[image] Coming off the line printer, (Photograph: Louis Forsdale) ger," for example, a computer-animated film by Peter Foldes won the Special Jury Award at the Cannes Film Festival in 1974 and was nominated for an Academy Award in 1975. My own involvement with the Festival as Director of Academic Computing of CUNY was not so much prompted by the present esthetic and technical qualities of this new medium, but rather on the belief that this is a significant new dimension with virtually unlimited artistic and scientific possibilities that need to be fostered and developed. Our time is a time for crossing barriers, for erasing old categories, for probing around. When two seemingly disparate elements are imaginatively poised, put in apposition in new and unique ways, startling discoveries often result. Marshall McLuhan and Ouentin Fiore. The Medium is the Message. My principal interest in computer art and the Festival, however, was as a tactic for interesting those people who have no reason to believe that they should have an interest in computers and computer art, or who are hostile out of ignorance to embrace the medium as a friendly tool rather than as an enemy or something beyond comprehension. The Festival demonstrated that computer art is a very good way to turn people on to computers. Like computer games, computer art involves the "user” (sucks him in? hooks him?) in a non-threatening way. Computer art is theater. It provides entertainment. It absorbs the user and arouses his curiosity How does it work? How did he do that? Does he just push buttons and hope that something interesting will come [Image] – Adding a personal touch (Photograph: Louis Forsdale) out? How involved is the artist anyway? These questions are easily answered, particularly with some hands-on experience as we provided at the Festival. Artist and respecter-of-art both learn rather quickly when confronted with a computer that one doesn't just push buttons and pray (or engage in some other undisclosed mathematical mumbo-jumbo). Rather one interacts with his tool as every artist must interact with tools: the painter with brush, canvas and paint; the musician with a variety of instruments; the dancer with time, space, and body. These are understandable concepts, easily demonstrated. Even a writer needs a pen, pencil or typewriter. Tools and art are in no way incompatible. On the contrary, art exists only in and through the use of tools, including computers. We demonstrated this to a broad mix of people under the tutelage of Ken Knowlton, a researcher at Bell Telephone Laboratories and creator of several programming languages for the production of computer graphics. Some of the participants knew computers, but not much about the uses of computers in art. Some knew art, but didn't know how the muse could be served by those electric circuits. They effectively complemented each other, each giving what he could to his fellow students. [Image] : Student output using EXPLOR Ken taught them EXPLOR, a simple and easy-to-learn computer language for the production of graphic design, and we provided them with hands-on capability to exercise their knowledge - keypunches, terminals and the other accouterments of computer art. Excitement mounted over the five days of the workshop as the walls filled up with student-produced graphics of great variety. This evolving "exhibition" was one of the most gratifying features of the Festival. Testimony of the participants, just watching them in fact, showed that they did become involved with computers, some of them for the first time in their lives. My own suspicion was that the participants changed their views about computers in many, many ways. For those previously antagonistic towards the technology , there was a decided shift from the Frankenstein stereotype in which the monster had to be killed for man to survive, to one in which man and the computer could work happily and productively together, to achieve what neither could do alone. The workshop was a success. The participants were turned on to computers. But what had they learned? They learned that artists use computers. And, as one person pointed out, "If artists (who are stereotypically the complete antithesis of the traditional computer programmer) can use a computer, anybody can.” They learned that the computer could be a useful tool. It could extend their creative abilities in much the same