GAME SOLUTION: Universal Hero
From: Michael Current (aa700@cleveland.Freenet.Edu)
Date: 10/21/96-12:39:00 PM Z
- Next message by date: James R. Gilbert: "Omnimon and Debug+ commands"
- Previous message by date: Michael Current: "AC Magazine Vendor List, 1.0"
- Return to Index: Sort by: [ date ] [ author ] [ thread ] [ subject ]
From: aa700@cleveland.Freenet.Edu (Michael Current) Subject: GAME SOLUTION: Universal Hero Date: Mon Oct 21 12:39:00 1996 Date: 20 Feb 1996 11:13:14 GMT From: sven.gleich@mb1.tu-chemnitz.de (Sven Gleich) ----------------------------- -./'-[ Solution for Universal Hero ]-./'- ----------------------------- Level I -------------------------------------------------------------------- -go to C1 and take TAP -use TAP in room H1, now open pipe is closed -go down to H3 and take the THREE PIN PLUG -in room H4 take a TWO CORE WIRE -go now to G2 and grab the REMOTE SWITCH -go on to room F2 and pick up the A.S.C. I.D. CARD -in room D2 you take the PLUNGER -go to room C2, use the REMOTE SWITCH and take the FLOPPY DISC -drop REMOTE SWITCH -now go to B4 and get the DYNAMITE STICK -in C3 use the PLUNGER, TWO CORE WIRE and DYNAMITE explode and remove the stones -go on in room E3 and use the THREE PIN PLUG on the computer -now use FLOPPY DISC too, code is demanded -type in ASC, identify is correct -force field on the right side opens, leave the room at the right side and go on to room G3 -pick up SOME CRUDE OIL -go with SOME CRUDE OIL to C4 and use it there -take the produced SPACE SHIP FUEL -now go to the Space Ship in H4 -check, that you have the A.S.C. I.D. CARD in the inventory, drop the PLUNGER here -use SPACE SHIP FUEL, you fly to level II Level II -------------------------------------------------------------------- -drop SPACE SHIP FUEL and A.S.C. I.D. CARD at B1 -in C1 you take the AIR TANK and use it immediately -in E3 pick up a FLY SWATTER, in B2 you take the POTTING SHED KEY -use FLY SWATTER in H2, grab now the DEAD COCKROACH and drop FLY SWATTER -in D1 use the DEAD COCKROACH -> you feed the plants -go on to E1 and take WATERCAN -use POTTING SHED KEY in E1 -> the door opens, drop POTTING SHED KEY here -in F1 pick up some WEED KILLER and use the WATERING CAN in G1, then take the PRETTY PINK FLOWER -in H1 you use WEED KILLER and so you kill the plants -now take the RUBBER BOOTS in H1 -from G4 you take a MIRROR, in D2 grab a DROID RECALL DEVICE, and in D3 pick up REPAIR DROID -use the DROID RECALL DEVICE in E4, droid at LEADER RADIATION BOX in level I / room E1 disappears -from C4 you get the SPANNER and in A3 use the MIRROR -now use the SPANNER in B3, then use the REPAIR DROID and drop both -in F4 take a TEN PENCE PIECE, in E2 pick up the PASSPORT -use the TEN PENCE PIECE at the telescope in A2 -go now to B1, take the A.S.C. ID CARD and SPACE SHIP FUEL, look, that you have RUBBER BOOTS and PASSPORT in the inventory, drop PRETTY PINK FLOWER here -use at B1 the PASSPORT -> fly back to level I/ room H4 Level I -------------------------------------------------------------------- -go to F1 and take the ROUGH GLASS -at E1 you grab the LEADER RADIATION BOX -at A2 pick up a PIECE OF PLUTONIUM, no death, because you have a LEADER RADIATION BOX and RUBBER BOOTS -go back to H4 and use the SPACE SHIP FUEL -> fly back to level II / room B1 over room A1 Level II -------------------------------------------------------------------- -drop A.S.C. ID CARD, SPACE SHIP FUEL and PASSPORT at B1 -take PRETTY PINK FLOWER -use in D4 the ROUGH GLASS, you produce a LENS, take LENS -pick up the STARTING HANDLE in H3 and the CURIOSITY from G3 -use the LENS in A3 -go to A4 and place yourself in the machine, use the STARTING HANDLE -beam to level III / room A1 Level III -------------------------------------------------------------------- -drop STARTING HANDLE at A1 -take PIPE in C1 and ROPE in E1 -pick up the KNIFE in H3 and LARGE ROCK in H4 -at G4 use the KNIFE, you tie LARGE ROCK with ROPE on the tree and use this as a catapult, the LARGE ROCK flies to F4 and slays the plant -go to F4 and through the entry to E4 -in E4 you take the BENT KEY -go on to F7 and drop the PRETTY PINK FLOWER, CURIOSITY and KNIFE -in F7 pick up the SLEDGE HAMMER, get a DIAMOND in G6 and SOME AXLE GREASE in H5 -use a SLEDGE HAMMER at H7, you produce a STRAIGHT KEY -take the STRAIGHT KEY in H7 -get a WATER PUMP in E8 -in G8 use the WATER PUMP (you must have the PIPE) -the water is pumped to F8, drop WATER PUMP and PIPE in G8, pick up BABBLING FISH -go on to H8 and take the BRAKE LEVER -go back to F8, leave the room as a 'fly' upwards and don't touch the water -go to E8, place the cursor in the inventory on the STRAIGHT KEY -fall down before the rock and run fast to the left and reach the exit -use the STRAIGHT KEY if you are under the exit sign (need fast reaction) -now you are at the carriage in D8 -drop here SOME AXLE GREASE and use the BRAKE LEVER -the carriage rolls on and breaks the walls, it goes with you to B8 -in B8 drop BRAKE LEVER, SLEDGE HAMMER and STRAIGHT KEY -in C7 pick up the PENTACLE -grab a RUBY in B3 and a CRYSTAL in A2 -in E2 you take a TALISMAN -at A4 drop the BABBLING FISH -go now to D4 and get the RING -in D7 jump on the teleporter and use your TALISMAN -you are beamed to E6, drop RUBBER BOOTS there and take the ORB -use the RING at E6, beam to G7 -from G7 go to H8 and jump on the teleporter, you lost the ORB and are beamed to level II / room E2 Level II -------------------------------------------------------------------- -go to room G4 -use RUBY -YOU PREVENTED A DESASTER. ----END OF GAME---- Question: Do you really need PRETTY PINK FLOWER, RUBY, CRYSTAL, PENTACLE, CURIOSITY and BABBLING FISH ? Annotation: I changed some code of Universal Hero so that I had unlimited time and air/energy. So I DID NOT try to solve this game with limited time and air/energy. Maybe you must optimize the ways you go. Furthermore I changed some code of the title screen in a way that after a key in the title screen of the game is pressed a new room beside the room before is displayed. (The rooms are numbered from 00 to 7F, this gives 128 rooms.) So I was able to draw easy a map of the whole game. [SG] Map Level 1 ----------- A B C D E F G H +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| |---| 1 |---| |---| 2 |---| 3 |---| |---| | 1 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | 4 |---| |---| 5 |---| 6 |---| |---| 7 |---| 8 | | | 2 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| |---| |---| |---| |---| |---| 9 | | 10| 3 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| 11| | 12|---| |---| |---| |---| |---| 13| 4 --to +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ level 2 / room A1 Map Level 2 ----------- A B C D E F G H +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | - | |---| 14|---| |---| 15|---| 16|---| 17|---| 18| 1 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| 19|---| |---| 20|---| 21|---| 22|---| |---| 23| 2 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| |---| | | 24|---| 25| | |---| 26|---| 27| 3 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| | | 28|---| 29| | | | 30|---| 31|---| | 4 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | to level 3 / room A1 Map Level 3 ----------- A B C D E F G H +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| |---| 32|---| |---| 33|---| |---| |---| | 1 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | 34|---| |---| |---| | | 35| | |---| |---| | 2 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| 36|---| | | |---| | | |---| |---| 37| 3 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| |---| |---| 38| | 39|---| |---| |---| 40| 4 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| | | | | | | |---| |---| |---| 41| 5 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| |---| |---| | | 42| | |---| 43|---| | 6 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | |---| |---| 44| | | | |---| 45|---| | | 46| 7 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | | +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ | | - | | - | | - | | - | 47| | |---| 48|---| 49| 8 +---+ +---+ +---+ +---+ +---+ +---+ +---+ +---+ [SG] Things In The Levels [# means, that this one is produced] Level 1 Location ------- -------- 1 TAP C1 2 LEAD RADIATION BOX E1 3 ROUGH GLASS F1 4 PIECE OF PLUTONIUM A2 5 FLOPPY DISC C2 6 PLUNGER D2 7 A.S.C. I.D. CARD F2 8 REMOTE SWITCH G2 9 SOME CRUDE OIL G3 10 THREE PIN PLUG H3 11 STICK OF DYNAMITE B4 12 #SPACE SHIP FUEL C4 13 TWO CORE WIRE H4 Level 2 ------- 14 AIR TANK C1 15 WATERING CAN E1 16 SOME WEED KILLER F1 17 #PRETTY PINK FLOWER G1 18 RUBBER BOOTS H1 19 POTTING SHED KEY B2 20 DROID RECALL DEVICE D2 21 PASSPORT E2 22 EGG F2 23 DEAD COCKROACH H2 24 REPAIR DROID D3 25 FLY SWATTER E3 26 CURIOSITY G3 27 STARTING HANDLE H3 28 SPANNER C4 29 #LENS D4 30 TEN PENCE PIECE F4 31 MIRROR G4 Level 3 ------- 32 PIPE C1 33 SOME ROPE E1 34 CRYSTAL A2 35 TALISMAN E2 36 RUBY B3 37 KNIFE H3 38 RING D4 39 BENT KEY E4 40 LARGE ROCK H4 41 SOME AXLE GREASE H5 42 ORB E6 43 DIAMOND G6 44 PENTACLE C7 45 SLEDGE HAMMER F7 46 #STRAIGHT KEY H7 47 WATER PUMP E8 48 BABBLING FISH G8 49 BRAKE LEVER H8 [SG] Happy Gaming ! Bye, Sven. -- Michael Current, 8-Bit Atari FAQ & Vendor/Developer Lists maintainer User groups: CAIN, SPACE, NWPAC / mailto:mcurrent@carleton.edu
- Next message by date: James R. Gilbert: "Omnimon and Debug+ commands"
- Previous message by date: Michael Current: "AC Magazine Vendor List, 1.0"
----------------------------------------- Return to message index