News - Jul.98 - Dec.98

From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 08/23/99-05:08:10 PM Z


From: xx004@cleveland.Freenet.Edu (Atari SIG)
Subject: News - Jul.98 - Dec.98
Date: Mon Aug 23 17:08:10 1999


 Time Capsule - News - Jul.98 - Dec.98
 -------------------------------------

 News Subject Title                    Date Posted
 ------------------                    -----------
ACEC Swap Meet                         Jul.01,1998
TAF Flea Market                        Jul.01,1998
The 9th Adventurer`s Convention        Jul.01,1998
Hasbro Interactive Unveils its New Centipede Action Game
                                       Jul.01,1998
VINTAGE COMPUTER FESTIVAL - VCF2       Jul.22,1998
Atari Show - Dallas Area               Jul.22,1998
Atari TrueType Font is Done!           Jul.22,1998
World of Atari '98 Show in Las Vegas   Jul.22,1998
Hasbro Second Quarter 1998 Results     Aug.28,1998
Rare And Historic Items To Be Shown At The World Of Atari '98 Museum
                                       Sep.06,1998
Computer game show brings back the Pac Man era
                                       Sep.06,1998
Atari800Win 2.4                        Sep.26,1998
Pooldisk TOO double cdrom              Sep.26,1998
Hasbro Reports Record Third Quarter Revenues
                                       Nov.21,1998
TAF MonSTEr Flea Market November 18th  Nov.21,1998
Pooldisk Too Released                  Nov.21,1998
Software Rights!                       Nov.21,1998
ZTM Software Mfrs. special offer       Nov.21,1998
Centipede for the PC is Now Available  Nov.21,1998
Columbus Atari Computer Enthusiasts    Nov.21,1998




Article 588 of freenet.sci.comp.atari.news:
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: ACEC Swap Meet
Date: 1 Jul 1998 15:41:47 GMT

From: "R. Wayne Arenz" <warenz@lintek.com>
Date: Mon, 11 May 1998 13:03:09 -0400

******* Call for ALL Atarians -- Swap Meet in Columbus, Ohio, USA *******

       *****  NOTE:  This is NOT vaporware -- the space IS reserved  *****

This is a pre-call to all Atarians everywhere of every platform (game
machines and home computers).  We of the Atari Computer Enthusiasts of
Columbus  [a.k.a. ACEC]      WILL be hosting a SWAP MEET/SHOW/SALE on
Saturday, September 26, 1998 in Columbus, Ohio, USA.  We've placed a
security deposit and have marked off the calendar!

At this time, we are posting to provide early alert and gain a preliminary
response from the Atari community.  We wish to hear from all, but WE WOULD
PARTICULARLY LIKE TO HEAR FROM (any remaining) ATARI VENDORS who may wish to
attend so that we may include notice of their intent in later
posts/publicity.  We wish to hear from all so that we may better plan this
activity and make certain that everyone interested receives a map to the
location (in the north central portion of Columbus, just off of Interstate
71).  We will shortly be able to e-mail that map in .BMP or other format.

We are not planning on making any money from this:  Tables will be available
to Vendors and flea marketeers for $5 per table pre-registration.  This
price INCLUDES door admission for one person.  Obviously, we will not be
planning a much greater admission price for people just wishing to walk in,
look around, talk, and buy!  ACEC merely wishes to continue to promote the
Atari community as it has since the '70's.

The precise time and other details for the meet are yet to be set; Atari
community response will be a prime factor in determining how long the doors
will be open and what other shapes the meet takes.

PLEASE FORWARD this note to anyone you know --  any vendor, any collector,
anyone cleaning out their closet -- who might be interested in things Atari.

PLEASE RESPOND to:
    primary contact:         rwarenz@infinet.com
                                     Wayne's World BBS (614) 761-1891
    secondary contact:     chwbrown@ee.net      (Charles Brown)

SEE ALSO:
    (item 7.) ACEC, special interest group (item 13.), on the gopher server
freenet.columbus.oh.us     |or|     www.freenet.columbus.oh.us
-- 
Michael Current, mailto:mcurrent@carleton.edu
8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/
Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari)
St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/




Article 589 of freenet.sci.comp.atari.news:
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: TAF Flea Market
Date: 1 Jul 1998 15:42:12 GMT

From: dave.lee@ftn.org (Dave Lee)
Date: 12 May 98 16:47:00 GMT
 
SATURDAY, JULY 11TH, 1998 is the date for another popular
Toronto Atari Federation FLEA MARKET!  The  doors open to
the public at 1:00 PM and will be open until 5:00 PM.
 
This is your chance to come to a bazaar of  Atari-related
software  and hardware where  hopefully you can find that
peripheral or application for your  ST/TT/Falcon or XL/XE
8-bit  that you've always been searching for.  If there's
stuff that  you no longer have  any use for, get yourself
a half-table and sell it!   Or, find yourself a treasure!
There should be some great deals available.
 
We are hoping to have some  local dealers  (and with luck
some  out-of-town ones) show up for this event,  so we've
booked  a larger hall in anticipation  of a good turnout.
To help defray some of TAF's costs of the Flea Market the
following will apply.
 
A Half-Table costs just $5.00, The Full-Table just $10.00
each.  A Half-Table is  FREE to TAF MEMBERS.  Dealers are
expected to contribute a little more.  Admision is  $2.00
per non-member  family  but if you are selling  and  have
committed to a half-table or more, admission is included.
Admission for TAF members is, of course, Free.  There are
benifits of membership in TAF.
 
The  Flea Market itself will run from 1:00 PM to 5:00 PM,
with setup  commencing for sellors  after 12:00 PM, noon,
and teardown after 5:00 PM. This should allow enough time
for as many people inside and outside Toronto  to come to
the  Flea Market.  We will keep you informed  on who will
be attending this event as confirmations are made.
 
As usual, piracy cannot and will not be condoned at a TAF
Flea Market.  Anyone caught selling  pirated  software or
stolen hardware  will be dealt with severely!!  As always
though, remember it's Caveat Emptor.
 
Refer to the bottom of this document regarding contacting
TAF on booking a table or tables and we'll see you there!
 
The TORONTO ATARI FEDERATION Flea Market  will be held in
the "Gold Room" of the North York Memorial Community Hall
on the  Lower (or Concourse) Level of the North York City
Centre Library Building  at 5110 Yonge Street at Parkhome
Avenue.  Parkhome is about 3 stoplights North of the 401.
 
Parking garage inside the complex - enterance next to the
Novatel Hotel on Parkhome Ave.   Those comming  by public
transport can  take the  TTC's Yonge Subway, North to the
North York  City Centre  Station, then  walk through  the
tunnel into  the concourse, down to the  food court, turn
left and find the Memorial Hall on your right.
 
Saturday, July 11, 1998, 1pm-5pm for the TAF FLEA MARKET.
 
contact us via:
*TAF Voice Telephone Answering Device - 416-425-5357
*Dan Dreibelbis, VP - 416-766-4743 or dreibel@idirect.com
*Dave Lee, Treasurer - Sysop  TAF ONLINE EMC & BBS  (28.8
  8-N-1) -  416-421-8999   or   dave.lee@taf.ftn.org   or
  via NetMail at  AtariNet 51:5/0  or  FidoNet 1:2424/823  
*TAF home page - http://www.interlog.com/~schrist/taf/
*TAF PHOENIX page - http://www.outer-net.com/~redfrog
                                      /atari/phoenix.htm
 
 *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*
  *%*%*%*%*%*%*%*%*%          *%*%*%*%*%*%*%*%*%*%*%*
         *%*         *% *%* *%
          *%*         *% *%* *%        *%*%*%*%*%*
           *%*         *% *%* *%        *%*%*%*%*%*
            *%*         *% *%* *%        *%*
             *%*         *% *%* *%        *%* 
              *%*        *%* *%* *%*       *%*%*%*
               *%*       *%*  *%*  *%*      *%*%*%*
                *%*     *%*    *%*    *%*    *%*
                 *%* *%*%*      *%*     *%*%* *%*     
 
The Toronto Atari Federation 'is' North America's largest
Atari User Group with  SIG's and  Software  Libraries for
the ST to Falcon series of 16/32-Bit computers and 600 to
XE series of 8-Bit computers. TAF holds  monthly meetings
on the  Third  Wednesday of the Month (Sept.through June)
at 7:30 PM in the "Rose Room" of the  North York Memorial
Community Hall on the  lower (or concourse)  level of the
North York  City Center  Library  at 5110  Yonge Steet at
Parkhome Avenue, Toronto, Canada.
 
|  dave.lee@ftn.org  | TAF ONLINE EMC  |###   . ./\. .   ###|
|  Toronto, Ontario  | and BBS of the  |### ._|\|  |/|_. ###|
|  1 (416) 421-8999  | TORONTO  ATARI  |###  \        /  ###|
|  AtariNet  51:5/0  | FEDERATION USER |###  .>_TAF__<.  ###|
| FidoNet 1:2424/823 | GROUP in CANADA |###      /       ###|
-- 
Michael Current, mailto:mcurrent@carleton.edu
8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/
Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari)
St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/




Article 590 of freenet.sci.comp.atari.news:
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: The 9th Adventurer`s Convention
Date: 1 Jul 1998 15:42:35 GMT

From: Larry Horsfield <Alaric@larryhorsfield.demon.co.uk>
Date: Sat, 16 May 1998 09:33:54 +0100

If you haven`t already heard about it, you may be interested to
hear about the 1998 Adventurers Convention, which is being held in
Birmingham (UK) this coming October, as it has been for the last 8
years.

The Convention is being held on Saturday, 24th October 1998, in the
Ariel Suite of the Royal Angus Thistle Hotel, St. Chad`s, Birmingham B4,
which is at the end of the A38M and easy to get to from all parts of the
country. 

The Convention runs from 9am to around 6pm and covers all formats from
Spectrums to PC`s, including Atari`s. Tables are available if you wish
to bring along your own computer(s) and we actively encourage this as we
depend on those attending to bring their computers, so the more the
merrier! If you wish to bring hardware and/or software to sell you are
more than welcome to, but no pirated software please!

The event attracts adventure enthusiasts from all over the UK, including
Northern Ireland, and the atmosphere is very friendly and informal. Many
of us stay overnight at the hotel and the evenings can be just as lively
and interesting as the convention itself! We have yet to welcome anyone
from outside the UK to the Convention, but we live hope!

During the day we have the popular "Megapoints" competition running. In
this the contestants get 20 minutes playing time at a specially written
Spectrum text adventure, with the object of scoring as many points as
possible in the alloted time. There are usually cash prizes and special
certificates for the 3 highest scores. The adventure this year is being
written by Ulsterman Jon Scott, author of various Spectrum text
adventures published by Zenobi Software.

Tickets are available now and cost 6 ukp per person if you buy yours
before 31st July, 1998. Thereafter, or if you pay on the door on the
day, the price will be 7 ukp per person. Tickets may be purchased from: 

Vicky Jackson, 128 Merton Hall Road, Wimbledon, London, SW19 3PZ

Please make cheques/PO`s payable to V. Jackson

        *       *       *       *       *       *       *       *

HOTEL ACCOMMODATION:

The Royal Angus Thistle Hotel has special room rates for those attending
the Convention. These include full English breakfast and are as follows:

Single Room: 37.50 ukp per night.

Double/Twin: 32.50 per person, per night.

Please contact the hotel to book your accommodation, NOT the convention
organisers. The address and phone number are:

Royal Angus Thistle Hotel, St.Chad`s, Queensway, Birmingham, B4 6HY

Telephone: 0121-236-4211

Don`t forget to inform the hotel you are attending the Adventurers
Convention, otherwise you will be charged the normal room rates!

NOTE: The Convention is on the weekend before the start of the
Birmingham Motor Show at the NEC. Whilst the hotel have promised to
reserve a number of rooms for us, you are strongly advised to book your
accommodation AS EARLY AS POSSIBLE to avoid disappointment.

If you have any queries about the Convention, or would like to reserve
tables for your hard/software, please contact me at the email address
below.

Hope to see you in Brum in October!


Larry Horsfield

alaric@larryhorsfield.demon.co.uk
-- 
Michael Current, mailto:mcurrent@carleton.edu
8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/
Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari)
St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/




Article 591 of freenet.sci.comp.atari.news:
From: aa700@cleveland.Freenet.Edu (Michael Current)
Subject: Hasbro Interactive Unveils its New Centipede Action Game
Date: 1 Jul 1998 15:43:32 GMT

Thursday May 21, 1:15 pm Eastern Time

Company Press Release

SOURCE: Hasbro Interactive, Inc.

Insects to Invade The Electronic Entertainment Expo as Hasbro Interactive
Unveils its New Centipede(TM) Action Game

BEVERLY, Mass., May 21 /PRNewswire/ -- Swarms of pesky spiders, menacing
fleas, mushroom-poisoning scorpions and the QueenPede herself are waking up
from their decade-long naps, reborn in Hasbro Interactive's new Centipede
action arcade game for the PC and video game platforms. Based on the
legendary Atari game of the 1980s, Hasbro Interactive's new Centipede will
delight nostalgic game players who remember blasting away those irksome
insects in the arcades and challenge today's action gamers with its new
high- powered 3D adventure modes. Centipede will be Hasbro Interactive's
first release from its recent acquisition of the Atari assets from JTS
Corporation [AMEX:JTS - news] and is scheduled to ship this fall.

``We can't wait for our customers to take a look at our new Centipede game
at E3,'' said Tom Dusenberry, President of Hasbro Interactive. ``The game
play is a thrill ride and those insects never looked so good in their new 3D
worlds,'' added Dusenberry. ``We think Centipede will be one of Hasbro
Interactive's top-selling titles in '98.''

The Story of Centipede...

As the tale is told, every hundred years an eclipse occurs which causes a
metabolic metamorphosis in the insect kingdom, triggering the awakening of
the boss centipede, the QueenPede, and her mindful minions -- the spiders,
scorpions, and fleas. Their mission is to wreak havoc on the nearby colony
of Wee People. The Wee People, a peaceful sort, must defend themselves
against the insects and have built ``The Shooter,'' a powerful vessel
especially designed to defeat the creepy crawlers. One very brave soul must
man ``The Shooter'' and this time the faithful town bean counter, Wally, has
been chosen to tackle this daunting deed. Wally needs your help in his quest
to defeat the Centipede!! Caution -- the squeamish need not apply!

The Game Play

In Hasbro Interactive's new Centipede game, players have two ways to battle
the bothersome bugs -- the Arcade mode and the Adventure mode. In the Arcade
mode, the designers of Centipede are modeling the mechanics of the game so
it will play exactly like the classic arcade game that fans from the 80s
remember -- but the Arcade mode will have a cool 3D perspective. Since the
game play is based on the 80s version, the bugs will behave exactly the same
way they did in the original game -- centipedes are still winding toward the
player, the fleas are still building mushrooms, the scorpions are still
poisoning the mushrooms and the spiders...well, they are still as annoying
as ever. The most important element in this mode is, of course, to ascend
the top ten list with the highest score.

In the Adventure mode, players can break out of the classic arcade-style
rectangular board interface and take on bugs face to face in six exciting
new 3D worlds. Following the story line, players must direct our unsung hero
Wally in his mission to exterminate the insects in these magical new lands.
In the new Centipede, there will be even more distasteful vermin to conquer
-- each one with unique battle powers.

In addition to the new game play modes there will be new perspectives that
players can choose from including top down, third-person (over Wally's
shoulder), and first-person views. Players can switch their perspective
whenever they want to help them out of any precarious situation! Centipede
will be available this fall.

Check out Centipede at E3 at Hasbro Interactive's booth #6616!

Hasbro Interactive, Inc. is a leading all-family interactive games
publisher, formed in 1995 to bring to life on the computer the deep library
of toy and board games of parent company, Hasbro, Inc.(AMEX: HAS - news).
Hasbro Interactive has expanded its charter to include original and licensed
games for the PC, the PlayStation(TM) game console and for multi-player
gaming over the Internet. Headquartered in Beverly, Massachusetts, Hasbro
Interactive has offices in the U.K., France, Germany, Japan and Canada. For
additional information, visit Hasbro Interactive's web site at:
www.hasbro-interactive.com

NOTE: Centipede is a trademark of Atari Interactive, Inc., a Hasbro
affiliate.

SOURCE: Hasbro Interactive, Inc.
-- 
Michael Current, mailto:mcurrent@carleton.edu
8-bit Atari FAQ and Vendor Lists, http://www.faqs.org/faqs/atari-8-bit/
Cleveland Free-Net Atari SIG, telnet://freenet-in-c.cwru.edu (go atari)
St. Paul Atari Computer Enthusiasts, http://www.library.carleton.edu/space/




Article 592 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: VINTAGE COMPUTER FESTIVAL - VCF2
Date: 22 Jul 1998 21:48:52 GMT

 ___________________________________________________________________________
|                                                                           |
|   .================================================================.      |
|  //   ______   o_                                     ___________  \\     |
| //   /      \    \     o    o    o    o    o    o    |     ____  \  \\    |
| H   /        |    |    |    |    |    |    |    |    |    |    \  \  \\   |
| H  /     ____|____|____|____|____|____|____|____|____|____|___  \  \  `=o |
| H  |    |                                                     |  \  \     |
| H  |    | The Premier Event for Computer Enthusiasts is Back! |   \  \__  |
| H  |    |                                                     |    \    | |
| H  o    |   V I N T A G E  C O M P U T E R  F E S T I V A L   |__   \   o |
| H       |                                                     |  \   \    |
| H        \                     - VCF2 -                       |   \   `-o |
| H         |                                                   |\   `----o |
| H         |  September 26-27, Santa Clara Convention Center   | `-------o |
| H        /              Santa Clara, California               |           |
| H       |                                                     |           |
| H       |          Speakers, Exhibit and Flea Market          |           |
| H       |                                                     |           |
| H       | O           http://www.siconic.com/vcf              |           |
| H       |_____________________________________________________|    ____o  |
| H            |    |    |    |    |    |    |    |    |    |       /       |
| H            |    |    |    |    |    |    |    |    |    |______/        |
| H============'    |    |    |    |    |    |    |    |_________________   |
| H                /     |    |    \    \    \    |_____________________ |  |
| H               /     /     |     `-o  \    \                         ||  |
| H  o___________/     /      \______     \    \                        ||  |
| H                   o              \_____|____|___________________    ||  |
| H  ____________________________    |                              |   ||  |
| H |                            |   |    The  S P E A K E R S      |   ||  |
| `=| Why would YOU come to the  | __|                              |___||  |
|  _| Vintage Computer Festival? |   |                              |    |  |
| | |____________________________|   |-David Rutland                |    |  |
| |__________________________________|                              |    |  |
|    ________________________     ___| On the National Bureau of    |__  |  |
|   |  || || ||              |   /   | Standards Western Automatic  |    |  |
| .-| To Learn the History   |--'    | Computer (SWAC). Mr. Rutland |    |  |
| | |__||_||_||______________|       | worked under Harry D. Huskey |    |  |
| o  ________________________     ___| to create the control unit   |____|  |
|   |  || || ||              |   /   | for this little known but    |       |
| o-| For the Nostalgia      |--'    | historically significant     |       |
|   |__||_||_||______________|       | computer.                    |       |
| o  ________________________ \______|                              |___o   |
| | |  || || ||              |       |                              |       |
| `-| To Hear the Speakers   |-._____|       FEATURED SPEAKER       |     o |
|   |__||_||_||______________|       |                              |    /  |
|    ________________________    ____|-Ray Holt                     |___/   |
|   |  || || ||              |__/    |                              |       |
| .-|To Buy Vintage Computers|-------| Who really invented the      |-----o |
| | |__||_||_||______________|       | first microprocessor?  Guess |       |
| o  ________________________  ______| again.  The answer will stun |_____  |
|   |  || || ||              |/      | you.  This designer of the   |     | |
| o-|For the Games & Contests|--.    | JOLT and developer of the    |     | |
|   |__||_||_||______________|   \___| classic Synertek SYM-1 sin-  |     | |
|    ________________________      __| gle-board computer will re-  |_____| |
|   |  || || ||              |       | veal why computer history    |     | |
| o-|To Meet Other Collectors|-o     | may need to be re-written.   |     | |
|   |__||_||_||______________|___    |                              |     | |
|    ________________________    \___|                              |__o  | |
|   |  || || ||              |       | * speaker list as of 6/1/98  |     | |
| o-| To Meet the Pioneers   |---.   |             ____           O |     | |
|   |__||_||_||______________|    \  |____________/    \____________|     | |
|    ________________________      \                                      | |
|   |  || || ||              |      \                                     | |
| .-| For the Prizes!        |----.  \________________________________o   | |
| | |__||_||_||______________|     \                                      | |
| |                                 \__________________________________   | |
| o                   o________                                        \  | |
|  ,=============o             \      ______________________________    | | |
| //             |         o__  \    |                              |   | | |
| H   ___________|________    \  \___|    The  W O R K S H O P S    |___| | |
| H  |                    |    \     |                              |     | |
| H  \ Philosophy of the  /     \    |                              |     | |
| H   | Vintage Computer |___    \___|-Tom Geller                   |_____| |
| H   |    Festival...   |   \       |                              |       |
| H  /                    \   \      | Whether you're into game     |       |
| H  | The main mission   |    \_____| consoles, handheld devices,  |____o  |
| H  | of the Vintage     |          | arcade machines or personal  |       |
| H  | Computer Festival  |          | computers, there's a Mac-    |       |
| H  | is to promote the  |__________| based emulator for you.      |____o  |
| H  | preservation of    |          |                              |       |
| H  | "obsolete" compu-  |          |                              |       |
| H  | ters by offering-  |       ___| * workshop list as of 6/1/98 |_____  |
| H  | attendees a chance |      /   |             ____           O |     H |
| H  | to experience the  |     /    |____________/    \____________|     H |
| H  | technologies, peo- |    /                                          H |
| H  | ple and stories    |    |                                          H |
| H  | that embody the-   |    |                                          H |
| H  | remarkable tale of |    |      __    ___ __________________        H |
| H  | the computer revo- |    |     |  |__|   |                  |       H |
| H  | lution.            |    |     |         |Someone lucky will|==-----H |
| H  |____________________|    |     |         | go home with an  |       H |
| H            |               /     |   _     |                  |       H |
| H            o            o_/      |  (_)    |    IMSAI 8080    |==--o  H |
| H     _________________________    |         |                  |       H |
| H o__|  VCF2  S P O N S O R S  |   |         | See the VCF web  |       H |
| H    |     www.haggle.com      |   |   __    | page for details |==--o  H |
| H____|   Dr. Dobb's Journal    |   |__|  |___|__________________|       H |
| H    |_________________________|                                        H |
| \\                                                                     // |
|  `====================================================================='  |
|                                                                           |
| V2.0 rev 1            http://www.siconic.com/vcf         (C) SICONIC 1998 |
|___________________________________________________________________________|"





Article 593 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: Atari Show - Dallas Area
Date: 22 Jul 1998 21:50:27 GMT

From: "Sam Casas" <scasas@ix.netcom.com>
>Newsgroups: comp.sys.atari.8bit
Date: Mon, 15 Jun 1998 17:32:53 -0500

DEUCE 98
The Atari Users of North Texas (AUNT) Computer Exposition will be coming
again to
Dallas this November in conjunction with the monthly DFW XChange Super
Saturday
activities at the beautiful Dallas Infomart.  Show date is planned for
Saturday the
14th.  As with the last three DEUCE shows, the actual show date will be
finalized
120 days prior to the exposition.  The exposition, along with the Super
Saturday
activities, charge no admission fees and are open to the general public.
The one day
exposition is planned to begin at 8:30 AM and run until 4:00 PM.  A Friday
evening
pre-show get together and a post show get together are also being planned.
November is still a great time to visit the Dallas Metroplex.  The DFW
XChange Super
Saturday activities are a monthly computer extravaganza where thousands of
computer
enthusiasts get together, share their computer interests and enjoy some of
the best
computer and high-tech electronic buys in Texas.  This November will again
be special
for us Atarians because so many of our finest developers and dealers will be
partici-
pating in the activities.

The Dallas Infomart facility, a replica of the famous 1895 World Fair
Crystal Palace,
is located in the heart of the Dallas commerce district at 1950 Stemmons
Freeway
(Interstate 35E).  The facility is leased by the DFW XChange each month to
provide
a community service to all computer users in the Dallas-Ft Worth Metroplex
area.  The
Atari Users of North Texas is one of many participating user groups that
help support
this community service by sharing our Atari computer interests, general
computer
expertise and providing user assistance to our local Atarians and the
interested
general public.

Vendors are being lined up.  Systems for Tomorrow, chroMagic, Crawly Crypt
Corp and Emmulators have already expressed their interest in participating
in the show.  Vendors interested in participating can contact David Acklam
at (972) 242-9655 or via email at d.acklam@genie.com.  You can also visit
the AUNT internet home page at
http://www.startext.net/homes/aunt.





Article 594 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: Atari TrueType Font is Done!
Date: 22 Jul 1998 21:51:12 GMT

From: marksim@bitstream.net (Mark L. Simonson)
>Newsgroups: comp.sys.atari.8bit
Date: Wed, 24 Jun 1998 22:53:54 +0100

It took a bit longer than I expected, but the TrueType font based the
Atari 8-bit character set I have been working on is finished. It will be
on my website sometime tomorrow (June 25) at this URL:

http://www2.bitstream.net/~marksim/atarimac/fonts.html

It is actually three fonts:

Atari Classic Chunky
   A pixel-for-pixel interpretation (think "stairsteps")
Atari Classic Smooth
   A version with the jaggies flattened out (think "ramps")
Atari Classic Extrasmooth
   Similar to Smooth but with curves (think "slides")

This is freeware and is available in both Mac and PC (Windows) formats.

(Note: some characters will not be accessible, depending on your OS, since
some of the A8 characters occupy special low-ASCII locations which have
special meanings to Macs and PCs.)

Mark

----------------------------------------------------
Mac/Atari Fusion: Atari 8bit Resources for Mac (and sometimes PC) Users
http://www2.bitstream.net/~marksim/atarimac/

Mark Simonson, Proprietor
marksim@bitstream.net

Atari user since 1982 -- Mac user since 1984
----------------------------------------------------





Article 595 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: World of Atari '98 Show in Las Vegas
Date: 22 Jul 1998 21:52:10 GMT

From: keita@mindspring.com (Keita Iida)
>Newsgroups: comp.sys.atari.8bit,comp.sys.atari.st
Date: Mon, 29 Jun 1998 04:42:36 GMT

A once in a lifetime gathering to pay homage the
legacy of Atari and its products will be held at
the Holiday Inn Casino Boardwalk in Las Vegas,
Nevada from August 21-23, 1998.  Although World
of Atari '98 is geared toward the celebration of
the historic videogame and computer company, it is
far from just Atari.  In fact, WOA'98 could just
as easily be called "World of Classic Videogames
And Computers."  Practically any classic console
and computer will be represented there.

Keita Iida, Atari Gaming Headquarters
(www.atarihq.com) co-editor explains.  "World of
Atari '98 is an event for all Atari aficionados
to honor and celebrate the contributions made
to the videogame and computer community by Atari
and other pioneering companies and individuals.
Atari's products have provided hours of enjoyment,
and the company literally defined the concept of
electronic entertainment.  It was high-time to set
a stage for its fans to gather and pay tribute to
Atari's influence on the world of technology and
leisure."

While the show is still two months away, World of
Atari '98 is already attracting serious attention
from both the industry and press.  Videogame
authorities such as Gamepro, Game Informer and
Electronic Gaming Monthly (videogames.com) have
ran stories about the event, and others are sure to
follow.  A large number of fan sites have also helped
to support the cause by publicizing World of Atari
'98 on their web pages.

The event promises to offer something for everyone.
Many of the industry legends, old and new, will be on
hand including Don Thomas (customer support manager at
Atari), Rob Fulop of Imagic fame (Demon Attack), Doug
Engel and Stephanie Wukovitz of 4-Play (BattleSphere),
Howard Scott Warshaw (2600 Yar's Revenge, E.T. and
others), Jerry Jessop (hardware development for home
consoles and computers), Dennis Koble (co-founder of
Imagic), John "Jawbreaker" Harris (formerly of
Tigervision), Dan Kramer (5200 Trak-ball) and Andrew
Soderberg (product manager for the Atari Computer
Division).  These guests of honor and several others
will be giving speeches and providing workshops, as well
as taking part in Q&A sessions.  Many other surprise
guests are slated to be in attendance and will be
announced as they are confirmed.

Vendors of Atari, classic videogame and computer
products will also be in full force.  Dealers such
as Best Electronics, B&C Computervisions, Telegames,
16/32 Bits, chro_Magic Software, Emulators, Inc.,
Centek, O'Shea, ICD, Video 61 and Wizztronics
Soundpool, Steve's Computer Technology, Systems for
Tomorrow will be have a wide array of products for
sale, as well as many private collectors who have
secured dealer space to offer their items for sale
or trade.  In addition, an official auction will be
held with a professional auctioneer, and you can
expect that some valuable items will be exchanging
hands when it's all said and done.

Other show features you will not want to miss include
gaming tournaments (with prizes!), an exhibit with
rare and historic items and a welcome reception on
Friday before the offical opening of the show.  A
French TV crew will be at World of Atari '98 filming
the event.

The show will also be the place where many developers
show off their wares.  Darek Mihoca of Emulators, Inc.
will be displaying (and selling) his latest Atari 8-bit
and ST emulators.  An individual from France has
completed Alfred's Challenge for the Atari 2600 and
will be selling cartridges of his game for the first
time at World of Atari '98.  Bob Colbert of Retroware
will be unveiling his latest creation for the Atari
2600.  BattleSphere, the highly anticipated
tour-de-force for the Jaguar, will be shown by the
folks at 4-Play.  And several European design houses
are set to show off their latest creations for the Atari
8-bit and ST computers.

The event is promoted by Richard Tsukiji, who had
previously been responsible for staging the wildly
successful World of Atari shows which catered to the
Atari 8-bit and ST computer crowd.  Atari Gaming
Headquarters (www.atarihq.com) is the offical website
of World of Atari '98, and is actively working with Mr.
Tsukiji to help organize the event.

For up-to-the-details on the event, as well as
information on show discounts and details on how to
purchase tickets, please visit Atari Gaming Headquarters
at www.atarihq.com.

WHERE:  The Holiday Inn Casino Boardwalk, Las Vegas

WHEN:   August 21-23, 1998.

WHO:    Well, you for one, but the list of attendees
        is over 400 names long at present.


***************************************************
Keita Iida
keita@mindspring.com
www.atarihq.com - Atari Gaming Headquarters
Fygar on #RGVC and #turbolist





Article 596 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: Hasbro Second Quarter 1998 Results
Date: 28 Aug 1998 01:46:33 GMT

Hasbro Second Quarter 1998 Results in Line With Expectations

PAWTUCKET, R.I.--(BUSINESS WIRE)--July 16, 1998--Hasbro, Inc. (ASE:HAS)
today reported second quarter results consistent with expectations. Net
earnings and diluted earnings per share were $5.5 million and $0.04,
respectively, compared to $13.0 million and $0.10, respectively, in the
second quarter of 1997.

Worldwide net revenues in local currencies were essentially unchanged from
the second quarter of 1997. The acquisition of the operating assets of Tiger
Electronics, on April 1, 1998, added approximately $40 million to net
revenues. This increase was offset by ongoing changes in inventory flow
policies at Toys `R Us, coupled with year-over-year differences in the
timing of movie releases of some of the Company's major entertainment
properties. In addition, the adverse impact of the stronger U.S. dollar
reduced revenues by approximately $9 million, resulting in reported revenues
of $572.1 million, compared to $583.9 million reported last year.

For the first half of 1998, revenues were $1.055 billion, compared to $1.140
billion a year ago. Net earnings and diluted earnings per share in the first
half were $13.2 million and $0.10, respectively, compared to $38.7 million
and $0.30 last year.

``Across the board, our product portfolio performed as expected,'' said Alan
G. Hassenfeld, Chairman and Chief Executive Officer. ``Last year's second
quarter results benefited from the movie releases of THE LOST WORLD:
JURASSIC PARK in May and BATMAN AND ROBIN in June, as well as the re-release
of the STAR WARS TRILOGY. We expected a difficult comparison in the first
half of this year, which has been compounded by the significant reduction in
inventories and increased seasonality of purchasing patterns announced by
Toys `R Us in the first quarter,'' Hassenfeld explained.

Hassenfeld continued, ``On the plus side were sales from newly-acquired
Tiger Electronics, as well as TELETUBBIES, introduced in May, and SMALL
SOLDIERS, which began appearing at retail in June in anticipation of the
July movie release. In addition, sales continue increasing in product lines
including HASBRO INTERACTIVE, ACTION MAN, BEAST WARS/TRANSFORMERS and the
SUPER SOAKER line of water toys. Internationally, growth occurred in Latin
America and certain European markets, notably Italy and France. Our lower
earnings in this seasonally light quarter primarily reflected the
anticipated dilution from interest expense and goodwill amortization
associated with our Tiger acquisition,'' Hassenfeld added.

``We have been very active on the financial front,'' continued Hassenfeld.
``In the second quarter, we invested $55 million to buy back 1.5 million
shares of our common stock, bringing the first half total investment to $108
million to buy back 3.0 million shares. Also, on Tuesday, we successfully
priced a $300 million long-term debt offering,'' said Hassenfeld. ``This was
our first long-term debt issue since 1991, and it was significantly
oversubscribed,'' Hassenfeld added.

``In the increasingly important second half, we will continue building sales
and earnings momentum in several product lines. These include a broad range
of offerings based on Dreamworks' SMALL SOLDIERS, which was off to a good
start at the box office last weekend, the nationwide rollout of Teletubbies,
the fall release of our new CD-ROM version of the ATARI classic game -
CENTIPEDE, and Tiger Electronics' FURBY - an electronic interactive pet. We
also anticipate continued cost savings from the Global Integration and
Profit Enhancement Program,'' Hassenfeld concluded.

Certain statements contained in this release contain ``forward looking
statements'' within the meaning of the Private Securities Litigation Reform
Act of 1995. Such forward-looking statements are inherently subject to known
and unknown risks and uncertainties. The Company's actual actions or results
may differ materially from those expected or anticipated in the
forward-looking statements. Specific factors that might cause such a
difference include, but are not limited to, the timely manufacture and
shipping by the Company of new and continuing products and their acceptance
by customers and consumers in a competitive product environment; economic
conditions and currency fluctuations in the various markets in which the
Company operates throughout the world; the continuing trend of increased
concentration of the Company's revenues in the second half and fourth
quarter of the year, together with increased reliance by retailers on quick
response inventory management techniques, which increases the risk of
underproduction of popular items, overproduction of less popular items and
failure to achieve tight and compressed shipping schedules; the impact of
competition on revenues, margins and other aspects of the Company's
business; third party actions or approvals that could delay, modify or
increase the cost of implementation of, the Company's Global Integration and
Profit Enhancement program; and the risk that anticipated benefits of
acquisitions may not occur or be delayed or reduced in their realization.
The Company undertakes no obligation to make any revisions to the
forward-looking statements contained in this release or to update them to
reflect events or circumstances occurring after the date of this release.

-0-

HASBRO, INC.
CONSOLIDATED STATEMENTS OF EARNINGS

(Thousands of Dollars and Shares Except Per Share Data)

                           Quarter Ended           Six Months Ended
                         June 28,   June 29,    June 28,      June 29,
                          1998       1997         1998         1997

Net Revenues            $572,057   $583,886   $1,054,877   $1,139,670
Cost of Sales            247,095    252,917      451,407      488,288

Gross Profit             324,962    330,969      603,470      651,382
Amortization              15,880     11,194       30,023       21,226
Royalties, Research
 and Development          82,129     87,864      149,465      151,756
Advertising               73,213     66,908      128,970      138,210
Selling, Distribution
 and Administration      141,479    142,289      276,728      277,070

Operating Profit          12,261     22,714       18,284       63,120
Interest Expense           6,416      5,493        8,728        9,923
Other (Income)
 Expense, Net             (2,417)    (3,062)     (10,514)      (7,233)

Earnings Before
 Income Taxes              8,262     20,283       20,070       60,430
Income Taxes               2,809      7,302        6,824       21,755

Net Earnings            $  5,453   $ 12,981   $   13,246   $   38,675

Per Common Share
  Net Earnings
    Basic               $    .04   $    .10   $      .10   $      .30
    Diluted             $    .04   $    .10   $      .10   $      .30

  Cash Dividends
   Declared             $    .08   $    .08   $      .16   $      .16

Weighted Average
 Number of Shares
   Basic                 132,560    127,847      132,835      128,223
   Diluted               138,228    137,606      138,218      138,158

HASBRO, INC.
CONSOLIDATED CONDENSED BALANCE SHEETS
                                                June 28,      June 29,
(Thousands of Dollars)                            1998          1997

        ASSETS

Cash and Temporary Investments                 $  180,595   $   82,510
Accounts Receivable, Net                          600,254      714,212
Inventories                                       331,638      368,221
Other                                             223,740      188,913

Total Current Assets                            1,336,227    1,353,856
Property, Plant and Equipment, Net                281,327      296,139
Other Assets                                    1,410,211      996,800

Total Assets                                   $3,027,765   $2,646,795

        LIABILITIES AND SHAREHOLDERS' EQUITY

Short-term Borrowings                          $  527,259   $  314,288
Payables and Accrued Liabilities                  676,860      517,230

Total Current Liabilities                       1,204,119      831,518
Long-term Debt                                       --        149,040
Deferred Liabilities                               77,886       67,206

Total Liabilities                               1,282,005    1,047,764

Total Shareholders' Equity                      1,745,760    1,599,031

Total Liabilities and Shareholders' Equity     $3,027,765   $2,646,795

----------------
Contact:

     Hasbro, Inc.
     John T. O'Neill/Renita E. O'Connell, 401-727-5600






Article 597 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: Rare And Historic Items To Be Shown At The World Of Atari '98 Museum
Date: 6 Sep 1998 21:22:01 GMT

From: keita@mindspring.com (Keita Iida)
Date: Thu, 20 Aug 1998 09:01:28 GMT

****************
NON-ATARI  ITEMS
****************

APF MP-1000/MP-1000 Console (1980)
A short-lived game machine that was the hub of the
first expandable computer system called "Imagination
Machine."

Bally Home Arcade (aka. Astrocade)

Coleco ColecoVision
Coleco ColecoVision Driving Controller (Expansion Module 2)

Coleco Frogger Tabletop machine
One of the early Vacuum Flourescent Display (VFD) games that
set the standard for handhelds in the early 80's.  Coleco
also released Pac-Man, Donkey Kong, Ms. Pac-Man, Galaxian and
Zaxxon in tabletop format.

Coleco Telstar Arcade
Not to be mistaken with the Coleco Telstar (a dedicated
early Pong machine), the Telstar Arcade was a color game
console designed by Ralph Baer of Odyssey 1 fame.

Emerson Arcadia 2001

Entex Adventurevision
Perhaps the weirdest handheld ever designed, this rare system
uses LED's that are shown onto a spinning mirror to display
the game screens.  The Adventurevision takes cartridges, but
only 4 games were released for the system.

Entex Select-A-Game
This handheld uses Vacuum Flourescent Display in a different
way.  The unit itself doesn't contain a game.  The games were
cartridges that when plugged into the unit, provided
"different" games.  Only 8 games were released for the system:
Baseball 4, Basketball 3, Battleship, Football 4, Pac-Man 2,
Pinball, Turtles and Space Invaders, which was packed with
the system.

GCE Vectrex
GCE Vectrex 3-D Imager
GCE Vectrex Light Pen

Fairchild Channel F

Magnavox Odyssey (1972)
THE very first home game system, released in 1972 and designed
by Ralph Baer of Sanders and Associates. Although the coin-op
game Computer Space was first to hit the market, it was Baer
who first designed a videogame that was commercially feasible,
and he was subsequently awarded numerous videogame-related
patents which Magnavox vigorously pursued (and made plenty of
money doing it.)  The games for the Odyssey were in black and
white but much like the Vectrex, one could place colored
plastic overlays on the TV screen for an enhanced visual effect.

Magnavox Odyssey 2

Mattel Auto Race (1976)
Designed when Michael Katz (later of Coleco and Sega fame)
had an idea for a new technology, this handheld can be credited
as the first LED based handheld.  It was followed by the hugely
popular Baseball, Football and Football 2.

Mattel Intellivision w/voice module
Mattel Intellivision II with ECS and System Changer

Milton Bradley Merlin

Milton Bradley Microvision
The very first cartridge-based handheld machine that is similar
to the Nintendo Game Boy in more ways than one.  Although it
seemed like an idea ahead of its time, the system with a 2"
monochrome LCD display never quite hit the big time. The design
of this system led to a severe problem with screen rot, which
rendered many systems useless.

Nintendo Donkey Kong Game & Watch

RCA Studio II (1977)

Texas Instruments 99/4-A (1977)

*****************
ATARI  VCS  ITEMS
*****************

Amiga Joyboard
Although the name is more familiar to fans of the
Commodore Amiga computer, they dabbled in the 2600
arena with the Joyboard, a unique controller which
allowed players to rock on the board for directional
control.  Mogul Maniac, a mediocre skiing game, was
the only game commercially released for this device.

Atari 2600 (a.k.a. VCS)

Atari 2700 (a.k.a. RC Stella) (1981, prototype)
An unreleased prototype remote-control Atari VCS system.
Notice its similarity in design to the Atari 5200
SuperSystem.

Atari 2800 (1983)
Similar in external design to the VCS-compatible Sears
Video Arcade II, the 2800 was Atari's attempt at tapping
into the lucrative Japanese gaming market.  Unfortunately, it
was released a mere two months before Nintendo's Blockbuster
Famicom system (known in the U.S. as the Nintendo Entertainment
System.)  Too little, too late.

Atari CX-2000 (VAL) (Blue & Brown) (1981, prototype)
An odd 2600-compatible prototype system that was wisely canned
before going into production, the CX-2000 was meant as a VCS
for kids (not the blue color of the later blue version... it's
similar in color to the VCS Kid's Controller) with its slim
design and built-in dual joysticks.  The cartridge port is on
the back of the unit.  Flaws were abundant -- built-in (fragile
as heck) controllers?  You'd have to bring the entire unit in
if the broke.. and these were meant for kids? -- and it was one
of the many failed experiments that Atari should never have let
past the drawing board in the first place.

Atari G1 Light Gun (1986, prototype)
Unlike the 2600/7800 and 8-bit computer-compatible light gun,
the G1 was meant to be marketed exclusively for the consoles.
Unreleased.

Atari Graduate Computer (CX-3000) (1982-83, prototype)
Not to be outdone by keyboard attachments by rivals Coleco and
Mattel, Atari promised a VCS computer attachment of its own for
most of 1982 and '83.  However, in the wake of declining prices
in 1983 of more powerful computers like the C64 and Atari's own
8-bit line, they decided against releasing an upgrade for a
system that was already on its last legs.

Atari Mindlink Controller (1983, prototype)
Look ma, no hands!  With Atari's Mindlink controller, the
infrared sensors wrap around your forehead with Velcro straps
and plug into the Mindlink transmitter, which plugs into the
Atari Computer, VCS or 7800 game system.  It doesn't really
read your mind, but it does detect muscle impulses when you
move your eyebrows and forehead.  The $100 device was to play
games like Breakout, and Atari claimed that software would be
available on ESP, thought games, memory and biofeedback.
Groucho Marx would have been great at this.  The Mindlink you
see here was recently discovered.

CVC GameLine Modem (1983)
When Control Video Corporation announced its Gameline Master
Module for the Atari 2600, it was the beginning of the first
interactive telecommunications service linking a home videogame
console with a central server.  The service, dubbed "The
Gameline", allowed owners of the 2600 to tap a centeral
computerized library of video games licensed from leading
companies, on a pay-per-play basis. Gameline was to be the
first of a number of CVC services planned, including electronic
mail, news and information, home banking and financial
management.  CVC's telecommunications link for the 2600 was its
Master Module, a unique device which was inserted into the game
console like a game cartridge and connected to a telephone or
telephone outlet.  The idea was too little, too late, as it was
released just moments before the videogame market began to
collapse all around it.

One interesting sidenote regarding CVC and its GameLine
service.  After the failure with its 2600 gaming service, CVC's
president, William F. von Meister, founded America Online, the
leading online service company today.

Dynacom Megaboy (?)
A pirated, handheld (well, sort of) version of the Atari VCS,
the Megaboy was sold for a brief period in Brazil.  It lacked
its own screen, negating much of the benefit of a handheld
machine.  It was packed with a 64K educational cartridge.

NICS TV Boy (?)
A pirated, handheld version of the Atari VCS, the TV Boy
differs from the Megaboy in that it has 127 games built into
the unit.  Unfortunately, the TV Boy lacks a cartridge port
(unlike the Megaboy), limiting its use to the games that are
built into the machine.

RGA International Video Game Brain (1983)
A "video game jukebox" of sorts, the Video Game Brain was one
of several devices for the 2600 which allowed users to select
their games by a touch of a button.  The unit plugged into the
cartridge port and stored up to six cartridges.

Sears Telegames II system (1983)
Almost identical in appearance to the Japanese Atari 2800
machine.  Both were 2600-compatible.

Spectravision CompuMate (1983)
The only keyboard add-on released for the Atari 2600, despite
announcements from a plethora of companies that promised the
same thing.  Only a small number of CompuMates were ever
released in the United States.  It was a wider release
overseas in PAL format.

Starpath Supercharger (1982)
One of the most fondly remembered companies of the classic era,
Starpath's Supercharger was a plug-in device that expanded the
Random Access Memory (RAM) of the Atari VCS almost 50-fold,
from 128 to 6,272 bytes (roughly 6K).  The increased memory
added vivid high-resolution graphics capabilities like never
before on the venerable Atari machine. The Supercharger was
inserted into the cartridge slot of the Atari unit. A cable
from the Supercharger plugged into the earphone jack of almost
any cassette player.  Starpath games were recorded on
audiocassettes, achieving greater memory capacity and reduced
cost of cassettes. The user simply placed the game cassette
in the cassette player, pressed the play button, and played
the game. The Supercharger originally listed at $44.95, and
was packaged with the game Phaser Patrol, an excellent Star
Raiders knock-off. Additional games could be purchased for a
mere $15-18.

Starplex Deluxe Video Game Controller (1982)
This gourmet controller was designed to mimic the control
panel of the arcade version of Asteroids.  It was also one
of the first controllers to offer a rapid fire feature.  Two
AA size batteries were required.

**********************
OTHER  ATARI  CONSOLES
**********************

Atari 5100 (5200 Jr.) (1984, prototype)
Following the trend of Atari's redesigned 2600 "Jr.", Atari
planned on producing a lower-cost version of its 5200
SuperSystem.  Since the 5200 was one HULK of a machine, it
was only logical, then, to take out all of the excess metal
and plastic that was only there for cosmetic purposes.  What
you see here was dubbed the 5100, or "5200jr." as we like to
call it..

Atari 5200 SuperSystem (1982)
Atari 5200 VCS cartridge Adapter (1983)
Atari 5200 advertising display poster (1982)
Atari 5200 Trak-Ball Controller (1982)
Atari 5200 Trak-Ball prototype (1982)

Atari 5200 self-centering joystick (1983, prototype)
A prototype of a joystick that consumers were clamoring for
(the OEM 5200 controllers did not snap back to the center
when a player let go of the joystick.)

Atari 5200 Kid's Controller (1983, prototype)
Like with the 2600 Kid's Controller, the 5200 version was
to be used with Sesame Street "edutainment" programs, where
Overlays were to be placed above the numeric keypad to play
the games.  The one shown here is only a mock-up.  Astro
Grover and Big Bird's Hide & Seek were two games which were
announced for use with the Kid's Controller, but were not
released.

Atari 7800 ProSystem (1984)
Atari 7800 Prototype
Atari 7800 Cartridge (clear, prototype)
Atari 7800 Console (clear, prototype)
Atari 7800 Controller (clear, prototype)

Atari 7800 Keyboard (1984)
One of the plethora of peripherals planned for the 7800 until
Atari's sale from Time Warner to Jack Tramiel caused the
cancellation of the computer add-on.  The one you see here
is the only known prototype to exist.

Atari Cosmos (1980)
>From 1978-1980, Atari spent considerable time developing
Cosmos, a handheld holography game system. In May, 1981, Atari
announced that the machine was ready to be released but never
stated an exact date when it would be available in stores. The
console was to retail at $100 and the eight game cartridges,
among them the ever popular Asteroids and Space Invaders, were
to be sold for $10 each. Advance reviews of the console
complained that the holograms really didn't enhance the game
play and were merely used as backdrops.  Atari conceded that
this was true but defended it by saying that since Cosmos was
the first of its kind, such trivialities could be overlooked.
By year's end, however, Atari scrapped the project.  The Cosmos,
and the rest of its holographic research, was never heard about
again.  (NOTE: It will be on display periodically at the Atari
Gaming Headquarters booth.)

Atari Game Brain Console (1977, Prototype)
With the Game Brain, Atari sought to bridge the gap between
dedicated Pong consoles and programmable videogame systems
like the Fairchild Channel F machine. Basically, the Game Brain
was a cartridge-based system, with its game library to consist
of "Atari's Greatest Dedicated Console Hits."  The unit had the
paddle controllers built onto the machine itself, and an area
near the top of the console where game instructions could be
stored for quick and handy reference. It was inspired by the
Coleco Telstar Arcade.

Atari never counted on the Game Brain to sell in large numbers;
rather, it was designed as a way to get rid of all the dedicated
game CPUs that they thought would be obsolete with the release
of the then-forthcoming VCS.

The market for such a hybrid Pong/videogame machine was
short-lived, however, as competitors like the Odyssey2, Channel
F and Atari's own VCS captured what market was out there for
home video entertainment. As a result, Atari eventually decided
against debuting the Game Brain amid the uncertain prevailing
market climate.

Atari Jaguar (1993)
Atari Jaguar CD (1995)
Atari Jaguar Voice Modem (1994, prototype)

The Jaguar Voice Modem is a finished (but unreleased) product
that connects to the Jaguar's DSP port. It came equipped with
a combination headphone-microphone headset so gamers could talk
to one another while they played against each other. The modem
got its power from the Jaguar's power supply and had two
telephone jacks, a power switch and 2 LED lights (for power
and data connection.)  The only game developed to use the Voice
Modem was Ultra Vortek, a fighting game by Beyond Games.

Atari Lynx (1989)

Atari Mirai (?, prototype)
This mock-up is an enigma.  Was it to be a cartridge-based
system based on the ST computer?  Your guess is as good as ours.

The Mirai displayed is a mock-up shell.

Atari Pong (home) (1974)
The home version of Atari's wildly successful Pong.

Atari Video Pinball (1977)

****************
ATARI  COMPUTERS
****************

Atari 1055 3.5" Drive (prototype)
An unreleased prototype 3.5" floppy disk drive, designed during
the Warner Atari era.

Atari 1090XL (1984, prototype)
Designed the Atari's XL line of 8-bit computers, the 1090XL
Expansion System contained five slots which could accommodate a
variety of expansion options.  Only a handful of prototype cards
were ever made for it, including a RAM card, a CP/M module and
an 80-column card.  The 1090XL never saw the light of day as
the system -- and the entire 400/800/XL line, for that
matter -- was quickly discarded when the Tramiels took over
Atari.

Atari 1200XLS (1982, prototype)
Atari 1200XL with a center cartridge slot.
Atari 1450XLD (1984, prototype)
The 1450XLD was to be Atari's flagship 8-bit computer system.
It featured an internal modem, a voice synthesizer, and
built-in floppy disk drive (the 1450XLD with dual floppy
drives were also made.)

Atari 65XEP (1985, prototype)
Atari's portable version of the XE line of computers, the 65XEP
had a built-in monochrome display and a 3.5" disk drive.  Only
one prototype 65XEP was ever made.

Atari 800XL (1983, unreleased)
The Atari 800XL was the 400/800 line of computers as well as
the ill-fated 1200XL. The system contained a 64K of RAM, and
was much smaller physically than its predecessors.   Like the
1200XL before it, its OS was still not completely compatible
with all 400/800 software, but Atari began to distribute a
"Translator" disk which would load up a 400/800 compatible OS
into memory so that the 800XL could support those programs.

Atari 815 Dual Disk Drive (1983, unreleased)
A 5.25" dual double-sided disk drive.  sold 500, released
with the bookkeeper package in early '81.  accounting package.

Atari 1040 ST system

Atari CP/M Module (1983-84, prototype)
An add-on for the XL series of Atari 8-bit computers, the one
shown at World of Atari '98 is believed to be the only one in
existence.

Atari Portfolio (1989)

Atari TT030
The TT030 was an ST-compatible computer based on the Motorola
MC68030 32-bit running at 32Mhz.  It also had a powerful
Motorola MC68882 FPU processor and came with 2MB or 10MB of
ST RAM plus 4MB or 16MB of FastRAM.  Several TT030's were
purchased by NASA and used in the Space Shuttle project.

Atari XC11 Cassette Player
An XE-style cassette drive that looks similar to the 410 drive.
It was never available in the U.S., and its availability in
Europe is also in question.

Atari XC12 Cassette Player
The external style differs from the XC11 and looks more like
the 1010 drive.  It was sold in Europe in limited quantities.

Atari XF351 3.5" Drive (prototype)
A Tramiel-era attempt at a 3.5" drive for the XE line of
computers. Never released.

Atari XTC-201 Thermal Color Printer (prototype)
XTC stands for (X)E (T)hermal (C)olor Printer.  Had I/O ports
on the back of the printer, and had a removable model which
snaps out and allowed the use of other modules (i.e.- a
Commodore 64 module which allowed the XTC-201 to be used with
the C64 computer.)

********************
MISCELLANEOUS  ATARI
********************

AtariTel Eagle Telephone (1983)
A full duplex speakerphone by the AtariTel division which was
formed in 1981 was created to form an entire new line of
consumer electronics.  The AtariTel line was to include
conventional telephones with advanced features and styling.

In addition to the full duplex speakerphone capability, the
Eagle had features that most telephone companies only
had available in expensive high-end business phones.  Other
notable features included a variable speakerphone volume,
flash button for call-waiting, speakerphone mute, memory
auto-dial, ringer volume, ringer on/off and on-receiver hang-up
and mute.  Two of the world's leading industrial designers,
Porsche Design and Morrison Cousins Associates were
commissioned to develop the product designs. As was the case
with many products developed just prior to Atari's sale to the
Tramiels, the Eagle -- and the entire AtariTel division -- was
canned.

Atari Space Invaders Handheld Box (1980, prototype)
Sensing that money was to be made in the handheld market, Atari
was all set to bring out stand-alone black-and-white versions
of Space Invaders and Breakout.  What you see here is a
production first article of the box for Space Invaders.  The
actual handheld is not believed to have ever been completed.
(NOTE: It will be on display periodically at the Atari Gaming
Headquarters booth.)

Atari Video Music (1976)
Talk about a device that was tailor made for the funky-fly 70s.
Atari planned to appeal to the disco/psychedelic crowd with
its stereo-looking device that was to attach to your television
and stereo to produce some wacky animations on the tube. Don't
expect anything better than archaic 2600-type stuff, however.
This is 1976 we're talking about.  Any receiver or amplifier
can be attached to the Video Music.  From there, you simply
connect the Video Music to the television to produce the
desired effects on your TV.  Fans of the Jaguar CD's Virtual
Light Machine will get a major trip from its distant relative.


Keita Iida
Atari Gaming Headquarters
http://www.atarihq.com
World of Atari '98
http://www.atarihq.com/atari98






Article 598 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: Computer game show brings back the Pac Man era
Date: 6 Sep 1998 21:22:31 GMT

 Yahoo! News                                          Technology Headlines
Tuesday August 25 12:26 PM EDT

Computer game show brings back the Pac Man era

By Lauren Fielder

SAN FRANCISCO (Wired) - Trade shows that tout PlayStation, Nintendo, Sega,
and their ilk would seem to signal the death of the classics.

But there are still enough Atari, Intellivision, and Coleco enthusiasts
breathing life into the old computer game systems to conjure up a
Pac-Man-sized convention of their own.

The International Classic Video/Computer Game Expo, or more casually, World
of Atari '98, took place over the weekend in Las Vegas, Nevada, marking what
Atari Gaming Headquarters Web site editor Keita Iida hopes is the first of
many such shows to come.

Atari Gaming Headquarters, along with the World of Atari's main sponsor and
show promoter, Rich Tsukiji, sponsored the production with hopes of creating
an atmosphere for serious classic game fans and new patrons on the retro
game bandwagon.

While the attendance was in the hundreds rather than the tens of thousands,
Iida said the atmosphere was cozy, fun, and even more focused than the
corporate spreads E3 (Electronic Entertainment Expo) and Comdex have become.

``Everyone there had a shared interest in classic games. It was definitely
more of a niche audience,'' said Iida. ``Everyone was smiling and talking
about games-it was friendly. There wasn't the same sense of competition you
find at an E3 or Comdex. You didn't have the companies competing for
everyone's attention.''

The show was more than just a bunch of dusty systems and reminiscing
game-players. Third-party peripheral company Nyko set up a booth to show off
its new PlayStation Trackball Controller, an item that fans of Marble
Madness, Missile Command, and Centipede will appreciate when trying to
simulate the arcade feel on their Sony console systems.

The showstoppers were the speeches by gaming industry legends: Rob Fulop,
the designer of Cosmic Ark, Demon Attack, Missile Command, and many others;
Leonard Herman, the video game historian and author of Phoenix: The Fall and
Rise of Videogames; and John Harris, the designer of Frogger and
Mouseattack, among others, for the Atari 8-bit systems.

``Reading in a history book is one thing,'' Iida said. ``But doing that, you
really can't get into the same detail. Someone who is really into this stuff
will dig seeing these people.''

Iida said he hopes that next year's event will grow in attendance, and he
wants to begin planning the event even earlier. It's not likely, even with
the dedicated followers, that the World of Atari show will ever be the size
of E3. But that's not necessarily a bad thing.

(Reuters/Wired)






Article 599 of freenet.sci.comp.atari.news:
From: Michael Current <mcurrent@carleton.edu>
Subject: Atari800Win 2.4
Date: 26 Sep 1998 21:05:40 GMT

Date: Wed, 9 Sep 1998 06:59:33 CST
From: rich@cstone.net (Rich)

I have updated Atari800win at the usual home page,

http://www.cris.com/~Twist/atari800win

Atari800Win is an Atari 8-bit emulator for the Win9X/NT environment.
It emulates the Atari800, 800XL, XE series, and 5200 systems.

Here is what is new in version 2.4:

09-08-98    Ver 2.4 - large update, some beta features
  * A request: I am looking for an image of the 8-bit Epyx game
    "Hellfire Warrior". I'm not sure if it was available for the
    Atari, but it was for the Apple][. I own this game, but only have
    the TRS-80 disk image.If you can help, please e-mail
    rich@cstone.net

  * Big feature: support for save states (also known as "snapshots").
    You must have ZLIB working (the DLL supplied with Atari800Win must
    be in the path) to use this. Saved states saves _everything_ about
    your Atari itself, the entire contents of memory, where you are in
    a program, etc. A save state does NOT save your display, input, or
    sound settings. When you load a state save, the Atari will be
    paused on a black screen. Hit F9 to start the saved state. Saved
    state file sizes will vary based on the machine type and what it
    was doing / had loaded.

    Use the File menu to access the Load/Save state features. There
    are two types of save: normal and verbose. Verbose is ONLY
    necessary if you have patched ROMS that somebody else wouldn't
    have. Verbose saves are larger.

    Save states should be considered a somewhat beta feature. Changes
    might affect the format as other Atari800 ports adopt it, making
    the current format obselete. Keep in mind that even if you
    snapshot a program it may still want to access the disk later; and
    save states do NOT save disks. If you know a program accesses the
    disk, you will have to keep the disk handy with your save state to
    resume later. Save state are machine independent; they will be
    useable on other ports of Atari800.

  * Machine language routines here and there; small speed difference.
    I spent considerable time rewriting some large sections in
    assembly, and found there was little speed increase in them even
    when heavily optimized.I'll continue investigating asm for things
    like Antic though.
  * Atari crashes are much less dramatic now, as you don't have to
    exit Atari800Win. The screen will simply go black, you then have
    the opportunity to change settings, and there is a new
    Atari/Restart menu option to fire the machine up again (Ctrl-F5
    will also work).
  * Added 512x384 mode. Should help those on slow machines without 320
    modes. Shows full overscan and on most cards has that "scanline"
    feel.
  * Completely rewrote the keyboard handler, many changes include:
    - A few layout changes; see README.TXT
    - Insert/Delete work correctly (char normally, line when shifted)
    - Clear character now on the Windows Home key
    - Option/Select/Start can be held down in combinations,fixes some
      demos
    - When holding a regular key, pressing then releasing a second key
      will have no effect (the first key will stay held).
    - Hold down a regular key, hold down a second. Release the first
      key.The Atari will register the second key as being held down
      after exactly 1 frame of no keys.
    - F1-F4 exist only for XL, returns no keyboard code for other
      machines.
    - Help returns no code for non XL/XE machine
    - With CTRL + SHIFT held, the following keys do NOT work on
      purpose:
      J K L ; + * Z X C V B F1 F2 F3 F4 and HELP
    In many cases the new behavior my seem more limiting than before;
    but it is now highly accurate compared to the real hardware. Many
    hours in testing with a real XE back this up. Since there is
    considerable new code there may be an errant key here or there;
    please e-mail me if you find keyboard oddities (or if you find
    things fixed!)
  * Keyboard templates option added (Options/Keyboard.. menu). This is
    a complicated feature for expert users, consult the README for
    details.Do not mess with it if you don't understand the purpose.
    Briefly, It allows you to remap almost the entire keyboard to
    anything you wish to define. Helpful for games that use whacked
    out directional keys like the Ultima series or if you want to
    exactly duplicate the Atari layout.
  * Keyboard joystick reworked. Now handles combination keys (numpad4
    + numpad8 = diagonal up/right). Ignores your Windows key delay /
    repeat settings and works right off the keystroke (instant
    feedback).
  * Checkbox for "use AGP memory", which controls whether a surface is
    allocated as "local video memory" in Ddraw terms. This is
    basically for DDraw windowed modes, and could be faster, musch
    slower, or no change on any particular card - you'll just have to
    try it and compare.
  * Fixed a problem with small graphics selector dialog used in 320
    modes.
  * All full screen modes clear their backgrounds.
  * Bolder, more ambitious icons, less filling but taste great. Any
    icon artists out there?
  * Machine type and speed shown in window title (status bar in full
    screen)
  * Finally remembered to add keyboard click. You will notice a slight
    delay between the keystroke and sound, can't be helped at present.
  * Fixed a display bug that had crept in when in windowed mode with
    the display partially off the desktop
  * If you exit while running full speed, the next time you launch
    sound
    will be (correctly) disabled until you switch back to normal speed
  * Pause shows paused text on Atari screen (for full screen modes)
  * Fixed crash bug that sometimes occurred changing artifacting
    modes.






Article 600 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: Michael Current <mcurrent@carleton.edu>
>Newsgroups: freenet.sci.comp.atari.news
Subject: Pooldisk TOO double cdrom
Date: 26 Sep 1998 21:06:53 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
Lines: 47
Approved: xx004
Message-ID: <6ujl1d$sek$1@pale-rider.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:600

From: bo.schreurs@stackbbs.xs4all.nl (Bo Schreurs)
Date: Fri, 18 Sep 1998 15:45:00 GMT

Hi Atarian,
we're about to release the "out of this world" experience of the year.
It's our upcoming POOLDISK TOO cdrom with mostly Atari 8bit stuff on it.
The release date is October 24th on the ABBUC's Jahres Haupt Versammlung (JHV)
in Herten in Germany.
So, you still have 1 month to contribute to this project if you want to.
Did you write a nifty Atari 8 bit program and want to put it in the
Public Domain, or is it shareware, send it to us, and we'll put it on the CD.
Besides helping the Atari 8bit community,
you get a nice backup of your software as well ;)

We're also interested in pd from Page 6. We miss a lot of disks there,
so if you've got a Page 6 pd disk, it would be nice if you could email
us a disk image of it.
The closing date of sending software to us will be October 21st, because
we will be burning disks on October 22nd and 23rd all day...
Besides software you can email nice pictures of Atari artifacts as well,
as long as it has to do with our beloved 8bit computer it's ok.
On the new Pooldisk, we've also included some internet homepages.
If you've got a nice homepage, send us the URL and we'll include it on our CD.
You probably guessed it, if you've got something interesting concerning
the Atari 8bit, and want to share it with the rest of the Atari community,
send it to us, and we'll put it on the CD.

The new POOLDISK cdrom will consist of 2 CD's.
It seems like one cdrom will only contain .ATR disk images (650 MB or so).
We removed the .XFD disk images because of the limit in disk space <grin>,
and one can transform an .ATR disk into a .XFD image using ATR2XFD anyway.
Some nice people and clubs already contributed to our new project, like
ABBUC, SCAT, BELLCOM (Bob Wooley), Thunderdome BBS, just to name a few.
The other cdrom will contain movies, internet homepages,
Atari 8bit pc programs, Mapping the Atari in electronic format,
pictures of covers, hardware and other Atari related stuff.
The double disk cdrom can be ordered through the ABBUC.
Prices and such will be announced on the Internet after the ABBUC's JHV
on October the 25th (all dates are in GMT).

Sincerely,
Bo and Ernest Schreurs
Email your disks, software, scans to: ernest@wxs.nl







Article 601 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: Michael Current <mcurrent@carleton.edu>
>Newsgroups: freenet.sci.comp.atari.news
Subject: Hasbro Reports Record Third Quarter Revenues
Date: 21 Nov 1998 22:38:55 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
Lines: 169
Approved: xx004
Message-ID: <737fdv$3o6$1@alexander.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:601

PAWTUCKET, R.I.--(BUSINESS WIRE)--Oct. 15, 1998--Hasbro, Inc. (ASE:HAS)
today reported third quarter results consistent with its September 28, 1998
announcement regarding the impact of ongoing and recently accelerated
changes in inventory flow policies at Toys `R Us. ``We are very pleased to
report record third quarter revenues despite lower sales to this key
customer,'' said Alan G. Hassenfeld, Chairman and Chief Executive Officer.

Reported net revenues reached $945.5 million, or approximately 3% above the
$915.5 million reported last year, in part due to the acquisition of Tiger
Electronics in April and increased sales at Hasbro Interactive. As
previously announced, the Company took a one-time pre-tax charge to
write-off acquired in-process research and development of MicroProse, Inc.,
which was acquired for approximately $70 million in September 1998. Prior to
this $20.0 million pre-tax charge ($13.6 million after tax), net earnings
and diluted earnings per share were $74.9 million and $0.55, respectively,
compared to $77.4 million and $0.57, respectively, a year ago. Including the
charge, net earnings were $61.3 million and diluted earnings per share were
$0.45.

``In addition to revenue growth this quarter, we are also very pleased about
two acquisitions that will fuel future growth in revenue and earnings well
into the next century. The acquisition of MicroProse significantly enhances
Hasbro Interactive in three key strategic growth areas going forward: brands
and content, R&D assets, and European distribution,'' Hassenfeld added. ``In
addition, the pending acquisition of Galoob Toys, with its highly successful
MICRO MACHINES and STAR WARS small-scale figures and vehicles, will be a
tremendous addition to our rich brand portfolio,'' Hassenfeld continued.

For the first nine months of 1998, revenues were $2.0 billion compared to
$2.1 billion in 1997. Excluding the one-time charge, net earnings and
diluted earnings per share were $88.2 million and $0.64, respectively,
compared to $116.1 million and $0.87 a year ago. Including the charge, net
earnings were $74.6 million and diluted earnings per share were $0.54.

During the third quarter, the Company invested $65 million to repurchase 1.8
million shares. Under the $500 million share repurchase authorization
announced on December 9, 1997, the Company has invested approximately $185
million to repurchase 5.1 million shares.

``Looking ahead to the fourth quarter, we continue building sales and
earnings momentum in several product lines,'' Hassenfeld noted. ``These
include Tiger Electronics' FURBY - an electronic interactive pet being
introduced nationwide to great acclaim; TELETUBBIES; new releases from
Hasbro Interactive and MicroProse - including our CD-ROM version of the
ATARI game classic, CENTIPEDE, and our first Nintendo 64 game title, GLOVER;
as well as a range of POKEMON offerings. Building excitement for 1999, we
are shipping the first new product from STAR WARS Episode One - a MACE WINDU
exclusive mail-in figure offer and a STAP vehicle with BATTLE DROID figure.
In 1999, we look forward to a tremendous product line-up, led by STAR WARS,
with Hasbro and Galoob teaming up with the Power of the Force. We are also
on track to realize planned incremental cost savings from the Global
Integration and Profit Enhancement Program next year, enabling us to
continue to add value for our shareholders,'' Hassenfeld concluded.

Certain statements contained in this release contain ``forward-looking
statements'' within the meaning of the Private Securities Litigation Reform
Act of 1995. Such forward-looking statements are inherently subject to known
and unknown risks and uncertainties. The Company's actual actions or results
may differ materially from those expected or anticipated in the
forward-looking statements. Specific factors that might cause such a
difference include, but are not limited to, the timely manufacture and
shipping by the Company of new and continuing products and their acceptance
by customers and consumers in a competitive product environment; economic
conditions and currency fluctuations in the various markets in which the
Company operates throughout the world; the inventory policies of retailers,
including the continuing trend of increased concentration of the Company's
revenues in the second half and fourth quarter of the year, together with
increased reliance by retailers on quick response inventory management
techniques, which increases the risk of underproduction of popular items,
overproduction of less popular items and failure to achieve tight and
compressed shipping schedules; the impact of competition on revenues,
margins and other aspects of the Company's business; third party actions or
approvals that could delay, modify or increase the cost of implementation
of, the Company's Global Integration and Profit Enhancement program; and the
risk that anticipated benefits of acquisitions may not occur or be delayed
or reduced in their realization. The Company undertakes no obligation to
make any revisions to the forward-looking statements contained in this
release or to update them to reflect events or circumstances occurring after
the date of this release.

-0-

HASBRO, INC.

CONSOLIDATED STATEMENTS OF EARNINGS

                                Quarter Ended      Nine Months Ended

                             Sept. 27,  Sept. 28,  Sept. 27, Sept. 28,
(Thousands of Dollars and
Shares Except Per Share Data)  1998       1997      1998      1997

Net Revenues                $945,498   $915,533 $2,000,375 $2,055,203
Cost of Sales                402,369    403,027    853,776    891,315

Gross Profit                 543,129    512,506  1,146,599  1,163,888
Amortization                  19,275     11,741     49,298     32,967
Royalties, Research and
 Development                 113,755    102,583    263,220    254,339
Advertising                  128,053    116,208    257,023    254,418
Selling, Distribution and
 Administration              162,705    156,215    439,433    433,285
Acquired Research and
 Development                  20,000       --       20,000       --

Operating Profit              99,341    125,759    117,625    188,879
Interest Expense              11,308      9,197     20,036     19,120
Other (Income) Expense, Net   (1,568)     1,121    (12,082)    (6,112)

Earnings Before Income Taxes  89,601    115,441    109,671    175,871
Income Taxes                  28,271     38,041     35,095     59,796

Net Earnings                 $61,330    $77,400    $74,576   $116,075

Per Common Share
  Net Earnings
    Basic                       $.47       $.61       $.56       $.91
    Diluted                     $.45       $.57       $.54       $.87

  Cash Dividends Declared       $.08       $.08       $.24       $.24

Weighted Average Number of
 Shares
    Basic                    131,368    126,922    132,346    127,789
    Diluted                  136,375    137,103    137,604    137,806

HASBRO, INC.

CONSOLIDATED CONDENSED BALANCE SHEETS

(Thousands of Dollars)                         Sept. 27,    Sept. 28,
                                                1998          1997
          ASSETS

Cash and Temporary Investments              $   176,486   $   80,030
Accounts Receivable, Net                      1,030,751    1,153,910
Inventories                                     383,809      347,779
Other                                           336,261      175,534

Total Current Assets                          1,927,307    1,757,253
Property, Plant and Equipment, Net              287,872      279,916
Other Assets                                  1,461,125      986,782

Total Assets                                  3,676,304   $3,023,951

    LIABILITIES AND SHAREHOLDERS' EQUITY

Short-term Borrowings                           507,596   $  462,894
Payables and Accrued Liabilities              1,029,906      708,278

Total Current Liabilities                     1,537,502    1,171,172
Long-term Debt                                  300,000      148,751
Deferred Liabilities                             80,010       68,924

Total Liabilities                             1,917,512    1,388,847

Total Shareholders' Equity                    1,758,792    1,635,104

Total Liabilities and Shareholders' Equity    3,676,304   $3,023,951

----------------
Contact:

     Hasbro, Inc.
     John T. O'Neill, 401-727-5600
     Renita E. O'Connell, 401-727-5401






Article 602 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: Michael Current <mcurrent@carleton.edu>
>Newsgroups: freenet.sci.comp.atari.news
Subject: TAF MonSTEr Flea Market November 18th
Date: 21 Nov 1998 22:39:32 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
Lines: 63
Approved: xx004
Message-ID: <737ff4$ikv$1@pale-rider.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:602

From: dreibel@idirect.com (Daniel L. Dreibelbis)
Date: 1 Nov 1998 11:59:20 +0500

Subj : TAF Flea Market November 18th, 1998.

WEDSNDAY, NOVEMBER 18TH, 1998 is the date for another popular
Toronto Atari Federation FLEA MARKET!  The doors open to
the Public at 7:00 PM and runs to 10:30 PM.

Yes, here's your chance to come to a bazaar of Atari-related
software and hardware where you can shop for that peripheral
or application for your ST/TT/Falcon or 8-bit that you've
been looking for.  Or, if there's stuff that you have no
use for, get yourself a table and sell!   Get rid of your
old stuff or find yourself a treasure!

A Half-Table costs just $5.00,  Full-Table just $10.00 each.
A Half-Table is FREE to TAF MEMBERS.  (Dealers are expected
to contribute a little more <grin>), with entry to the Flea
Market at $2.00 per family (Free to TAF Members).

The Flea Market itself will run from 7:00-10:30 PM (with
setup commencing after 6:00 PM and teardown at 10:30PM).
This should allow enough time for as many people inside
and outside Toronto to show up.

As usual, piracy cannot and will not be condoned at a TAF Flea
Market - anyone caught selling pirated software or stolen
hardware will  be dealt with severely!

Please refer to the bottom of this document regarding getting
in touch with TAF on booking tables or finding the location
of the event - and we'll see you there!

The TORONTO ATARI FEDERATION Flea Market will be held in the
Gold Room of the North York Memorial Community Hall on the
Lower (or Concourse) Level of the North York City Centre
Library Building at 5110 Yonge Street at Parkhome Avenue.
Parking garage inside the complex next to the Novatel Hotel
Those using public transport can take the TTC's line to the
North York City Centre Station and walk through the tunnel
into the concourse, down to the food court, turn left and
find the Memorial Hall.

That's Wednsday,  November 18th,  1998, 7:00-10:30  PM for the  TAF  FLEA
MARKET.

TAF ONLINE EMC & BBS - 416-421-8999
TAF home page - http://www.interlog.com/~schrist/taf/
KEN MACDONALD, TAF President - anarkist@idirect.com
Dan Dreibelbis, TAF VP - 416-766-4743 or dreibel@idirect.com
Dave Lee, Treasurer - Sysop TAF ONLINE or dave.lee@taf.ftn.org



//////////////////////Daniel L. Dreibelbis//////////////////////
ST/TT/Falcon/8-bit Vice President, Toronto Atari Federation (TAF)
               Thorn in the side of all net.twits
                  email: dreibel@idirect.com
///////////////"And yet, the Fuji Lives!"  ///////////////////






Article 603 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: Michael Current <mcurrent@carleton.edu>
>Newsgroups: freenet.sci.comp.atari.news
Subject: Pooldisk Too Released
Date: 21 Nov 1998 22:39:51 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
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NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:603

From: bo.schreurs@stackbbs.xs4all.nl (Bo Schreurs)
Date: Wed, 04 Nov 1998 00:31:00 GMT

Hi everyone,
just wanted to let you all know that we released
the Pooldisk Too cdrom as of October 24th.
The ABBUC's yearly meeting (JHV) was the trigger to
release the cdrom.
We've spend some time to make the sleeves of the
cdrom attractive as well this time.
Anyway, as of now you can order a copy of this
2 disk cdrom set if you want for just $20,
and that includes shipping to anywhere on this planet.
You'll get approximately 5,000 .ATR disks for this,
a lot of pictures, scans of covers, some internet
related thingies, an electronic version of Mapping the
Atari, pc programs, st programs, and a lot more.
Both disks are almost completely filled.
Remember all the material on these disks are pd
freeware or shareware, or put on there with permission
of the copyright owners.
You won't find any illegal programs on it.
For some of the material, we have been granted the right
to put it on the CD, with the restriction that the stuff
is not be copied further, so for personal use only.
Anyway, enough of this legal stuff.

If you like a copy, send a money order or a check drawn
on an US bank for an amount of $20 to:

Ernest R. Schreurs
Kempenlandstraat 8
5211 VN  Den Bosch
The Netherlands
Please include a note telling us the shipping address.
If you have any questions, feel free to send email
to ernest@wxs.nl or send a letter to the above address.

Thank you.
Bo Schreurs
co-creator of the "Pooldisk Too" cdrom(s).
Homepage Atari XL/XE: www.xs4all.nl/~stack/atarixle.html






Article 604 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: Michael Current <mcurrent@carleton.edu>
>Newsgroups: freenet.sci.comp.atari.news
Subject: Software Rights!
Date: 21 Nov 1998 22:40:04 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
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Message-ID: <737fg4$il7$1@pale-rider.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:604

Date: Wed, 04 Nov 1998 18:25:59 -0800
From: BobKlaas <bobkla19@sisna.com>

After the demise of Michael Schoedel, realise that all of us can not
live forever.  I own several copyrights to Atari 8-bit (over 300 with
BBS Express! Pro) all modules ect.  What I would like at my age of 60
would be someone intrested in not paying the $3,000.00 plus for these
rights and all the time involved to create the software, but someone
younger with the enegery to continue the project of keeping the Atari
8-bit alive.

The program, source code from what I have received from Keith Ledbetter
until the presant day, all inbeteween what I have will be furnished for
the price of $400.00..Not negociable, comes with manual text on disk
file or via the internet, with all node numbers registered text file,
and text doc, manuals are on ibm word perfect 5.0..but can be converted.

interested offers reply e-mail.

I also own Hard Back and restore.  Paid $500.00 for it, comes with
source code and manual docs on computer format..source on disk manual on
disk. Make offer.

DK-Utilites for the Black Box and MIO and BBS Express! Professional
command modules..make offer..

Life is short may someone younger meet the challange..

I have some other stuff if interested in persuing items ask via e-mail.

Bob Klaas...

Turning over the key to the future generation.






Article 605 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: Michael Current <mcurrent@carleton.edu>
>Newsgroups: freenet.sci.comp.atari.news
Subject: ZTM Software Mfrs. special offer
Date: 21 Nov 1998 22:40:30 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
Lines: 50
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Message-ID: <737fgu$44t$1@alexander.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:605

From: Shamrock <shamroc@webspan.net>
Date: Sat, 07 Nov 1998 18:31:10 -0500

This message is for all Atari XL/XE 8-Bit computer users.  We currently have a
limited quantity of European software games on 5.25 floppy disk available for
immediate shipment.  Our supply is limited, and will be sold on a first come
first served basis.  Since we no longer deal with our European supplier, we
simply wish to sell the remaining inventory of the games we have left in stock.
Once it is sold out it is gone for good!  So if you are looking for something
new, fun, and with quality graphics for your Atari 8-Bit computer, the time to
act is now while we still have these games in stock.   The game titles and
prices are as follows:

Robbo.....................................................................$9.00
Lasermania and Robbo Construction Set  (2 games on one disk).............$14.00
Mission Shark and Fred (the Caveman)   (2 games on one disk).............$14.00
Dagobar...................................................................$9.00
Change....................................................................$7.00

New Jersey residents must include 6% sales tax.
Please add $1.75  for shipping and handling for your total order (small or
large).

Print  & complete the order form below and send your order with payment by
Personal Check, Bank Check, Money Order, or Postal Money Order in US funds only
made payable to:

ZTM Software Mfrs.
PO Box 240
Forked River, New Jersey  08731-0240
USA

Name ____________________________________________________

Address __________________________________________________

City __________________________   State________   Zip__________


____ Yes, please send me the following Atari 8-Bit European games listed below:

___________________________________________________________________

___________________________________________________________________

____My total payment of $___________  is enclosed which incl. $1.75 S&H and
Applicable NJ sales tax if any.






Article 606 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: Michael Current <mcurrent@carleton.edu>
>Newsgroups: freenet.sci.comp.atari.news
Subject: Centipede for the PC is Now Available
Date: 21 Nov 1998 22:40:49 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
Lines: 80
Approved: xx004
Message-ID: <737fhh$itb$1@pale-rider.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:606

Thursday November 12, 8:58 am Eastern Time

Company Press Release

SOURCE: Hasbro Interactive, Inc.

Plug In the Zapper -- Hasbro Interactive's Centipede(R) CD-Rom Game Is
Crawling onto Computer and Video Screens

Centipede for the PC is Now Available

BEVERLY, Mass., Nov. 12 /PRNewswire/ -- The bugs are back and they're bad to
the bone in Hasbro Interactive's Centipede(R) game, the legendary Atari game
from the 80s that has been revived and updated for the PC and PlayStation(R)
game console.

``Centipede is perfect for people who love the classic Atari game
experience, as well as for those who crave the rush of today's 3D action
games,'' said Tom Dusenberry, President of Hasbro Interactive. ``We captured
the best of both worlds in this great new game.''

As the tale is told, every hundred years, the QueenPede awakens and with the
help of her mindful minions -_ the spiders, scorpions, and fleas -- she sets
out to destroy the peaceful Wee People. But the Wee People are prepared.
They have built ``The Shooter,'' a custom designed bug-battling vehicle. Now
all they need is a Hero to fly it, who is magically chosen by the wizards.
But this time, instead of the usual Heroes, the Magic Stick somehow points
to the village's lowly bean counter, Wally, who is quickly thrown into ``The
Shooter'' and sent off to save the colony. Wally, an unlikely hero, can use
all the help he can get in this epic battle of the bugs!

In Centipede, players choose from two ways to play -- Arcade mode or
Adventure mode. Arcade mode is an update of the game as 80s fans remember it
-- players attempt to zap the creepy crawlers before they make their way to
the bottom of the screen. Only this time, Centipede is enhanced with cool 3D
graphics, enabling players to get a good look at those crafty fleas,
seething scorpions and unpredictable spiders. The Arcade mode is also
equipped with that familiar arcade sound to blast players back to the
coin-op.

In the Adventure mode, players put their extermination skills to the test as
they to take on the bugs face to face in six exciting new 3D worlds. The
mission is not merely to plow the pest -- players must also rescue stranded
Wee People, protect Wee Houses and accomplish other Heroic missions along
the way. To get a better lay of the land in a sticky situation, players can
choose from various viewpoints including top-down, over-the-shoulder and
first-person. Beware -- the mushrooms are life-sized and the bugs are fast,
so get ready for a roller-coaster ride through new, fantastic lands with
techno tunes to keep your virtual pedal to the metal.

Centipede is currently available in stores for the PC and will be coming
soon for the PlayStation game console. Both titles will have a suggested
retail price of $39.95. To get a cyberview of QueenPede and her creepy
cronies, visit http://www.atari-centipede.com.

Centipede and other game b-roll is available via satellite:
   * Feed: Thursday 11/12, 2:30-2:45 PM EST
   * Coordinates: C-Band: Galaxy 6 (c) Transponder 5/Audio 6.2 & 6.8
   * Feed: Monday 11/23, 1:00-1:30 PM EST
   * Coordinates: C-Band: Galaxy 6 (c), Transponder 9/Audio 6.2 & 6.8

Hasbro Interactive, Inc. is a leading all-family interactive games publisher,
formed in 1995 to bring to life on the computer the deep library of toy and
board games of parent company, Hasbro, Inc. (Amex: HAS - news). Hasbro
Interactive has expanded its charter to include original and licensed games for
the PC, the PlayStation(R) and Nintendo(R) 64 game consoles and for
multi-player gaming over the Internet. Headquartered in Beverly, Massachusetts,
Hasbro Interactive has offices in the U.K., France, Germany, Japan and Canada.
For additional information, visit Hasbro Interactive's web site at:
http://www.hasbro-interactive.com.

Centipede is a trademark of Atari Interactive, Inc., a Hasbro affiliate.

PlayStation and the PlayStation logos are registered trademarks of Sony
Computer Entertainment Inc.

SOURCE: Hasbro Interactive, Inc.






Article 607 of freenet.sci.comp.atari.news:
Path: usenet.INS.CWRU.Edu!kanga!xx004
From: "Augustine, Bill" <augustine@scripps.com>
>Newsgroups: freenet.sci.comp.atari.news
Subject: Columbus Atari Computer Enthusiasts
Date: 21 Nov 1998 22:41:05 GMT
Organization: Case Western Reserve University, Cleveland OH (USA)
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Message-ID: <737fi1$j13$1@pale-rider.INS.CWRU.Edu>
NNTP-Posting-Host: kanga.ins.cwru.edu
Posted-By: xx004 (Atari SIG)
Xref: usenet.INS.CWRU.Edu freenet.sci.comp.atari.news:607

I was wondering if anyone could give me more information about the Columbus
Atari Computer Enthusiasts.   Any phone numbers of contacts would be
appreciated.
Thanks in advance.
-Bill


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