JAGUAR: Tempest 2000
From: Atari SIG (xx004@cleveland.Freenet.Edu)
Date: 03/21/94-03:24:14 PM Z
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From: xx004@cleveland.Freenet.Edu (Atari SIG) Subject: JAGUAR: Tempest 2000 Date: Mon Mar 21 15:24:14 1994 TEMPEST 2000 review by TAL and HARRY Date: Fri Mar 11 01:49:09 1994 O.K...here is what you've all been waiting for. The FULL scoop on Tempest 2000. What was our first impression? DAMN, I didn't know that Joey Wood or Jeff Minter worked for Future Crew... This game kicks ass...no bones about it! You see the title screen and you know this is a QUALITY game. The music pounds OMINOUSLY in the background, and you are almost too frightened to proceed. If you dare to press a button you will be treated to an ATARI symbol without peer. It flows on a color plasma-type background resembling an over-head view of a wave. You may choose from TRADITIONAL TEMPEST, TEMPEST PLUS, TEMPEST 2000, TEMPEST DUEL. During all modes of play, you have the option to switch between a stationary playfied (like the original), a view which hovers above your cannon, and a view which zooms up right behind your cannon...not quite 1st person. In the latter two the rest of the playfield adjusts to your current position, since not all of it can be seen at once. TRADITIONAL TEMPEST is just that, only with updated sound effects. Nothing much to say here. TEMPEST PLUS is like TRADITIONAL TEMPEST, only there are some new options and enemies. You may play cooperatively with another player, or have an AI Droid fight along side you (a good way to play, for beginners). The explosions and enemies are somewhat enhanced, but it is no 2000. TEMPEST 2000 is nothing short of amazing. It has a smooth, colorful, shaded playing field. There are many added options. You can obtain power-ups which will allow you to get a particle laser, the ability to jump off of the playfield (which is VERY useful), an AI droid, a warp triangle (3 of which will take you to the warp zone where you have a chance to warp 5 levels), and an "OUTTA HERE!" (which will end the level instantly). New enemies include: Mutant Flippers (much faster than the original), Mirrors (that reflect your shots back at you!), Demon Heads (whose horns cannot be destroyed once shot), and deadly UFOs that hover above your cannon and fire down at you. The only way to kill them is to JUMP over them and fire at the same time! The sound effects are excellent with many channels playing simultaneously (no distortion whatsoever!) If one is skilled enough to pass all 100 LEVELS, the game will automatically switch into "BEASTLY MODE" where the enemies move and shoot faster while you shoot slower--talk about adding insult to injury! (once you make it past 'beastly mode' you have the option to play all your games with beastly mode on. TEMPEST DUEL is probably the only version of the game on the cart that won't live up to SOME people's expectations. The object is to blast your friend at the opposite end of the web, while at the same time avoiding his fire. The two webs are set side-by-side with player 1 on the left, and player 2 on the right. The position of your opponent is shown by a highlighted track on the web. We found that the playing fields were a little too small which made distinguishing elements of each web difficult. i.e. There were many things happening on the each field at once, and it is all crammed into two tiny webs. Anyone who does not believe that a cart can play true CD-quality sound has yet to hear TEMPEST 2000. Everyone who observed me playing thought the music was one of my techno CDs. Truly unparalleled sound! We think that this is the first cart that really shows off what the Jag is capable of. Zillions of things moving at once, yet no slowdown of any kind! You have your pumping soundtrack, your mind-blowing visuals, and just downright amazing gameplay. Any person that loves a good, original arcade game will love TEMPEST 2000. Atari is giving us what we gamesters really want...originality coupled with design excellence--not some rushed-out-the-door copy of an overused concept. Tempest 2000 is the first game to use the trademarked Melt-o-Vision graphics, most likely developed by Joby Wood and Jeff Minter. These are a must-see, with no words to do them justice. Our only complaints are the following: --For true nostalgic purposes, Atari could have left the traditional sound effect intact for TRADITIONAL TEMPEST. --It would be nice to play cooperatively in TEMPEST 2000. --Bigger webs in TEMPEST DUAL --As an alternate to "kill your opponent" competitve play, it would be interesting to have Tetris style competition in which the object would be to achieve a higher score per level. Truly one of the most amazing we have played to date. It includes all of the aspects of a great game, enough to make TEMPEST 2000 into a classic again! We hope that you found our review informative and as unbiased as possible. Please send any questions or comments, please feel free to e-mail us. Tal Funke-Bilu tfunkebi@hmc.edu Harry Kinney hkinney@hmc.edu P.S. We can't help but feel guilty for playing this game so long before anyone else gets a chance. P.P.S. It was Tal who was officially one of the winners, but Harry doesn't mind the attention. Tal Funke-Bilu tfunkebi@hmc.edu "Shop smart, S-Mart!" Harvey Mudd College -Ash, Housewares.
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