Animation Station / hardware
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 05/15/92-06:22:52 PM Z
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From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: Animation Station / hardware Date: Fri May 15 18:22:52 1992 Reprinted from the Pandora BBS (614)-471-9209 Sept. 7, 1986 (Reviewed by Art Canfil) I just bought an "Animation Station" (from Suncom), and have been fooling around with it this weekend. It's impressive in both it's strengths and flaws, and I'd like to share some of both with the BBS users here. The package retails for $79.95, and includes both hardware (a Koala-like pad), and software ("DesignLab"). There are versions of Animation Station for several popular microcomputers. This review will deal only with the Atari 8-bit version. First the hardware: The Animation Station pad is similar to the Koala pad or the Atari touch pad. It measures slightly larger than a Koala Pad. The most important physical difference between the AS and the Koala is that the AS sensor pad is rectangular, like a TV or monitor screen, not square, as with the Koala's sensor pad. This means a much more realistic "feel" for freehand artwork. (It also meant that I had to readjust my coordination to compensate for a couple of years using the Koala Pad.) The AS pad has two buttons -- the top one is called "UNDO", and the bottom is called "DO" -- and these sets of buttons are conveniently placed on both right and left sides of the pad. (Equally handy for the "Lefties" out there!) On the back side of the pad is a handle-like extension that swings out to allow the pad to tilt up at a handy angle on a desk or table. (I personally keep the handle closed, preferring to use the AS pad in my lap.) The AS pad also has a tiny switch at the lower-right corner, which is supposed to allow the pad to emulate "paddle, keyboard, mouse or joystick control" (according to the slickly- printed box's claim). This comes perilously close to being a damned lie: the few games using paddles might be played with the AS pad, I suppose, though rather awkwardly. But special software would have to be written for the AS pad to function as "keyboard" (huh?) or as a "joystick"! Certainly the pad does <not> substitute for a joystick in the existing programs I tried. (As for it emulating a mouse, I won't comment, having never had reason to use a mouse with an 8-bit Atari.) One last functional item regarding the hardware half of the Animation Station package: when using software other than that included with the product (I used MicroIllustrator), the pad behaves as follows: Whenever the stylus is lifted, the cursor zooms to the upper-right hand corner of the screen. (With a Koala Pad, the cursor disappears when the stylus is not pressing the sensor pad surface.) Because of the way MicroIllustrator works, this makes the AS pad very awkward to use, and tends to leave nasty, unexpected lines between the last place one was drawing and the upper-right corner! This would probably be a major handicap when using many other programs, as well. Flipping the "emulator" switch back or forth seems to have no effect. (As far as my experiments have been able to determine, the emulator switch does nothing at all!) The cream-colored case appears as tough as a Koala Pad (tough as nails), and the cord length is adequate. A nice plastic stylus is included, and the pad has a hole for its storage. In summary of the hardware: A very much improved sensor pad, ergonomically speaking. But there's a serious hardware problem in that the pad thinks it's always being pressed. And Suncom makes claims about the pad's utility which would tend to mislead most potential purchasers. Now for the software: The included DesignLab software and data files (by Baudville, Ltd.) impressed me immediately with their power and intuitive design. I have a copy of RAMbrandt, as well as MicroIllustrator (a.k.a. "Atari Painter" and "Koala Painter", I understand). RAMbrandt is the "power" painter's tool, but I find it buggy in some areas and so un-intuitive to use that it's a pain in the rear. (The fact that it makes files in FORTH disk format, for instance, means I spend lots of extra time laboriously translating file formats -- and sometimes making fatal mistakes.) MicroIllustrator is highly intuitive, generally a pleasure to use. It appears to be entirely bug-free. But M-I doen't have many "bells and whistles". Not even a "spray" brush, or the ability to move stuff around on the screen (windows and stamps). Nor does M-I have "text" functions. (You have to go into "magnify" and make your letters from individual pixels.) But DesignLab has many "power" features, yet is very "ergonomic" and "intuitive" (techno-babble words for "easy to use"). DesignLab allows many fine aids for painting, as well as several handy shape table files which can be loaded (and the shapes then rotated and/or flipped). The shape files are especially useful for the non-artist in us all. Font files can also be loaded, and then one can hit the "text" icon, place the cursor anywhere on a PIC with the pad, and start typing from the keyboard. The software supports screen dumps using Epson, Gemini, Panasonic, or Okidata Okimate printers. The whole PIC can be scrolled in any direction on the screen, in a wrap-around manner. Available hues and luminosities are the same as with MicroIllustrator, but mixing can be done with the four main selected colors by user choice. Windows can be defined on the screen, then moved, or even saved as window files on disk. And on, and on... And almost everything is done without having to put down the AS pad to hit the keyboard. I was so impressed by the whole hardware/software combination that I immediately called several friends about my fantastic buy. Later, after two days of using the DesignLab software, my feelings are much more mixed. Problem 1: The PICs produced by the D-L software are not compatible with either MicroIllustrator or MicroPainter. I was able to load D-L PIC files onto my screen using "SEEPIC", and dump to my Epson without trouble. Using MegaFont II, I was able to do a screen dump to my Epson, by telling M-F II that the D-L PIC was "graphics 7+/8". MicroIllustrator refused to load D-L PICs at all, claiming "file too short"(!) The only way I could "load" a D-L PIC into RAMbrandt was by telling the program that the file was in "Micro" format. But when loaded, it did strange things to RAMbrandt, and an Epson screen dump from that program gave me four disjointed parts of the PIC (some parts were missing). FADERII goes entirely insane when it tries to load a D-L PIC. RainbowDOS can load a D-L PIC as a Micro-Painter file, but trying to load one as a Koala file causes RainbowDOS to go berserk. Lastly, Digit-a-View will load the file, but produces the wrong color values. Problem 2: All PIC files produced by D-L are 62 (single density) sectors long, regardless of the PIC's complexity. In contrast, a rather complex M-I PIC file is about half as long, and many run to less than a third of that. (I understand that M-I files are in a "compacted" form.) The large files mean expense in both floppy disks and connect time when uploading or downloading these PICs. Problem 3: Bugs. Not many, but they run from irritating to disasterous when they pop up. For instance: the "fill" function usually won't entirely fill a complex shape. Also, some functions such as "fill" and the "oval" commands have to be tried twice before they actually work. Worst, the disk I/O sometimes "goes south", leaving one with a PIC which can't be saved. Not even a directory listing can be made when this happens. Problem 4: No provision is made for creating or saving your own shape or font files. (But Suncom plans to <sell> extra shape file disks.) That's enough. All I'd like to say now is that this flawed product may look very good after some hardware and software bug fixes. But consider the pros and cons before paying your $80 for this intriguing product. A footnote: I like the product so much even with its flaws, that I'd like to see some good software hacker make a program to convert files back and forth between D-L, M-I, and M-P formats (including a compression routine to pare down the long files). Another, longer-range dream of mine is to establish a standard for medium-res (TV-limited), four-color graphics, for use in most popular 8-bit computers. Some paint programs are available for several machines, but I have no idea if the data structure of the files is compatible even with the same-named program. (Are Color Computer MicroPainter files compatible with MicroPainter files on the Atari???) I plan to eventually start a BBS for getting people with "incompatible" systems together, and specializing in cross-system graphics exchange (I call this proposed public-domain standard "ISIS" -- Inter-System Image Sharing), and perhaps using the BBS for exchanging "minimal BASIC" programs runnable on most computers. Please contact me with comments on this review, as well as the ideas I snuck in at the end. -- Michael Current, Cleveland Free-Net 8-bit Atari SIGOp -->> go atari8 <<-- The Cleveland Free-Net Atari SIG is the Central Atari Information Network Internet: currentm@carleton.edu / UUCP: ...!umn-cs!ccnfld!currentm BITNET: currentm%carleton.edu@{interbit} / Cleveland Free-Net: aa700
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