]     at 04:54 EST
 
 Lee - The tone of your reply makes me feel very positive.  To hear a
 developer of Atari software speak with such enthusiasm about the future
 gives me great promise.  To see the commitment you voiced in your
 determination to create products that compete with the best systems
 fills me with expectation.
 
 I want to see you guys come out with a low-cost Toaster roaster that
 makes Newtek sweat bullets.  If you guys are on a track even close to
 something like this, I hope Atari is giving you Lexicor guys backrubs
 and foot massages every night (well, you get the idea).  Such a creation
 could really pull Atari out of its slump.  Really.  No lie.
 
 While you're at it, could you write me a really cool version of PacMan?
 <chortle>
 
 Soul Manager
 ----------
 Message 114       Thu Nov 12, 1992
 DENNYA [Denny Atkin]         at 09:43 EST
 
 A Toaster competitor wouldn't automatically be a hot seller, though,
 even if it's superbly done.  The Toaster is already known and
 established, and there's a network of third-party software and even
 magazines to support it.
 
 Technological innovation isn't necessarily what makes a product sell.
 Otherwise nobody would be using PCs.
 ----------
 Message 115       Fri Nov 13, 1992
 LEXICOR [Lee]                at 02:17 EST
 
 You are right as rain, and no one in their right mind would dispute your
 comments.  In fact, even the best Toaster-Roaster will have a very
 difficult time competing as you so rightly point out.  The truth is
 however that without a Toaster-Roaster, Atari has no chance at all.
 
 This is why we have put so much effort into development of software and
 in conjuction with JRI hardware.  With tools and the high-end
 compatibility we have added to Atari (such as links to Silicon Graphics
 workstations), now it will be possible for the Atari owner to actually
 pass work done on the ATARI using the "Toaster-Roaster" to "most" SGI-
 compatible graphics outputs in 24-bit RGB.  Keep in mind that the system
 itself need not be a 24-bit display to produce 24-bit files.
 
 It really now depends on ATARI and what they decide to do.  I understand
 that ATARI has finally started doing the 24-bit VDI using a Leonardo
 card provided by us.  This means that it is possible that next spring
 there will be 24-bit in both Falcon040 and Dover graphics cards.
 
 And you never really know about the computer market.  It may just be
 that the JRI "Toaster-Roaster" may do for the ATARI what the Toaster has
 done for the Amiga.  At this point, it is hard to really see.  We now
 have the final piece of the software puzzle, in that we now have a MIDI
 guy online to do all the sound stuff.  We are currently working on a
 full suite of "Multi-Media" applications which will easly do for your
 "Video-Solution" what the Toaster and its software does for the Amiga.
 Now only time will tell how all this time and dedication will pay off?
 
 I should also mention that our developers have put in many long hours of
 work and effort to make all this happen.  ATARI, through Bill Rehbock,
 has done what they could, given the limited availability of hardware.
 How soon we can actually release our applications depends a lot on Bill
 and his team, Jay and his team, and JRI and his team.
 
 But make no mistake about our commitment to "ALL" our ATARI family of
 users.  We will be releasing a new package of ST/TT graphics
 applications which produce some stunning results.  This release should
 be around Dec 15th give or take a week.  The package consists of PHOENIX
 -CyberSculpt-PrismPaint.  With this package you will be able to do
 stunning photo-real rendering from 16 colors to true-color.  We have
 included Spectrum and CyberControl, which means it is possible to do 512
 -color Spectrum animations, and much much more.
 
 J.Cole18 will be uploading files and samples in the coming weeks along
 with demo programs.
 
 Somethin' wonderful is about to happen.
 
 Lee
 =======================================
 
 


 ******  THE UNABASHED ATARIOPHILE
 ******  By Michael R. Burkley
 ******  ---------------------------------------------------------------
 
 
 I'm back!  First I want to thank all of you who have mentioned your
 enjoyment of this column to me.  It's nice to be a nationally known
 writer!  I hope to keep hearing from you.  I would especially appreciate
 your suggestions as to what software to review, as well as any special
 "finds" which you have made or created.
 
 Don't let anyone tell you that the ST doesn't have much quality
 software.  Just this past week I have downloaded nearly 7 megabytes of
 programs and files.  The only problem with such richness is finding a
 place to begin telling you my discoveries (such a problem!).
 
 As you all know the ST is _the_ superb MIDI machine on the market today.
 With all of the excellent quality commercial/shareware and PD software
 that takes advantage of the ST's built-in MIDI ports you can easily find
 a program or programs that meets your musical needs, if you are
 musically inclined.
 
 But even if you're like me, you can still use the MIDI port of your ST
 for lots of other fun activities.  There are a number of programs that
 use the MIDI port to link up with one other (or more) ST in challenging
 games.  I really like the two games I downloaded this week which do just
 that.
 
 OXYD (OX-IDE) by Dongleware Software is an intellectually stimulating
 ------------- and challenging game.  You can find this game in both
 color and monochrome versions.  It's a rather small game, only being
 about 710K uncompressed (!), and it takes it's time loading in from a
 floppy disk, but the wait is worth it.  If you have a hard drive--load
 it from the hard drive (it even exits cleanly)!  What may initially look
 like a modern version of the classic Memory game turns out to be a
 gripping challenge in creativity combined with hand and mind
 co-ordination.  Using the mouse, a black marble is guided through
 elaborate mazes.  Every landscape introduces new game elements which may
 be explored and studied in a playful way.  One very nice feature is that
 this game can be played with two players co-operating with each other.
 The players are linked through either a MIDI link or through the modem.
 This game will probably provide you with many bleary-eyed late nights in
 front of your ST/STe/TT.  The game is complete, but you can only access
 the first 10 of 200 levels without the passbook (which you get by
 registering).  The sound and graphics are OutSTanding!  On-line docs.  I
 really recommend this one!  This game runs in either English, German or
 French.  At least one meg of RAM and a double sided or hard drive
 required.
 
 MidiBattle by Tony Barker of Australia is a one or two player game
 ---------- written expressly with the STe in mind.  Hook up the MIDI
 cables between two STe's (or even two ST's) and experience the challenge
 of competing against another player.  This game uses a full 8-way smooth
 scolling which allows you to effectively use the display area--which is
 the _entire_ screen!  It runs fast and smooth with the display being
 updated at 50 frames per second.  The game is basically a tank maze game
 against either a human opponent or two computer controlled opponents.
 Fire your gun, drop anti-tank mines, jump into hovercraft mode and blast
 your opponent(s) away.  The trick is to hide in the maze (you see a
 limited portion of it from an overhead view with the option of briefly
 viewing the whole maze in less detail), avoid your opponent and then,
 when you choose, spring the ambush.  The computer opponents are so-so
 smart (they only blast me about three quarters of the time!), but hook
 up those MIDI cables for a real challenge against another human.  Color
 only.  Joystick and keyboard controlled.  SHAREWARE.
 
 RAYOID by Raymond Hill (dated Nov.20, 1992) is a SHAREWARE program
 ------ offering three different games in one.  As soon as you double-
 click on this program you find yourself in outer space, piloting a
 singleship through a crowded asteroid belt.  This program is a remake
 (and more) of the program "Asteroids."  Your job (in RAYOID I) is to
 avoid the asteroids while blasting them into smaller pieces.  Not to
 make things complicated but you also need to defend yourself against the
 marauding aliens in their flying saucers.  One part I especially like
 about this version is that your singleship has a brake.  You can stop on
 a dime (wonderful!).  RAYOID II pits you against another human opponent
 in a fight where victory belongs to the most skillful of the two players
 linked together either by modem or MIDI (you can even pass messages back
 and forth).  The goal is simple, destroy your opponent before he
 destroys you!  Blast him down!  Watch out for those flying asteroids!
 RAYOID III is a strategy and action game for two players linked together
 by modem or MIDI.  The object of the game is to conquer and take control
 of a space zone before your opponent.  To do that, you must explore,
 colonize, attack enemy bases and defend yourself against your opponent's
 attacks.  Keyboard controlled.  RAYOID will run on any ST/STe/TT with a
 color monitor (RAYOID I will run with 512 K of RAM, the others need at
 least 1 meg of RAM).  On the STe and TT it will make use of DMA sound.
 It can be played via modem (12k or 24k baud) or using MIDI cables.  All
 the sound samples are at 6300 KHz and the animation is refreshed at 60
 images per second.  This program is in both English and French.  I am
 amazed that the author was able to fit all of this into one program.
 Excellent and recommended.
 
 Midi Maze II has been around for awhile now, but that doesn't in any
 ------------ way detract from its value.  Written by D-Soft of Germany,
 this game, now SHAREWARE, in an earlier version was a commercial
 product.  It is a marvelous game for up to 16 players who connect their
 computers with one another through the MIDI port.  MidiMaze tournaments
 are perennial favorites at many Atari Fests.  More than one computer is
 definitely necessary to take advantage of all the features of the
 program (though there is a one-player practice mode)!   Each player
 directs a spherical "Smiley" through a maze; whoever sees a friend,
 helps him (or her) and if he sees an enemy, he shoots him down (or the
 other way around).  Midi_Maze II is all that the former commercial game
 was and more.  Digitized sound, color or monochrome monitor support,
 joystick or mouse control all go into making this an excellent value.
 To use the multi-player option of this game requires a MIDI cable (only
 a couple of dollars). ST/STe/TT compatible.  The docs that come with
 the program are in German, but there is are English docs available on
 the online services and elsewhere.  SHAREWARE.
 
 Jitterbugs by Aaron Forthergill of Shadow Software is another multi-
 ---------- player game that has been around for awhile.  This game will
 support up to 32 (Yes, thirty two!) players in real time.  Each player
 must have his own ST as a terminal and they all must be linked together
 by MIDI cables.  One player can play alone as well.  In this game the
 S.S Jitterbug, a xenological research ship, has been hit by a large
 meteor.  It is rapidly falling into the Earth's atmosphere and burning
 up.  On board the Jitterbug are various incredibly rare alien lifeforms,
 which you have to rescue.  Of course their are problems, but you can
 handle them!  Color only.  Docs included.
 
 Of course, there are lots of other uses to which you can put your ST's
 MIDI port.  Most of them are musical.  Maybe I'll take a look at some of
 them another time.  So what if I'm not that musical?  I can learn.
 Especially on my STe!  After all, I'm the Unabashed Atariophile!
 
 All of these files can be found on one or more of the following online
 services:  GEnie, Delphi, The CodeHead BBS (213-461-2095), Toad Hall
 (617-567-8642), and The Boston Computer Society's Atari BBS (617-396-
 9730).
 
 It's time to fire up my modem and send this off!

 Until next week!

 
 Michael lives in Niagara Falls, NY.   He is a former Polyurethane
 Research Chemist and is presently the pastor of the Niagara Presbyterian
 Church.

 


 ######  DTP SOURCES AND REFERENCE LISTS
 ######  Compiled By Mario Georgiou DMC Publishing 1992
 ######  Text downloaded from the GEnie ST RT
 ######  ---------------------------------------------------------------
 
 
 Books:
 ========================================================
 
 A Manual of Comparitive Typography - the PANOSE System
 Benjamin Baurmeister
 Van Nostrand Reinhold Company
 115 Fifth Avenue
 New York, NY  10003
 
 
 Basic Design and Layout
 Alan Swann
 Phaedon books
 
 
 Color for the Electronic Age
 Jan V. White
 
 Colorworks 1: The Red Book
 Colorworks 2: The Blue Books
 Colorworks 3: The Yellow Book
 Colorworks 4: The Pastels Book
 Colorworks 5: The Black and White Book

 Creative Typography
 Marion March
 Phaedon books

 Color for the Electronic Age
 Jan V. White

 
 Designers Guide to Print Production
 Step-By-Step Publishing
 6000 N, Forrest Park Drive
 Peoria, IL 61614

 
 Design and Marketing
 Alan Swann
 Phaedon Books

 
 Desktop Publishing Success
 Felix Kramer and Maggie Lovaas
 
 
 Digital Color Prepress Volumes I and II
 Agfa Corporation
 Prepress Education Resources
 P.O.Box 7917
 Mt. Prospect, IL 60056-7917
 
 
 Electronic Color Separation
 R.K.Molla
 
 
 Graphic Design Cookbook
 Leonard Koren & R. Wippo Meckler
 
 
 Graphic Designer's Handbook
 
 Great Type and Lettering Designs
 David Grier
 
 How to check and correct color proofs
 David Bann & John Gargan
 
 How to Design Trademarks & Logos
 Murphy & Rowe
 
 
 How to Design Grids and use them effectively *
 Alan Swann
 Phaedon Books
 
 
 Hybrid Imagery
 April Greiman
 
 
 Pocket Pal: A Graphic Arts Production Handbook
 International Paper Company
 220 East 42nd Street
 New York, NY  10017
 
 
 Preparing Your Design for Print
 Lynn John
 Phaedon Books
 
 
 Type and Colour
 Michael Beaumont
 Phaedon Books
 
 
 Type & Color
 Firefly Books Ltd
 
 
 The Chicago Guide to Preparing Electronic Manuscripts
 The Chicago Manual of Style
 University of Chicago Press
 
 
 The Verbum Book of Digital Typography
 Michael Gosney, Linnea Dayton and Jennifer Ball
 
 
 The Gray Book
 Michael Gosney - John Odam and Jim Schmal
 
 
 The Makeover Book
 Roger C. Parker
 
 
 Type From The Desktop
 Clifford Burke
 
 
 Typewise
 Kit Hinrichs with Delphine Hirasuna
 Northlight Books
 Cincinnati
 
 
 The Encyclopaedia of Typefaces
 Berry, Johnson & Jaspert
 
 
 Typographic Design
 Kit Hinrichs
 
 
 Typography Now - the next wave
 Rick Poyner, Edward Booth-Clibborn and Why not Associates
 
 
 The Spy Guide to Design and Print
 
 
 Magazines
 ==========================================================

 Applied Arts Quarterly
 Applied Arts Inc.
 885 Don Mills Road, Suite 324
 Don Mills, Ontario
 Canada M3C 1V9
 Tel: 416 510 0909
 
 
 Before and After (How to design cool stuff)
 PageLab
 331 J Street
 Sacramento, CA 96814
 
 
 Color Publishing/TypeWorld
 Circulation Dept
 P.O.Box 2709
 Tulsa, OK 74101
 800 331 4463(U.S.)
 918 831 9423
 
 
 Computer Publishing Magazine
 Pacific Magazine Group, Inc.
 513 Wilshire Blvd., Suite 344
 Santa Monica, CA 90401
 
 
 Desktop Communications
 Mac Publishing & Presentations
 PC Publishing & Presentations
 530 Fifth Avenue
 New York, NY 10036
 
 
 EC&I
 Youngblood Communications Corp.
 505 Consumers Road #102
 Willowdale, Ontario
 M2J 4V8
 Tel: 416 492 5777
 
 
 HOW Magazine
 Subscription Information
 1507 Dana Avenue
 Cincinnati, OH 45207
 800 333 1115
 513-531-2222
 
 
 Mondo2000
 P.O.Box 10171
 Berkeley, CA 94709
 
 
 New Media
 P.O.Box 1771
 Riverton, NJ 08077-9771
 
 
 Print Magazine
 3200 Tower Oaks Blvd
 Rockville, MD 20852
 Tel: 800 222 2654
 
 
 Publish
 P.O. Box 55400
 Boulder CO 80322
 
 
 Step-By-Step Graphics
 Step-By-Step Publishing
 6000 N, Forrest Park Drive
 Peoria, IL 61614
 
 
 Studio Magazine
 Roger Murray and Associates Incorporated
 124 Galaxy Boulevard
 Rexdale, Ontario
 Canada M9W 4Y6
 Tel: 416 675 1999
 
 
 Verbum: The Journal of Personal Computer Aesthetics
 P.O.Box 12564
 San Diego, CA 92112
 Tel: 619 233 9977
 
 
 U&lc
 Subscription dept
 2 Hammarskjold Plaza
 New York, NY 10017
 
 
 x-height
 Q.E.D. Publishing
 Westport, CT 06880
 203 846 6988
 
 
 Associations
 ===========================================================
 
 I.D.E.A. - international Design by Electronics Association
 c/o Frankfurt Gips Balkind
 244 East 58th Street
 New York, NY 10022
 Tel: 212 421 5888
 
 
 Marketing Aides of use to DTP and Design Infomaniacs
 ==========================================================
 
 
 Colorwise: The International Color Magazine 
 --------------------------------------------------
 Pantone, Inc.                Letraset Canada
 55 Knickerbocker Road        170 Duffield Drive
 Moonachie, NJ 07074-9988     Markham, Ontario
                              Canada L6G 1B5
 
 
 Aldus Magazine
 Pub: Aldus Corporation
 411 First Avenue South
 Seattle, WA  98104-2871
 (206) 622-5500
 
 
  Other Sources
 ==========================================================
 
 Graphic Artists Book Club
 P.O.Box 12526
 Cincinnati, Ohio 45212-0526
 
 
 U&lc BookShop
 866 Second Avenue, 3rd floor
 New York, NY 10017
 800-634-9325
 212 371-0699
 
 
 Font Catalogs/Reference Guides
 ==========================================================
 
 Adobe 
 Font&Function: The Adobe Catalog
 1585 Charleston Road
 P.O.Box 7900
 Mountain View, CA 94039-7900
 
 
 DMC Publishing
 2800 John Street, Unit 10
 Markham, Ontario
 Canada
 
 
 Font Shop Canada Ltd.
 401 Wellington Street West
 Toronto, Ontario
 Canada M5V 1E8
 
 
 Photo-Lettering Inc
 216 East 45th Street
 New York, NY 10017
 
 
 U&lc
 866 Second Avenue, 3rd floor
 New York, NY 10017
 800-634-9325
 212 371-0699
 
 

 ###### THE Z*NET COMPUTER CALENDAR 1992-1993
 ###### Schedule of Shows, Events and Online Conferences
 ###### ----------------------------------------------------------------
 
 
 ### November 25, 1992
 GEnie ST RT Online Conference.  Special guest will be Phil Comeau of
 Wintertree.  Comeau is known for GramSlam, Grammar Expert and Spelling
 Sentry.  Be there at 10:00pm EDT!
 
 
 ### December 4-6, 1992
 The Computer Graphics Show 1992 at the Jacob Javitz Convention Center
 in New York City.  This is a CMC event.  For more information call;
 (203) 852-0500, extension 234.
 
 
 ### December 12, 1992
 Lake County Atari Computer Enthusiasts (LCACE) will hold the 1992 LCACE
 Christmas Party and Swap meet.  It will be held in the Auditorium of the
 Waukegan Public Library on County Street in Waukegan.  The LCACE MIDI
 sig is planning a "jam session", there will be a door prize raffle, and
 games and other activities for everyone.  In addition to the party,
 there will be a hardware and software Swap meet.  No admission and No
 table charge!  Doors open at 1:00pm.  For more information information,
 call Pegasus BBS at 708-623-9570.
 
 
 ### December 20, 1992
 Eugene, Oregon.  Atari SWAP MEET planned at the GATEWAY MALL MEETING
 PLACE.  The hours have not been finalized yet but tentively they will be
 10am - 5pm.  There may be a small admission fee this year (no more than
 $1.00) and there may be a table fee.
 
 
 ### January 6-9, 1993
 MacWorld Expo in San Fransisco California, Sponsored by MacWorld
 Magazine.  Titled San Fransisco '93 at the Moscone Center.


 ### January 12-14, 1993
 Networld '93 in Boston, Massachusettes

 
 ### January 13-16, 1993
 The Winter Consumer Electronics Show comes to Las Vegas, Nevada.  CES is
 an electronic playground, with everything in the way of high tech toys
 for kids and adults.  Game consoles and hand-held entertainment items
 like the Atari Lynx are big here, and Atari will attend with a hotel
 suite showroom.  Contact Atari Corp for more information on seeing their
 display at 408-745-2000.
 
 
 ### January 15-18, 1993
 NAMM is the largest conclave of musicians each year.  Held in Los
 Angeles at the Anaheim Convention Center, the variety of sights at the
 National Association of Music Merchandisers is wilder than at
 Disneyland, just next door.  Atari was the first computer manufacturer
 to ever display at NAMM in 1987, and has become a standard at the shows.
 A trade show for music stores, distributors, and professionals of every
 strata, entertainers are seen everywhere at NAMM.  Contact James Grunke
 at Atari Corp for more information at 408-745-2000.


 ### February 2-4, 1993
 ComNet '93 in Washington, DC.
 
 
 ### March 1993
 CeBIT, the world's largest computer show with 5,000 exhibitors in 20
 halls, is held annually in Hannover, Germany.  Atari traditionally
 struts its newest wares there, usually before it's seen in the USA or
 anywhere else.  In '93, the Atari 040 machines should be premiering, and
 this is the likely venue.  Third party developers also use this show to
 introduce new hardware and software, so expect a wave of news from CeBIT
 every year.  Atari Corp and the IAAD coordinate cross-oceanic contacts
 to promote worldwide marketing of Atari products, and this show is an
 annual touchstone of that effort.  Contact Bill Rehbock at Atari Corp
 for information at 408-745-2000.
 
 
 ### March 13-14, 1993
 The Sacramento Atari Computer Exposition is to be sponsored by the
 Sacramento Atari ST Users Group (SST) at the Towe Ford Museum in
 Sacramento, California.  This show replaces the earlier scheduled, then
 cancelled Northern California Atari Fest for the Bay Area, to have been
 held in December 1992.  A major two day effort, the SAC show is being
 held in the special events area of the Towe Ford Museum, home of the
 worlds most complete antique Ford automobile collection.  As an added
 bonus, admission to the museum is free when you attend the Expo.  The
 museum is located at the intersection of Interstates 5 and 80, just 15
 minutes from the Sacramento Metropolitan Airport.  Contact Nick Langdon
 (Vendor Coordinator) C/O SST, P.O. Box 214892, Sacramento, CA 95821-
 0892, phone 916-723-6425, GEnie: M.WARNER8, ST-Keep BBS (SST) 916-729-
 2968.


 ### March 21-24, 1993
 Interop Spring '93 in Washington DC.
 
 
 ### August 3-6, 1993
 MacWorld Expo at the Boston World Trade Center, Bayside Exposition
 Center and sponsored by MacWorld Magazine.  This event is titled Boston
 '93.
 
 
 ### September 18-19, 1993
 The Glendale Show returns with the Southern California Atari Computer
 Faire, V.7.0, in suburban Los Angeles, California.  This has been the
 year's largest domestic Atari event, year after year.  Contact John King
 Tarpinian at the user group HACKS at 818-246-7286 for information.
 
 
 ### September 20-22, 1993
 The third MacWorld Expo, titled Canada '93 at the Metro Toronto
 Convention Centre, sponsored by MacWorld Magazine.


 ### September 21-23, 1993
 Unix Expo '93 in New York City, New York.


 If you have an event you would like to include on the Z*Net Calender,
 please send email vai GEnie to Z-NET, CompuServe 75300,1642, or via
 FNET to node 593 or AtariNet node 51:1/13.0
 
 

 ######  PERUSING THE INTERNET
 ######  Compiled by Ed Krimen
 ######  ---------------------------------------------------------------
 
 
 ETHERNET FOR THE ATARI ST
 -------------------------
 -=> In comp.sys.atari.st
 -=> From: aeg03@rrz.uni-koeln.de (Jan T. Kim)
 -=> Date: 10 Nov 92 18:19:00 GMT
 
 There are at least three ethernet adapters for the Atari ST/STe/TT
 computers, namely:
 
 PamsNet:
 This Ethernet-based Atari network allows you to network up to 127 Atari
 computers.  There are three versions of the adapters: one for ACSI, one
 for the Megabus, and one for the VME slot.  PamsNet uses a special
 network protocol, but TCP/IP and a gateway to Novell are available.  A
 unique feature of PamsNet is the availability of a server for a VAX
 under VMS, which allows transparent access to the VMS filesystem over
 the network.
 
 BioData:
 Another Ethernet-based Atari network.  I don't know if there are other
 adapters than those for ACSI for BioData.  TCP/IP is available, and
 since BioData is also available for DOS PCs, they can be integrated
 without any problem.
 
 Riebl Card plus:
 I mostly know about this one from the net.  It seems that the network
 software associated with the Riebl card is slow and flaky, but it seems
 to be the only Ethernet card for Ataris for which technical
 documentation is publicly accessible.  A group at the TU Wien has
 developed a TCP/IP package for the Riebl card.
 
 It seems that a main difference between Ethernet boards for Atari and
 boards for PCs is that the Atari boards tend to be available only as a
 package with hardware and software, and the technical information is not
 available to everyone.  At least PamsNet requires you to sign a non-
 disclosure agreement before they give you programming manuals and such,
 as far as I understand things.
 
 I hope you can use this info.  We have PamsNet here; feel free to mail
 or to post if you're interested in additional information.  Of course,
 I'd love to get into contact with other PamsNet users.
 
 Greetinx, Jan

 +- Jan Kim -- X.400:    S=kim;OU=vax;O=mpiz-koeln;P=mpg;A=dbp;C=de -+
 |             Internet: kim@vax.mpiz-koeln.mpg.dbp.de               |
 |                                                                   |
 *----=<  hierarchical systems are for files, not for humans  >=-----*
 ====================================
 
 
 MORE FALCON RUMORS
 ------------------
 -=> In comp.sys.atari.st
 -=> From: naffara@crc.ac.uk (Dr. N.A. Affara)
 -=> Date: 17 Nov 92 12:35:43 GMT
 
 Having just read this month's ST Format and ST Review (the best one),
 I thought I would post some interesting info.
 
 They say that the Falcon030 will be *widely* available next spring.
 (Most of us knew this already) But in a new case.
 
 Also a Falcon040 with 32Mhz 32-bit processor + DSP etc will be
 *released* next November and be available spring '94.
 
 Also being released at the same time will be a CD Falcon which will have
 either a cut-down keyboard, i.e. no keypad or function keys, and have a
 built in CD ROM which will probably be CD-I compatible.
 
 There was also some talk about the software being produced for the
 Falcon.  (The graphics look incredible, especially the pics from Legends
 of Valour!)
 
 Desperately wanting to get hold of a Falcon in a new case, Phil
 (E-mail naffara@uk.ac.crc)
 ====================================
 
 

 ######  POWERDOS - PART ONE
 ######  Copyright 1992, Kevin J. Conway
 ######  ---------------------------------------------------------------
 
 
 I want to talk about PowerDos, one of the best freeware utilities ever
 released for the ST.  In doing so I am going to talk a lot about hard
 drive maintenance.
 
 PowerDos is a complete replacement for all GEMDOS functions for Atari
 ST/STe/TT systems.  Falcon systems will be supported.  At the moment,
 there are some issues that need to be resolved with regards to the way
 in which PowerDos will work with MultiTos.
 
 PowerDos gives substantially improved i/o speed as well the promise of
 multi-tasking TOS programs.  DragonWare has released PowerDos as
 freeware in the hope of encouraging developers to release multitasking
 applications compliant with PowerDos/Net.  In addition, they hint they
 will be releasing several multi-task-ing applications of their own.
 
 Since PowerDos is part of PowerNet, DragonWare also hopes that the users
 of PowerDos will be able to find all of the bugs and problems so the
 PowerDos/Net product can be improved.  After a few releases of the
 freeware version of PowerDos, they hope to release a commercial version
 of PowerDos, possibly to be called PowerDos Professional.  This version
 may well have even faster i/o than the freeware version!
 
 PowerDos was released from DragonWare as freeware in September with very
 little publicity and certainly no real documentation.  My initial
 testing of PowerDos indicated that its caching provided no real increase
 when used in conjunction with the ICD controller and driver.
 
 The Ness Benchmark [freeware!] program rates performance in comparison
 to a stock 520STfm with TOS 1.2.  With PowerDos active, it benchmarked
 my hard drive at 120%.  Without PowerDos I also got about 120%.
 Effectively, PowerDos made no real difference.  I shelved it as a
 curiosity.
 
 Fortunately, I have a membership on CRS, and read the NaNet (North
 American Net) Atari conference every day.  Even more fortunately, some
 other people had experimented with PowerDos and managed to correctly
 configure it for use with the ICD controller and driver.  On the basis
 of their success, I unarchived PowerDos again to give it a proper
 testing.
 
 The trick to configuring PowerDos was to turn off all caching and
 buffering in the ICD driver.  (This would hold true for any other hard
 drive software drivers.  Also, if you have any other cache programs,
 programs to 'add' folders or use Pinhead these programs should be
 deleted from the auto folder.  Also get rid of FatSpeed.)  Having
 changed my auto folder and reconfigured my ICD driver, performance as
 tested by NBM leapt to an average of 175%.  This was by no means,
 however, the limit to the improvements in disk i/o I managed to get by
 using PowerDos.
 
 NBM does not measure your systems ability to read and execute existing
 files.  Rather, it measures your systems ability to create and
 manipulate a 250,000 byte file.  This generally indicates the _overall_
 performance of the disk partition being tested.  [Note that hard drive
 disk performance will be different for each disk partition.]  Several
 things can affect this NBM's testing; however, the two that concern me
 at this time are disk fragmentation and disk caching.
 
 I am going to try to avoid a long, boring and confusing discussion of
 hard drive geometry and mechanisms by drawing an analogy to a jar of
 marbles.
 
 Imagine a jar of marbles in which there are 20 distinct levels of
 marbles placed on top of the other.  Each level is comprised of five
 concentric rings of marbles.  There are five different colors of marbles
 in the jar: red, blue, green, yellow and purple.  Each color of marble
 represents a different file on a hard drive.  In addition, each color of
 marbles is consecutively numbered.  These represent the consecutive
 sectors of the file.
 
 Each level of marble represents a disk platter, and the concentric rings
 within these levels represent disk tracks.  Our purpose is to 'find' the
 files in the jar by finding the all of the marbles of the same color.
 As an added challenge, each marble must be found in consecutive order.
 
 Please note that this analogy is a thought experiment.  In this
 experiment we will not be emptying the jar.  You must imagine that you
 have 'x-ray vision'; that is, the ability to see all of the marbles and
 their color in the jar without emptying it.
 
 If the marbles in the jar are randomly organized, it will require some
 effort to find them.  It may even require jumping from level to level as
 we seek the marbles in consecutive order.  When this happens on a hard
 disk, it is known as 'disk fragmentation'.
 
 Disk fragmentation occurs when the sectors of a disk file are scattered
 throughout the drive.  The hard drive must do extra work to find the
 file as it read/write head seeks back and forth over the hard drive
 platters.  Quite a number of spins of the platter can occur before the
 read/write head is in position to read the next sector.  It follows then
 that the more the file is scattered across the disk, the more work the
 hard drive must do to retrieve the sectors of the file, and therefore
 the longer it takes to retrieve the complete file.
 
 Now imagine that each color of marbles has been sorted so that the
 marbles are consecutively arranged.  Imagine that this arrangement
 follows the rings and levels, so that the marble numbered '1' is on the
 outside ring of the first level and that when the ring reaches around to
 this marble again, it moves in one ring.  When a level is filled, it
 drops down to the next level in order.  When 'finding' marbles, all we
 will have to do is follow the rings to the middle and drop down to the
 next level.  We can find all them in consecutive order quite quickly.
 
 Consecutive ordering of the marbles makes the job of finding in
 consecutive order much easier.  We follow neatly from the outside to the
 inside and down each level as necessary.
 
 When files are added to a blank disk or hard drive partition, this is
 what the system will do.  It will lay out the sectors one after another
 on the platter until the platter is full.  When the platter has been
 filled, the next platter down will be filled up.  When the file is
 retrieved, the read/write head does not move very much as each
 consecutive sector is in essentially the same area of the disk.  When it
 does move, it makes a small movement to the next track on the disk.
 There is virtually no time taken for the read/write head to move across
 the platter.
 
 Disk fragmentation is a problem that occurs over time.  Initially, as
 the first set of files are added to a blank disk partition all sectors
 should be consecutive.  Over time, files are deleted, leaving holes in
 the consecutive chain of sectors that represents the file system.  New
 files added into these holes may be smaller or bigger than the holes.
 Essentially what happens is that files start to spread across a number
 of these holes, forcing the read/write heads to make a number of jumps
 when retrieving the file.  The more files that are added and deleted,
 especially big files, the worse the fragmentation gets.  As a result,
 the worse the retrieval times become and the harder the wear and tear on
 the hard drive mechanism.
 
 We can see how disk fragmentation is detrimental; fortunately, disk
 caching is very beneficial.
 
 Imagine that when 'finding' consecutive marbles, you memorize the number
 on the 99 following marbles.  If the next consecutive number is
 contained within this set of 100 memorized marbles, you may continue
 without delay, otherwise you must memorize some more marbles' numbers on
 finding the next consecutive marble.
 
 This is essentially what happens when 100 disk sectors are cached.  100
 sectors are initially read into the buffer memory.  As more reads of the
 disk are performed, the sectors most often used are kept permanently in
 memory and while others sectors are buffered to fill the cache.
 
 The effect of a cache is to keep commonly accessed sectors such as the
 FAT's (File Allocation Tables) in memory for extremely fast access.
 Other sectors of the disk are buffered on an as needed basis.  The
 theory is that as a disk sector is required, it has already been brought
 into the cache and therefore is instantly accessible.
 
 The effectiveness of a cache in making changes to system performance
 relies on several different criteria:
 
 1.  The number of disk sectors cached.
 2.  The fragmentation of the drive.
 3.  The speed of the cache memory.  (This is generally not a concern for
     most ST users as in stock ST's the access time of memory is
     universal.  On the TT and some of the new speedup boards, added or
     non-ST memory may be faster.)
 4.  The efficiency of the caching algorithm.
 
 The user generally has more control over the first two criteria than the
 last two.  Suffice it to say that caching efficiency and therefore any
 improvement in disk i/o as measured by NBM or other benchmarking utility
 _will_ vary over time, and from system to system.  Given these
 considerations it is still possible to see significant improvements in
 disk i/o by use of a cache.
 
 On most drives, even with fragmentation, it is usually possible to cache
 large segments of the file being read.  Memory access is much, much
 faster than reading the file sector by sector from the drive thereby
 resulting in much faster disk access.  It also again reduces some of the
 wear and tear on the read/write heads.
 
 Caching can be particularly effective when the hard drive itself uses a
 buffer or a cache.  My Fujitsu scsi drive has a 32K data buffer.  It
 reads and attempts to transfer 32K of data on every disk read or write.
 With a cache of 32K or greater in my MSTe, I experience phenomenally
 fast disk access.
 
 Which allows me to come to my point.
 
 After removing the cache from my ICD driver and using only PowerDos's
 cache, NBM reported an average performance at about 170%.  I knew that
 my drive was fragmented, so I decided to do a full system restore to
 write all the files back consecutively on the drive.  Immediately after
 this operation NBM reported performance in excess of 240%.  A few checks
 over the next few days sadly saw the disk performance drop back to about
 170%.
 
 A NBM rating of 170% is very good, and does make a significant
 difference in the speed of execution of quite a number of programs,
 especially those which open a number of files on starting up; however,
 a rating of 240% is an even better improvement.  Ever curious, I wanted
 to see if I could maintain this level of performance.
 
 Again, I don't want to get into a really detailed discussion of hard
 drives, but let's bring our attention back to the jar of marbles.  In
 this jar of marbles, it makes no difference whether I start at the
 bottom of the jar or the top, as long as I know where to start.  In the
 same way, it doesn't matter whether my data is at the beginning of the
 hard drive partition or at the end when I want to access it.  The FAT
 (File Allocation Table) will tell the system the correct places from
 which to retrieve data.
 
 If I wanted to add another levels of marbles to my jar, however, I would
 not want to remove the marbles that I had already put in the jar.  I
 would want to be able to add them to the top.  In somewhat the same way,
 I can avoid some of the problems of disk fragmentation by forcing my
 permanent files to the end of the disk partition.
 
 When a file is written to the disk, the system finds the first available
 sectors on the drive partition.  It writes to sectors consecutively as
 it finds them.  A file with seven sectors could then be spread out
 something like this: 22, 23, 25, 30, 40, 41, 42, if these were the first
 seven free sectors available on the drive.
 
 The type of files I deal with can be broken down into three types:
 
 1.  Programs and data files which are more or less permanent.
     Effectively my productivity tools, games and other things I have
     decided to keep on the hard drive for easy access.
 
 2.  Permanent data files being created on a regular basis.  That is,
     word processing and desktop publishing files.
 
 3.  Programs and data files that are temporary.  Either temporary data
     files used by various programs, or various programs I am trying out.
 
 I can initially force this first type of file to the end of the
 partition.  Files of the second and third type will gradually fill up
 and fragment the first part of the drive.  By regularly forcing
 permanent files to the end of the drive, files of the second type will
 also be forced to the end of the drive partition.  This will leave the
 first part of the partition free for temporary files, reducing disk
 fragmentation, and thereby maintaining a NESS benchmark in excess of
 200%.
 
 I have performed this operation, and am currently maintaining an average
 benchmark of about 210% to 219% on all of my hard drive partitions.  I
 am maintaining the efficiency of the cache not only for the permanent
 files at the end of the drive partition, but also for the temporary
 files I keep at the beginning.  The overall effect is amazing.
 PageStream now loads in seconds, where it used to take up to 20 or 30.
 The WordPerfect spell checker absolutely flies within a document.
 MaxiMiser, Shawn Smith's excellent off-line mail reader, zips through my
 read of 200 or more daily messages.  In effect, I have given myself a
 much faster hard drive with _no_ capital outlay.
 
 There are a number of disk de-fragmentation programs on the market.
 These also help to cleanup disk errors and bad sectors.  These generally
 move all of the data to the beginning of the drive in consecutive order.
 It is possible to de-fragment the drive without use of one of these
 programs, however.
 
 Remember that when the system writes out files on an empty disk
 partition, it will attempt to write them in consecutive order.
 Effectively, if I empty the drive and then restore the data to it I can
 force it to write all of the data in consecutive order.  There are two
 ways to do this, depending on the amount of free space you have left on
 your hard drive.
 
 (Editors Note:  Next week Part Two and the completion of this article.)
 
  
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