By Mitchell Waite
published 1979
- Front Matter
- Chapter 1 - Perspectives
- Chapter 2 - Basic Concepts
- Stroke Graphics and Raster Scan: The Old and the New
- The Graphics Computer
- Memory-Mapped Video: The Scanning Game
- The Character Generator ROM
- Expanding a ROM for Character Graphics
- Non-ROM Graphics
- Adding Color to the Display
- The Ultimate Color Graphics Display
- Memory Partitioning
- High-Density Display Hardware
- Evaluating Color, Density, and Screen Format
- Graphics Software and Language Statements
- Vector Graphics Statements
- Shape Graphics
- Pseudo-Graphics
- Product Profiles - Low-Cost Graphics Computers
- Product Profiles - High-Cost Graphics Computers
- Graphics Accessories
- Digitizing Tables
- Digital Plotters
- Digital Cameras
- Image Digitizers
- Retro-Graphics
- Graphics Screen Dump Printers
- Hardcopy TTY Graphics
- At the Cutting Edge
- Chapter 3 - Graphics Programming
- Appendix A - Computer Graphics Manufacturers
- Appendix B - Screen Comparisons
- Index
- Back Cover
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Computer Graphics Primer is copyright © 1979, and is posted on www.atariarchives.org with the permission of the copyright holder. Do not redistribute, mirror, or copy this online book.