Miscellaneous Text Files
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- 1050 Repair: Defective Head Park Switches
- 8-bit Hardware Upgrade, Modification and Add-On FAQ
- About the Information Base
- AC Magazine 8-bit User Group List
- AC Magazine Vendor List, 1.0
- Ansi escape code sequences
- ATR: appdx.A: Hardware Registers
- ATR: appdx.B: O.S. Equates
- ATR: appdx.C: Memory Use
- ATR: Atari Technical Reference Manual (8-bit)
- ATR: chpt.10: System Interrupts
- ATR: chpt.11: Floating Point Package
- ATR: chpt.12: Boot Software Formats
- ATR: chpt.13: Serial Input/Output (SIO)
- ATR: chpt.14: Hardware Chips
- ATR: chpt.15: Display Lists
- ATR: chpt.16: Player/Missile graphics (P/MG)
- ATR: chpt.17: Sound
- ATR: chpt.18: Joystick Ports
- ATR: chpt.19: Misc. Hardware Information
- ATR: chpt.1: Central Input/Output (CIO)
- ATR: chpt.20: XL/XE Computers
- ATR: chpt.2: Disk Operating System (D:)
- ATR: chpt.3: DOS 2 Utilities (DUP.SYS)
- ATR: chpt.4: Cassette Handler (C:)
- ATR: chpt.5: Keyboard Handler (K:)
- ATR: chpt.6: Printer Handler (P:)
- ATR: chpt.7: Screen Editor (E:)
- ATR: chpt.8: Display Handler (S:)
- ATR: chpt.9: Resident Disk Handler
- Boolean Logic in BASIC
- Cartridge List
- Classic Atari Cartridge List, v. 3.0
- Clearpic: 1200XL video upgrade
- CX80 Keypad Hardwiring
- DOCS: BobTerm 1.1
- DOCS: DeTerm
- DOCS: Diskbase
- DOCS: Super[Un]Arc!
- DOCS: TURBO BASIC Command List
- Eighty Columns on the Atari
- FidoNet 8-bit Echo
- File Storage Techniques
- GAME SOLUTION: 9 Princes In Amber
- GAME SOLUTION: A Mind Forever Voyaging
- GAME SOLUTION: Borrowed Time
- GAME SOLUTION: Bureaucracy
- GAME SOLUTION: Crimson Crown
- GAME SOLUTION: Cutthroats
- GAME SOLUTION: Deadline
- GAME SOLUTION: Enchanter
- GAME SOLUTION: Hacker
- GAME SOLUTION: Hacker II
- GAME SOLUTION: Hitchhiker's Guide
- GAME SOLUTION: Hollywood Hijinx
- GAME SOLUTION: Infidel
- GAME SOLUTION: Kings Quest III
- GAME SOLUTION: Leather goddesses of Phobos
- GAME SOLUTION: Leisure Suit Larry - Lounge Lizards
- GAME SOLUTION: Mindshadow
- GAME SOLUTION: Pawn
- GAME SOLUTION: Planetfall
- GAME SOLUTION: Rogue
- GAME SOLUTION: Seastalker
- GAME SOLUTION: Shadowgate
- GAME SOLUTION: Sorcerer
- GAME SOLUTION: Space Quest
- GAME SOLUTION: Star Trek: The Rebel Universe
- GAME SOLUTION: Starcross
- GAME SOLUTION: Suspect
- GAME SOLUTION: Suspended
- GAME SOLUTION: Sword of Kadash
- GAME SOLUTION: The Kristal
- GAME SOLUTION: Transylvania
- GAME SOLUTION: Trinity
- GAME SOLUTION: Ultima I
- GAME SOLUTION: Ultima II
- GAME SOLUTION: Ultima III
- GAME SOLUTION: Ulysses
- GAME SOLUTION: Uninvited
- GAME SOLUTION: Universal Hero
- GAME SOLUTION: Witness
- GAME SOLUTION: Zork I
- GAME SOLUTION: Zork II
- GAME SOLUTION: Zork III
- Gamers Guide???
- Hacking the Joystick Port
- HOW TO ADD A MONITOR JACK TO A 600XL
- IAAD Members
- Ind. Assoc. of Atari Developers Member Listing 15-May-94
- INFO: ARC/ZIP/LZH/etc formats
- INFO: GDOS
- INFO: Rainbow TOS 1.4
- INFO: Structure of .ARC files
- Intellectual Property Protection for Computer Software
- International Atari Network Node List
- Latest FidoNet Nodes
- Omnimon and Debug+ commands
- Pokey Stereo Upgrade
- PRO Null Modem Transfers
- Programming the 2600 (with some 7800 info)
- Revolution Handbook - Abridged
- Revolution Registration Form
- SuperArc, Disk Communicator
- Technical Info on X/Y/ZModem
- The Freezer: cold-boot & protect RAMdisk
- The Revolution - Handbook
- The Revolution Calendar of what to do
- The Talk-Box
- Transkey
- Turbo-816
- TUTORIAL: Assembler/Editor, pt. 1
- TUTORIAL: Assembler/Editor, pt. 2
- TUTORIAL: CIOV
- Understanding Binary Operations
- UPGRADE: 130XE -> 1088K Memory
- UPGRADE: 130XE -> 576K Memory
- UPGRADE: 600XL -> 64K Memory
- UPGRADE: 65XE/130XE -> 320K Memory
- UPGRADE: 800 -> 256K Memory
- UPGRADE: 800XL -> 256K Memory (130XE Compatible)
- UPGRADE: 800XL/1200XL -> 512K Memory
- UPGRADE: Newell 256K Memory
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