JAGUAR: Raiden
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 03/01/94-05:31:57 PM Z
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: JAGUAR: Raiden Date: Tue Mar 1 17:31:57 1994 :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: Volume 3 - Issue 3 ATARI EXPLORER ONLINE 22 February 1994 :: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ||| Jaguar Game Review & Hints: Raiden ||| By: Tim Wilson / | \ GEnie: AEO.8 Internet: wilsont@rahul.net ------------------------------------------------------------------ Type: Arcade - Vertical Shooter By: Imagitec & Atari Comlynx: Nope. Two player simultaneous with 2 controllers An arcade classic makes its way to the Jaguar - Raiden is a faithful conversion of the late 80's arcade game. The basic premise is a standard one, Space Pirates have attacked Earth, and it's your job (an maybe a friend's as well) to rid Earth of this menace. You do this by piloting your fighters over the landscape, blasting everthing, moving or not. The view is from overhead, you may move your ship in 8 directions. The screen will scroll left and right a bit as you approach the edge of the screen, but you always scroll upward at a steady pace. The landscapes are detailed, and look very much like the arcade version, even down to the "wandering cow" in the middle of the herd on stage 1. So, as far as I can tell, the graphics are identical to the arcade, even the aspect ratio remains the same. To manage that, Imagitec put a gold "dashboard" off to the right side of the screen, that contains information such as score, lives remaining and credits left. The music and sound effects are also a copy from the arcade, just like I remember them, with no changes. It may be an exacting copy, but the music isn't that great in the first place, at least to me. The music changes when you fight the boss monsters that end each level, so when the music starts to sound ominous, watch out for a spray of bullets. Thankfully, by pressing PAUSE, you can press the various fire buttons to control the volume levels for the music and sound effects. There are various power-ups availible after destroying certain enemy units. Blue powerup icons give you lasers, a high strength weapon that fires directly forward. Red gives you multiple shots that spread out. "M"s give you forward firing missiles, an "H" gives you homing missiles, and a "B" gives you an extra nuclear bomb. Except for bombs, the more of each kind of powerup you get, the stronger it becomes. Lasers get thicker and do more damage, Scatter shots scatter in wider spreads, with missiles, you can get up to six straight fire, and four homing. Bombs you simply collect. The bombs can be used to wipe out large amounts of enemies, along with their bullets, in a large area around the explosion. The best power up to get is "P," it upgrades your weapon and any missile types to the maximum! Enemies vary from single-shot-trashes-it to two-bombs-barely -scratches-it. For the absolute maximum firepower, get all lasers and 4 straight-fire missiles. Each level has a different tune, and a different landscape to fly over. Pastures, beaches, forests, or towards the end, another planet and pirate space stations. The standard pattern is: fight aircraft, blast tanks, destroy hard-to-kill trigger happy enemy midway, more tanks and aircraft, then kill the boss monster to advance to the next stage. Certain stages have unique enemies. "Boat-tanks," massive squadrons of jets, even asteroid fields. The game is very fast paced, my friend and I played the game together, and started with 8 credits. You could also start with one, three, or five. Each credit gets you five ships, so we each had 40 ships to waste till we died. (plus any bonus ships) In about five hours, we had enough skill to get to stage 8. Stage 8 is the hardest, and is also the last. Afterwhich the game starts again, but the enemies shoot faster and in different patterns. Remember, this was with 40 ships EACH. I imagine if I pumped 8 quarters into a lot of games I could get as far. It was definately challenging. Since there was no other way of making the game easier or harder, I imagine Imagitec put this feature in. A full game, from stage 1 to stage 8 takes 45 minutes to an hour. There is plenty of blasting going on, and since it does take a very long time, its hard to memorize (for me) every last bad guy. Verdict: A very good game, as far as I'm concerned, a good port as well. I enjoyed most of this game, except for the "boss" at the end of each level. I really hate this concept, but other people dig it. A die hard Raiden addict was annoyed that the port wasn't perfect. He tells me the "firing logic is all wrong." I didn't notice. Ratings: ***** Really cool, best 'o the best. **** Neato *** I raised an eyebrow ** Eh... er... uhm. <shrug> * This sucks exhaust, nuke it. _ I'd pay people to take it. Sound: **** Lots of explosions, and blasting, great! Music: *** The music has variety, but I've heard better. Graphics: ***** Great scrolling, detail, and clarity. Gameplay: **** Take out the end-of-level boss monsters and I'd buy it. Controls: **** I wanted to be able to move the "bomb" button. Overall: **** Decent game, classic shooter. Reminder: "Overall" is not an average, but a completely separate judgement.
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