1 RAMTOP=106:REM OS top of RAM pointer 2 PMBASE=54279:REM ANTIC player-missile RAM pointer 3 SDMCTL=559:REM Shadow of DMACTL 4 GRACTL=53277:REM CTIA's graphics control register 5 HPOSP0=53248:REM Horizontal position register of P0 6 PCOLR0=704:REM Shadow of player 0 color register 10 GRAPHICS 0:A=PEEK(RAMTOP)-16:REM Must back up for 1-line resolution 20 POKE PMBASE,A 30 MYPMBASE=256*A 40 POKE SDMCTL,62 50 POKE GRACTL,3 60 POKE HPOSP0,102 70 FOR I=MYPMBASE+1024 TO MYPMBASE+1280 80 POKE I,0 90 NEXT I 100 POKE PCOLR0,140 110 FOR I=0 TO 15 120 READ X 130 POKE MYPMBASE+1100+I,X 140 NEXT I 150 DATA 14,29,24,24,24,24,24,24 160 DATA 24,24,24,24,24,24,184,112 170 ? " ":REM Clear screen 180 POSITION 15,6 190 ? "xdx"
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