GAME SOLUTION: Witness

From: Len Stys (aa399)
Date: 03/06/90-11:41:35 AM Z


From: aa399 (Len Stys)
Subject: GAME SOLUTION: Witness
Date: Tue Mar  6 11:41:35 1990



                        WITNESS             Part One

This walkthru will help you to finish "Witness."  This game is a much 
simpler one than "Deadline," so I hope you won't be disappointed when you 
see how easy it is to solve this mystery. 

Okay, you start South of the house, where you just picked up a matchbook.  
<By the way, none of the stuff that came with the game is really necessary 
to solving the case>.  Go North twice to the front door and ring the bell.  
Phong will let you in.  Then just try to go East, and Phong will lead you to 
the Living Room, where Monica and Mr.  Linder are. 

Now, wait <get used to doing that, because there's a lot of waiting in this 
one>, and Linder will eventually take you to his office.  Sit down in the 
wooden chair, and Linder will hand you a note.  Read it, as it will help 
waste some time.  Now, just do anything <but stay seated!> to make time 
pass.  Show the matchbook to Linder for an interesting reaction, if you 
like.  In any case, you just have to keep waiting. 

Eventually, Monica will come in briefly to announce she's going to the 
movies.  This is not what you're waiting for, however! So, keep on waiting, 
and finally, the murder will occur. Linder will be shot while you sit there, 
and you can't stop it from happening.  Read the description carefully at the 
moment the shot is fired. There's something odd about it. In fact, the whole 
thing is a setup. 

The first thing to do is stand up, then push the button. Instead of ringing 
to summon the butler, it causes a strange click to be heard from the clock.  
At this point, Phong will enter the room.  Tell him you want the keys, and 
he'll hand them over to you.  Now, examine the clock.  Keyhole seems a 
little strange, doesn't it?  The doorbell rings while you're doing this, so 
as Phong goes to answer the door, examine the keyhole. 


                            WITNESS      PART  2

I'll bet you're getting some ideas already!  However, you'll need to have 
the powder analyzed, and Duffy hasn't arrived yet, so wait around until he 
does.  Then get the powder analzyed <you can ignore Stiles, he's only a red 
herring>.  While that's being done, examine the window <you can't open the 
clock yet, it's the one key you don't have>. The green wire seems 
suspicious, so get it for future reference. 

Now, go West into the Hallway, then North twice, and open the Butler's door.  
Go West into the room, and read the mystery book <by the way, you can drop 
the telegram and note, they aren't important>.  A gun receipt is used as a 
bookmark.  The purchaser's name is obviously phoney, but hang on to the 
receipt anyway. 

Okay, from the Butler's Room, go East twice to Monica's room, then unlock 
and open the back door.  Go East into the Backyard, then South twice to the 
office path.  Aha, a muddy gun!  No fingerprints, alas, but you might want 
to take it along with you, just in case.  Now, go West into the Side Yard. 

Hmm, more footprints here, but they aren't quite the same as the ones on the 
office path.  In fact, it looks like someone was standing here for awhile. 
Wonder who it might have been? <No, *not* Sergeant Duffy!>. Anyway, go West 
again to the driveway, then North and East into the Garage. 

Unlock and open both the garage door and the workshop door, then go East 
into the Workshop.  The place looks like an electrician's paradise, and 
there isn't much you can do here; but, there are spools of wire hanging 
around.  Could it be...?  Examine spool, and you have established a link of 
sorts between this place and the study.  The green wire is obviously from 
this room.  Now, all you need is the person who put it there. 


                       WITNESS            Part Three

You now stand there waiting for Monica.  Just keep waiting; she'll arrive 
<saying "Wait for Monica" is easiest.  It will take a while, so if you want 
to hunt down Phong and ask him about the gun receipt, you have time>.  When 
she does get there, she'll fiddle briefly with the junction box <very 
suspicious!> before noticing you.  Now, wait until she leaves, then follow 
her.  You *must* use directions here, just saying "Follow Monica" won't 
work. 

Follow her all the way to her room, and wait for her to come back out of the 
bathroom.  When she returns, ask her about Mr. Linder.  Her response will 
establish the motive.  Now, wait some more, and she will eventually leave 
the room. Follow her again, this time to the office. 

As soon as you get in there, handcuff her.  Somewhere along the way, Sgt.  
Duffy will have left with the body, so you can't arrest her until he comes 
back. In the meantime, you have to find some very important evidence.  So, 
first search Monica for the key.  When you get it, unlock the clock and open 
it.  She's already removed the gun, but you can search her for that, also. 

Now, just wait until Duffy returns, and arrest her for the murder.  And that 
should be about it.  By the way, if you try leaving her and waiting in the 
office <so you can find the gun in the clock>, you'll find that, however 
hard you try, you won't be able to handcuff her <which is necessary so she 
can be searched>.  So, you'll just have to wait and follow her.  As I said 
in the beginning, it's a pretty simple game.

 

-- 


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