Compute!'s Second Book of Atari Graphics

Cover image

Contents

v.

1
3
9
17
20

27
29
35
39
43

47
49
54
69
82

93
95
103
111

117
119
157

183
185
191
193

201
203
208
211

218
219
Cover
Foreword. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Chapter One: Fundamentals
Graphics in Mode 0. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Discovering "Hidden" Graphics. . . . . . . . . . . . . . . . . . . . . .
Copy Your Screen to Your Printer . . . . . . . . . . . . . . . . . . . .
GTIA: An Illustrated Overview . . . . . . . . . . . . . . . . . . . . . .

Chapter Two: Colors
Using SETCOLOR, COLOR, and POKE to Color Your Screen .
Rainbow Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Colors by Page Flipping. . . . . . . . . . . . . . . . . . . . . . . . . . .
A Fill-In on XIO(FILL). . . . . . . . . . . . . . . . . . . . . . . . . . . .

Chapter Three: Redefining Character Sets
Character Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Custom Characters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Four-Color Character Modes . . . . . . . . . . . . . . . . . . . . . .
Four-Color Character Editor. . . . . . . . . . . . . . . . . . . . . . . . .

Chapter Four: Animation
Animation by Page Flipping. . . . . . . . . . . . . . . . . . . . . . . . . .
Player/Missile Graphics Simplified. . . . . . . . . . . . . . . . . . . . .
PRINTing P/M Graphics. . . . . . . . . . . . . . . . . . . . . . . . . . . .

Chapter Five: Artists' Utilities
Fontbyter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Screenbyter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Chapter Six: Advanced Techniques
Moving the Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Screen Flipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Artifacting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Chapter Seven: Protecting Memory
Positioning Player/Missile and Regular Graphics in Memory. . . .
Memory Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Beware the RAMTOP Dragon. . . . . . . . . . . . . . . . . . . . . . . .

Listing Conventions
Index
Software Archive

Staff


Stephen Levy
Gregory L. Kopp
Harry A. Straw
Louis and Helen Markoya


Stephen Levy
John R. Slaby
Robert W. Myers
Gretchen Schabtach


Charles Brannon
Charles Delp
Orson Scott Card
Tim Kilby


David N. Plotkin
Staffan Sandberg
Sheldon Leemon


Orson Scott Card and Carl Zahrt
Carl Zahrt and Orson Scott Card


Michael P. Surh
Michael Kirtley
Judson Pewther


Fred Pinto
Jim Clark
K. W. Harms



You may be able to buy a pre-owned, printed copy of the book from amazon.com.

This site maintained by Kay Savetz. Compute!'s Second Book of Atari Graphics is copyright © 1984, and is posted on www.atariarchives.org with the permission of the copyright holder. Do not redistribute, mirror, or copy this online book.